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154,425 バイト追加 、 2024年7月3日 (水)
概要を翻訳。
{{Version|1.11}}
伝統は[[文化]]の主要な風俗を表し、さまざまな効果を与えます。部族の時代には文化は5つまで伝統を持つことができ、次の時代に到達するたび、伝統の追加スロットが与えられます。
伝統を追加する基本コストは{{icon|prestige}}2000の威信で、次の事由により増加します。
* {{red|+2000}} 文化がその伝統に好ましい[[文化#特色|特色]]を持たない。
* {{red|+3000}} 伝統の任意条件を満たしていない。これはAIの文化指導者には適用されない。

DLC Royal Courtでは、伝統の置き換えができ、それには{{red|+50%}}のコスト補正がかかります。また、確立するまでに{{red|+25%}}の時間がかかります。

伝統を確立するために要する時間は、その文化を持つ伯爵領の数に依存します。その文化の伯爵領の数が少ないほど、早く進行します。伝統が確立するまでの期間の最大値は30年です。

多くの伝統は別の伝統と相互に排他的です。この制限を回避する唯一の方法は、他の伝統を持つ文化との混合です。

== Realm traditions ==
{| class="mildtable plainlist"
! Tradition
! Effects
! Obligatory requirements
! Optional requirements
! width=1% | Preferred ethos
! Description
|- id="Agrarian"
| style="text-align: center; | [[File:Tradition farmland.png|80px]]<br>Agrarian
|
* {{icon|content}} Children are more likely to gain the Content trait
* {{icon|unknown}} Children are less effective at Martial Education
* {{icon|development}} {{green|+30%}} Development Growth in Farmlands and Floodplains Terrain
* {{icon|levies}} {{green|+10%}} Levy Size in Farmlands and Floodplains Terrain
* {{icon|gold}} {{green|−10%}} Building Construction Cost in Farmlands and Floodplains Terrain
* {{icon|gold}} {{green|+20%}} Taxes in Farmlands and Floodplains Terrain if Diligent or Patient
* {{icon|development}} {{green|+20%}} Development Growth in Farmlands and Floodplains Terrain if Athletic
* {{icon|prowess}} {{red|−2}} Prowess
* {{icon|gold}} {{red|+25%}} Men-at-Arms Recruitment Cost
* {{icon|safety}} {{green|-22}} Floodplains Danger
| {{icon|yes}} Culture is present in a county with Farmlands or Floodplains
| {{icon|yes}} Culture is present in 5 counties with Farmlands or Floodplains
|
* Bureaucratic
* Communal
* Ceremonious
* Egalitarian
* Spiritual
* Stoic
|
''This culture is distinctly agrarian, their lands producing ample crops for hungry armies. While not having to struggle for food means many peasants for the levy, it also means that each soldier is not as motivated as those from harsher regions.''
|- id="Amharic Highlanders"
| style="text-align: center; | [[File:Tradition mountain.png|80px]]<br>Amharic Highlanders
|
* [[File:Innovation special maa 02.png|24px]] Enables the Sarawit innovation
* {{icon|eunuch}} Can Castrate Prisoners
* {{icon|advantage}} {{green|+5}} Hills Advantage
* {{icon|safety}} {{green|-45}} Hills Danger
* {{icon|safety}} {{green|-23}} Mountains Danger
* {{icon|safety}} {{green|-23}} Desert Mountains Danger
* {{icon|development}} {{green|+20%}} Development Growth in Hills Terrain
* {{icon|gold}} {{green|−15%}} Holding and Buildings Construction Cost in Hills Terrain
* [[File:Building hill farms.png|24px]] Hill Farms have additional bonuses in Counties of this Culture:
** {{icon|knight}} {{green|+1%}} Knight Effectiveness per Hill Farms level
** [[File:Icon maa countered.png|24px]] {{green|+1%}} Men-at-Arms Counter Efficiency per Hill Farms level
** {{icon|levies}} {{green|+0.5%}} Levy Size per Hill Farms level
** {{icon|advantage}} {{green|+2}} Defender Advantage per Hill Farms level
|
* {{icon|culture}} Ethiopian culture or descent
* {{icon|yes}} Culture is present in a county with Hills
* {{icon|no}} Hill Dwellers tradition
| {{icon|yes}} 30% of culture is present in counties with Hills
| Spiritual
|
''The Amharic highlands are quite suitable for farming as long as one knows how to best approach the matter. For many generations this people have worked and lived in this environment, thriving while developing their own traditions and customs.''
|- id="Ancient Miners"
| style="text-align: center; | [[File:Tradition tools.png|80px]]<br>Ancient Miners
|
* [[File:Building quarries.png|24px]] Quarries can be constructed in Hills Terrain in Counties of this Culture
* [[File:Building quarries.png|24px]] Quarries have additional bonuses in Counties of this Culture:
** {{icon|gold}} {{green|−1%}} Heavy Infantry, Spearmen, and Heavy Cavalry Maintenance per Quarries level
** {{icon|gold}} {{green|−1%}} Men-At-Arms Recruitment Cost per Quarries level
** {{icon|levies}} {{green|+1%}} Levy Size per Quarries level
| {{icon|culture}} Cornish or Gur culture
|
|
|
''This culture has always been surrounded by raw materials, ore, and uncut gems. They have an affinity for finding sites for mining excavations.''
|- id="Astute Diplomats"
| style="text-align: center; | [[File:Tradition diplomat.png|80px]]<br>Astute Diplomats
|
* {{icon|unknown}} {{green|+50}} Alliance Negotiation Acceptance
* {{icon|unknown}} {{green|+10}} White Peace Acceptance
* [[File:Language.png|24px]] {{green|+1}} Foreign Language Limit
* {{icon|scheme success chance}} {{green|+25%}} Learn Language Scheme Power
* {{icon|no}} Cannot attack Allies
* {{icon|no}} Cannot attack during a Truce
|
|
|
* Bureaucratic
* Communal
* Ceremonious
* Egalitarian
* Spiritual
* Stoic
|
''It is a common idea in this culture that the purest expression of superiority is the ability to subdue your enemy without fighting them.''
|- id="Castle Keepers"
| style="text-align: center; | [[File:Tradition city.png|80px]]<br>Castle Keepers
|
* {{icon|advantage}} {{green|+5}} Defender Advantage per Castle Holding level
* {{icon|renown}} {{green|+0.01}} Monthly Renown per Castle Holding
* {{icon|prestige}} {{green|+0.1}}/{{green|+0.1}}/{{green|+0.2}}/{{green|+0.2}} Monthly Prestige scaling with Castle Holding level
* {{icon|prestige}} {{green|+0.5}} Monthly Prestige if Architect
* {{icon|time}} {{red|+10%}} Castle Holdings Construction Time
* {{icon|gold}} {{red|+20%}} Castle Holdings Construction Cost
* {{icon|yes}} AI characters are more likely to construct Castle Holdings
* {{icon|yes}} AI characters are more likely to construct buildings that improve Fort Level
|
* {{icon|yes}} Feudal or Clan government
* {{icon|no}} City Keepers tradition
| {{iconify|Battlements}} innovation
|
* Bellicose
* Bureaucratic
* Stoic
|
''Offense is not a good defense. A good defense is having the most castles on the face of the known world.''
|- id="City Keepers"
| style="text-align: center; | [[File:Tradition city.png|80px]]<br>City Keepers
|
* {{icon|time}} {{green|−25%}} City Buildings Construction Time
* {{icon|opinion}} {{green|+5}} Popular Opinion per City Holding level
* {{icon|prestige}} {{green|+0.5}} Monthly Prestige if Architect
* {{icon|yes}} The Guilds line of buildings can be constructed one Era early
* {{icon|yes}} AI characters are more likely to construct City Holdings
|
* {{icon|yes}} Feudal government
* {{icon|no}} Castle Keepers tradition
| [[File:Innovation nobility 03.png|24px]] Communal Government innovation
|
* Bureaucratic
* Ceremonious
* Egalitarian
|
''Cities are the beating urban heart of this culture, and they wish for every one of their metropolises to become enviable gems known across the world.''
|- id="Coastal Warriors"
| style="text-align: center; | [[File:Tradition viking.png|80px]]<br>Coastal Warriors
|
* [[File:Unit danish huskarls.png|24px]] Can recruit Huscarls Men-at-Arms
* [[File:Unit bondi.png|24px]] Can recruit Bondi Men-at-Arms
* [[File:Unit vigmen.png|24px]] Can recruit Vigmen Men-at-Arms
* [[File:Unit varangian veterans.png|24px]] Can recruit Varangian Veterans Men-at-Arms
* {{icon|prestige}} Certain traits grant Prestige
* {{icon|toughness}} {{green|+10%}} Men-at-Arms Toughness per Tradeport level for stationed Men-at-Arms
* {{icon|yes}} The Tradeport line of Buildings can be constructed in coastal Tribal Holdings
* {{icon|strong}} {{green|+1%}} Chance to be born with the Strong trait for each 5 Prowess
* {{icon|safety}} {{green|-45}} Sea Danger
* {{icon|safety}} {{green|-45}} Coastal Sea Danger
|
* {{iconify|nrl||||Northern Lords DLC}}
* {{icon|heritage}} North Germanic heritage
* {{icon|yes}} Culture is present in a coastal county
* {{icon|no}} Warrior Culture tradition
* {{icon|no}} Seafarers tradition
| {{icon|yes}} 30% of culture is present in coastal counties
| Bellicose
|
''We have always been drawn to the shoreline. The sting of sea air, the crying gulls, the scent of smoked fish... what warrior would ever opt to live far from the water and its freedoms?''
|- id="Collective Lands"
| style="text-align: center; | [[File:Tradition farmland.png|80px]]<br>Collective Lands
|
* {{icon|control}} {{green|+30}} Control to counties granted to Lowborn characters
* {{icon|peasant leader}} Lowborn characters gain the Peasant Leader trait when granted a County
* {{icon|development}} {{green|+20%}} Development Growth
* {{icon|control}} {{red|−20%}} Control Growth
* {{icon|time}} {{red|+20%}} Building Construction Time
|
| {{icon|peasant leader}} Culture has at least 2 Counts with the Peasant Leader trait
|
* Communal
* Egalitarian
* Stoic
|
''The idea that individuals personally own land is alien to this culture; land belongs to all people, for the common good.''

|- id="Court Eunuchs"
| style="text-align: center; | [[File:Tradition ceremony.png|80px]]<br>Court Eunuchs
|
* {{icon|eunuch}} Can Castrate Prisoners
* [[File:Court.png|24px]] Can grant the Chief Eunuch court position
* {{icon|eunuch}} The Eunuch Trait has additional bonuses
** {{icon|stewardship}} {{green|+2}} Stewardship if Eunuch
** {{icon|intrigue}} {{green|+2}} Intrigue if Eunuch
** {{icon|learning}} {{green|+2}} Learning if Eunuch
** {{icon|opinion}} {{green|+10}} Liege Opinion if Eunuch
** {{icon|opinion}} {{red|−10}} Vassal Opinion if Eunuch
|
* {{icon|eunuch}} Vassal, Courtier or Councilor with the Eunuch trait
* {{icon|no}} Byzantine Traditions tradition
| {{icon|eunuch}} Councilor with the Eunuch trait
|
* Communal
* Ceremonious
* Spiritual
|
''This culture makes extensive use of eunuchs at court, occupying positions ranging from domestic servants to bureaucratic administrators and even military commanders. Men with no desire are easy to trust.''
|- id="Culture Blending"
| style="text-align: center; | [[File:Tradition conversation.png|80px]]<br>Culture Blending
|
* {{icon|prestige}} {{green|−75%}} Hybrid Culture Creation Cost
* {{icon|opinion}} {{green|+25%}} Cultural Acceptance Gain
* {{icon|scheme success chance}} {{green|+30%}} Learn Language Scheme Power
* [[File:Tab intrigue.png|24px]] {{green|+1}} Max Learn Language Schemes
| {{iconify|roc||||Royal Court DLC}}
| {{icon|yes}} At least 30% of the realm does not have the same culture
|
* Communal
* Egalitarian
|
''Members of this culture have often lived alongside people of other cultures. Through exposure, they have become adept at incorporating foreign languages, traditions and customs into their own lives.''
|- id="Dryland Dwellers"
| style="text-align: center; | [[File:Tradition desert.png|80px]]<br>Dryland Dwellers
|
* {{icon|development}} {{green|+15%}} Development Growth in Drylands Terrain
* {{icon|development}} {{green|+35%}} Development Growth in Desert Terrain
* {{icon|gold}} {{green|−15%}} Holding and Buildings Construction Cost in Desert and Drylands Terrain
* [[File:Building plantations.png|24px]] Desert Agriculture has additional bonuses in Counties of this Culture:
** {{icon|gold}} {{green|−1%}} Light Cavalry and Camel Cavalry Maintenance per Desert Agriculture level
** {{icon|gold}} {{green|−1%}} Light Cavalry and Camel Cavalry Recruitment Cost per Desert Agriculture level
** {{icon|gold}} {{green|+0.0625}}/{{green|+0.1}}/{{green|+0.1375}}/{{green|+0.175}}/{{green|+0.2125}}/{{green|+0.25}}/{{green|+0.2875}}/{{green|+0.325}} Tax scaling with Desert Agriculture level
* Increased Hunt Success Chance in Desert and Drylands
* {{icon|safety}} {{green|-32}} Desert Danger
* {{icon|safety}} {{green|-42}} Desert Mountains Danger
* {{icon|safety}} {{green|-22}} Drylands Danger
| {{icon|yes}} Culture is present in a county with Desert or Drylands
| {{icon|yes}} 30% of culture is present in counties with Desert or Drylands
|
* Bureaucratic
* Communal
* Ceremonious
* Egalitarian
* Spiritual
* Stoic
|
''This culture is accustomed to living in dry climates, and know where to find water and how to work the lands.''
|- id="Eastern Roman Legacy"
| style="text-align: center; | [[File:Tradition laurel.png|80px]]<br>Eastern Roman Legacy
|
* {{icon|heavy cavalry}} Can recruit Cataphracts Men-at-Arms
* {{icon|gold}} {{green|−15%}} Men-at-Arms Recruitment Cost
* {{icon|gold}} {{green|−15%}} Men-at-Arms Maintenance
* {{icon|levies}} {{green|+2}} Max Size of Heavy Cavalry Regiments
* {{icon|levies}} {{green|+2}} Max Size of Heavy Infantry Regiments
* {{icon|levies}} {{red|−25%}} Levy Size
* {{icon|levies}} {{red|−25%}} Levy Reinforcement Rate
| {{icon|heritage}} Byzantine heritage
| [[File:De jure cb.png|24px]] Culture has at least 50 Counties de jure part of Byzantine Empire
|
* Bellicose
* Ceremonious
* Egalitarian
|
''The military organization of the Roman Empire is still in living memory within this culture. A professional army is favored over levied troops.''
|- id="Equal Inheritance"
| style="text-align: center; | [[File:Tradition crown.png|80px]]<br>Equal Inheritance
|
* {{icon|law}} Can enact the Equal Gender Law
* {{icon|opinion}} Removes the ruler gender opinion penalty
| {{icon|no}} Warrior Queens tradition
| {{icon|equal}} Culture has at least 3 male and 3 female Counts
| Egalitarian
|
''This culture has a history of rulers dividing their lands between all their children, even those who normally would be excluded.''
|- id="Esteemed Hospitality"
| style="text-align: center; | [[File:Tradition greeting.png|80px]]<br>Esteemed Hospitality
|
* {{icon|unknown}} {{green|−25}} Courtiers and Guests Acceptance for Hostile Schemes against rulers
* {{icon|gold}} {{green|−20%}} Court Position Salary Cost
* {{icon|gold}} {{green|−20%}} Guest Recruitment Cost
* {{icon|opinion}} {{green|+10}} Courtier and Guest Opinion
* {{icon|scheme success chance}} {{green|+5%}} Personal Scheme Success Chance
|
| {{icon|heritage}} Iranian heritage
|
* Communal
* Ceremonious
* Spiritual
|
''In this culture rulers are known, and expected, to welcome anyone who might come to their court with open arms. Hosting guests and visitors in a spectacular fashion.''
|- id="Family Business"
| style="text-align: center; | [[File:Tradition noble.png|80px]]<br>Family Business
|
* {{icon|opinion}} {{green|+5}} Close Family Opinion
* {{icon|unknown}} {{green|+20}} Court Position Aptitude for Close Family Members
* {{icon|unknown}} {{green|+10%}} Progress Speed for Councilor Tasks for Close Family Members
* {{icon|unknown}} {{green|+10%}} Skill Impact for Councilor Tasks for Close Family members
* {{icon|prestige}} {{red|−150}} Prestige for revoking a County from a Close Family Member
* {{icon|prestige}} {{red|−350}} Prestige for revoking a Duchy from a Close Family Member
* {{icon|prestige}} {{red|−750}} Prestige for revoking a Kingdom from a Close Family Member
| {{icon|yes}} At least 10 Close Family members
| {{icon|opinion}} 80 Opinion with 50% of all Close Family Members
|
* Communal
* Ceremonious
|
''This culture encourages businesses to develop along familial lines, each generation picking up the tools and techniques of their trade from the last, building a strong tradition of ancestral professionalism''
|- id="Fervent Temple Builders"
| style="text-align: center; | [[File:Tradition temple.png|80px]]<br>Fervent Temple Builders
|
* {{icon|prestige}} {{green|+750}} Prestige when constructing a Temple Holding
* {{icon|fervor}} {{green|+5}} Fervor when constructing a Temple Holding
* {{icon|fervor}} {{green|+2}} Fervor when upgrading a Temple Holding
* {{icon|prestige}} Gain prestige from constructing temples
* {{icon|yes}} Various traits give temple construction bonuses
** {{icon|time}} {{green|−5%}} Temple Holding and Buildings Construction Time if Conscientious Scribe
** {{icon|time}} {{green|−10%}} Temple Holding and Buildings Construction Time if Insightful Thinker or Scholar
** {{icon|time}} {{green|−15%}} Temple Holding and Buildings Construction Time if Astute Intellectual
** {{icon|time}} {{green|−20%}} Temple Holding and Buildings Construction Time if Mastermind Philosopher or Diligent
** {{icon|gold}} {{red|+20%}} Temple Holding and Buildings Construction Cost if Cynical
** {{icon|gold}} {{green|−5%}} Temple Buildings Construction Cost if Mastermind Philosopher
** {{icon|gold}} {{green|−5%}} Temple Holding and Buildings Construction Cost if Scholar or Wise Man
** {{icon|gold}} {{green|−10%}} Temple Holding and Buildings Construction Cost if Theologian or Mystic
** {{icon|gold}} {{green|−15%}} Temple Holding and Buildings Construction Cost if Humble or Miracle Worker
** {{icon|gold}} {{green|−25%}} Temple Holding and Buildings Construction Cost if Zealous
| {{icon|yes}} At least 20% of the culture's holdings are temple holdings
| {{icon|zealous}} Culture has at least 5 Counts with the Zealous trait
|
* Communal
* Spiritual
* Stoic
|
''This culture finds constructing temples the most direct path to the divine. Fervent rulers are expected to build many, and grand, temples.''
|- id="Forest Folk"
| style="text-align: center; | [[File:Tradition forest.png|80px]]<br>Forest Folk
|
* {{icon|development}} {{green|+15%}} Development Growth in Forest and Taiga Terrain
* {{icon|gold}} {{green|−15%}} Holding and Buildings Construction Cost in Forest and Taiga Terrain
* [[File:Building logging camps.png|24px]] Forestries have additional bonuses in Counties of this Culture:
** {{icon|damage}} {{green|+2%}} Archers and Skirmishers Damage per Forestry level
** {{icon|time}} {{green|−2%}} County Build Speed per Forestry level
** {{icon|gold}} {{green|−1%}} County Build Cost per Forestry level
* Increased Hunt Success Chance in Forest and Taiga
* {{icon|safety}} {{green|-31}} Forest Danger
* {{icon|safety}} {{green|-37}} Taiga Danger
|
* {{icon|yes}} Culture is present in a county with Forest or Taiga
* {{icon|no}}{{icon|heritage}} Baltic heritage
* {{icon|no}}{{icon|heritage}} Balto-Finnic heritage
* {{icon|no}}{{icon|heritage}} Volga-Finnic heritage
* {{icon|no}}{{icon|heritage}} Ugro-Permian heritage
* {{icon|no}} Forest Wardens tradition
| {{icon|yes}} 30% of culture is present in counties with Forest or Taiga
|
* Bureaucratic
* Communal
* Ceremonious
* Egalitarian
* Spiritual
* Stoic
|
''This culture lives close to vast forests, and knows how to forage its bounties.''
|- id="Garden Architects"
| style="text-align: center; | [[File:Tradition tools.png|80px]]<br>Garden Architects
|
* [[File:Building royal forest.png|24px]] Can construct Royal Gardens duchy buildings
* [[File:Court.png|24px]] Can grant the Court Gardener court position
* {{icon|decision}} Enables the Recruit Gardener decision
|
| {{icon|domain}} At least 10 counties with Desert Agriculture, Orchards or Farms & Fields buildings
|
* Communal
* Ceremonious
* Spiritual
|
''This culture has a long tradition of constructing and maintaining various types of gardens, building themselves a small paradise.''
