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ページの作成:「{{Version|1.1}}{{Buildings nav}}<section begin=intro /> Duchy buildings can only be constructed by a feudal or clan ruler in the de jure capital of a {{iconify|Duchy}} an…」
{{Version|1.1}}{{Buildings nav}}<section begin=intro />
Duchy buildings can only be constructed by a feudal or clan ruler in the de jure capital of a {{iconify|Duchy}} and can only be used if the character holds the associated duchy title. Note that all duchy buildings may be built in any terrain, apart from [[#Royal reserves|royal reserves]]. All duchy buildings take {{icon|time}} 5 years to construct or upgrade and have 3 levels.
* Initial construction (level 1) costs {{icon|Gold}} 300 gold
* Upgrading to level 2 costs {{icon|Gold}} 400 gold
* Upgrading to level 3 costs {{icon|Gold}} 500 gold
<section end=intro />
== Archery grounds ==
{{building box
| file=Building royal hunting grounds.png
| desc=Dedicated archery ranges allow the common folk to train with bows, and experienced archers to hone their skills.
}}

{{terrain requirement|any=yes}}

<tabber>
Game Information =
{| class="mildtable plainlist"
!
! Level 1
! Level 2
! Level 3

|-
! Requirements
| {{iconify|Burhs}}
| {{iconify|Castle Baileys}}
| {{iconify|Royal Armory}}

|-
! Effects
|
; Realm
: {{icon|gold}} {{green|−6%}} Men-at-Arms Maintenance
: {{icon|damage}} {{green|+15%}} Archer Damage
: {{icon|toughness}} {{green|+5%}} Archer Toughness
: {{icon|damage}} {{green|+10%}} Skirmisher Damage
: {{icon|toughness}} {{green|+5%}} Skirmisher Toughness
: {{icon|pursuit}} {{green|+10%}} Skirmisher Pursuit
: {{icon|screen}} {{green|+5%}} Skirmisher Screen
|
; Realm
: {{icon|gold}} {{green|−8%}} Men-at-Arms Maintenance
: {{icon|damage}} {{green|+30%}} Archer Damage
: {{icon|toughness}} {{green|+10%}} Archer Toughness
: {{icon|damage}} {{green|+20%}} Skirmisher Damage
: {{icon|toughness}} {{green|+10%}} Skirmisher Toughness
: {{icon|pursuit}} {{green|+20%}} Skirmisher Pursuit
: {{icon|screen}} {{green|+10%}} Skirmisher Screen
|
; Realm
: {{icon|gold}} {{green|−10%}} Men-at-Arms Maintenance
: {{icon|damage}} {{green|+45%}} Archer Damage
: {{icon|toughness}} {{green|+15%}} Archer Toughness
: {{icon|damage}} {{green|+30%}} Skirmisher Damage
: {{icon|toughness}} {{green|+15%}} Skirmisher Toughness
: {{icon|pursuit}} {{green|+30%}} Skirmisher Pursuit
: {{icon|screen}} {{green|+15%}} Skirmisher Screen
|}

|-|

Description =
{| class="mildtable plainlist"
! Level
! Name
! Internal ID
! Description
|-
! 1
| Archery Ranges
| archery_ranges_01
| ''Everyone is welcome at the archery range, regardless of if you're wealthy or poor. The reason is twofold; peasants that can fire a bow are more useful in war, and experienced marksmen keep themselves in top shape when they can compete in tournaments.''
|-
! 2
| Royal Bowyers
| archery_ranges_02
| ''The best bowmakers are employed by the crown, and set to craft the highest-quality bows they can in facilities specifically constructed for the task.''
|-
! 3
| Marksman's Ranges
| archery_ranges_03
| ''To inspire the peasantry and provide ample challenge for our marksmen, these special ranges are designed to train our archers in long-distance archery.''
|}