|- id="Hereditary Hierarchy"
| style="text-align: center; | [[File:Tradition king.png|80px]]<br>Hereditary Hierarchy
|
* {{icon|opinion}} {{red|−10}} Feudal Opinion for Education traits (Level 1)
* {{icon|loyal}} The Loyal Trait is more valued
* {{icon|prestige}} {{green|+0.10}} Monthly Prestige for [[Traits#Loyal|Loyal]] Trait
* {{icon|opinion}} {{green|+5}} Same Culture Opinion for [[Traits#Loyal|Loyal]] Trait
*
* All Characters:
* {{icon|opinion}} {{red|−50%}} Tyranny Loss
* {{icon|opinion}} {{green|+25%}} Long Reign Bonus
* {{icon|gold}} {{green|−5%}} Castle Holding Construction Cost
* {{icon|gold}} {{green|+10%}} Feudal Vassal Tax Contribution
| {{icon|yes}} Feudal government
|
* {{iconify|King}} with 10 vassals
|
* Ceremonious
* Spiritual
|
''It is ingrained in this culture that leadership in passed on by blood, nobility is bound by stone in castles, and that the feudal structure is unshakable. They do not easily forget those who break the feudal code.''
|- id="Hidden Cities"
| style="text-align: center; | [[File:Tradition city2.png|80px]]<br>Hidden Cities
|
* {{icon|development}} {{green|+35%}} Development Growth in Jungle Terrain
* {{icon|gold}} {{green|−15%}} Holding and Buildings Construction Cost in Jungle Terrain
* {{icon|fort level}} {{green|+1}} Fort Level for Tribes in Jungle Terrain
* {{icon|fort level}} {{green|+2}} Fort Level for Castles in Jungle Terrain
* {{icon|safety}} {{green|-65}} Jungle Danger
|
* {{icon|yes}} Culture is present in a county with Jungle
* {{icon|heritage}} Akan or Yoruba heritage
* {{icon|no}} Jungle Dwellers tradition
| {{icon|yes}} 30% of culture is present in counties with Jungle
| Bureaucratic
|
''Whether they are up in the jungle trees, or protected by the organic maze, foreigners may not even know this culture's cities exist, let alone have a clue how to besiege them.''
|- id="Hill Dwellers"
| style="text-align: center; | [[File:Tradition desert mountains.png|80px]]<br>Hill Dwellers
|
* {{icon|development}} {{green|+20%}} Development Growth in Hills Terrain
* {{icon|gold}} {{green|−15%}} Holding and Buildings Construction Cost in Hills Terrain
* [[File:Building hill farms.png|24px]] Hill Farms have additional bonuses in Counties of this Culture:
** {{icon|knight}} {{green|+1%}} Knight Effectiveness per Hill Farms level
** [[File:Icon maa countered.png|24px]] {{green|+1%}} Men-at-Arms Counter Efficiency per Hill Farms level
** {{icon|levies}} {{green|+0.5%}} Levy Size per Hill Farms level
** {{icon|advantage}} {{green|+2}} Defender Advantage per Hill Farms level
* Increased Hunt Success Chance in Hills
* {{icon|safety}} {{green|-31}} Hills Danger
|
* {{icon|yes}} Culture is present in a county with Hills
* {{icon|no}}{{icon|culture}} Ethiopian culture or descent
* {{icon|no}} Amharic Highlanders tradition
| {{icon|yes}} 30% of culture is present in counties with Hills
|
* Bureaucratic
* Communal
* Ceremonious
* Egalitarian
* Spiritual
* Stoic
|
''This culture is at home in hills, and know how to work its lands effectively.''
|- id="Isolationist"
| style="text-align: center; | [[File:Tradition noble.png|80px]]<br>Isolationist
|
* {{icon|yes}} Courtiers are less likely to leave the court of a ruler of the same culture
* {{icon|control}} {{green|+0.5}} Monthly Control
* {{icon|opinion}} {{green|+5}} Same Culture Opinion
* {{icon|unknown}} {{red|−50}} Marriage Acceptance towards other Cultures
* {{icon|opinion}} {{red|−35%}} Cultural Acceptance Gain
* {{icon|unknown}} {{red|−25%}} Diplomatic Range
* {{icon|yes}} AI characters are less likely to declare war
* {{icon|no}} AI characters never offer marriage to characters of a different culture
|
| {{icon|yes}} Below 40 Cultural Acceptance with all neighbor cultures
|
* Communal
* Spiritual
* Stoic
|
''This culture prefers to keep to itself, and doesn't often look outside its own sphere.''
|- id="Jungle Dwellers"
| style="text-align: center; | [[File:Tradition jungle.png|80px]]<br>Jungle Dwellers
|
* {{icon|development}} {{green|+25%}} Development Growth in Jungle Terrain
* {{icon|gold}} {{green|−15%}} Holding and Buildings Construction Cost in Jungle Terrain
* [[File:Building outposts.png|24px]] Outposts have additional bonuses in Counties of this Culture:
** {{icon|gold}} {{green|−1%}} Archer and Skirmisher Maintenance per Outposts level
** {{icon|gold}} {{green|−1%}} Archer and Skirmisher Recruitment Cost per Outposts level
** {{icon|levies}} {{green|+1%}} Levy Size per Outposts level
** {{icon|gold}} {{green|+0.125}}/{{green|+0.2}}/{{green|+0.275}}/{{green|+0.35}}/{{green|+0.425}}/{{green|+0.5}}/{{green|+0.575}}/{{green|+0.65}} Tax scaling with Outposts level
* Increased Hunt Success Chance in Jungle
* {{icon|safety}} {{green|-42}} Jungle Danger
|
* {{icon|yes}} Culture is present in a county with Jungle
* {{icon|no}}{{icon|heritage}} Akan heritage
* {{icon|no}}{{icon|heritage}} Yoruba heritage
* {{icon|no}} Hidden Cities tradition
| {{icon|yes}} 30% of culture is present in counties with Jungle
|
* Bureaucratic
* Communal
* Ceremonious
* Egalitarian
* Spiritual
* Stoic
|
''This culture lives close to the jungle, and knows how to harvest its riches.''
|- id="Legalistic"
| style="text-align: center; | [[File:Tradition quill.png|80px]]<br>Legalistic
|
* {{icon|prestige}} {{green|−50%}} Law Cost Penalty from Realm Size
* {{icon|unknown}} {{green|+20}} Vassal Acceptance of Rightful Punishments
* {{icon|prestige}} {{green|+0.5}} Monthly Prestige if Just
* {{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Fame if Just
* {{icon|vassal}} {{green|+30}} Vassal Limit
* {{icon|gold}} {{green|−30%}} Title Creation Cost
* {{icon|opinion}} {{red|+25%}} Tyranny Gain
* {{icon|prestige}} {{red|−1%}} Monthly Prestige per Dread
* {{icon|just}} Children are more likely to gain the Just trait
| {{icon|yes}} Faith has a Head of Faith
|
* [[File:Innovation leadership 01.png|24px]] Bailiffs innovation
* [[File:Innovation nobility 03.png|24px]] Communal Government innovation
|
* Communal
* Ceremonious
* Egalitarian
|
''This culture regards the rule of law and its codification as being the most important parameter of a civilized society.''
|- id="Malleable Subjects"
| style="text-align: center; | [[File:malleable_subjects.png|80px]]<br>Malleable Subjects
|
* {{icon|yes}} Vassals of this Culture do not consider differing Faith or Culture when joining Factions
* [[File:Language.png|24px]] Vassals of this Culture will often learn the Language of their Liege
* [[File:Task_promote_culture.png|24px]] Harder to Promote Culture in Counties of this Culture unless you share a Heritage
* [[File:Task_promote_culture.png|24px]] Easier to Promote Culture in Counties of this Culture if you share a Heritage
* {{icon|knight}} More likely to attract wandering Knights
* [[File:Mercenary.png|24px]] {{green|+200%}} Available Mercenary Companies
* {{icon|gold}} {{green|-50%}} Mercenary Hire Cost
* {{icon|opinion}} {{green|+25%}} Cultural Acceptance Gain
* {{icon|opinion}} {{green|+10}} Different Culture Opinion
* {{icon|yes}} No Negative Opinion of Other Cultures
* {{icon|levy}} {{green|+25%}} Vassal Levy Contribution
|
* {{iconify|foi||||Fate of Iberia DLC}}
* {{icon|heritage}} Iberian Heritage
|
|
* Ceremonious
* Egalitarian
|
''Who's to say what freedom is? One king is much like another regardless of culture. True freedom comes from learning how to live with any liege.''
|- id="Marital Ceremonies"
| style="text-align: center; | [[File:Tradition greeting.png|80px]]<br>Marital Ceremonies
|
* {{icon|unknown}} {{green|+25%}} Skills from Spouse Councilor Tasks
* Hidden modifierː Stat values are now always rounded up instead of down
* {{icon|unknown}} {{green|+10}} Marriage Acceptance
* {{icon|scheme success chance}} {{red|−50%}} Hostile Scheme Success Chance towards Spouses
* {{icon|opinion}} {{red|−10}} Same Culture Opinion towards Fornicators
* {{icon|opinion}} {{red|−15}} Same Culture Opinion towards Adulterers
* {{icon|no}} Cannot Divorce
|
| {{icon|adulterer}} Culture has less than 5 Counts with the Adulterer trait
|
* Communal
* Ceremonious
* Spiritual
|
''For this culture, the union of two people in marriage is considered a highly public and ritualistic affair.''
|- id="Maritime Mercantilism"
| style="text-align: center; | [[File:Tradition ship.png|80px]]<br>Maritime Mercantilism
|
* {{icon|gold}} {{green|+10%}} Coastal Holding Tax
* {{icon|opinion}} {{green|+10}} Republic Vassal Opinion
* {{icon|safety}} {{green|-25}} Sea Danger
* {{icon|yes}} The Tradeports line of buildings can be constructed one Era early
| {{icon|yes}} Culture is present in a coastal county
| {{icon|yes}} 30% of culture is present in coastal counties
|
* Bureaucratic
* Egalitarian
* Stoic
|
''The world may be ruled by armies, but this culture knows that it is truly controlled by whoever dominates the flow of gold across the seas.''
|- id="Matriarchal"
| style="text-align: center; | [[File:Tradition crown.png|80px]]<br>Matriarchal
|
* {{icon|law}} Can enact the Female Only Gender Law
* {{icon|law}} Can enact the Female Preference Gender Law
* {{icon|opinion}} {{green|+10}} Opinion of Female Rulers
* {{icon|opinion}} {{red|−10}} Opinion of Male Rulers
|
* {{iconify|Female Dominated}} faith doctrine or Nubian or Daju culture
* {{icon|no}} Warrior Queens tradition
* {{icon|no}}{{icon|law}} Male Only Succession
* {{icon|no}}{{icon|law}} Male Preference Succession
| {{icon|female dominated}} Culture has 5 at least female Counts
| Egalitarian
|
''This culture enforces a matriarchal hierarchy, where the ruling class is overwhelmingly comprised of women.''
|- id="Metalworkers"
| style="text-align: center; | [[File:Tradition tools.png|80px]]<br>Metalworkers
|
* [[File:Building blacksmiths.png|24px]] Crown Smithies buildings have additional bonuses in Counties of this Culture:
**{{icon|supply}} {{green|+25%}} Supply Limit per Crown Smithies level
**{{icon|prowess}} {{green|+2}}/{{green|+3}}/{{green|+4}} Prowess scaling with Crown Smithies level
**{{icon|toughness}} {{green|+3%}}/{{green|+5%}}/{{green|+8%}} Heavy Infantry and Spearmen Toughness scaling with Crown Smithies level
* [[File:Building royal armory.png|24px]] Royal Armories buildings have additional bonuses in Counties of this Culture:
**{{icon|knight}} {{green|+15%}} Knight Effectiveness per Royal Armories level
**{{icon|prowess}} {{green|+2}}/{{green|+3}}/{{green|+4}} Prowess scaling with Royal Armories level
**{{icon|gold}} {{green|-10%}}/{{green|-15%}}/{{green|-20%}} Building and Holding Construction Cost scaling with Royal Armories level
* {{icon|toughness}} {{green|+5%}} Army Toughness
* {{icon|gold}} {{red|+5%}} Army Gold Maintenance
|
| {{icon|yes}} Culture is present in a County with a Mine
|
* Bureaucratic
* Communal
* Stoic
|
''This culture has enjoyed easy access to iron for centuries. Over time they have developed their understanding of metal to such a degree that their name has become a byword for durable and high quality arms and armor.''
|- id="Monastic Communities"
| style="text-align: center; | [[File:Tradition temple.png|80px]]<br>Monastic Communities
|
* {{icon|temperate}} Children are more likely to gain the Temperate trait
* {{icon|piety}} {{green|+0.5}} Monthly Piety if Temperate
* {{icon|opinion}} {{green|+10}} Same Culture Opinion if Temperate
* {{icon|learning}} {{green|+3}} Learning if Devoted
* {{icon|unknown}} {{green|+25}} Ask to Take Vows Acceptance for adults
* {{icon|unknown}} {{green|+125}} Ask to Take Vows Acceptance for children
| {{icon|yes}} Faith has Monasticism tenet
| {{icon|yes}} Devoted Servant level of devotion
|
* Communal
* Spiritual
|
''This culture has a long history of sending noble progeny to serve the faith. Revered political thinkers often arise from the monastic orders.''
|- id="Mountain Homes"
| style="text-align: center; | [[File:Tradition mountain.png|80px]]<br>Mountain Homes
|
* {{icon|development}} {{green|+20%}} Development Growth in Mountain Terrain
* {{icon|development}} {{green|+35%}} Development Growth in Desert Mountain Terrain
* {{icon|prestige}} {{green|+350}} Prestige for constructing in Mountain and Desert Mountain Terrain
* {{icon|gold}} {{green|−15%}} Holding and Buildings Construction Cost in Mountain Terrain
* {{icon|gold}} {{green|−15%}} Holding and Buildings Construction Cost in Desert Mountain Terrain
* [[File:Building quarries.png|24px]] Quarries have additional bonuses in Counties of this Culture:
** {{icon|gold}} {{green|−1%}} Heavy Infantry, Spearmen, and Heavy Cavalry Maintenance per Quarries level
** {{icon|gold}} {{green|−1%}} Men-At-Arms Recruitment Cost per Quarries level
** {{icon|levies}} {{green|+1%}} Levy Size per Quarries level
* Increased Hunt Success Chance in Mountains and Desert Mountains
* {{icon|safety}} {{green|-42}} Mountains Danger
* {{icon|safety}} {{green|-42}} Desert Mountains Danger
|
* {{icon|yes}} Culture is present in a county with Mountain or Desert Mountain
* {{icon|no}}{{icon|heritage}} Arabic heritage
* {{icon|no}}{{icon|heritage}} Berber heritage
* {{icon|no}}{{icon|heritage}} Tibetan heritage
* {{icon|no}}{{icon|heritage}} Qiangic heritage
* {{icon|no}} Himalayan Settlers tradition
| {{icon|yes}} 30% of culture is present in counties with Mountain or Desert Mountain
|
* Bureaucratic
* Communal
* Ceremonious
* Egalitarian
* Spiritual
* Stoic
|
''This culture knows how to live and thrive on plateaus near the harsh slopes of mountains.''
|- id="Parochialism"
| style="text-align: center; | [[File:Tradition city.png|80px]]<br>Parochialism
|
* {{icon|gold}} {{green|−5%}} City Holding and Buildings Construction Cost
* {{icon|levies}} {{green|+25%}} Levy Size per City Holding level
* {{icon|gold}} {{green|+1%}} Holding Taxes per City Holding level
* {{icon|development}} {{green|+5%}} Monthly Development per City Holding level
* {{icon|control}} {{red|−25%}} Monthly Control per City Holding in the County
* {{icon|opinion}} {{red|−20}} Parochial and Minor Landholder Vassal Opinion
* {{icon|gold}} {{green|+10%}} Parochial Vassal Tax Contribution
* {{icon|levies}} {{green|+10%}} Parochial Vassal Levy Contribution
* {{icon|yes}} Parochial Vassals more common
| {{icon|no}}{{icon|heritage}} Latin heritage
| {{icon|unknown}} Have a city holding in at least 90% of counties that share your culture within your realm
|
* Communal
* Ceremonious
* Spiritual
|
''City residents of this culture are fiercely competitive and independent. They invest a lot of money and energy to make sure that '''their''' city is the grandest.''
|- id="Pastorialists"
| style="text-align: center; | [[File:Tradition horses.png|80px]]<br>Pastorialists
|
* [[File:Building pastures.png|24px]] Cattle Pastures have additional bonuses in Counties of this Culture:
** {{icon|gold}} {{green|−1%}} Light Cavalry Maintenance per Pastoral Lands level
** {{icon|gold}} {{green|+0.5%}} Holding Taxes per Pastoral Lands level
** {{icon|levies}} {{green|+0.5%}} Levy Size per Pastoral Lands level
** {{icon|advantage}} {{green|+2}} Defender Advantage per Pastoral Lands level
* {{icon|prowess}} {{green|+1}} Prowess
* {{icon|health}} Small Disease Resistance
* {{icon|travel speed}} {{green|+10%}} Travel Speed
| {{icon|yes}} 40% of culture is present in counties with Plains or Steppe
| {{icon|yes}} 60% of culture is present in counties with Plains or Steppe
|
* Bellicose
* Communal
* Stoic
|
''This culture is at home in wide and open terrain, where they herd large groups of animals.''
|- id="Polders"
| style="text-align: center; | [[File:Tradition swamp.png|80px]]<br>Polders
|
* [[File:Innovation special maa 02.png|24px]] Enables the Adaptive Militia innovation
* {{icon|yes}} Pastoral Lands, Farms & Fields, Wetland Farms, Manor Houses, and Orchards have additional bonuses in coastal Counties of this Culture:
** {{icon|gold}} {{green|+0.5%}} Holding Taxes per Pastoral Lands level in coastal baronies
** {{icon|levies}} {{green|+0.5%}} Levy Size per Pastoral Lands level in coastal baronies
** {{icon|gold}} {{green|+2%}}/{{green|+3%}}/{{green|+4%}}/{{green|+5%}}/{{green|+6%}}/{{green|+7%}}/{{green|+8%}}/{{green|+9%}} Holding Taxes scaling with Farms & Fields level in coastal baronies
** {{icon|gold}} {{green|+2%}}/{{green|+3%}}/{{green|+4%}}/{{green|+5%}}/{{green|+6%}}/{{green|+7%}}/{{green|+8%}}/{{green|+9%}} Holding Taxes scaling with Wetland Farms level in coastal baronies
** {{icon|gold}} {{green|+2%}}/{{green|+3%}}/{{green|+4%}}/{{green|+5%}}/{{green|+6%}}/{{green|+6%}}/{{green|+7%}}/{{green|+8%}} Holding Taxes scaling with Manor Houses level in coastal baronies
** {{icon|gold}} {{green|+1%}} Holding Taxes per Orchards level in coastal baronies
** {{icon|supply}} {{green|+0%}}/{{green|+0%}}/{{green|+10%}}/{{green|+10%}}/{{green|+10%}}/{{green|+10%}}/{{green|+10%}}/{{green|+10%}} Supply Limit scaling with Orchards level in coastal baronies
* {{icon|time}} {{green|−10%}} Construction Time in coastal baronies
* {{icon|damage}} {{green|+5%}} Skirmisher Damage
* {{icon|screen}} {{green|+10%}} Skirmisher Screen
|
* {{icon|culture}} Dutch culture or descent
* {{icon|yes}} Culture is present in a coastal county
* {{icon|no}} Amharic Highlanders tradition
| {{icon|yes}} 30% of culture is present in coastal counties
|
* Bureaucratic
* Communal
* Stoic
|
''This culture has a long tradition of reclaiming land from the surrounding sea. This allows them to utilize what would normally be a shallow seabed for farming and construction.''
|- id="Republican Legacy"
| style="text-align: center; | [[File:Tradition laurel.png|80px]]<br>Republican Legacy
|
* {{icon|yes}} Can create up to 4 Count Republic Vassals
* {{icon|yes}} Republic Vassals above Baron give more Taxes and Levies
* [[File:Innovation maa 01.png|24px]] Can unlock the Pike Columns innovation
* {{icon|gold}} {{green|−5%}} City Holding and Buildings Construction Cost
* {{icon|levies}} {{green|+25%}} Levies from City Holdings per level
* {{icon|gold}} {{green|+1%}} Taxes from City Holdings per level
* {{icon|development}} {{green|+5%}} Development Growth from City Holdings per level
* {{icon|control}} {{red|−25%}} Control from City Holdings
* {{icon|opinion}} {{red|−20}} Parochial and Minor Landholder Vassal Opinion
* {{icon|gold}} {{green|+10%}} Parochial Vassal Tax Contribution
* {{icon|levies}} {{green|+10%}} Parochial Vassal Levy Contribution
* {{icon|unknown}} Parochial Vassals more common
|
* {{icon|heritage}} Latin heritage
* {{icon|no}} Parochialism tradition
| {{icon|yes}} At least 10% of the culture's holdings are city holdings
|
* Communal
* Ceremonious
* Spiritual
|
''This culture has a long history of republican values, where the urban classes are just as important as the rural landholders.''