</tabber>

== Blacksmiths ==
{{building box
| file=Building blacksmiths.png
| desc=Smiths in the employ of the crown forge weapons and armor for the royal guard, ensuring a steady supply of superior armaments.
}}

{{terrain requirement|any=yes}}

<tabber>
Game Information =
{| class="mildtable plainlist"
!
! Level 1
! Level 2
! Level 3

|-
! Requirements
| {{iconify|Burhs}}
| {{iconify|Castle Baileys}}
| {{iconify|Royal Armory}}

|-
! Effects
|
; Realm
: {{icon|gold}} {{green|−6%}} Men-at-Arms Maintenance
: {{icon|damage}} {{green|+5%}} Heavy Infantry Damage
: {{icon|toughness}} {{green|+15%}} Heavy Infantry Toughness
: {{icon|damage}} {{green|+5%}} Spearmen Infantry Damage
: {{icon|toughness}} {{green|+15%}} Spearmen Infantry Toughness
|
; Realm
: {{icon|gold}} {{green|−8%}} Men-at-Arms Maintenance
: {{icon|damage}} {{green|+10%}} Heavy Infantry Damage
: {{icon|toughness}} {{green|+30%}} Heavy Infantry Toughness
: {{icon|damage}} {{green|+10%}} Spearmen Infantry Damage
: {{icon|toughness}} {{green|+30%}} Spearmen Infantry Toughness
|
; Realm
: {{icon|gold}} {{green|−10%}} Men-at-Arms Maintenance
: {{icon|damage}} {{green|+15%}} Heavy Infantry Damage
: {{icon|toughness}} {{green|+45%}} Heavy Infantry Toughness
: {{icon|damage}} {{green|+15%}} Spearmen Infantry Damage
: {{icon|toughness}} {{green|+45%}} Spearmen Infantry Toughness

|}

|-|

Description =
{| class="mildtable plainlist"
! Level
! Name
! Internal ID
! Description
|-
! 1
| Crown Smithies
| blacksmiths_01
| ''The best and most productive smiths are employed by the crown and set to produce swords, mail and pikes for the royal guard.''
|-
! 2
| Blacksmith's Guilds
| blacksmiths_02
| ''By collaborating with the various guilds, large amounts of gear can be made cheaply on order.''
|-
! 3
| Royal Forges
| blacksmiths_03
| ''Large forges are constructed for the sole purpose of supplying the crown with weapons, only the best smiths are employed to work therein.''
|}

</tabber>

== Jousting grounds ==
{{building box
| file=Building jousting lists.png
| desc=By having dedicated grounds for jousting, more riders and knights are encouraged to train and join the banners.
}}

{{terrain requirement|any=yes}}

<tabber>
Game Information =
{| class="mildtable plainlist"
!
! Level 1
! Level 2
! Level 3

|-
! Requirements
| {{iconify|Burhs}}
| {{iconify|Castle Baileys}}
| {{iconify|Royal Armory}}

|-
! Effects
|
; Realm
: {{icon|gold}} {{green|−6%}} Men-at-Arms Maintenance
: {{icon|damage}} {{green|+10%}} Light Cavalry Damage
: {{icon|toughness}} {{green|+10%}} Light Cavalry Toughness
: {{icon|pursuit}} {{green|+10%}} Light Cavalry Pursuit
: {{icon|screen}} {{green|+10%}} Light Cavalry Screen
: {{icon|damage}} {{green|+10%}} Heavy Cavalry Damage
: {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness
|
; Realm
: {{icon|gold}} {{green|−8%}} Men-at-Arms Maintenance
: {{icon|damage}} {{green|+20%}} Light Cavalry Damage
: {{icon|toughness}} {{green|+20%}} Light Cavalry Toughness
: {{icon|pursuit}} {{green|+20%}} Light Cavalry Pursuit
: {{icon|screen}} {{green|+20%}} Light Cavalry Screen
: {{icon|damage}} {{green|+20%}} Heavy Cavalry Damage
: {{icon|toughness}} {{green|+20%}} Heavy Cavalry Toughness
|
; Realm
: {{icon|gold}} {{green|−10%}} Men-at-Arms Maintenance
: {{icon|damage}} {{green|+30%}} Light Cavalry Damage
: {{icon|toughness}} {{green|+30%}} Light Cavalry Toughness
: {{icon|pursuit}} {{green|+30%}} Light Cavalry Pursuit
: {{icon|screen}} {{green|+30%}} Light Cavalry Screen
: {{icon|damage}} {{green|+30%}} Heavy Cavalry Damage
: {{icon|toughness}} {{green|+30%}} Heavy Cavalry Toughness