|- id="Ruling Caste"
| style="text-align: center; | [[File:Tradition king.png|80px]]<br>Ruling Caste
|
* {{icon|yes}} Different Culture and Populist Factions are less common
* {{icon|dread}} {{green|−30%}} Dread Decay
* {{icon|dread}} {{green|+0.3}} Monthly Dread per Tyranny
* {{icon|time}} {{green|+25%}} Siege Progress against Revolts
* {{icon|opinion}} {{red|−25%}} Cultural Acceptance Gain
|
| {{icon|yes}} Any councilor with a different culture
|
* Ceremonious
* Spiritual
|
''Rulers of this culture are used to lording over subjects that are not their own culture. They know how to effectively suppress revolts, though at the cost of public perception.''
|- id="State Ransoming"
| style="text-align: center; | [[File:state_ransoming.png|80px]]<br>State Ransoming
|
* {{icon|knight}} Knights in Battle die less often but are captured more often
* {{icon|yes}} Characters with a Liege of this Culture are more likely to be captured in Sieges
* {{icon|gold}} Can demand higher ransom for lower rank Rulers (50% more for Barons, Counts & Dukes)
* {{icon|gold}} {{red|-25%}} Monthly income while at war
* [[File:Death natural.png|24px]] {{green|-50%}} Friendly Fatal Casualties
* {{icon|levy}} {{green|+10%}} Levy Size
| {{iconify|foi||||Fate of Iberia DLC}}
| {{icon|heritage}} Iberian Heritage or Cultural Head speaks [[File:Language.png|24px]] Iberian Vulgar
|
*Bellicose
*Communal
|
''Every soldier goes into battle ready to risk life and limb for their liege! Does it not behoove the liege to offer them some guarantee of safety, regardless of station, should they be captured in the field?''
|- id="Staunch Traditionalists"
| style="text-align: center; | [[File:Tradition king.png|80px]]<br>Staunch Traditionalists
|
* {{icon|stubborn}} Children are more likely to gain the Stubborn trait
* {{icon|advantage}} {{green|+5}} Controlled Territory Defender Advantage
* {{icon|control}} {{green|+0.3}} Monthly Control
* {{icon|innovation}} {{red|−10%}} Cultural Fascination Progress
* {{icon|prestige}} {{red|+300%}} Convert to Local Culture Decision Cost
* {{icon|yes}} Creating a Hybrid Culture is twice harder
| {{iconify|roc||||Royal Court DLC}}
| {{icon|yes}} Entire realm shares the same culture
|
* Communal
* Spiritual
* Stoic
|
''Tradition is tradition, it is immovable and unchangeable. We must be ready and willing to stand up for what makes us who we are.''
|- id="Tribal Unity"
| style="text-align: center; | [[File:Tradition crown.png|80px]]<br>Tribal Unity
|
* {{icon|levies}} {{green|+10%}} Levies if Family Hierarch
* {{icon|prestige}} {{green|+1}} Monthly Prestige if Family Hierarch
* {{icon|opinion}} {{green|+10}} House Opinion
* {{icon|scheme success chance}} {{green|+30%}} Personal Scheme Success Chance with House Members
* {{icon|prestige}} {{green|+75}} Prestige for granting a County to a House Member
* {{icon|prestige}} {{green|+150}} Prestige for granting a Duchy to a House Member
* {{icon|prestige}} {{green|+350}} Prestige for granting a Kingdom to a House Member
* {{icon|prestige}} {{green|+750}} Prestige for granting an Empire to a House Member
* {{icon|prestige}} {{red|−150}} Prestige for revoking a County from a House Member
* {{icon|prestige}} {{red|−350}} Prestige for revoking a Duchy from a House Member
* {{icon|prestige}} {{red|−750}} Prestige for revoking a Kingdom from a House Member
* {{icon|opinion}} {{red|−5}} Liege Opinion
|
* {{icon|yes}} Tribal or Clan government
* {{icon|no}}{{icon|culture}} Gaelic culture or descent
* {{icon|no}}{{icon|culture}} Scottish culture or descent
| {{icon|yes}} At least 3 House Members
|
* Communal
* Spiritual
* Stoic
|
''This culture emphasizes the familial and communal bonds its people share, pushing them to remember their shared heritage.''
|- id="Wetlanders"
| style="text-align: center; | [[File:Tradition swamp.png|80px]]<br>Wetlanders
|
* {{icon|development}} {{green|+25%}} Development Growth in Wetlands Terrain
* {{icon|gold}} {{green|−25%}} Holding and Buildings Construction Cost in Wetlands Terrain
* {{icon|levies}} {{green|+10%}} Levy Size in Wetlands
* {{icon|supply}} {{green|+25%}} Supply Limit in Wetlands
* {{icon|advantage}} {{green|+10}} Wetlands Advantage
* Increased Hunt Success Chance in Wetlands
* {{icon|safety}} {{green|-65}} Wetlands Danger
* {{icon|safety}} {{green|-35}} Floodplains Danger
* [[File:Building peat quarries.png|24px]] Wetland Farms have additional bonuses in Counties of this Culture:
** {{icon|gold}} {{green|−1%}} Building Construction Cost per Wetland Farms level
** {{icon|time}} {{green|−2%}} Building Construction Time per Wetland Farms level
* {{green|+5%}} hunting chance in Wetlands or Floodplains
|
* {{icon|yes}} Culture is present in a county with Wetlands
| {{icon|yes}} 30% of culture is present in counties with Wetlands
|
* Bureaucratic
* Communal
* Ceremonious
* Egalitarian
* Spiritual
* Stoic
|
''This culture has mastered the bogs and marshes. Though life is at times a battle against mold, they have learned to use the peat to their advantage.''
|-
|}

== Warfare traditions ==
{| class="mildtable plainlist"
! width=1% | Tradition
! Effects
! Obligatory requirements
! Optional requirements
! width=1% | Preferred ethos
! Description
|- id="Adaptive Skirmishers"
| style="text-align: center; | [[File:Tradition soldiers4.png|80px]]<br>Adaptive Skirmishers
|
* {{icon|advantage}} {{green|−25%}} Enemy Defensive Advantage
* {{icon|gold}} {{green|−5%}} Archer Maintenance
* {{icon|gold}} {{green|−5%}} Skirmisher Maintenance
* {{icon|damage}} {{green|+10%}} Archer Damage
* {{icon|damage}} {{green|+5%}} Skirmisher Damage
* {{icon|toughness}} {{green|+5%}} Archer Toughness
* {{icon|toughness}} {{green|+10%}} Skirmisher Toughness
* {{icon|damage}} {{red|−10%}} Heavy Cavalry Damage
* {{icon|damage}} {{red|−10%}} Heavy Infantry Damage
* {{icon|toughness}} {{red|−5%}} Heavy Cavalry Toughness
* {{icon|toughness}} {{red|−5%}} Heavy Infantry Toughness
|
| {{icon|levies}} 500 Archers and 500 Skirmishers
|
* Bellicose
* Spiritual
* Stoic
|
''This culture knows how to effectively field skirmishers in any environment.''
|- id="Battlefield Looters"
| style="text-align: center; | [[File:Tradition swords.png|80px]]<br>Battlefield Looters
|
* {{icon|gold}} {{green|+1}} Gold per 100 Fatal Casualties
* {{icon|unknown}} {{green|+50%}} Army Loot Capacity
* {{icon|prestige}} {{red|−75%}} Prestige and Fame from Battles
|
| {{icon|reaver}} Culture has 3 Counts with the Reaver trait
|
* Bellicose
* Bureaucratic
|
''In this culture battles are not fought for prestige, but for profit. Who cares about one's standing if you're unable to pay for the war?''
|- id="Forest Fighters"
| style="text-align: center; | [[File:Tradition forest.png|80px]]<br>Forest Fighters
|
* {{icon|supply}} {{green|+25%}} Supply Limit in Forest and Taiga Terrain
* {{icon|levies}} {{green|+10%}} Levy Size in Forest and Taiga Terrain
* {{icon|forest fighter}} The Forest Fighter trait is more common. <ref name="CommanderTraitsMoreLikely">{{green|+81%}} to {{green|+86%}} more likely.</ref>
* {{icon|decision}} Enables the Recruit Forest Specialist decision
* {{icon|yes}} Certain traits have Forest and Taiga bonuses
* Calm: +1 Minimum Battle Roll
* Wrathful: +2 Maximum Battle Roll
* Patient: +2 Minimum Battle Roll
* Impatient:+1 Maximum Battle Roll
* Deceitful: +2 Advantage (Forest and Taiga)
* Paranoid: +2 Minimum Battle Roll
* Fickle: +2 Maximum Battle Roll
* Nov. Hunter: +1 Advantage (Forest and Taiga)
* Hunter: +2 Advantage (Forest and Taiga)
* M. Hunter: +3 Advantage (Forest and Taiga)
* Herbalist: -50% Attrition in Forest and Taiga
* Logistician: -25% Attrition in Forest and Taiga
* Aggressive Attacker: +2 Maximum Battle Roll
* Unyielding Defender: +2 Minimum Battle Roll
* Reckless: +3 Maximum Battle Roll
* Cautious Leader: +2 Minimum Battle Roll
* {{icon|safety}} {{green|-13}} Forest Danger
* {{icon|safety}} {{green|-19}} Taiga Danger
|
* {{icon|yes}} Culture is present in a county with Forest or Taiga
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| {{icon|yes}} 30% of culture is present in counties with Forest or Taiga
|
* Bellicose
* Communal
* Stoic
|
''This culture is well-versed at fighting in forests.''
|- id="Formation Fighting Experts"
| style="text-align: center; | [[File:Tradition soldiers3.png|80px]]<br>Formation Fighting Experts
|
* [[File:Icon maa countered.png|24px]] {{green|+15%}} Men-at-Arms Counter Efficiency
* {{icon|damage}} {{green|+10%}} Archer Damage
* {{icon|damage}} {{green|+5%}} Spearmen Damage
* {{icon|toughness}} {{green|+5%}} Archer Toughness
* {{icon|toughness}} {{green|+10%}} Spearmen Toughness
* {{icon|damage}} {{red|−15%}} Light Cavalry Damage
* {{icon|damage}} {{red|−15%}} Skirmisher Damage
* {{icon|toughness}} {{red|−5%}} Light Cavalry Toughness
* {{icon|toughness}} {{red|−5%}} Skirmisher Toughness
* {{icon|pursuit}} {{red|−15%}} Pursuit Efficiency
|
| {{icon|levies}} 500 Archers and 500 Spearmen
|
* Bellicose
* Communal
* Ceremonious
|
''This culture knows how to create synergy between different types of units by use of efficient protective formations.''
|- id="Frugal Armorsmiths"
| style="text-align: center; | [[File:Tradition shield.png|80px]]<br>Frugal Armorsmiths
|
* {{icon|gold}} {{green|−15%}} Men-at-Arms Recruitment Cost
* {{icon|gold}} {{green|−15%}} Army Gold Maintenance
* {{icon|knight}} {{red|−20%}} Knight Effectiveness
* {{icon|toughness}} {{red|−20%}} Elephant Cavalry Toughness
* {{icon|toughness}} {{red|−20%}} Heavy Cavalry Toughness
* {{icon|toughness}} {{red|−20%}} Heavy Infantry Toughness
* {{icon|toughness}} {{red|−20%}} Spearmen Toughness
|
| {{icon|levies}} 500 Archers and 500 Skirmishers
|
* Bellicose
* Communal
* Stoic
|
''While a set of high-quality armor might save one life, having ten decent sets might win a battle.''
|- id="Highland Warriors"
| style="text-align: center; | [[File:Tradition mountain.png|80px]]<br>Highland Warriors
|
* {{icon|supply}} {{green|+25%}} Supply Limit in Hills Terrain
* {{icon|levies}} {{green|+10%}} Levy Size in Hills Terrain
* {{icon|rough terrain expert}} The Rough Terrain Expert trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|decision}} Enables the Recruit Hill Specialist decision
* {{icon|yes}} Certain traits have Hills bonuses
* Braveː +4 Advantage in Hills; 25% less Attrition taken in Hills
* Contentː +2 Advantage in Hills
* Paranoidː +2 Minimum Battle Roll
* Stubbornː +5 Minimum Battle Roll
* Vengefulː +5 Maximum Battle Roll
* Military Engineerː 25% less Attrition taken in Hills
* Aggressive Attackerː +2 Maximum Battle Roll
* Unyielding Defenderː +2 Minimum Battle Roll
* Flexible Leaderː +2 Maximum Battle Roll
* Rough Terrain Expertː +2 Minimum Battle Roll
* {{icon|safety}} {{green|-13}} Hills Danger
|
* {{icon|yes}} Culture is present in a county with Hills
* {{icon|no}}{{icon|heritage}} Guinean Uplander heritage
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
* {{icon|no}} Upland Skirmishing tradition
| {{icon|yes}} 30% of culture is present in counties with Hills
|
* Bellicose
* Communal
* Stoic
|
''Warriors of this culture fight well in the slopes and valleys of their hilly homes.''
|- id="Hit-and-Run Tacticians"
| style="text-align: center; | [[File:Tradition soldiers4.png|80px]]<br>Hit-and-Run Tacticians
|
* [[File:Aftermath phase.png|24px]] {{green|−10%}} Retreat Losses
* [[File:Death natural.png|24px]] {{green|−10%}} Friendly Fatal Casualties
* {{icon|damage}} {{green|+5%}} Light Cavalry Damage
* {{icon|damage}} {{green|+5%}} Skirmisher Damage
* {{icon|screen}} {{green|+10%}} Light Cavalry Screen
* {{icon|screen}} {{green|+10%}} Skirmisher Screen
* [[File:Unit stat siege progress.png|24px]] {{red|−20%}} Siege Weapon Effectiveness
* {{icon|advantage}} {{red|−2}} Advantage
|
* {{icon|no}}{{icon|heritage}} Magyar heritage
* {{icon|no}}{{icon|heritage}} South Slavic heritage
* {{icon|no}}{{icon|heritage}} West Slavic heritage
* {{icon|no}} Konni Raids tradition
| {{icon|levies}} 500 Light Cavalry and 500 Skirmishers
|
* Bellicose
* Egalitarian
* Spiritual
|
''This culture has mastered the use of lightly-armored units to hit the enemy hard, and then fall back.''
|- id="Horse Breeders"
| style="text-align: center; | [[File:Tradition horses.png|80px]]<br>Horse Breeders
|
* {{icon|gold}} {{green|−15%}} Cavalry Maintenance
* {{icon|gold}} {{green|−25%}} Cavalry Recruitment Cost
| {{icon|yes}} Culture can recruit cavalry
| {{icon|yes}} Culture has access to [[Army#Traditional|unique light cavalry, heavy cavalry, or horse archer men at arms]]
|
* Bellicose
* Communal
* Stoic
|
''This culture has painstakingly accumulated knowledge and experience in the fine art and science of horse breeding. Whether destriers or coursers, the horses of these people are renowned for their superiority.''
|- id="Jungle Warriors"
| style="text-align: center; | [[File:Tradition jungle.png|80px]]<br>Jungle Warriors
|
* {{icon|supply}} {{green|+25%}} Supply Limit in Jungle Terrain
* {{icon|levies}} {{green|+10%}} Levy Size in Jungle Terrain
* {{icon|jungle stalker}} The Jungle Stalker trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|decision}} Enables the Recruit Jungle Specialist decision
* {{icon|yes}} Certain traits have Jungle bonuses
* {{icon|safety}} {{green|-23}} Jungle Danger
|
* {{icon|yes}} Culture is present in a county with Jungle
* {{icon|no}}{{icon|heritage}} Akan heritage
* {{icon|no}}{{icon|heritage}} Yoruba heritage
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
* {{icon|no}} Bush Hunting tradition
| {{icon|yes}} 30% of culture is present in counties with Jungle
|
* Bellicose
* Communal
* Stoic
|
''Warriors of this culture know well how to traverse treacherous jungles.''
|- id="Longbow Competitions"
| style="text-align: center; | [[File:Tradition bow.png|80px]]<br>Longbow Competitions
|
* {{icon|archers}} Can recruit Longbowmen Men-at-Arms
* {{icon|yes}} Longbowmen get better every Era
* {{icon|levies}} {{green|+2}} Max Size of Archer Regiments
* {{icon|levies}} {{red|−2}} Max Size of Heavy Cavalry Regiments
* {{icon|levies}} {{red|−2}} Max Size of Spearmen Regiments
| {{icon|heritage}} Brythonic, Goidelic or West Germanic heritage
| {{icon|archers}} 1200 Archers
|
* Bureaucratic
* Stoic
|
''This culture favors a bow more powerful than most could draw, and practicing with them once a week is as dear as any ritual of worship everywhere from the most rural villages to the largest urban metropoles.''
|- id="Malleable Invaders"
| style="text-align: center; | [[File:Tradition diplomacy.png|80px]]<br>Malleable Invaders
|
* {{icon|prestige}} {{green|−75%}} Hybrid Culture Creation Cost
* {{icon|prestige}} {{green|−75%}} Convert to Local Culture Decision Cost
* {{icon|piety}} {{green|−20%}} Faith Conversion Cost
* {{icon|opinion}} {{green|−20%}} Different Faith Popular Opinion Impact
* {{icon|yes}} Creating a Hybrid Culture requires 50% less Cultural Acceptance
|
* {{iconify|roc||||Royal Court DLC}}
* {{icon|yes}} Culture is present in the Steppe region
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| {{icon|heritage}} Mongolic or Turkic heritage
|
* Bellicose
* Bureaucratic
* Egalitarian
|
''We will take your lands, your children, your traditions, and your '''future'''!''
|- id="Mountaineers"
| style="text-align: center; | [[File:Tradition mountain.png|80px]]<br>Mountaineers
|
* {{icon|supply}} {{green|+25%}} Supply Limit in Mountain and Desert Mountain Terrain
* {{icon|levies}} {{green|+10%}} Levy Size in Mountain and Desert Mountain Terrain
* {{icon|rough terrain expert}} The Rough Terrain Expert trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|decision}} Enables the Recruit Mountain Specialist decision
* {{icon|yes}} Certain traits have Mountain and Desert Mountain bonuses
* {{icon|safety}} {{green|-23}} Mountains Danger
* {{icon|safety}} {{green|-23}} Desert Mountains Danger
|
* {{icon|yes}} Culture is present in a county with Mountain or Desert Mountain
* {{icon|no}}{{icon|heritage}} East African heritage
* {{icon|no}}{{icon|heritage}} Horn African heritage
* {{icon|no}}{{icon|culture}} Georgian culture or descent
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
* {{icon|no}} Caucasian Wolves tradition
* {{icon|no}} Mountain Skirmishing tradition
| {{icon|yes}} 30% of culture is present in counties with Mountain or Desert Mountain
|
* Bellicose
* Communal
* Stoic
|
''Soldiers of this culture carry all they need to traverse mountains.''
|- id="Only the Strong"
| style="text-align: center; | [[File:Tradition soldiers2.png|80px]]<br>Only the Strong
|
* {{icon|knight}} {{green|+2}} Number of Knights
* {{icon|knight}} {{green|+100%}} Knight Effectiveness
* {{icon|prestige}} {{green|+0.25}} Monthly Prestige per Blademaster trait level
* {{icon|opinion}} {{green|+5}} Attraction Opinion per Blademaster trait level
* {{icon|prowess}} {{green|+1}} Prowess per Martial Education trait level
* {{icon|prowess}} '''12''' Prowess required to become a Knight
* {{icon|gold}} {{red|+25%}} Men-at-Arms Recruitment Cost
* {{icon|levies}} {{red|−25%}} Levy Size
| {{icon|no}} Egalitarian ethos
| {{icon|yes}} 6 Knights with 12 Prowess
|
* Bellicose
* Stoic
|
''This culture places a strong emphasis on having a few, well-trained warriors. If you're not the best-of-the-best, you're not welcome to serve.''
|- id="Quarrelsome"
| style="text-align: center; | [[File:Tradition speech.png|80px]]<br>Quarrelsome
|
* [[File:Conquest_cb.png|24px]] Enables the Conquest Casus Belli
* {{icon|yes}} Casus Belli require one Level of Fame less
* {{icon|prestige}} {{green|−20%}} Casus Belli Cost
* {{icon|control}} {{red|−40%}} Control Growth
* {{icon|disloyal}} Children are more likely to get the Disloyal trait
* {{icon|opinion}} {{green|+5}} Same Culture Opinion if [[Traits#Disloyal|Disloyal]]
|
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| {{icon|yes}} Culture has 5 Counts at war
|
* Bellicose
* Spiritual
|
''Border conflicts are common for rulers of this culture. Land often changes hands in unjust ways.''
|- id="Recognition of Talent"
| style="text-align: center; | [[File:Tradition greeting.png|80px]]<br>Recognition of Talent
|
* {{icon|opinion}} {{green|+50}} Opinion from granting pardons and recruiting prisoners
* [[File:Hook_strong.png|24px|link=https://ck3.paradoxwikis.com/images/4/40/Rot.gif]] Strong Hook from granting pardons and recruiting prisoners
* {{icon|yes}} Prisoners are more likely to accept recruitment
* {{icon|yes}} Invite Knights decision grants Knights with better Prowess
* {{icon|yes}} Invite Knights decision grants Knights with a Blademaster trait
* {{icon|accolade}} {{green|+10%}} Glory progress for Accolades
|
| {{icon|yes}} 10 prisoners with a skill of at least 12
|
* Bellicose
* Ceremonious
* Egalitarian
|
"Kill me if you wish, but if you let me live, I shall serve you loyally."
|- id="Reverence for Veterans"
| style="text-align: center; | [[File:Tradition knight.png|80px]]<br>Reverence for Veterans
|
* {{icon|prestige}} {{green|+10%}} Monthly Prestige if Scarred or One-Eyed
* {{icon|prestige}} {{green|+15%}} Monthly Prestige if Disfigured or One-Legged
* {{icon|prestige}} {{green|+20%}} Monthly Prestige if Maimed
* {{icon|opinion}} {{green|+5}} Same Culture Opinion if Scarred or One-Eyed
* {{icon|opinion}} {{green|+10}} Same Culture Opinion if Disfigured or One-Legged
* {{icon|opinion}} {{green|+15}} Same Culture Opinion if Maimed
* {{icon|yes}} Guardians can teach Commander Traits to their Wards
|
| {{icon|yes}} Culture has 5 Disfigured, Maimed, One-Eyed, One-Legged or Scarred Counts
|
* Bellicose
* Egalitarian
* Stoic
|
''This culture doesn't look down upon those who can no longer fight due to injury, instead they are celebrated as heroes and used as teachers.''
|- id="Stalwart Defenders"
| style="text-align: center; | [[File:Tradition shield.png|80px]]<br>Stalwart Defenders
|
* {{icon|advantage}} {{green|+5}} Defender Advantage
* {{icon|garrison}} {{green|+25%}} Garrison Size
* {{icon|prestige}} {{green|+100%}} Prestige from winning Defensive Wars
* {{icon|gold}} {{green|+100%}} Gold from winning Defensive Wars
* {{icon|unknown}} {{green|+10}} Defensive War Peace Acceptance
|
| [[File:Building march.png|24px]] Strategic Marches duchy building
|
* Bellicose
* Ceremonious
* Stoic
|
''Defending that which is one's own is of paramount importance to this culture.''
|- id="Stand and Fight!"
| style="text-align: center; | [[File:Tradition battle.png|80px]]<br>Stand and Fight!
|
* {{icon|advantage}} {{green|+2}} Defender Advantage
* {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness
* {{icon|toughness}} {{green|+10%}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+10%}} Spearmen Toughness
* {{icon|gold}} {{red|+20%}} Heavy Cavalry Maintenance
* {{icon|gold}} {{red|+20%}} Heavy Infantry Maintenance
* {{icon|gold}} {{red|+20%}} Spearmen Maintenance
* [[File:Death natural.png|24px]] {{red|+10%}} Friendly Fatal Casualties
|
* {{icon|no}}{{icon|heritage}} Israelite heritage
* {{icon|no}} Defensive Tactics tradition
| {{icon|levies}} 500 Heavy Infantry and 500 Spearmen
|
* Bellicose
* Spiritual
* Stoic
|
''Warriors from this culture are unyielding and unshakable. They do not fall back - even in the face of overwhelming odds, for better or for worse.''
|- id="Strength in Numbers"
| style="text-align: center; | [[File:Tradition soldiers3.png|80px]]<br>Strength in Numbers
|
* {{icon|levies}} {{green|+15%}} Levy Size
* {{icon|gold}} {{green|−15%}} Archer Recruitment Cost
* {{icon|gold}} {{green|−15%}} Light Cavalry Recruitment Cost
* {{icon|gold}} {{green|−15%}} Skirmisher Recruitment Cost
* {{icon|levies}} {{green|+2}} Max Size of Archer Regiments
* {{icon|levies}} {{green|+2}} Max Size of Light Cavalry Regiments
* {{icon|levies}} {{green|+2}} Max Size of Skirmisher Regiments
* {{icon|levies}} {{red|−2}} Max Size of Elephant Cavalry Regiments
* {{icon|levies}} {{red|−2}} Max Size of Heavy Cavalry Regiments
* {{icon|levies}} {{red|−2}} Max Size of Heavy Infantry Regiments
* {{icon|levies}} {{red|−2}} Max Size of Spearmen Regiments
* {{icon|knight}} {{red|−2}} Number of Knights
|
| {{icon|levies}} 500 Archers and 500 Skirmishers
|
* Bellicose
* Spiritual
|
''This culture forsakes having elite troops, and instead favors massed armies.''
|- id="Swords for Hire"
| style="text-align: center; | [[File:Tradition swords.png|80px]]<br>Swords for Hire
|
* [[File:Mercenary.png|24px]] {{green|+100%}} Available Mercenary Companies
* {{icon|gold}} {{green|−15%}} Same Culture Mercenary Hire Cost
* {{icon|travel speed}} {{green|+10%}} Travel Speed
* {{icon|safety}} {{green|+10%}} Travel Safety
* {{icon|unknown}} {{green|30%}} Yearly Chance for Knights in Mercenary Courts to gain Prowess
* {{icon|yes}} Wanderers gain Martial, Prowess, Blademaster or Commander traits over time
* {{icon|yes}} Knights in Mercenary Courts
* {{icon|yes}} Idle Courtiers are more likely to leave court
|
| {{icon|brilliant strategist}} Culture has 5 Counts with the Brilliant Strategist trait
|
* Bellicose
* Communal
* Ceremonious
|
''This culture views mercenary work favorably and encourages warriors to seek glory as mercenaries in-between wars.''
|- id="Warrior Priests"
| style="text-align: center; | [[File:Tradition temple.png|80px]]<br>Warrior Priests
|
* {{icon|prowess}} {{green|+1}} Prowess per Level of Devotion
* {{icon|prowess}} Certain traits grant Prowess
** {{icon|prowess}} {{green|+1}} Prowess if Conscientious Scribe or Wise Man
** {{icon|prowess}} {{green|+2}} Prowess if Insightful Thinker, Scholar, Theologian, Mystic, or Pilgrim
** {{icon|prowess}} {{green|+3}} Prowess if Astute Intellectual, Miracle Worker, or Devoted
** {{icon|prowess}} {{green|+4}} Prowess if Mastermind Philosopher
* {{icon|yes}} Members of the Clergy can serve as Commanders and Knights
|
| {{icon|yes}} 12 clergy characters of the same faith with 10 Prowess who cannot be knights
|
* Bellicose
* Spiritual
|
''This culture believes that if you choose to pursue theological studies, you must also be able to defend your faith.''
|- id="Warriors by Merit"
| style="text-align: center; | [[File:Tradition soldiers2.png|80px]]<br>Warriors by Merit
|
* {{icon|prowess}} {{green|+1}} Prowess per Level of Fame
* {{icon|accolade}} {{green|+10%}} Glory progress for Accolades
* [[File:Trait blademaster.png|24px]] Knights gain Blademaster traits more often in battles
* {{icon|yes}} Most knighthood restrictions are lifted for characters with 10 Prowess
|
| {{icon|yes}} 5 Courtiers with 10 Prowess who cannot be Knights
|
* Bellicose
* Communal
* Egalitarian
|
''This culture believes that if you've proven yourself capable as a warrior, you should be allowed to fight — no matter who you are.''
|- id="Warriors of the Dry"
| style="text-align: center; | [[File:Tradition desert.png|80px]]<br>Warriors of the Dry
|
* {{icon|supply}} {{green|+25%}} Supply Limit in Desert and Drylands Terrain
* {{icon|levies}} {{green|+10%}} Levy Size in Desert and Drylands Terrain
* {{icon|desert warrior}} The Desert Warrior trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|decision}} Enables the Recruit Dry Terrain Specialist decision
* {{icon|yes}} Certain traits have Desert and Drylands bonuses
* Diligent: +2 Min Combat Roll
* Wrathful: +2 Min Combat Roll
* Calm: +2 Min Combat Roll
* Unyielding Defender: +2 Min Combat Roll
* Ambitious: +3 Max Combat Roll
* Aggressive Attacker: +2 Max Combat Roll
* Reaver: +2 Max Combat Roll
* Reckless: +2 Max Combat Roll
* Honest: -15% Attrition in Drylands and Desert
* Humble: -20% Attrition in Drylands and Desert
* Logistician: -25% Attrition in Drylands and Desert
* Zealous: +2 Advantage in Drylands and Desert
* Open Terrain Expert: +2 Advantage in Drylands and Desert
* Organizer: +2 Advantage in Drylands and Desert
* Vengeful: +3 Advantage in Drylands and Desert
* {{icon|safety}} {{green|-18}} Desert Danger
* {{icon|safety}} {{green|-23}} Desert Mountains Danger
* {{icon|safety}} {{green|-13}} Drylands Danger
|
* {{icon|yes}} Culture is present in a county with Desert or Drylands
* {{icon|no}}{{icon|heritage}} Arabic heritage
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| {{icon|yes}} 30% of culture is present in counties with Desert or Drylands
|
* Bellicose
* Communal
* Stoic
|
''This culture has mastered the art of fighting in very dry climates.''
|- id="Winter Warriors"
| style="text-align: center; | [[File:Tradition fight.png|80px]]<br>Winter Warriors
|
* {{icon|winter soldier}} The Winter Soldier trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|decision}} Enables the Recruit Winter Specialist decision. <small> This decision is slightly better than the other Recruit Commander Decisions due to the Commander having a 1/3 Chance to have {{icon|Scarred}} Scarred</small>
* {{icon|yes}} Certain traits have Winter bonuses
* {{icon|safety}} {{green|-19}} Taiga Danger
|
* {{icon|yes}} Culture is present in a county that gets winters
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| {{icon|yes}} 30% of culture is present in counties that get Harsh Winters
|
* Bellicose
* Communal
* Stoic
|
''This culture is used to the reality that harsh winds and bitter cold brings.''
|}

== Social traditions ==
{| class="mildtable plainlist"
! Tradition
! Effects
! Obligatory requirements
! Optional requirements
! Preferred ethos
! Description
|- id="Avid Falconers"
| style="text-align: center; | [[File:Tradition hunter.png|80px]]<br>Avid Falconers
|
* {{icon|time}} {{green|−50%}} Call Hunt Activity Cooldown (does not stack)
* {{icon|prestige}} {{green|+0.5}} Monthly Prestige for Hunters
* [[File:Trait hunter.png|24px]] Characters gain more Falconer Trait Experience
* {{icon|pursuit}} {{green|+15%}} Pursuit Efficiency for all stationed MAA
|
* {{icon|no}} Vegetarianism tradition
* {{icon|no}} Pacifists tradition
|
|
* Ceremonious
* Stoic
|
''The art of breeding, training and hunting with raptors like falcons and hawks is one of the most prestigious past-times among this culture's elite.''
|- id="Beacon of Learning"
| style="text-align: center; | [[File:Beacon_of_learning.png|80px]]<br>Beacon of Learning
|{{icon|pensive}} Children are 3 times more likely to gain the Pensive trait

* {{icon|rowdy}} Children are 3 times less likely to gain the Rowdy trait
*[[File:Learning lifestyle.png|24px]] {{green|+20%}} Monthly Learning Lifestyle Experience
* {{icon|learning}} {{green|+1}} Learning per Level of Devotion
* {{icon|innovation}} {{green|+5%}} Cultural Fascination Progress per Learning Education trait level
* {{icon|innovation}} {{green|+10%}} Cultural Fascination Progress if Culture Head is Scholar
* {{icon|yes}} Guardians of this culture are more effective
|{{iconify|lop||||Legacy of Persia DLC}}
* {{icon|heritage}} Iranian heritage
* {{icon|no}} Philosopher Culture tradition
* {{icon|no}} Warrior Culture tradition
| {{icon|scholar}} Culture has at least 5 Counts with the Scholar trait
|Ceremonious
*Communal
*Spiritual
|''A nexus of Greek, Indian, and Arabic scholarship, this culture prides itself on scientific advancement.''
|- id="Charismatic"
| style="text-align: center; | [[File:Tradition diplomat.png|80px]]<br>Charismatic (Welcoming)
|
* {{icon|unknown}} {{green|60%}} Chance Diplomacy Education yields better outcomes
* {{icon|charming}} Children are 3 times more likely to gain the Charming trait
* {{icon|grandeur}} {{green|+15%}} Monthly Court Grandeur Change
* {{icon|scheme success chance}} {{green|+10%}} Personal Scheme Success Chance
* {{icon|scheme success chance}} {{red|+10%}} Enemy Hostile Scheme Success Chance
* {{icon|safety}} {{green|+10%}} Travel Safety
|
| {{icon|grey eminence}} Culture has at least 5 Counts with the Grey Eminence trait
|
* Communal
* Egalitarian
* Stoic
|
''The people of this culture excel in diplomatic matters, and social etiquette is valued above all else.''
|- id="Charitable"
| style="text-align: center; | [[File:Tradition ceremony.png|80px]]<br>Charitable
|
* {{icon|opinion}} {{green|+5}} General Opinion
* {{icon|opinion}} {{green|+20%}} Opinion Gain from Send Gift
* {{icon|gold}} {{red|−3%}} Monthly Income
* {{icon|compassionate}} Children are more likely to gain the Compassionate trait
* {{icon|generous}} Children are more likely to gain the Generous trait
* {{icon|yes}} AI characters do not require reasons to send gifts
|
| {{icon|generous}} Culture has at least 5 Counts with the Generous trait
|
* Communal
* Spiritual
|
''Regardless of faith, people of this culture are motivated to support those less fortunate.''
|- id="Chivalry"
| style="text-align: center; | [[File:Tradition knight.png|80px]]<br>Chivalry
|
* {{icon|yes}} Can use Sparring duels
* {{icon|yes}} AI characters are more likely to start Romance Schemes
* {{icon|renown}} {{green|+50}} Renown per successful Romance Scheme
* {{icon|stress}} {{red|+40%}} Stress per failed Romance Scheme
* {{icon|opinion}} {{green|+15}} Attraction Opinion for Poet Trait
* {{icon|scheme success chance}} {{green|+15}} Romance Scheme Power for Poet Trait
* {{icon|scheme success chance}} {{green|+30%}} Romance Scheme Power for Gallant Trait
* {{icon|yes}} Can hold a Joust Contests in a [[Activity#Grand Tournament|Grand Tournaments]]
*
* All Characters:
* {{icon|opinion}} {{red|+50%}} Tyranny Gain
* {{icon|accolade}} {{green|+10%}} Glory progress for Accolades
* {{icon|damage}} {{green|+10%}} Heavy Cavalry Damage
* {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness
| {{icon|yes}} Culture originates from Western Europe
| {{icon|yes}} 6 Knights with at least 12 Prowess
|
* Bellicose
* Ceremonious
* Egalitarian
|
''This culture has embraced chivalry and chivalric codes of conduct as a social method of regulating behavior. Martial prowess, duty, honor and morality are prized, as is bad poetry and romantic literature.''
|- id="Dexterous Fishermen"
| style="text-align: center; | [[File:Tradition ship.png|80px]]<br>Dexterous Fishermen
|
* {{icon|supply}} {{green|+50%}} Supply Capacity
* {{icon|advantage}} {{green|+5}} Coastal Advantage
* {{icon|advantage}} {{green|+1}} Defender Advantage per Coastal Holding level
* {{icon|safety}} {{green|-25}} Coastal Sea Danger
| {{icon|yes}} Culture is present in a coastal county
| {{icon|yes}} 30% of culture is present in coastal counties
|
* Bureaucratic
* Communal
* Ceremonious
* Egalitarian
* Spiritual
* Stoic
|
''Anyone can fish, but to do so with such skill that any catch is bountiful, regardless of tide or wind, is a rarer talent. No one knows the coast, land or sea, better than these fishermen.''
|- id="Diasporic"
| style="text-align: center; | [[File:Tradition noble.png|80px]]<br>Diasporic
|
* [[File:Language.png|24px]] {{green|+1}} Foreign Language Limit
* [[File:Language.png|24px]] {{green|+50%}} Chance for Wanderers to learn a new Language
* {{icon|stewardship}} {{green|+1}} Stewardship
* {{icon|learning}} {{green|+1}} Learning
* {{icon|unknown}} {{green|+20%}} Diplomatic Range
* {{icon|yes}} No Negative Opinion of Other Cultures
|
* {{icon|heritage}} Israelite heritage
* {{icon|no}} Cannot be picked
|
| All
|
''People of this culture have lost the homeland they once held dear. Some among them travel the world searching for a place where they may begin anew.''
|- id="Equitable"
| style="text-align: center; | [[File:Tradition conversation.png|80px]]<br>Equitable
|
* {{icon|just}} Children are more likely to gain the Just trait
* {{icon|honest}} Children are more likely to gain the Honest trait
* {{icon|yes}} Characters are more likely accept request for Hostages
* {{icon|scheme success chance}} {{red|−30%}} Hostile Scheme Power
|
| {{icon|just}} Culture has at least 5 Counts with the Just trait
|
* Egalitarian
* Stoic
|
''In this culture truth and impartial justice is valued highly.''
|- id="Enlightened Magnates"
| style="text-align: center; | [[File:jirga.png|80px]]<br>Enlightened Magnates
|
*{{icon|poet}} The Poet trait is more common. Only affects the AI and not the Player
*{{icon|poet}} The Poet Trait has additional bonuses
*{{icon|unknown}} {{Green|+20}} Court Poet Aptitude
*{{icon|unknown}} {{Green|+15}} Tax Collector's Aptitude
*{{icon|yes}} Can enact the [[File:Deqhan special rights tax collector.png|24px]] [[Government#Tax Jurisdictions|Dehqan Tax Decree]]
*[[File:Icon tax collector.png|24px]] {{green|+1}} Available [[File:Default tax collector.png|24px]] Tax Jurisdictions

|{{iconify|lop||||Legacy of Persia DLC}}
* {{icon|heritage}} Iranian heritage
* {{icon|no}} Refined Poetry tradition
|{{icon|poet}} Culture has at least 3 Counts with the Poet trait
|Ceremonious
*Communal
*Spiritual
|''This culture has a storied heritage of administrative acumen and poetic skill. A good ruler should possess a glorious mixture of both - or seek counsel with those who do.''
|- id="Expert Artisans"
| style="text-align: center; | [[File:Tradition artisan.png|80px]]<br>Expert Artisans
|
* {{icon|gold}} {{green|−10%}} Building Construction Cost
* {{icon|yes}} Artisan and Weaver Inspirations create better Artifacts
| {{iconify|roc||||Royal Court DLC}}
| {{icon|yes}} Culture has at least 3 Counts who have or had an inspiration
|
* Communal
* Ceremonious
* Spiritual
|
''Children in this culture often carry on the profession of their parents, accumulating extensive knowledge and skill for their trade across generations.''
|- id="Eye for an Eye"
| style="text-align: center; | [[File:Tradition king.png|80px]]<br>Eye for an Eye
|
* {{icon|dread}} {{green|+10}} Natural Dread
* {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Success Chance towards Rivals
* {{icon|scheme success chance}} {{green|+20%}} Hostile Scheme Power if Vengeful
* {{icon|opinion}} {{green|+10}} Same Culture Opinion if Vengeful
* {{icon|opinion}} {{red|−10}} Same Culture Opinion if Forgiving
* {{icon|vengeful}} Children are more likely to gain the Vengeful trait
* {{icon|vengeful}} Vengeful characters form Rivalries easier
|
| {{icon|vengeful}} Culture has at least 5 Counts with the Vengeful trait
|
* Bellicose
* Communal
|
''In this culture slights are not to be forgotten, nor forgiven. Its people can carry grudges for long, and vengeance is carried out with a passion.''
|- id="Forbearing"
| style="text-align: center; | [[File:Tradition philosopher.png|80px]]<br>Forbearing
|
* {{icon|stress gain}} {{green|−10%}} Stress Gain
* {{icon|dread}} {{red|−5}} Natural Dread
* {{icon|calm}} Children are more likely to gain the Calm trait
* {{icon|patient}} Children are more likely to gain the Patient trait
|
| {{icon|patient}} Culture has at least 5 Counts with the Patient trait
|
* Spiritual
* Stoic
|
''In this culture being patient and restrained in the face of adversity is common.''
|- id="Industrious"
| style="text-align: center; | [[File:Tradition tools.png|80px]]<br>Industrious
|
* {{icon|development}} {{green|+25}} Development Growth when a Building is constructed (up to once a year)
* {{icon|time}} {{green|−15%}} Building Construction Time
* {{icon|stress gain}} {{red|+15%}} Stress Gain
|
| {{icon|diligent}} Culture has at least 5 Counts with the Diligent trait
|
* Bellicose
* Communal
* Stoic
|
''This culture teaches and enshrines ideas of industriousness and hard work on behalf of one's community.''