|}

|-|

Description =
{| class="mildtable plainlist"
! Level
! Name
! Internal ID
! Description
|-
! 1
| Jousting Fields
| jousting_lists_01
| ''A clearing is kept open year-round to facilitate the training of riders and knights.''
|-
! 2
| Tournament Grounds
| jousting_lists_02
| ''With jousting lists and stands for the public, these tournament grounds attract a huge amount of contestants.''
|-
! 3
| Royal Tournament Arenas
| jousting_lists_03
| ''Upgraded with seats for royal guests and a larger fairground, the tournament arena is truly impressive.''
|}

</tabber>

== Leisure palaces ==
{{building box
| file=Building leisure palace.png
| desc=While staying in one lavishly luxuriant castle is fine, having a few more to choose between never hurts.
}}

{{terrain requirement|any=yes}}

<tabber>
Game Information =
{| class="mildtable plainlist"
!
! Level 1
! Level 2
! Level 3

|-
! Requirements
| {{iconify|Manorialism}}
| {{iconify|Windmills}}
| {{iconify|Cranes}}

|-
! Effects
|
; Duchy
: {{icon|control}} {{green|+0.2}} Monthly Control
: {{icon|control}} {{green|+20%}} Monthly Control
; Realm
: {{icon|prestige}} {{green|+5%}} Monthly Prestige
: {{icon|stress loss}} {{green|+15%}} Stress Loss
: {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Success Chance
: {{icon|scheme success chance}} {{green|+5}} Personal Scheme Success Chance
|
; Duchy
: {{icon|control}} {{green|+0.3}} Monthly Control
: {{icon|control}} {{green|+40%}} Monthly Control
; Realm
: {{icon|prestige}} {{green|+10%}} Monthly Prestige
: {{icon|stress loss}} {{green|+25%}} Stress Loss
: {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Success Chance
: {{icon|scheme success chance}} {{green|+10}} Personal Scheme Success Chance
|
; Duchy
: {{icon|control}} {{green|+0.4}} Monthly Control
: {{icon|control}} {{green|+60%}} Monthly Control
; Realm
: {{icon|prestige}} {{green|+15%}} Monthly Prestige
: {{icon|stress loss}} {{green|+35%}} Stress Loss
: {{icon|scheme success chance}} {{green|+15}} Hostile Scheme Success Chance
: {{icon|scheme success chance}} {{green|+15}} Personal Scheme Success Chance
|}

|-|

Description =
{| class="mildtable plainlist"
! Level
! Name
! Internal ID
! Description
|-
! 1
| Chateau
| leisure_palace_01
| ''When the burdens of responsibility become too much (or an angry mob of peasants is storming the gates), there's no place like the rural, far-away chateau for some impromptu relaxation!''
|-
! 2
| Summer Palace
| leisure_palace_02
| ''The summer palace is located in a scenic part of the duchy, far away from the menial lives of our toiling subjects. There's truly no better way to display royal power and prestige, and the simple fact that we are '''better''' than everyone else.''
|-
! 3
| Winter Palace
| leisure_palace_03
| ''The winter palace is designed to house the royal family during the harsher months of the year. With a well-stocked larder and a defensible position, it towers over any shivering subjects that have the privilege to work nearby.''
|}

</tabber>

== Marches ==
{{building box
| file=Building march.png
| desc=Marcher lords protect the borders with fortifications and local garrisons.
}}

{{terrain requirement|any=yes}}

<tabber>
Game Information =
{| class="mildtable plainlist"
!
! Level 1
! Level 2
! Level 3

|-
! Requirements
| {{iconify|Burhs}}
| {{iconify|Castle Baileys}}
| {{iconify|Royal Armory}}

|-
! Effects
|
; Duchy
: {{icon|fort level}} {{green|+1}} Fort Level
: {{icon|advantage}} {{green|+4}} Defender Advantage
: {{icon|supply}} {{green|+25%}} Supply Limit
: {{icon|garrison}} {{green|+25%}} Garrison Size
: {{icon|time}} {{green|+25%}} Levy Reinforcement Rate
: {{icon|time}} {{green|+20%}} Hostile Raid Time
|
; Duchy
: {{icon|fort level}} {{green|+2}} Fort Level
: {{icon|advantage}} {{green|+6}} Defender Advantage
: {{icon|supply}} {{green|+50%}} Supply Limit
: {{icon|garrison}} {{green|+50%}} Garrison Size
: {{icon|time}} {{green|+50%}} Levy Reinforcement Rate
: {{icon|time}} {{green|+30%}} Hostile Raid Time
|
; Duchy
: {{icon|fort level}} {{green|+3}} Fort Level
: {{icon|advantage}} {{green|+8}} Defender Advantage
: {{icon|supply}} {{green|+100%}} Supply Limit
: {{icon|garrison}} {{green|+100%}} Garrison Size
: {{icon|time}} {{green|+100%}} Levy Reinforcement Rate
: {{icon|time}} {{green|+40%}} Hostile Raid Time
|}

|-|

Description =
{| class="mildtable plainlist"
! Level
! Name
! Internal ID
! Description
|-
! 1
| Strategic Marches
| march_01
| ''Marches are constructed in the most vulnerable and remote areas of the duchy, protecting against attacks. While few and far between, they serve as a useful warning system, and also catch the occasional smuggler.''
|-
! 2
| Border Marches
| march_02
| ''The system of marcher lords are expanded along the entire border, providing further defense.''
|-
! 3
| Grand Marches
| march_03
| ''Large march fortifications are constructed all over the duchy, significantly hampering any attacking force.''
|}

</tabber>

== Military academies ==
{{building box
| file=Building military academy.png
| desc=Dedicated facilities for training officers and knights, improving their efficiency in combat.
}}

{{terrain requirement|any=yes}}

<tabber>
Game Information =
{| class="mildtable plainlist"
!
! Level 1
! Level 2
! Level 3

|-
! Requirements
| {{iconify|Burhs}}
| {{iconify|Castle Baileys}}
| {{iconify|Royal Armory}}

|-
! Effects
|
; Realm
: {{icon|gold}} {{green|−2%}} Army Maintenance
: {{icon|knight}} {{green|+2}} Number of Knights
: {{icon|knight}} {{green|+25%}} Knight Effectiveness
|
; Realm
: {{icon|gold}} {{green|−3%}} Army Maintenance
: {{icon|knight}} {{green|+4}} Number of Knights
: {{icon|knight}} {{green|+50%}} Knight Effectiveness
|
; Realm
: {{icon|gold}} {{green|−5%}} Army Maintenance
: {{icon|knight}} {{green|+6}} Number of Knights
: {{icon|knight}} {{green|+75%}} Knight Effectiveness

|}

|-|

Description =
{| class="mildtable plainlist"
! Level
! Name
! Internal ID
! Description
|-
! 1
| Military Schools
| military_academy_01
| ''Aspiring officers are vetted based on merit in the military school. Naturally, the school only accepts students of a noble pedigree.''
|-
! 2
| Officer's Academies
| military_academy_02
| ''Sergeants put through the academy will have a greater understanding of the battlefield, or at the very least know how to properly grovel before their superiors.''
|-
! 3
| Grand Military Academies
| military_academy_03
| ''This duchy hosts a grand military academy, where local military officers are put through rigorous training.''
|}