|- id="Life is just a Joke"
| style="text-align: center; | [[File:Tradition noble.png|80px]]<br>Life is just a Joke
|
* {{icon|opinion}} {{green|+5}} Same Culture Opinion for Gregarious, Content, Cynical, Fickle and Eccentric characters
* {{icon|stress loss}} {{green|−20}} Stress when receiving a war declaration
* {{icon|unknown}} '''+50''' AI Boldness
|
| {{icon|cynical}} Culture has at least 5 Counts with the Cynical trait
|
* Communal
* Stoic
|
''This culture would chuckle on the chopping block with an axe above its head.''
|- id="Loyal Subjects"
| style="text-align: center; | [[File:Tradition diplomat.png|80px]]<br>Loyal Subjects
|
* {{icon|scheme success chance}} {{green|+50%}} Learn Language Success Chance towards Liege
* {{icon|opinion}} {{green|+10}} Liege Opinion
* {{icon|opinion}} {{green|+5}} Popular Opinion
* {{icon|yes}} Vassals of this Culture do not consider Faith or Culture when joining Factions
* {{icon|yes}} Vassals of this Culture often learn the Language of their Liege
* {{icon|yes}} Vassals of this Culture are more likely to accept an request for Hostages from their Liege
|
| {{icon|vassal}} Culture has at least 3 Count Vassals of a different culture Liege
|
* Bellicose
* Communal
* Stoic
|
''For this culture, serving one's liege and country is both noble and just - a duty and a privilege, rather than an avaricious arrangement or an unwanted burden.''
|- id="Martial Admiration"
| style="text-align: center; | [[File:Tradition knight.png|80px]]<br>Martial Admiration
|
* {{icon|yes}} Can use Single Combat duels
* {{icon|knight}} {{green|+2}} Number of Knights
* {{icon|health}} {{green|+5}} Injury Resistance for Prowess
* {{icon|accolade}} {{green|+10%}} Glory progress for Accolades
* {{icon|opinion}} {{green|+1}} Same Culture Opinion per Martial or Prowess Education trait level
* {{icon|opinion}} {{green|+2}} Attraction Opinion per Martial Education trait level
* {{icon|prestige}} {{green|+0.1}} Monthly Prestige per Prowess Education trait level
* {{icon|opinion}} {{green|+1}} Same Culture Opinion per Prowess Education trait level
* {{icon|opinion}} {{green|+5}} Attraction Opinion per Blademaster trait level
* {{icon|opinion}} {{red|−15}} Same Culture Opinion for Cravens and Contents
* {{icon|unknown}} {{red|+5}} Knight Injury Chance
|
* {{icon|no}} Chanson de Geste tradition
* {{icon|no}} Druzhina tradition
* {{icon|no}} Futuwaa tradition
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
* {{icon|no}}{{icon|heritage}} East Slavic heritage
* {{icon|no}}{{icon|heritage}} Frankish heritage
* {{icon|no}}{{icon|heritage}} Iranian heritage
| {{icon|yes}} 6 Knights with at least 12 Prowess
|
* Bellicose
* Stoic
|
''Those who are willing to take up sword and fight for their culture are worthy of admiration. No matter the odds.''
|- id="Mendicant Mystics"
| style="text-align: center; | [[File:Tradition speech.png|80px]]<br>Mendicant Mystics
|
* {{icon|gold}} {{green|+2%}} Monthly Income for Wise Men and Wise Women
* {{icon|gold}} {{green|+4%}} Monthly Income for Mystics
* {{icon|gold}} {{green|+8%}} Monthly Income for Miracle Workers
* [[File:Trait mystic.png|24px]] AI is likelier to get the Mystic Traits. Does NOT affect the Player at all.
* {{icon|yes}} Wandering Mystic events are more likely
* {{icon|travel speed}} {{green|+10%}} Travel Speed
|
| [[File:Trait mystic.png|24px]] Culture has at least 3 Counts with the Wise Man/Woman, Mystic or Miracle Worker trait
|
* Communal
* Spiritual
|
''The holy people of this culture believe strongly that the faith should be ministered in the field, and their most devout frequently wander the world.''
|- id="Modest"
| style="text-align: center; | [[File:Tradition artisan.png|80px]]<br>Modest
|
* {{icon|temperate}} Children are more likely to gain the Temperate trait
* {{icon|yes}} Certain traits grant bonuses
* {{icon|chaste}} {{icon|piety}} {{green|+10%}}
* {{icon|content}} {{icon|piety}} {{green|+10%}}
* {{icon|humble}} {{icon|piety}} {{green|+10%}}
* {{icon|shy}} {{icon|piety}} {{green|+10%}}
* {{icon|temperate}} {{icon|piety}} {{green|+10%}}
* {{icon|prestige}} {{red|−10%}} Monthly Prestige
* {{icon|opinion}} {{red|−15}} Same Culture Opinion if Ambitious
|
| {{icon|temperate}} Culture has at least 5 Counts with the Temperate trait
|
* Stoic
* Spiritual
|
''This culture values modesty, one should not take up too much space or think oneself better than others.''
|- id="Musical Theorists"
| style="text-align: center; | [[File:Tradition musician.png|80px]]<br>Musical Theorists
|
* {{icon|unknown}} {{green|+20}} Court Musician Aptitude
* {{icon|opinion}} {{green|+35}} Opinion Bonus from Feasts if employing a Court Musician
* [[File:Diplomacy lifestyle.png|24px]] {{green|+10%}} Monthly Diplomacy Lifestyle Experience if Gregarious
| {{iconify|roc||||Royal Court DLC}}
| {{icon|poet}} Culture has at least 3 Counts with the Poet trait
|
* Communal
* Ceremonious
* Spiritual
|
''This culture treats music almost as the language of the divine, and thus many individuals take up the noble and celebrated pursuit of musical study from a young age.''
|- id="Noble Adoption"
| style="text-align: center; | [[File:Tradition diplomat.png|80px]]<br>Noble Adoption
|
* {{icon|yes}} Can offer [[adoption]] to children who are not directly related to any Rulers
* {{icon|yes}} Adoption does not cost {{icon|prestige}} Prestige or {{icon|renown}} Renown
* {{icon|yes}} Guardians of this culture are more effective
| {{icon|no}} Adoption game rule set to Forbidden
|
|
* Courtly
* Communal
* Spiritual
|
''Adopting orphaned children into noble houses is commonplace in this society. The blood of the covenant is thicker than the water of the womb.''
|- id="Northern Stories"
| style="text-align: center; | [[File:Tradition runestone.png|80px]]<br>Northern Stories
|
* {{icon|decision}} Enables the Raise a Runestone decision
* {{icon|poet}} The Poet trait is more common. Only affects the AI and not the Player.
* {{icon|yes}} Guardians of this culture are more effective
* {{icon|prestige}} {{green|+5%}} Monthly Prestige for Poets
* {{icon|scheme success chance}} {{green|+10%}} Personal Scheme Success Chance for Poets
* {{icon|scheme secrecy}} {{red|−15%}} Scheme Secrecy
* {{icon|yes}} Characters can tell stories via events— giving {{green|+1}} skill point each time.
|
* {{iconify|nrl||||Northern Lords DLC}}
* {{icon|heritage}} North Germanic heritage
* {{icon|no}} Refined Poetry tradition
* {{icon|no}} Storytellers tradition
| {{icon|poet}} Culture has at least 3 Counts with the Poet trait
|
* Bellicose
* Bureaucratic
|
''Life is lived, told, and remembered through the lens of tales. What we say, and what people say about us, matters as much as what we do. We remember that, and it shows in our stories.''
|- id="Pacifists"
| style="text-align: center; | [[File:Tradition diplomacy.png|80px]]<br>Pacifists
|
* {{icon|development}} {{green|+10%}} Development Growth
* {{icon|opinion}} {{green|+10}} Popular Opinion
* {{icon|piety}} {{green|−25%}} Conversion Cost towards faiths with pacifism tenets
* {{icon|martial}} {{red|−1}} Martial
* [[File:Martial lifestyle.png|24px]] {{red|−20%}} Monthly Martial Lifestyle Experience
* {{icon|yes}} AI characters are less likely to declare war
* {{icon|safety}} {{green|-5}} Danger in holdings of this culture
| {{icon|no}} Bellicose ethos
| {{icon|yes}} At peace
|
* Egalitarian
* Spiritual
|
''For this culture, the use of force can never be justified. Only by pursuing a path of non-violence can people truly live in peace.''
|-
| style="text-align: center; | [[File:Tradition shieldmaiden.png|80px]]<br>Performative Honor
|
* {{icon|shieldmaiden}} Characters can gain the Shieldmaiden / Shieldswain traits
* {{icon|yes}} Can use Trial-by-Combat duels
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|accolade}} {{green|+10%}} Glory progress for Accolades
* {{icon|prestige}} {{red|−0.5}} Monthly Prestige if Craven
* {{icon|opinion}} {{red|−10}} Same Culture Opinion if Delicate
* {{icon|opinion}} {{red|−15}} Same Culture Opinion if Frail, Weak or Spindly
* {{icon|opinion}} {{red|−20}} Same Culture Opinion if Feeble
|
* {{iconify|nrl||||Northern Lords DLC}}
* {{icon|heritage}} North Germanic heritage
* {{icon|no}} Trials-by-Combat tradition
| {{icon|yes}} 5 Courtiers with 10 Prowess who cannot be Knights
| Bellicose
|
''Honor is born, yes, but honor is also earned and lost through deeds. By pursuing and avenging slights, or failing to, soldiers fade to scum while whelps grow into warriors.''
|- id="Philosopher Culture"
| style="text-align: center; | [[File:Tradition philosopher.png|80px]]<br>Philosopher Culture
|
* [[File:Learning lifestyle.png|24px]] {{green|+20%}} Monthly Learning Lifestyle Experience
* {{icon|learning}} {{green|+1}} Learning per Level of Fame
* {{icon|innovation}} {{green|+5%}} Cultural Fascination Progress per Learning Education trait level
* {{icon|innovation}} {{green|+10%}} Cultural Fascination Progress if Culture Head is Scholar
* {{icon|pensive}} Children are 3 times more likely to gain the Pensive trait
* {{icon|rowdy}} Children are 3 times less likely to gain the Rowdy trait
|
* {{icon|no}} Bellicose ethos
* {{icon|no}} Warrior Culture tradition
| {{icon|scholar}} Culture has at least 5 Counts with the Scholar trait
|
* Communal
* Ceremonious
* Spiritual
|
''This culture promotes thought and self-reflection.''
|- id="Practiced Pirates"
| style="text-align: center; | [[File:Tradition battle.png|80px]]<br>Practiced Pirates
|
* [[File:Icon raid.png|24px]] Can Raid and Raid Overseas if Duchy or less or have realm size no larger than approximately Wales
* {{icon|unknown}} {{green|+25%}} Army Loot Capacity
* {{icon|prestige}} {{red|−1.5}} Prestige per 1 Loot if the character does not have Tribal government
| {{icon|yes}} 50% of culture is present in coastal counties
| {{icon|yes}} 70% of culture is present in coastal counties
|
* Bellicose
|
''Storming a port, setting it ablaze, and taking everything that isn't nailed down may not be noble, but it '''is''' profitable.''
|- id="Prolific Hunters"
| style="text-align: center; | [[File:Tradition hunter.png|80px]]<br>Prolific Hunters
|
* {{icon|time}} {{green|−50%}} Call Hunt Activity Cooldown
* {{icon|prestige}} {{green|+0.5}} Monthly Prestige for Novice Hunters
* {{icon|prestige}} {{green|+1}} Monthly Prestige for Hunters
* {{icon|prestige}} {{green|+1.5}} Monthly Prestige for Master Hunters
* [[File:Trait hunter.png|24px]] Higher chance to gain or improve Hunter traits
* The Hunter traits are based on a hidden value called hunter_lifestyle_progress. This value increases with hunts. Further information can be found in the reference <ref name=Angel> https://www.reddit.com/r/CrusaderKings/comments/vtd2x4/analyzing_how_to_get_hunter_traits/</ref>
* {{icon|travel speed}} {{green|+15%}} Travel Speed
|
* {{icon|no}} Vegetarianism tradition
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| [[File:Trait hunter.png|24px]] Culture has at least 5 Counts with the Novice Hunter, Hunter or Master Hunter trait
|
* Bellicose
* Spiritual
* Stoic
|
''Driven by economic necessity, or perhaps social expectation, this culture has refined their hunting practices to precise and almost beautiful art.''
|- id="Refined Poetry"
| style="text-align: center; | [[File:Tradition quill.png|80px]]<br>Refined Poetry
|
* {{icon|unknown}} {{Green|+20}} Court Poet Aptitude
* {{icon|prestige}} {{green|+5%}} Monthly Prestige for Poets
* {{icon|scheme success chance}} {{green|+10%}} Personal Scheme Success Chance for Poets
* {{icon|poet}} The Poet trait is more common. Only affects the AI and not the Player.
| {{icon|no}}{{icon|nrl}} Northern Stories tradition
| {{icon|poet}} Culture has at least 3 Counts with the Poet trait
|
* Communal
* Ceremonious
* Spiritual
|
''Poetry is considered a noble art in this culture, and many spend their time piecing words together with meaning and thought.''
|- id="Ritualized Friendship"
| style="text-align: center; | [[File:ritualised_friendship.png|80px]]<br>Ritualized Friendship
|
* {{icon|scheme success chance}} Automatic access to the Befriend Scheme
* {{icon|yes}} May ask Friends to become Best Friends
* {{icon|strong hook}} Best Friends receive Strong Hooks on each other but gain Stress when using them
* {{icon|yes}} Best Friends can use an interaction to gain bonus Skills via Modifiers at the cost of extra Stress
* {{icon|scheme success chance}} {{green|+20}} Scheme Power against Friends
* {{icon|scheme success chance}} {{green|+40}} Scheme Power against Best Friends
|
*{{iconify|foi||||Fate of Iberia DLC}}
{{icon|yes}} Have at least one Friend
| {{icon|yes}} Have at least three Friends
| All
|
''Blood may be thicker than water, but wine makes for better living.''
|- id="Seafarers"
| style="text-align: center; | [[File:Tradition ship.png|80px]]<br>Seafarers
|
* {{icon|gold}} {{green|−25%}} Embarkation Cost
* {{icon|safety}} {{green|-45}} Sea Danger
* {{icon|control}} {{green|+0.25}} Monthly Control per Tradeport level
* {{icon|levies}} {{green|+2%}} Levy Size per Tradeport level
* {{icon|yes}} Can sail through Major Rivers
|
* {{icon|yes}} 50% of culture is present in coastal counties
* {{icon|no}} Coastal Warriors tradition
| {{icon|yes}} 70% of culture is present in coastal counties
|
* Bellicose
* Bureaucratic
* Spiritual
|
''For this culture, the call of the sea is too strong to resist, and they live to sail like a dream on a crystal clear ocean, or ride on the crest of a wild raging storm.''
|- id="Spartan"
| style="text-align: center; | [[File:Tradition council.png|80px]]<br>Spartan
|
* {{icon|gold}} {{green|−10%}} Castle Holding and Buildings Construction Cost
* {{icon|time}} {{green|−10%}} Castle Holding and Buildings Construction Time
* {{icon|prestige}} {{red|−35%}} Monthly Prestige
* {{icon|opinion}} {{red|-20}} Courtly Vassal Opinion
| {{icon|no}} Tribal government
| {{icon|prestige}} Disgraced, Established or Distinguished level of fame
|
* Communal
* Stoic
|
''This culture doesn't prize the trappings of power - the ceremony, the wealth, the pointless decoration. This culture is more interested in power itself, preferably in the form of towering walls and keeps.''
|- id="Storytellers"
| style="text-align: center; | [[File:Tradition ceremony.png|80px]]<br>Storytellers
|
* {{icon|yes}} Guardians of this culture teach are more effective
* {{icon|scheme secrecy}} {{red|−15%}} Scheme Secrecy
| {{icon|no}}{{icon|nrl}} Northern Stories tradition
| {{icon|poet}} Culture has at least 3 Counts with the Poet trait
|
* Communal
* Ceremonious
* Stoic
|
''This culture has a strong and persistent oral tradition. The past is preserved through ritualistic storytelling, where the heroes and legends of the past are passed down through generations.''
|- id="Strong Believers"
| style="text-align: center; | [[File:Tradition speech.png|80px]]<br>Strong Believers
|
* [[File:Task_conversion.png|24px]] {{green|+30%}} County Conversion Resistance
* {{icon|unknown}} '''−50''' Conversion Acceptance for characters of this Culture
* {{icon|opinion}} {{red|−15}} Different Faith Opinion
* {{icon|humble}} Children are more likely to gain the Humble trait
* {{icon|zealous}} Children are more likely to gain the Zealous trait
|
| {{icon|zealous}} Culture has at least 5 Counts with the Zealous trait
|
* Communal
* Spiritual
|
''The people of this culture are particularly zealous and dedicated to their faith.''
|- id="The Right to Prove"
| style="text-align: center; | [[File:Tradition shieldmaiden.png|80px]]<br>The Right to Prove
|
* {{icon|shieldmaiden}} Characters can gain the Shieldmaiden / Shieldswain traits
* {{icon|knight}} {{green|+25%}} Knight Effectiveness
* {{icon|knight}} {{red|−2}} Number of Knights
|
* {{iconify|nrl||||Northern Lords DLC}}
* {{icon|no}} Performative Honor tradition
| {{icon|yes}} 5 Courtiers with 10 Prowess who cannot be Knights
|
* Bellicose
* Communal
* Egalitarian
|
''Though not all are born fighters, with the right mettle and a strong sword-arm, any can show themselves a warrior at heart and so become one in deed.''
|- id="Trials-by-Combat"
| style="text-align: center; | [[File:Tradition fight.png|80px]]<br>Trials-by-Combat
|
* {{icon|yes}} Can use Trial-by-Combat duels
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|learning}} {{green|+2}} Learning for Aspiring Blademasters
* {{icon|learning}} {{green|+4}} Learning for Blademasters
* {{icon|learning}} {{green|+6}} Learning for legendary Blademasters
* {{icon|prestige}} {{red|−0.5}} Monthly Prestige if Craven
|
* {{iconify|nrl||||Northern Lords DLC}}
{{icon|heritage}} North Germanic heritage
* {{icon|no}} Performative Honor tradition
| {{icon|yes}} Culture has at least 3 Counts with the Brilliant Strategist trait and 10 Learning
|
* Bellicose
* Ceremonious
* Stoic
|
''Words are a coward's substitute for weapons. Why leave justice to decrepit laws and corrupt magistrates when disputes can be settled faster and fairer with the blade?''
|- id="Vegetarians"
| style="text-align: center; | [[File:Tradition food.png|80px]]<br>Vegetarians
|
* {{icon|development}} {{green|+10%}} Development Growth in Plains Terrain
* {{icon|health}} Small Health Boost
* {{icon|no}} Cannot use the Call Hunt activity
|
* {{icon|heritage}} Dravidian or Indo-Aryan heritage
* {{icon|no}} Prolific Hunters tradition
* {{icon|no}} Sacred Hunts tradition
|
|
* Communal
* Spiritual
* Stoic
|
''This culture has developed a strong aversion to consuming the flesh of animals, and practices vegetarianism throughout their society.''
|- id="Warrior Culture"
| style="text-align: center; | [[File:Tradition soldiers.png|80px]]<br>Warrior Culture
|
* {{icon|strong}} {{green|+1%}} Chance to be born with the Strong trait for each 5 Prowess
* {{icon|innovation}} {{red|−10%}} Cultural Fascination Progress
* {{icon|accolade}} {{green|+10%}} Glory progress for Accolades
* {{icon|rowdy}} Children are 3 times more likely to gain the Rowdy trait
* {{icon|pensive}} Children are 3 times less likely to gain the Pensive trait
* {{icon|prestige}} Certain traits grant Prestige
* {{icon|opinion}} Certain traits lose Opinion
|
* {{icon|yes}} Tribal government
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
* {{icon|no}}{{icon|nrl}} Coastal Warriors tradition
| {{icon|yes}} Culture has at least 3 Counts with the Strong, Hale, Robust or Herculean traits
|
* Bellicose
* Spiritual
|
''This culture values martial prowess and strength above everything else. Children are brought up knowing how to fight, and are discouraged from scholarly pursuits. Weakness is not tolerated.''
|- id="Xenophilic"
| style="text-align: center; | [[File:Tradition conversation.png|80px]]<br>Xenophilic
|
* {{icon|opinion}} {{green|+25%}} Cultural Acceptance Gain
* {{icon|opinion}} {{green|+10}} Different Culture Opinion
* {{icon|yes}} No negative Opinion of Other Cultures
| {{icon|yes}} 30% Cultural Acceptance with 3 cultures
| {{icon|yes}} 40% Cultural Acceptance with 4 cultures
|
* Communal
* Egalitarian
|
''This culture embraces everyone and is genuinely fascinated by all cultures.''
|}

== Ritual traditions ==
When a ritual tradition conflicts with a faith doctrine the tradition takes precedence.
{| class="mildtable plainlist"
! Tradition
! Effects
! Obligatory requirements
! Optional requirements
! width=1% | Preferred ethos
! Descriptions
|- id="Bound by Faith"
| style="text-align: center; | [[File:Tradition crown.png|80px]]<br>Bound by Faith
|
* {{icon|warning}} Only characters of the same Faith can inherit
* {{icon|opinion}} {{red|−10}} Opinion of Different Faiths
|
| {{icon|yes}} Culture has 90% of its rulers from the same faith
| Spiritual
|
''In this culture being of a different faith means that you're not eligible for succession.''
|- id="By the Sword"
| style="text-align: center; | [[File:Tradition swords.png|80px]]<br>By the Sword
|
* {{icon|martial}} {{green|+1}} Martial per Level of Devotion
* {{icon|diplomacy}} {{red|−1}} Diplomacy per Level of Devotion
* {{icon|piety}} {{red|−20%}} Monthly Piety
* {{icon|opinion}} {{red|−15}} Different Faith Opinion
* {{icon|yes}} Holy War for Kingdom Casus Belli can be used multiple times per lifetime
* {{icon|yes}} Holy War Casus Bellis require a Level of Devotion less
|
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| {{icon|zealous}} Culture has 5 Counts with the Zealous trait
| Spiritual
|
''Members of this culture believe that the best missionary is one carrying a sword. While support for holy wars are widespread, motives are scrutinized as to make sure the Divine powers would approve.''
|- id="Concubines"
| style="text-align: center; | [[File:Tradition greeting.png|80px]]<br>Concubines
|
* [[File:Marriage.png|24px]] Characters can only have one Spouse
* [[File:Marriage.png|24px]] Characters can have up to 3 Concubines if allowed by Gender Law
|
* {{icon|no}} Monogamous tradition
* {{icon|no}} Polygamous tradition
| [[File:Doctrine marriage type.png|24px]] Polygamous or Consorts & Concubines marriage doctrine
| All
|
''Rulers of this culture often keep a number of concubines in their household, regardless of their faith.''
|- id="Culinary Artists"
| style="text-align: center; | [[File:Tradition food.png|80px]]<br>Culinary Artists
|
* {{icon|unknown}} {{green|+20}} Food Taster Aptitude
* {{icon|renown}} {{green|+50}} Renown per Feast
* {{icon|prestige}} {{green|+75}} Prestige per Feast if using Bland Food court amenities
* {{icon|prestige}} {{green|+150}} Prestige per Feast if using Modest Food court amenities
* {{icon|prestige}} {{green|+225}} Prestige per Feast if using Decent Food court amenities
* {{icon|prestige}} {{green|+300}} Prestige per Feast if using Lavish Food court amenities
* {{icon|prestige}} {{green|+375}} Prestige per Feast if using Exotic Food court amenities
* {{icon|gold}} {{red|+100%}} Hold Feast Activity Cost
| {{icon|yes}} Culture is present in a county with Farmlands or Floodplains
| {{icon|yes}} Culture is present in 5 counties with Farmlands or Floodplains
|
* Communal
* Ceremonious
* Spiritual
|
''Food isn't just sustenance for this culture; it is both an art and a ritual, a focal point for family and community alike.''
|- id="Frequent Festivities"
| style="text-align: center; | [[File:Tradition food.png|80px]]<br>Frequent Festivities
|
* {{icon|time}} {{green|−50}} Hold Feast Activity Cooldown
* {{icon|prestige}} {{green|+0.25}} Monthly Prestige for Eager Revelers
* {{icon|prestige}} {{green|+0.5}} Monthly Prestige for Famous Revelers
* {{icon|prestige}} {{green|+0.75}} Monthly Prestige for Legendary Revelers
* [[File:Trait reveler.png|24px]] Characters gain Reveler traits more easily
* More information regarding its effectiveness can be found in the reference. <ref name=Angel2> https://www.reddit.com/r/CrusaderKings/comments/vtfw26/analyzing_how_to_get_reveler_traits/</ref>
|
| [[File:Trait reveler.png|24px]] Culture has 3 Counts with the Eager, Famous or Legendary Reveler trait
|
* Communal
* Ceremonious
* Stoic
|
''The frequency and exuberance with which this culture throws festivities would be considered vulgar to others, but a party is a party!''
|- id="Linguists"
| style="text-align: center; | [[File:Tradition philosopher.png|80px]]<br>Linguists
|
* {{icon|scheme success chance}} {{green|+25%}} Learn Language Scheme Power
* {{icon|scheme success chance}} {{green|+10%}} Learn Language Scheme Success Chance per Level of Devotion
* [[File:Task fabricate claim.png|24px]] {{green|+10%}} Fabricate Claim on County Speed per known Language
* {{icon|piety}} {{green|+500}} Piety per successful Learn Language Scheme
* {{icon|unknown}} AI characters are more likely to try learning the language of co-religionists
|
| [[File:Language.png|24px]] 3 Known Languages and Devoted Servant level of devotion
|
* Bureaucratic
* Egalitarian
* Spiritual
|
''To learn the words of a neighbor brings you one step closer to the language of the Divine.''
|- id="Medicinal Herbalists"
| style="text-align: center; | [[File:Tradition forest.png|80px]]<br>Medicinal Herbalists
|
* {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Success Chance
* {{icon|diplomacy}} {{green|+1}} Diplomacy for Herbalists
* {{icon|prestige}} {{green|+5%}} Monthly Prestige for Herbalists
* [[File:Learning lifestyle.png|24px]] {{green|+5%}} Monthly Learning Lifestyle Experience for Herbalists
* {{icon|herbalist}} The Herbalist trait can be obtained without requiring high Learning
|
| {{icon|herbalist}} Culture has 3 Counts with the Herbalist trait
|
* Bureaucratic
* Stoic
|
''This culture long ago developed knowledge of the medicinal properties of the plants and trees; to them most ailments are treatable with the right poultice, salve or stew.''
|- id="Merciful Blindings"
| style="text-align: center; | [[File:Tradition tools.png|80px]]<br>Merciful Blindings
|
* {{icon|blind}} Can Blind Prisoners
* {{icon|piety}} {{green|+100}} Piety for blinding a prisoner with a Banishment or Execution reason
| {{icon|no}} Byzantine Traditions tradition
| {{icon|crime}} Prisoner with a crime warranting Banishment or Execution
|
* Ceremonious
* Spiritual
|
''No matter how far beyond forgiveness one has gone, this culture thinks it is better to gouge out an eye than run through a heart.''
|- id="Monogamous"
| style="text-align: center; | [[File:Tradition knight.png|80px]]<br>Monogamous
|
* [[File:Marriage.png|24px]] Characters can only have one Spouse
* {{icon|scheme success chance}} {{green|+30%}} Romance Scheme Success Chance towards Spouses
* {{icon|opinion}} {{green|+10}} Spouse Opinion
|
* {{icon|no}} Concubines tradition
* {{icon|no}} Polygamous tradition
| [[File:Doctrine marriage type.png|24px]] Monogamous marriage doctrine
| All
|
''In this culture one keeps a single spouse, regardless of faith.''
|- id="Mystical Ancestors"
| style="text-align: center; | [[File:Tradition philosopher.png|80px]]<br>Mystical Ancestors
|
* {{icon|opinion}} {{green|+10}} Dynasty Opinion
* {{icon|renown}} {{green|+50}} Renown for granting a County to a House Member
* {{icon|renown}} {{green|+75}} Renown for granting a Duchy to a House Member
* {{icon|renown}} {{green|+150}} Renown for granting a Kingdom to a House Member
* {{icon|renown}} {{green|+250}} Renown for granting an Empire to a House Member
* {{icon|piety}} {{red|−100}} Piety for revoking a County from a Close Family Member
* {{icon|piety}} {{red|−250}} Piety for revoking a Duchy from a Close Family Member
* {{icon|piety}} {{red|−500}} Piety for revoking a Kingdom from a Close Family Member
* {{icon|no}} Cannot Disinherit Dynasty Members
| {{icon|culture}} Culture descends from a culture that had the tradition
|
| Spiritual
|
''Lineage is very important to this culture, to the point where ancestors have become mythical and legendary beings with many who claim to be their descendants.''
|- id="Polygamous"
| style="text-align: center; | [[File:Tradition temple.png|80px]]<br>Polygamous
| [[File:Marriage.png|24px]] Characters can have up to 4 Spouses if allowed by Gender Law
|
* {{icon|no}} Concubines tradition
* {{icon|no}} Monogamous tradition
| [[File:Doctrine marriage type.png|24px]] Polygamous or Consorts & Concubines marriage doctrine
| All
|
''In this culture one tend to have multiple spouses, regardless of faith.''
|- id="Religion Blending"
| style="text-align: center; | [[File:Tradition temple.png|80px]]<br>Religion Blending
|
* {{icon|piety}} {{green|−20%}} Faith Conversion Cost
* {{icon|piety}} {{green|−20%}} Faith Creation and Reformation Cost
* [[File:Task_conversion.png|24px]] '''+33%''' Convert Faith in County Speed in counties of this culture
* {{icon|opinion}} No Negative Opinion of Other Faiths
|
* {{icon|vassal}} 2 Vassals of the same culture and different faith
* {{icon|no}} Steppe Tolerance tradition
| {{icon|vassal}} 2 Vassals of the same culture and different faith
|
* Communal
* Ceremonious
* Spiritual
|
''Members of this culture often live together with those sharing different faiths and beliefs, and do well in adopting foreign elements into their own worship.''
|- id="Religious Patronage"
| style="text-align: center; | [[File:Tradition temple.png|80px]]<br>Religious Patronage
|
* {{icon|piety}} {{green|+25%}} Monthly Piety from Buildings
* {{icon|piety}} {{green|+2000}} Piety when constructing a Temple Holding (based on county ruler's culture)
* {{icon|renown}} {{green|+150}} Renown when constructing a Temple Holding (based on county ruler's culture)
* {{icon|renown}} {{green|+75}} Renown when upgrading a Temple Holding (based on county ruler's culture)
| {{icon|yes}} At least 20% of the culture's holdings are temple holdings
| {{icon|zealous}} Culture has 5 Counts with the Zealous trait
|
* Communal
* Ceremonious
* Spiritual
|
''For the salvation of the soul, one must commit to works of religious significance. You cannot purchase redemption, but having a temple of priests sing your praises '''helps'''!''
|- id="Runestone Raisers"
| style="text-align: center; | [[File:Tradition runestone.png|80px]]<br>Runestone Raisers
| {{icon|decision}} Enables the Raise a Runestone decision
|
* {{icon|heritage}} North Germanic heritage
* {{icon|no}}{{iconify|nrl||||Northern Lords DLC}}
| {{icon|yes}} Culture has 5 Counts with the Arrogant, Journaller or Poet trait
|
* Bellicose
* Bureaucratic
|
''Death, conquest, the acquisition of rank — are these not the things that define life in the nobility? Where our people go, so go the markers of our lives' worth.''
|- id="Sacred Groves"
| style="text-align: center; | [[File:Tradition forest.png|80px]]<br>Sacred Groves
|
* {{icon|piety}} {{green|+50}} Piety when constructing a building in Forest or Taiga Terrain
* {{icon|gold}} {{green|+5%}} Holding Taxes in Forest, Taiga and Jungle Terrain
|
* {{icon|yes}} Tribal government
* {{icon|yes}} Culture is present in a county with Forest, Taiga or Jungle
| {{icon|yes}} 30% of culture is present in counties with Forest, Taiga or Jungle
| Spiritual
|
''Trees are considered sacred by this culture. The forest is a living being that ought to be cared for—not destroyed.''
|- id="Sacred Hunts"
| style="text-align: center; | [[File:Tradition hunter.png|80px]]<br>Sacred Hunts
|
* {{icon|piety}} Completing a Call Hunt Activity grants Piety instead of Prestige
* {{icon|piety}} {{green|+0.3}} Monthly Piety for Novice Hunters
* {{icon|piety}} {{green|+0.6}} Monthly Piety for Hunters
* {{icon|piety}} {{green|+1}} Monthly Piety for Master Hunters
|
* {{icon|no}} Vegetarianism tradition
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| [[File:Trait hunter.png|24px]] Culture has 5 Counts with the Novice Hunter, Hunter or Master Hunter trait
|
* Bellicose
* Spiritual
* Stoic
|
''Hunting is neither a sport nor a pastime, it is nothing less than the purest expression of the human experience, where one may connect with the divine by demonstrating their mastery over nature.''
|- id="Sacred Mountains"
| style="text-align: center; | [[File:Tradition mountain.png|80px]]<br>Sacred Mountains
|
* {{icon|piety}} {{green|+50}} Piety when constructing a building in Mountain or Desert Mountain Terrain
* {{icon|gold}} {{green|+5%}} Holding Taxes in Mountain and Desert Mountain Terrain
|
* {{icon|heritage}} East African, Horn African, Quiangic or Tibetan heritage
* {{icon|yes}} Tribal government
* {{icon|yes}} Culture is present in a county with Mountain or Desert Mountain
| {{icon|yes}} 30% of culture is present in counties with Mountain or Desert Mountain
| Spiritual
|
''This culture considers mountains to be connections to the divine, and treats them with reverence and respect.''
|- id="Sorcerous Metallurgy"
| style="text-align: center; | [[File:Tradition tools.png|80px]]<br>Sorcerous Metallurgy
|
* {{icon|prowess}} {{green|+1}} Prowess per Level of Devotion
* {{icon|piety}} {{green|+0.1}} Monthly Piety per Barracks level
* {{icon|yes}} Weapon Inspirations create better Artifacts
* {{icon|gold}} Weapon Inspiration base cost is doubled
| [[File:Doctrine witchcraft.png|24px]] Accepted Witchcraft doctrine
| {{icon|witch}} Culture has 3 Counts with the Witch trait
|
* Communal
* Spiritual
|
''There are as many alchemists in this culture attempting to turn metal into gold as there are smiths forging weapons. What does it matter if this culture's wealth and weaponry are enhanced by witchcraft?''
|- id="Tabletop Warriors"
| style="text-align: center; | [[File:board_gamers.png|80px]]<br>Tabletop Warriors
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|prowess}} {{red|-2}} Prowess
* {{icon|pursuit}} {{green|+10%}} Movement Speed
* {{icon|yes}} Commanders are more likely to gain Commander Traits
* {{icon|yes}} May challenge other Characters to Board Games
* {{icon|yes}} May wager a personally held County in Board Games, if both players have this rule
| {{iconify|foi||||Fate of Iberia DLC}}
| {{icon|yes}} Must have at least 18 {{icon|martial}} Martial, 18 {{icon|learning}} Learning, or Artifact that allows Board Games
|
* Bellicose
* Ceremonious
|
''Any commander can gamble and get lucky on the day of battle. A '''real''' strategist keeps their mind honed through practice and pretend, so that they have no '''need''' of 'luck'.''
|- id="Water Rituals"
| style="text-align: center; | [[File:ritual_washing.png|80px]]<br>Water Rituals
|
*{{icon|yes}} Characters of this Culture are less likely to get infected by [[File:Plague.png|24px]] Plagues
*{{icon|yes}} The Diligent {{icon|diligent}} Trait is more common
*{{icon|learning lifestyle}} {{green|+10%}} Monthly Learning Lifestyle Experience
| {{iconify|lod||||Legends of the Dead DLC}}
| {{icon|yes}} Culture has at least five rulers employing [[File:Court_physician_court_position.png|24px]] Court Physicians
|
* Ceremonious
* Communal
* Spiritual
|
''The purifying properties of water are an essential part of life for this culture and the ritual of ablution occupies a prominent position in their society.''
|}

== Regional traditions ==
All regional traditions are restricted to certain regions, heritages or cultures.
{| class="mildtable plainlist"
! width=1% | Tradition
! Effects
! Obligatory requirements
! Optional requirements
! width=1% | Preferred ethos
! Description
|- id="African Tolerance"
| style="text-align: center; | [[File:Tradition diplomat.png|80px]]<br>African Tolerance
|
* {{icon|opinion}} {{green|+10}} Different Faith Opinion
* {{icon|opinion}} {{green|+25}} Different Faith Popular Opinion
* {{icon|yes}} AI characters are less likely to demand conversion
|
* {{icon|heritage}} Akan, Berber, Central African, Sahelian, Senegambian or Yoruba heritage
* {{icon|no}} Steppe Tolerance tradition
| {{icon|yes}} 50% Cultural Acceptance with 5 cultures
|
* Communal
* Egalitarian
|
''Though some would decry it as weakness, a realm founded on understanding and tolerance is a realm built on sturdy foundations.''
|- id="Bush Hunting"
| style="text-align: center; | [[File:Tradition jungle.png|80px]]<br>Bush Hunting
|
* {{icon|archers}} Can recruit Bush Hunters Men-at-Arms
* {{icon|decision}} Enables the Recruit Jungle Specialist decision
* {{icon|jungle stalker}} The Jungle Stalker trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|yes}} Certain traits have Jungle bonuses
* {{icon|yes}} Certain traits have Desert and Drylands bonuses
* {{icon|supply}} {{green|+25%}} Supply Limit in Jungle Terrain
* {{icon|levies}} {{green|+10%}} Levy Size in Jungle and Drylands Terrain
* {{icon|safety}} {{green|-42}} Jungle Danger
|
* {{icon|heritage}} Akan or Yoruba heritage
* {{icon|no}} Jungle Warriors tradition
| {{icon|yes}} 30% of culture is present in counties with Jungle
|
* Communal
* Egalitarian
|
''The bush is a rough and rugged place, but it offers a bounty of opportunity for those who know where to look and how to exploit it. Training our archers in these techniques will give them an advantage when engaging enemies in these areas.''
|- id="Byzantine Traditions"
| style="text-align: center; | [[File:Tradition crown.png|80px]]<br>Byzantine Traditions
|
* {{icon|opinion}} {{green|+20}} Eligible Child Opinion
* {{icon|scheme success chance}} {{green|+25%}} Hostile Scheme Power
* {{icon|time}} {{red|+50%}} Short Reign Duration
* {{icon|blind}} Can Blind Prisoners
* {{icon|eunuch}} Can Castrate Prisoners
* [[File:Court.png|24px]] Can grant the Chief Eunuch court position
* {{icon|eunuch}} The Eunuch Trait has additional bonuses
** {{icon|stewardship}} {{green|+2}} Stewardship if Eunuch
** {{icon|intrigue}} {{green|+2}} Intrigue if Eunuch
** {{icon|learning}} {{green|+2}} Learning if Eunuch
** {{icon|opinion}} {{green|+10}} Liege Opinion if Eunuch
** {{icon|opinion}} {{red|−10}} Vassal Opinion if Eunuch
* {{icon|born in the purple}} Enables the Born in the Purple trait
* {{icon|no}} Characters with negative physical traits cannot use Claim Casus Belli
* {{icon|unknown}} Characters with negative physical traits receive fewer elective votes
|
* {{icon|heritage}} Byzantine heritage
* {{icon|empire}} Byzantine Empire title
* {{icon|no}} Court Eunuchs tradition
* {{icon|no}} Merciful Blindings tradition
| {{icon|county}} County of Byzantion title
|
* Communal
* Ceremonious
|
''This culture is closely associated with the imperial traditions of the Eastern Roman Empire and its legacy in the form of a complex and intricate code of courtly conduct.''
|- id="Caravaneers"
| style="text-align: center; | [[File:Tradition camel.png|80px]]<br>Caravaneers
|
* {{icon|unknown}} {{green|+20%}} Diplomatic Range
* {{icon|unknown}} {{green|+5%}} Movement Speed
* {{icon|yes}} Wanderers gain Gold, Stewardship or Stewardship Lifestyle traits over time
* {{icon|yes}} Idle Courtiers are more likely to leave court
* {{icon|travel speed}} {{green|+20%}} Travel Speed
* {{icon|safety}} {{green|+20%}} Travel Safety
| {{icon|culture}} Assyrian, Bedouin, Gaw, Hausa, Khwarezmian, Saka, Samoyed, Sephardi, Sogdian, Soninke, Tajik, Tangut, Tocharian or Uyghur
|
| Egalitarian
|
''This culture is well-integrated into the commercial practices of the region, and its people are strongly associated with the caravan trade.''
|- id="Caucasian Wolves"
| style="text-align: center; | [[File:Tradition mountain.png|80px]]<br>Caucasian Wolves
|
* {{icon|heavy cavalry}} Can recruit Monaspa Men-at-Arms
* {{icon|decision}} Enables the Recruit Mountain Specialist decision
* {{icon|rough terrain expert}} The Rough Terrain Expert trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|yes}} Certain traits have Mountain and Desert Mountain bonuses
* {{icon|supply}} {{green|+25%}} Supply Limit in Mountain and Desert Mountain Terrain
* {{icon|levies}} {{green|+10%}} Levy Size in Mountain and Desert Mountain Terrain
* {{icon|safety}} {{green|-42}} Mountains Danger
* {{icon|safety}} {{green|-42}} Desert Mountains Danger
|
* {{icon|yes}} Culture is present in a county with Mountain or Desert Mountain
* {{icon|culture}} Georgian culture or descent
* {{icon|no}} Mountaineers tradition
* {{icon|no}} Mountain Skirmishing tradition
| {{icon|yes}} 30% of culture is present in counties with Mountain
|
* Bellicose
* Communal
* Stoic
|
''Having spent centuries making themselves a home around the Caucasian gates, this culture has grown well at home with everything that mountain warfare entails.''