</tabber>

== Royal armories ==
{{building box
| file=Building royal armory.png
| desc=By having the crown provide weapons and armor to its soldiers, more peasants can 'volunteer' for the levy.
}}

{{terrain requirement|any=yes}}

<tabber>
Game Information =
{| class="mildtable plainlist"
!
! Level 1
! Level 2
! Level 3

|-
! Requirements
| {{iconify|Burhs}}
| {{iconify|Castle Baileys}}
| {{iconify|Royal Armory}}

|-
! Effects
|
; Duchy
: {{icon|levies}} {{green|+20%}} Levy Size
|
; Duchy
: {{icon|levies}} {{green|+30%}} Levy Size
|
; Duchy
: {{icon|levies}} {{green|+40%}} Levy Size
|}

|-|

Description =
{| class="mildtable plainlist"
! Level
! Name
! Internal ID
! Description
|-
! 1
| Weapon Depots
| royal_armory_01
| ''In times of war, peasant levies can be assigned a weapon from the depot. It's mostly rusty old axes, broken spears and the occasional club with a nail driven through it. Regardless, it's better than going into battle with your bare fists!''
|-
! 2
| Crown Armories
| royal_armory_02
| ''Armories run by the crown collect and maintain weapons and armor for use in war. These are of decent quality, and can turn any drunk layabout into an at-least-to-the-eye competent soldier in no time!''
|-
! 3
| Royal Arsenal
| royal_armory_03
| ''The royal arsenal not only contains an impressive amount of weapons, it also hosts blacksmiths that forge new gear. While it might be a waste to equip mere peasants with these armaments, they also attract local adventurers who would love nothing more than to fight and die for us should they get one of the swords...''
|}

</tabber>

== Royal reserves ==
{{building box
| file=Building royal forest.png
| desc=A royal forest is a valuable source of wealth, allowing you to override the law of the land in a province, strip rights from the locals, then sell them back. Needless to say, the hunting is also excellent.
}}

{{terrain requirement
| drylands=yes
| farmlands=yes
| floodplains=yes
| forest=yes
| hills=yes
| jungle=yes
| plains=yes
| taiga=yes
}}
<br>

<tabber>
Game Information =
{| class="mildtable plainlist"
!
! Level 1
! Level 2
! Level 3

|-
! Requirements
| {{iconify|Manorialism}}
| {{iconify|Windmills}}
| {{iconify|Cranes}}

|-
! Effects
|
; Duchy
: {{icon|opinion}} {{green|+5}} Popular Opinion
: {{icon|development}} {{green|+10%}} Monthly Development
; Holding
: {{icon|gold}} {{green|+0.8}} Monthly Tax
|
; Duchy
: {{icon|opinion}} {{green|+10}} Popular Opinion
: {{icon|development}} {{green|+20%}} Monthly Development
; Holding
: {{icon|gold}} {{green|+1.1}} Monthly Tax
|
; Duchy
: {{icon|opinion}} {{green|+15}} Popular Opinion
: {{icon|development}} {{green|+30%}} Monthly Development
; Holding
: {{icon|gold}} {{green|+1.4}} Monthly Tax
|}

|-|

Description =
{| class="mildtable plainlist"
! Level
! Name
! Internal ID
! Description
|-
! 1
| Royal Forests
| royal_forest_01
| ''Large areas of forest in this duchy are reserved for use by the royal family. Peasants are prohibited from living in the forest, hunting any of its animals or clearing trees for agriculture. Attacking the crown's tax assessors as they're passing by is especially prohibited.''
|-
! 2
| Vast Crown Forests
| royal_forest_02
| ''Entire towns are now subsumed by this royal forest, and nearby settlements often find that the monarch's men have 'discovered' maps placing their dwellings firmly inside the local crownswood.''
|-
! 3
| Crownswood Courts
| royal_forest_03
| ''Law is only as good as the system that backs it up, and now this royal forest has an entire system of courts, wardens, and clerks, backed up by trained magistrates, all ready to enforce the diktats of the crown.''
|}