|- id="Chanson de Geste"
| style="text-align: center; | [[File:Tradition knight.png|80px]]<br>Chanson de Geste
|
* [[File:Innovation special maa 01.png|24px]] Allows to unlock the Valets Innovation (Late Medieval)
* {{icon|poet}} The Poet Trait is more common. Has additional bonuses
* {{icon|prestige}} {{green|+5%}} Monthly Prestige for Poet Trait
* {{icon|scheme success chance}} {{green|+10%}} Personal Scheme Success Chance for Poet Trait
* {{icon|martial}} The Martial Education Traits and {{icon|prowess}} Prowess Education Traits are more valued
* {{icon|opinion}} {{green|+1}} Same Culture Opinion per Martial Trait Level
* {{icon|opinion}} {{green|+2}} Attraction Opinion per Martial Education Trait Level
* {{icon|blademaster}} Aspiring Blademaster Traits have additional bonuses
* {{icon|prestige}} {{green|+0.25}} Monthly Prestige per Blademaster Trait Level
* {{icon|opinion}} {{green|+5}} Attraction Opinion per Blademaster Trait Level
* {{icon|craven}} The Craven and {{icon|content}} Content Traits are looked down upon
* {{icon|opinion}} {{red|−15}} Same Culture Opinion for Cravens and Contents Trait
* {{icon|unknown}} {{red|+5}} Knight Injury Chance
* {{icon|yes}} May Challenge Rivals to Single Combat duels
* {{icon|yes}} Can host a Joust contests in a [[Activity#Grand Tournament|Grand Tournaments]]
*
* All Characters:
* {{icon|health}} {{green|+5}} Injury Resistance (Prowess)
* {{icon|knight}} {{green|+2}} Number of Knights
* {{icon|accolade}} {{green|+20%}} Glory progress for Accolades
* {{icon|legend}} {{green|+5%}} Legend Spread Chance
|
* {{icon|heritage}} Frankish heritage
* {{icon|no}} Druzhina tradition
* {{icon|no}} Futuwaa tradition
* {{icon|no}} Martial Admiration tradition
| {{icon|yes}} 6 Knights with at least 12 Prowess
|
* Bellicose
* Ceremonious
* Stoic
|
''This culture values the heroic deeds of long gone ancestors. The romantic retelling of the lives of knights such as Guillaume, or Roland, will inspire generations to come.''
|- id="Defensive Tactics"
| style="text-align: center; | [[File:Tradition forest.png|80px]]<br>Defensive Tactics
|
* {{icon|skirmishers}} Can recruit Shomer Men-at-Arms
* {{icon|advantage}} {{green|+2}} Defender Advantage
* {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness
* {{icon|toughness}} {{green|+10%}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+10%}} Spearmen Toughness
* {{icon|gold}} {{red|+20%}} Heavy Cavalry Maintenance
* {{icon|gold}} {{red|+20%}} Heavy Infantry Maintenance
* {{icon|gold}} {{red|+20%}} Spearmen Maintenance
* [[File:Death natural.png|24px]] {{red|+10%}} Friendly Fatal Casualties
|
* {{icon|heritage}} Israelite heritage
* {{icon|no}} Stand and Fight! tradition
| {{icon|skirmishers}} 800 Skirmishers
| Communal
|
''Our people have been exiled and driven out time and time again. While tragic, these experiences have led us to become exceptionally skilled in rear-guard tactics which minimize casualties.''
|- id="Desert Ribats"
| style="text-align: center; | [[File:Tradition city2.png|80px]]<br>Desert Ribats
|
* {{icon|light cavalry}} Can recruit Mulathanūm Men-at-Arms
* {{icon|decision}} Enables the Recruit Dry Terrain Specialist decision
* {{icon|desert warrior}} The Desert Warrior trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|yes}} Certain traits give bonuses
* [[File:Trait mystic.png|24px]] AI is likelier to get the Mystic Traits. Does NOT affect the Player at all.
* {{icon|prowess}} {{green|+1}} Prowess per Level of Devotion
|
* {{icon|heritage}} Berber heritage
* {{icon|yes}} Culture is present in a county with Desert or Drylands
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| {{icon|yes}} 30% of culture is present in counties with Desert or Drylands
|
* Bellicose
* Spiritual
* Stoic
|
''This culture has a tradition of fortified desert retreats, where the pious can live in connection with the open sky and the sands. This lifestyle breeds able and pious desert warriors and attracts mystics.''
|- id="Desert Travelers"
| style="text-align: center; | [[File:Tradition camel.png|80px]]<br>Desert Travelers
|
* {{icon|gold}} {{green|+10%}} Holding Taxes in Desert Terrain
* {{icon|gold}} {{green|−20%}} Camel Cavalry Maintenance
* {{icon|gold}} {{green|−20%}} Camel Cavalry Recruitment Cost
* {{icon|damage}} {{green|+20%}} Camel Cavalry Damage for Desert Warriors
* {{icon|screen}} {{green|+10%}} Camel Cavalry Screen for Desert Warriors
* {{icon|unknown}} {{green|+20%}} Army Movement Speed while Raiding
* {{icon|unknown}} {{green|-30%}} Hostile Attrition while Raiding
* {{icon|travel speed}} {{green|+10}} Travel Speed
* {{icon|safety}} {{green|-32}} Desert Danger
* {{icon|safety}} {{green|-42}} Desert Mountains Danger
* {{icon|safety}} {{green|-22}} Drylands Danger
|
* {{icon|culture}} Bedouin culture or descent
* {{icon|yes}} Culture is present in a county in the North Africa, Middle East or Persia region
|
|
* Spiritual
* Stoic
|
''This culture is no stranger to the harsh environment of the desert and has mastered the use of camels to aid them in travel, warfare, and everyday life.''
|- id="Druzhina"
| style="text-align: center; | [[File:Tradition shield.png|80px]]<br>Druzhina
|
* {{icon|heavy infantry}} Can recruit Druzhina Men-at-Arms
* {{icon|yes}} Can use Single Combat duels
* {{icon|knight}} {{green|+2}} Number of Knights
* {{icon|health}} {{green|+5}} Injury Resistance for Prowess
* {{icon|accolade}} {{green|+20%}} Glory progress for Accolades
* {{icon|opinion}} {{green|+2}} Attraction Opinion per Martial Education trait level
* {{icon|prestige}} {{green|+0.1}} Monthly Prestige per Prowess Education trait level
* {{icon|opinion}} {{green|+1}} Same Culture Opinion per Prowess Education trait level
* {{icon|opinion}} {{green|+5}} Attraction Opinion per Blademaster trait level
* {{icon|opinion}} {{red|−15}} Same Culture Opinion for Cravens and Contents
* {{icon|unknown}} {{red|+5}} Knight Injury Chance
|
* {{icon|heritage}} East Slavic heritage
* {{icon|no}} Futuwaa tradition
* {{icon|no}} Chanson de Geste tradition
* {{icon|no}} Martial Admiration tradition
| {{icon|yes}} 6 Knights with at least 12 Prowess
|
* Bellicose
* Stoic
|
''Varangian soldiers have long served as imposing bodyguards for our monarchs, but they can just as easily serve as dedicated heavy infantry in our armies.''
|- id="Fierce Independence"
| style="text-align: center; | [[File:fierce_independence.png|80px]]<br>Fierce Independence
|[[File:Unit_tawashi.png|24px]] Can recruit Tawashi as Men-at-Arms
*{{icon|culture}} Creating a Hybrid Culture requires 100% more Cultural Acceptance, it is also much harder to Hybridise with this Culture
*{{icon|promote culture}} Harder to Promote Culture in Counties of this Culture
*{{icon|opinion negative}} {{red|-10}} Opinion of Liege
*{{icon|opinion positive}} {{green|+5}} Same Culture Opinion
*{{icon|advantage}} {{green|+5}} Controlled Territory Defender Advantage
|{{icon|heritage}} Iranian heritage
* {{iconify|lop||||Legacy of Persia DLC}}
|{{icon|yes}} You must not have any Counties of another Culture in your Realm
|Bellicose
*Communal
*Stoic
|''Throughout the years, many tyrants have tried to stomp out this culture. But, through resilience and military achievements, it has survived.''
|- id="Forest Wardens"
| style="text-align: center; | [[File:Tradition forest.png|80px]]<br>Forest Wardens
|
* {{icon|archers}} Can recruit Metsänvartija Men-at-Arms
* {{icon|decision}} Enables the Recruit Forest Specialist decision
* {{icon|forest fighter}} The Forest Fighter trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|development}} {{green|+15%}} Development Growth in Forest and Taiga Terrain
* {{icon|gold}} {{green|−15%}} Holding and Buildings Construction Cost in Forest and Taiga Terrain
* [[File:Building logging camps.png|24px]] Forestries have additional bonuses in Counties of this Culture:
** {{icon|damage}} {{green|+2%}} Archers and Skirmishers Damage per Forestry level
** {{icon|time}} {{green|−2%}} County Build Speed per Forestry level
** {{icon|gold}} {{green|−1%}} County Build Cost per Forestry level
* {{icon|safety}} {{green|-45}} Forest Danger
* {{icon|safety}} {{green|-55}} Taiga Danger
|
* {{icon|yes}} Culture is present in a county with Forest or Taiga
* {{icon|heritage}} Baltic, Balto-Finnic, Volga-Finnic or Ugro-Permian heritage
* {{icon|no}} Forest Folk tradition
| {{icon|yes}} 30% of culture is present in counties with Forest or Taiga
|
* Bellicose
* Communal
* Stoic
|
''Our ancestors have lived in these forests for generations, but now they are under threat by outsiders. Centuries of accumulated experience fighting in forests will aid us in protecting our ancestral homeland.''
|- id="Frontier Warriors"
| style="text-align: center; | [[File:dismounted_warrior.png|80px]]<br>Frontier Warriors
|[[File:Unit_tarkhan.png|24px]] Can recruit Tarkhans as Men-at-Arms
*{{icon|prestige}} {{green|+1}} Monthly Prestige for Warrior of the Faith {{icon|warrior of the faith}}
*{{icon|prestige}} {{green|+1}} Monthly Prestige for Order Member {{icon|order member}}
*{{icon|gold}} {{green|-10%}} Mercenary Hire Cost
*{{icon|pursuit}} {{green|+5%}} Army Movement Speed
*[[File:Icon_raid.png|24px]] {{green|+50%}} Hostile Raid Time
| {{icon|yes}} 20% of this Culture's Counties must be present within the Kingdoms of Transoxiana, Khorasan or Khotan
* {{icon|heritage}} Iranian heritage
* {{iconify|lop||||Legacy of Persia DLC}}
| {{icon|yes}} 30% of culture is present in counties with Steppe or Desert
|Bellicose
*Stoic
|''This culture is on a constant struggle to tame the wild frontier, utilizing a volatile mixture of elite soldiers, tribal mercenaries and fanatic volunteers.''
|- id="Futuwaa"
| style="text-align: center; | [[File:Tradition soldiers.png|80px]]<br>Futuwaa
|
* {{icon|heavy infantry}} Can recruit Ayyar Men-at-Arms
* {{icon|yes}} Can use Sparring duels
* {{icon|knight}} {{green|+2}} Number of Knights
* {{icon|health}} {{green|+5}} Injury Resistance for Prowess
* {{icon|accolade}} {{green|+20%}} Glory progress for Accolades
* {{icon|opinion}} {{green|+2}} Attraction Opinion per Martial Education trait level
* {{icon|prestige}} {{green|+0.1}} Monthly Prestige per Prowess Education trait level
* {{icon|opinion}} {{green|+1}} Same Culture Opinion per Prowess Education trait level
* {{icon|opinion}} {{green|+5}} Attraction Opinion per Blademaster trait level
* {{icon|opinion}} {{red|−15}} Same Culture Opinion for Cravens and Contents
* {{icon|unknown}} {{red|+5}} Knight Injury Chance
|
* {{icon|heritage}} Iranian heritage
* {{icon|no}} Chanson de Geste tradition
* {{icon|no}} Druzhina tradition
* {{icon|no}} Martial Admiration tradition
| {{icon|yes}} 6 Knights with at least 12 Prowess
|
* Bellicose
* Communal
* Ceremonious
|
''Our youth have begun forming clubs that promote prowess, vigor, and moral behavior. By endorsing and supporting these clubs, we will ensure a supply of able-bodied soldiers we can rally to our cause.''
|- id="Garuda Warriors"
| style="text-align: center; | [[File:Tradition soldiers2.png|80px]]<br>Garuda Warriors
|
* {{icon|heavy infantry}} Can recruit Lenkas Men-at-Arms
* [[File:Court.png|24px]] Can grant the Garuda Warrior court position
* {{icon|opinion}} {{green|+2}} Attraction Opinion per Martial Education trait level
* {{icon|prestige}} {{green|+0.1}} Monthly Prestige per Prowess Education trait level
* {{icon|opinion}} {{green|+1}} Same Culture Opinion per Prowess Education trait level
* {{icon|opinion}} {{red|−15}} Same Culture Opinion for Cravens and Contents
* {{icon|accolade}} {{green|+10%}} Glory progress for Accolades
| {{icon|heritage}} Dravidian heritage
| {{icon|yes}} 6 Knights with at least 12 Prowess
|
* Bellicose
* Stoic
|
''Distinguished warriors in this culture are designated as Garudas, and are expected to fight until death. Even those who follow a Garuda are expected to die if their leader does, either in battle or by their own hand.''
|- id="Himalayan Settlers"
| style="text-align: center; | [[File:Tradition mountain.png|80px]]<br>Himalayan Settlers
|
* {{icon|heavy infantry}} Can recruit Mountaineers Men-at-Arms
* {{icon|decision}} Enables the Recruit Mountain Specialist decision
* {{icon|rough terrain expert}} The Rough Terrain Expert trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|yes}} Certain traits have Mountain bonuses
* {{icon|development}} {{green|+20%}} Development Growth in Mountain Terrain
* {{icon|safety}} {{green|-65}} Mountains Danger
* {{icon|gold}} {{green|−15%}} Holding and Buildings Construction Cost in Mountain Terrain
|
* {{icon|yes}} Quiangic or Tibetan heritage or culture is present in a county in Himalaya region
| {{icon|yes}} 30% of culture is present in counties in the Himalaya region
|
* Communal
* Spiritual
|
''This culture has made its home atop the 'roof of the world', where the air is fresh but cold, and the winters long and hard. They pride themselves that few of the cultures below would be able to live as well as this people does, among the peaks and plateaus where otherwise only sheep can thrive.''
|- id="Hirds"
| style="text-align: center; | [[File:Tradition viking.png|80px]]<br>Hirds
|
* [[File:Unit danish huskarls.png|24px]] Can recruit Huscarls Men-at-Arms
* {{icon|rowdy}} Children are 3 times more likely to gain the Rowdy trait
* {{icon|pensive}} Children are 3 times less likely to gain the Pensive trait
* {{icon|prestige}} Certain traits grant Prestige
* {{icon|opinion}} Certain traits lose Opinion
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|accolade}} {{green|+10%}} Glory progress for Accolades
* {{icon|strong}} {{green|+1%}} Chance to be born with the Strong trait for each 5 Prowess
* {{icon|innovation}} {{red|−15%}} Cultural Fascination Progress
|
* {{icon|heritage}} North Germanic heritage
* {{icon|yes}} Tribal government
* {{icon|no}}{{iconify|nrl||||Northern Lords DLC}}
* {{icon|no}} Warrior Culture tradition
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| {{icon|yes}} Culture has at least 3 Counts with Strong, Hale, Robust or Herculean
|
* Bellicose
* Spiritual
|
''The tradition of keeping armed retinues in service to a household has served us well. By formalizing and expanding this system we can field entire regiments of huscarls in our armies.''
|- id="Horse Lords"
| style="text-align: center; | [[File:Tradition horses.png|80px]]<br>Horse Lords
|
* [[File:Unit horse archers.png|24px]] Can recruit Horse Archers Men-at-Arms
* {{icon|decision}} Enables the Recruit Plains Specialist decision
* {{icon|yes}} No Supply Limit Penalty in Steppe
* {{icon|unknown}} {{green|+10%}} Army Movement Speed
* {{icon|unknown}} {{green|+30%}} Army Movement Speed while Raiding
* {{icon|unknown}} {{green|-50%}} Hostile Attrition while Raiding
* {{icon|supply}} {{green|+100%}} Supply Duration
* {{icon|travel speed}} {{green|+20%}} Travel Speed
* {{icon|safety}} {{green|+20%}} Travel Safety
* {{icon|safety}} {{green|-50}} Steppe Danger
* {{icon|damage}} {{green|+10%}} Light Cavalry Damage
* {{icon|screen}} {{green|+10%}} Light Cavalry Screen
| {{icon|heritage}} Mongolic or Turkic heritage
|
|
* Bellicose
* Communal
|
''This culture has mastered the horse and its use in warfare.''
|- id="Irrigation Experts"
| style="text-align: center; | [[File:water_technology.png|80px]]<br>Irrigation Experts
|{{icon|yes}} The Gardener, Patient and Scholar Traits gives a Tax bonus in Deserts, Drylands, and Desert Mountains
*{{icon|yes}} [[File:Building qanats.png|24px]] [[Economic buildings#Qanats|Qanats]] line of Buildings can be constructed in Desert Mountains, Mountain, Hill, Desert and Dryland Holdings of this Culture
*{{icon|hunt}} Increased Hunt Success Chance in Drylands and Desert
*{{icon|yes}} [[File:Building plantations.png|24px]] [[Economic buildings#Desert agriculture|Desert Agriculture]] line of buildings have additional bonuses in Counties of this Culture
*{{icon|development}} {{green|+15%}} Development Growth in Drylands Terrain
*{{icon|development}} {{green|+35%}} Development Growth in Desert Terrain
*{{icon|gold}} {{green|−10%}} Holding and Buildings Construction Cost in Desert and Drylands Terrain
*{{icon|health boost}} Small Disease Resistance
* {{icon|safety}} {{green|-32}} Desert Danger
* {{icon|safety}} {{green|-42}} Desert Mountains Danger
* {{icon|safety}} {{green|-22}} Drylands Danger
| {{icon|heritage}} Iranian heritage
* {{icon|no}} Dryland Dwellers tradition
* {{iconify|lop||||Legacy of Persia DLC}}
| {{icon|yes}} 30% of culture is present in counties with Desert or Drylands
|Ceremonious
*Communal
*Egalitarian
|''This culture are masters of water technology, and through inventiveness and communal effort, they can make even the harshest deserts bloom.''
|- id="Jirga"
| style="text-align: center; | [[File:jirga.png|80px]]<br>Jirga
|{{icon|law}} Can enact the Tribal Elective Succession Law
*{{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Fame if Just {{icon|just}}
*{{icon|prestige}} {{green|+5%}} Monthly Prestige if Just {{icon|just}}
*{{icon|prestige}} {{green|+75}} The Grant Pardon Interaction gives Prestige
*{{icon|scheme success chance}} {{green|+10%}} Personal Scheme Success Chance
| {{icon|yes}} Tribal Government
* {{icon|heritage}} Iranian heritage
* {{iconify|lop||||Legacy of Persia DLC}}
|
|Communal
*Stoic
|''The elder and leaders of this culture can hold assemblies to solve disputes according to their ancient tribal code - and crown kings of the land.''
|- id="Khadga Puja"
| style="text-align: center; | [[File:Tradition soldiers2.png|80px]]<br>Khadga Puja
|
* {{icon|heavy infantry}} Can recruit Khandayat Men-at-Arms
* {{icon|knight}} {{green|+10%}} Knight Effectiveness
* {{icon|accolade}} {{green|+10%}} Glory progress for Accolades
* {{icon|opinion}} {{green|+1}} Same Culture Opinion per Martial Education trait level
* {{icon|opinion}} {{green|+2}} Attraction Opinion per Martial Education trait level
* {{icon|opinion}} {{green|+5}} Attraction Opinion per Blademaster trait level
* {{icon|opinion}} {{red|−15}} Same Culture Opinion for Cravens and Contents
|
* {{icon|heritage}} Indo-Aryan heritage
* {{icon|no}} Egalitarian ethos
| {{icon|yes}} 6 Knights with at least 12 Prowess
|
* Bellicose
* Stoic
|
''This culture has embraced the martial art and ritual worship of two-handed broadswords letting them foster strong and able warriors. The heavy swords allow them to mow down infantry and cavalry alike.''
|- id="Konni Raids"
| style="text-align: center; | [[File:Tradition rider.png|80px]]<br>Konni Raids
|
* {{icon|light cavalry}} Can recruit Konni Men-at-Arms
* [[File:Aftermath phase.png|24px]] {{green|−10%}} Retreat Losses
* [[File:Death natural.png|24px]] {{green|−10%}} Friendly Fatal Casualties
* {{icon|damage}} {{green|+5%}} Light Cavalry Damage
* {{icon|damage}} {{green|+5%}} Skirmisher Damage
* {{icon|screen}} {{green|+10%}} Light Cavalry Screen
* {{icon|screen}} {{green|+10%}} Skirmisher Screen
* [[File:Unit stat siege progress.png|24px]] {{red|−20%}} Siege Weapon Effectiveness
* {{icon|advantage}} {{red|−2}} Advantage
|
* {{icon|heritage}} Magyar, South Slavic or West Slavic heritage
* {{icon|no}} Hit-and-Run Tacticians tradition
| {{icon|light cavalry}} 500 Light Cavalry
| Stoic
|
''Light cavalry which can strike quickly at exposed enemies before darting back away, our Konni can be formed into regiments which specialize in harassment and raiding.''
|- id="Land of the Bow"
| style="text-align: center; | [[File:Tradition bow.png|80px]]<br>Land of the Bow
|
* {{icon|archers}} Can recruit Nile Archers Men-at-Arms
* {{icon|advantage}} {{green|+5}} Defender Advantage
* {{icon|levies}} {{green|+10%}} Levy Size in Floodplains Terrain
* {{icon|garrison}} {{green|+25%}} Garrison Size
* {{icon|gold}} {{green|−0.5%}} Archer Maintenance per Hunting Grounds level
* {{icon|gold}} {{green|−0.5%}} Archer Recruitment Cost per Hunting Grounds level
* {{icon|damage}} {{green|+1%}} Archer Damage per Hunting Grounds level
* {{icon|toughness}} {{green|+1%}} Archer Toughness per Hunting Grounds level
|
* {{icon|heritage}} East African heritage
* {{icon|no}} Cannot be picked
|
|
* Bellicose
* Spiritual
|
''In a land of plenty, enriched by the Nile and their own ingenuity, the Nubian have prospered for generations. For almost as long, the bow has been the weapon of choice to deter the raiders and brigands of the surrounding deserts.''
|- id="Lords of the Elephant"
| style="text-align: center; | [[File:Tradition elephant.png|80px]]<br>Lords of the Elephant
|
* {{icon|yes}} Level 4 Education Trait grant various bonuses
** Diplomacyː
*** Buildings Construction Cost in Jungle -10%
*** Elephant Cavalry Damage +10%
*** Elephant Cavalry Toughness +10%
*** Elephant Cavalry Maintenance -10%
*** Elephant Cavalry Recruitment Cost -10%
** Martialː
*** Advantage in Jungle +5
*** Elephant Cavalry Damage +20%
*** Elephant Cavalry Toughness +10%
*** Elephant Cavalry Pursuit +20
** Stewardshipː
*** Development Growth in the India or South East Asia Region +30%
*** Buildings Construction Cost in Jungle -20%
*** Elephant Cavalry Maintenance -20%
*** Elephant Cavalry Recruitment Cost -20%
** Learningː
*** Development Growth in the India or South East Asia Region +30%
*** Attrition taken in Jungle -35%
*** Elephant Cavalry Toughness +10%
*** Elephant Cavalry Screen +20
*** Elephant Cavalry Maintenance -20%
* {{icon|advantage}} {{green|+5}} Advantage in Jungle
* {{icon|damage}} {{green|+20%}} Elephant Cavalry Damage
* {{icon|toughness}} {{green|+10%}} Elephant Cavalry Toughness
* {{icon|pursuit}} {{green|+20}} Elephant Cavalry Pursuit
* {{icon|decision}} Enables the Recruit Jungle Specialist decision
* {{icon|damage}} {{green|+10%}} Elephant Cavalry Damage
* {{icon|toughness}} {{green|+10%}} Elephant Cavalry Toughness
* {{icon|gold}} {{green|−15%}} Elephant Cavalry Maintenance
* {{icon|gold}} {{green|−15%}} Elephant Cavalry Recruitment Cost
* {{icon|gold}} {{green|−1%}} Elephant Cavalry Maintenance per Elephantry level
* {{icon|development}} {{green|+5%}} Monthly Development per Elephantry level
| [[File:Innovation elephant.png|24px]] Elephantry innovation
| {{icon|yes}} Culture has at least 3 level 2 Elephantry buildings
|
* Belllicose
* Ceremonious
* Stoic
|
''This culture venerates elephants, likening them to royalty. They are masterful at capturing them, training them, and using them for devastating effect in war.''
|- id="Mountain Herding"
| style="text-align: center; | [[File:Tradition desert mountains.png|80px]]<br>Mountain Herding
|
* {{icon|skirmishers}} Can recruit Abudrar Men-at-Arms
* {{icon|decision}} Enables the Recruit Mountain Specialist decision
* {{icon|desert warrior}} The Desert Warrior trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|rough terrain expert}} The Rough Terrain Expert trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|yes}} Certain traits have Mountain and Desert Mountain bonuses
* {{icon|development}} {{green|+35%}} Development Growth in Desert Mountain Terrain
* {{icon|gold}} {{green|−15%}} Holding and Buildings Construction Cost in Desert Mountain Terrain
* {{icon|safety}} {{green|-65}} Mountains Danger
* {{icon|safety}} {{green|-65}} Desert Mountains Danger
|
* {{icon|heritage}} Arabic or Berber heritage
* {{icon|yes}} Culture is present in a county with Mountain or Desert Mountain
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| {{icon|yes}} 30% of culture is present in counties with Mountain
|
* Bellicose
* Communal
* Stoic
|
''This culture has made the cooler mountains their homes in an otherwise dry and arid region. The herders and farmers of these uplands have make for resilient and robust warriors, and over time their toil has made this people flourish far above the naked desert.''
|- id="Mountain Skirmishing"
| style="text-align: center; | [[File:Tradition desert mountains.png|80px]]<br>Mountain Skirmishing
|
* {{icon|skirmishers}} Can recruit Horn Warriors Men-at-Arms
* {{icon|decision}} Enables the Recruit Mountain Specialist decision
* {{icon|rough terrain expert}} The Rough Terrain Expert trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|yes}} Certain traits have Mountain and Desert Mountain bonuses
* {{icon|supply}} {{green|+25%}} Supply Limit in Mountain and Desert Mountain Terrain
* {{icon|levies}} {{green|+10%}} Levy Size in Mountain and Desert Mountain Terrain
* {{icon|safety}} {{green|-42}} Mountains Danger
* {{icon|safety}} {{green|-42}} Desert Mountains Danger
|
* {{icon|heritage}} East African or Horn African heritage
* {{icon|yes}} Culture is present in a county with Mountain or Desert Mountain
* {{icon|no}} Caucasian Wolves tradition
* {{icon|no}} Mountaineers tradition
| {{icon|yes}} 30% of culture is present in counties with Mountain
|
* Communal
* Spiritual
|
''The great mountains in the Horn of Africa pose logistical challenges to many types of armies, but our skirmishers can easily adapt to these conditions to rout enemy invaders.''
|- id="Mountaineer Ruralism"
| style="text-align: center; | [[File:Tradition mountain.png|80px]]<br>Mountaineer Ruralism
|
* {{icon|heavy infantry}} Can recruit Zbrojnosh Men-at-Arms
* {{icon|decision}} Enables the Recruit Mountain Specialist decision
* {{icon|rough terrain expert}} The Rough Terrain Expert trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|yes}} Certain traits have Mountain bonuses
* {{icon|development}} {{green|+10%}} Development Growth in Hills and Mountain Terrain
* [[File:Building hill farms.png|24px]] Hill Farms have additional bonuses in Counties of this Culture:
** {{icon|knight}} {{green|+1%}} Knight Effectiveness per Hill Farms level
** [[File:Icon maa countered.png|24px]] {{green|+1%}} Men-at-Arms Counter Efficiency per Hill Farms level
** {{icon|levies}} {{green|+0.5%}} Levy Size per Hill Farms level
** {{icon|advantage}} {{green|+2}} Defender Advantage per Hill Farms level
* [[File:Building quarries.png|24px]] Quarries have additional bonuses in Counties of this Culture:
** {{icon|gold}} {{green|−1%}} Heavy Infantry, Pikemen, and Heavy Cavalry Maintenance per Quarries level
** {{icon|gold}} {{green|−1%}} Men-At-Arms Recruitment Cost per Quarries level
** {{icon|levies}} {{green|+1%}} Levy Size per Quarries level
* {{icon|safety}} {{green|-45}} Hills Danger
* {{icon|safety}} {{green|-65}} Mountains Danger
|
* {{icon|heritage}} West Slavic heritage
* {{icon|yes}} Culture is present in a county with Mountain or Desert Mountain
| {{icon|yes}} 30% of culture is present in counties with Mountain
| Stoic
|
''From their origins in the hills of the Bohemian Forest, to the crags of the Ore and Tatra mountains, most in this culture know not only how to traverse the rocky lands, but handle life on a mountain with ease.''
|- id="Mubarizun"
| style="text-align: center; | [[File:Tradition soldiers.png|80px]]<br>Mubarizun
|
* {{icon|heavy infantry}} Can recruit Mubarizun Men-at-Arms
* {{icon|decision}} Enables the Recruit Dry Terrain Specialist decision
* {{icon|desert warrior}} The Desert Warrior trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|yes}} Certain traits give bonuses
* {{icon|supply}} {{green|+25%}} Supply Limit in Desert and Drylands
* {{icon|levies}} {{green|+10%}} Levy Size in Desert and Drylands
|
* {{icon|heritage}} Arabic heritage
* {{icon|no}} Warriors of the Dry tradition
* {{icon|no}} Pacifists tradition
* {{icon|no}} Faith has Pacifism tenet
* {{icon|no}} Faith has Dharmic Pacifism tenet
| {{icon|yes}} 30% of culture is present in counties with Desert or Drylands
|
* Bellicose
* Communal
* Stoic
|
''Modeled after the legendary champions of the Rashidun army, our Mubarizun soldiers are trained to excel in both formation fighting as well as single combat.''
|- id="Pragmatic Creed"
| style="text-align: center; | [[File:pragmatic_creed.png|80px]]<br>Pragmatic Creed
|[[File:Unit_zupin_spearmen.png|24px]] Can recruit Zupin Spearmen as Men-at-Arms
*{{icon|yes}} The Diligent {{icon|diligent}} Trait is more common
*{{icon|popular opinion}} {{green|+10}} Popular Opinion if Diligent {{icon|diligent}}
*{{icon|popular opinion}} {{green|+10}} Popular Opinion if Shrewd {{icon|shrewd}}
*{{icon|yes}} Commanders are more likely to gain Commander Traits
*{{icon|gold}} {{green|−15%}} Light Cavalry Maintenance
*{{icon|gold}} {{green|−15%}} Heavy Cavalry Maintenance
*{{icon|toughness}} {{green|+10%}} Skirmisher Toughness
*{{icon|gold}} {{green|−15%}} Skirmisher Maintenance
|{{icon|heritage}} Iranian heritage
* {{iconify|lop||||Legacy of Persia DLC}}
|
|
|''The Warriors of this culture are not beholden to pomp, and emphasize the worth and adaptability of the common soldier at the expense of the traditional mounted elite.''
|- id="Royal Army"
| style="text-align: center; | [[File:Tradition elephant.png|80px]]<br>Royal Army
|
* {{icon|heavy infantry}} Can recruit Palace Guards Men-at-Arms
* {{icon|decision}} Enables the Recruit Jungle Specialist decision
* {{icon|jungle stalker}} The Jungle Stalker trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|yes}} Certain traits have Jungle bonuses
* {{icon|damage}} {{green|+10%}} Elephant Cavalry Damage
* {{icon|toughness}} {{green|+10%}} Elephant Cavalry Toughness
* {{icon|safety}} {{green|-42}} Jungle Danger
* {{icon|accolade}} {{green|+10%}} Glory progress for Accolades
| {{icon|heritage}} Burman heritage
| [[File:Unit war elephants.png|24px]] 5 War Elephants
| Spiritual
|
''We have a long tradition of a standing army made to protect the capital. This has given us access to tough soldiers that work exceedingly well with supporting troops, such as War Elephants.''
|- id="Saharan Nomads"
| style="text-align: center; | [[File:Tradition desert.png|80px]]<br>Saharan Nomads
|
* {{icon|unknown}} {{green|+10%}} Army Movement Speed
* {{icon|unknown}} {{green|+20%}} Army Movement Speed while Raiding
* {{icon|unknown}} {{green|-30%}} Hostile Attrition while Raiding
* {{icon|travel speed}} {{green|+10%}} Travel Speed
* {{icon|safety}} {{green|-50}} Desert Danger
* {{icon|safety}} {{green|-65}} Desert Mountains Danger
* {{icon|safety}} {{green|-35}} Drylands Danger
* {{icon|development}} {{green|+10%}} Development Growth in Oasis Terrain
* {{icon|gold}} {{green|−25%}} Light Cavalry Maintenance
* {{icon|gold}} {{green|−25%}} Light Cavalry Recruitment Cost
* {{icon|gold}} {{green|−15%}} Building Construction Cost in Desert Terrain
* {{icon|gold}} {{green|−25%}} Building Construction Cost in Oasis Terrain
| {{icon|yes}} Culture is present in a county in the Sahara region
| {{icon|yes}} 30% of culture is present in counties in the Sahara region
|
* Spiritual
* Stoic
|
''This culture is intimately accustomed with the Saharan desert, which it has traversed for centuries, connecting the Mediterranean with the sub-Saharan kingdoms of the Sahel.''
|-
| style="text-align: center; | [[File:Tradition greeting.png|80px]]<br>Steppe Tolerance
|
* {{icon|opinion}} {{green|+10}} Different Faith Opinion
* {{icon|opinion}} {{green|+25}} Different Faith Popular Opinion
* {{icon|piety}} {{green|−20%}} Faith Conversion Cost
* {{icon|piety}} {{green|−20%}} Faith Creation and Reformation Cost
* [[File:Task_conversion.png|24px]] '''+33%''' Convert Faith in County Speed in counties of this culture
* {{icon|yes}} AI characters are less likely to demand conversion
|
* {{icon|heritage}} Mongolic or Turkic heritage
* {{icon|yes}} 30% of culture is present in counties with Steppe
* {{icon|no}} African Tolerance tradition
* {{icon|no}} Religion Blending tradition
|
|
* Bellicose
* Communal
* Egalitarian
|
''Those who live on the Steppe will always have much in common with those who share their way of life. Strangers may worship differently, but they still live in the saddle.''
|- id="Strong Kinship"
| style="text-align: center; | [[File:Tradition conversation.png|80px]]<br>Strong Kinship
|
* [[File:Innovation special maa 01.png|24px]] Enables the Rectilinear Schiltron innovation
* {{icon|levies}} {{green|+10%}} Levies for Patriarchs / Matriarchs
* {{icon|prestige}} {{green|+1}} Monthly Prestige for Patriarchs / Matriarchs
* {{icon|opinion}} {{green|+15}} House Opinion
* {{icon|scheme success chance}} {{green|+30%}} Personal Scheme Success Chance with House Members
* {{icon|prestige}} {{green|+75}} Prestige for granting a County to a House Member
* {{icon|prestige}} {{green|+150}} Prestige for granting a Duchy to a House Member
* {{icon|prestige}} {{green|+350}} Prestige for granting a Kingdom to a House Member
* {{icon|prestige}} {{green|+750}} Prestige for granting an Empire to a House Member
* {{icon|prestige}} {{red|−150}} Prestige for revoking a County from a House Member
* {{icon|prestige}} {{red|−350}} Prestige for revoking a Duchy from a House Member
* {{icon|prestige}} {{red|−750}} Prestige for revoking a Kingdom from a House Member
* {{icon|opinion}} {{red|−10}} Liege Opinion
| {{icon|culture}} Gaelic or Scottish culture or descent
| {{icon|yes}} At least 3 House Members
|
* Bellicose
* Bureaucratic
* Stoic
|
''This culture has a strong tradition of kinship within the extended family, or clan. In times of need a ruler will always be able to rely on their kin.''
|- id="The Witenagemot"
| style="text-align: center; | [[File:Tradition council.png|80px]]<br>The Witenagemot
|
* {{icon|law}} Can enact the Saxon Elective Succession Law
* {{icon|opinion}} {{green|+15}} Realm Priest Opinion
* {{icon|prestige}} {{green|+4%}} Monthly Prestige per Powerful Vassal on the Council
| {{icon|heritage}} Brythonic, Goidelic or West Germanic heritage
| {{icon|opinion}} All councilors have positive Opinion
|
* Bureaucratic
* Stoic
|
''This culture has a long history of holding assemblies comprised of the land's ruling potentates, debating politics, law, finance, and, most importantly, how best to... '''advise''' the ruler.''
|-
| style="text-align: center; | [[File:Tradition council.png|80px]]<br>Ting-Meet
|
* {{icon|law}} Can enact the Scandinavian Elective Succession Law
* {{icon|opinion}} Various traits give Popular Opinion
** {{icon|opinion}} {{green|+2}} Popular Opinion if Aspiring Blademaster
** {{icon|opinion}} {{green|+5}} Popular Opinion if Generous, Gregarious, Compassionate, Forgiving, Diligent, Honest, or Bladmaster
** {{icon|opinion}} {{green|+10}} Popular Opinion if Brave or Legendary Blademaster
| {{icon|heritage}} North Germanic heritage
| {{icon|opinion}} All counties have positive Popular Opinion
|
* Bellicose
* Bureaucratic
|
''In Scandinavia, the distances and wilderness render centralized authority ineffective. When disputes must be resolved and decisions made, the '''Ting-meet''' is gathered, an assembly of peers presided over by a lawspeaker.''
|- id="Upland Skirmishing"
| style="text-align: center; | [[File:Tradition forest.png|80px]]<br>Upland Skirmishing
|
* {{icon|skirmishers}} Can recruit Guinean Uplanders Men-at-Arms
* {{icon|decision}} Enables the Recruit Hill Specialist decision
* {{icon|rough terrain expert}} The Rough Terrain Expert trait is more common. <ref name="CommanderTraitsMoreLikely"/>
* {{icon|yes}} Certain traits have Hills bonuses
* Braveː +4 Advantage in Hills; 25% less Attrition taken in Hills
* Contentː +2 Advantage in Hills
* Paranoidː +2 Minimum Battle Roll
* Stubbornː +5 Minimum Battle Roll
* Vengefulː +5 Maximum Battle Roll
* Military Engineerː 25% less Attrition taken in Hills
* Aggressive Attackerː +2 Maximum Battle Roll
* Unyielding Defenderː +2 Minimum Battle Roll
* Flexible Leaderː +2 Maximum Battle Roll
* Rough Terrain Expertː +2 Minimum Battle Roll
* {{icon|supply}} {{green|+25%}} Supply Limit in Hills Terrain
* {{icon|levies}} {{green|+10%}} Levy Size in Hills Terrain
* {{icon|safety}} {{green|-31}} Hills Danger
* {{icon|safety}} {{green|-31}} Forest Danger
* [[File:Building hill farms.png|24px]] Hill Farms have additional bonuses in Counties of this Culture:
** {{icon|knight}} {{green|+1%}} Knight Effectiveness per Hill Farms level
** [[File:Icon maa countered.png|24px]] {{green|+1%}} Men-at-Arms Counter Efficiency per Hill Farms level
** {{icon|levies}} {{green|+0.5%}} Levy Size per Hill Farms level
** {{icon|advantage}} {{green|+2}} Defender Advantage per Hill Farms level
|
* {{icon|heritage}} Guinean Uplander heritage
* {{icon|yes}} Culture is present in a county with Hills
* {{icon|no}} Highland Warriors tradition
| {{icon|yes}} 30% of culture is present in counties with Hills
|
* Communal
* Egalitarian
|
''The hills of the wooded savanna have been our homeland for generations. Our ancestors showed us how to utilize this terrain, and with raiders threatening our borders, we can use this knowledge in our defense.''
|- id="Visigothic Codes"
| style="text-align: center; | [[File:Tradition crown.png|80px]]<br>Visigothic Codes
|
* {{icon|law}} Can enact the High Partition Succession Law
* {{icon|law}} Can enact the Equal Gender Law
|
* {{icon|culture}} Basque or Visigothic culture or descent
* {{icon|piety}} Christian religion
| {{icon|equal}} Culture has at least 3 male and 3 female Counts
| Egalitarian
|
''Although many of the older traditions of the Visigoths have long been wiped from the world, the children of the Pyrenees remember the ancient ways, and how land was divided between sons and daughters practically but fairly.''
|- id="Warrior Queens"
| style="text-align: center; | [[File:Tradition crown.png|80px]]<br>Warrior Queens
|
* {{icon|law}} Can enact the Equal Gender Law
* {{icon|law}} Can enact the Female Preference Gender Law
* {{icon|law}} Can enact the Female Only Law
* {{icon|prowess}} {{green|+1}} Prowess per Martial Education trait level
| {{icon|culture}} Daju or Nubian culture or descent
| {{icon|equal}} Culture has at least 3 male and 3 female Counts
| Egalitarian
|
''Those who live in East Africa well remember the great Warrior Queens who once stood against invaders and forged kingdoms on the Kush. Our neighbors may insist on the superiority of males, but we track our bloodlines through our mothers, and the warcry of powerful Nubian women send these foreign "men" running home.''
|}

== References ==
<references/>
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