</tabber>

== Siege works ==
{{building box
| file=Building siege works.png
| desc=Dedicated siege works allow the ruler to field and maintain superior-quality siege weapons.
}}

{{terrain requirement|any=yes}}

<tabber>
Game Information =
{| class="mildtable plainlist"
!
! Level 1
! Level 2
! Level 3

|-
! Requirements
| {{iconify|Burhs}}
| {{iconify|Castle Baileys}}
| {{iconify|Royal Armory}}

|-
! Effects
|
; Duchy
: {{icon|fort level}} {{green|+1}} Fort Level
; Realm
: [[File:Unit stat siege progress.png|24px]] {{green|+20%}} Siege Weapon Effectiveness
: {{icon|toughness}} {{green|+2}} Siege Weapon Toughness
|
; Duchy
: {{icon|fort level}} {{green|+2}} Fort Level
; Realm
: [[File:Unit stat siege progress.png|24px]] {{green|+30%}} Siege Weapon Effectiveness
: {{icon|toughness}} {{green|+4}} Siege Weapon Toughness
|
; Duchy
: {{icon|fort level}} {{green|+3}} Fort Level
; Realm
: [[File:Unit stat siege progress.png|24px]] {{green|+40%}} Siege Weapon Effectiveness
: {{icon|toughness}} {{green|+6}} Siege Weapon Toughness
|}

|-|

Description =
{| class="mildtable plainlist"
! Level
! Name
! Internal ID
! Description
|-
! 1
| Siege Workshops
| siege_works_01
| ''Siege workshops provide a place to assemble and try out various kinds of siege weapons.''
|-
! 2
| Trebuchet Engineers
| siege_works_02
| ''A dedicated cast of engineers works tirelessly to ensure that our trebuchets can fling 90 kilogram stone projectiles over 300 meters.''
|-
! 3
| Cannon Foundries
| siege_works_03
| ''The siege foundries allow for rapid casting and readying of cannons.''
|}

</tabber>

== Tax offices ==
{{building box
| file=Building tax assessor.png
| desc=Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due!
}}

{{terrain requirement|any=yes}}

<tabber>
Game Information =
{| class="mildtable plainlist"
!
! Level 1
! Level 2
! Level 3

|-
! Requirements
| {{iconify|Manorialism}}
| {{iconify|Windmills}}
| {{iconify|Cranes}}

|-
! Effects
|
; Duchy
: {{icon|gold}} {{green|+10%}} Holding Taxes
|
; Duchy
: {{icon|gold}} {{green|+15%}} Holding Taxes
|
; Duchy
: {{icon|gold}} {{green|+20%}} Holding Taxes
|}

|-|

Description =
{| class="mildtable plainlist"
! Level
! Name
! Internal ID
! Description
|-
! 1
| Tax Assessors
| tax_assessor_01
| ''It is every peasant's duty to pay the crown a proportionate tax in coin or produce. Our tax assessors ensure that what they pay is sufficiently 'proportionate' for our needs, and fortunately for us most peasants are illiterate.''
|-
! 2
| Bailiff's Office
| tax_assessor_02
| ''An excellent way to make sure that peasants pay their taxes is the threat of being thrown in the dungeon should they not. This is the job of the bailiff, ever on '''our''' side!''
|-
! 3
| Magistrate's Court
| tax_assessor_03
| ''While peasants might be easy to tax, the wealthier landholders are harder to coerce. By establishing a complex administrative web run by loyal magistrates, we can ensure that even the richest of our subjects pay their dues.''
|}

</tabber>

== References ==
<references />

[[Category:Buildings]]

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