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最新版 | 編集中の文章 | ||
109行目: | 109行目: | ||
|- id="Planned Assemblies" | |- id="Planned Assemblies" | ||
− | | [[File:Innovation leadership 01.png]] 民会(Plenary Assemblies)<ref> | + | | [[File:Innovation leadership 01.png]] 民会(Plenary Assemblies)<ref>訳者注:英語表記をゲームに合わせました</ref> |
| [[File:Holding tribal.png|24px]]要塞化された部族の砦(Fortified Tribal Hold)をアンロックする<br>[[File:Crown authority 1.png|24px]] 限定的な王権(Limited Crown Authority)法が制定可能になる | | [[File:Holding tribal.png|24px]]要塞化された部族の砦(Fortified Tribal Hold)をアンロックする<br>[[File:Crown authority 1.png|24px]] 限定的な王権(Limited Crown Authority)法が制定可能になる | ||
| ''効果的に統治を行うには、王国のすべての自由民を集めて立法事項を議論し解決しなければなりません。出席は義務であり、来ない者には罰金が課せられ、決定に影響を与える能力を失うことになります。'' | | ''効果的に統治を行うには、王国のすべての自由民を集めて立法事項を議論し解決しなければなりません。出席は義務であり、来ない者には罰金が課せられ、決定に影響を与える能力を失うことになります。'' | ||
219行目: | 219行目: | ||
* ヴォルガ・フィン(Volga-Finnic)グループのすべて | * ヴォルガ・フィン(Volga-Finnic)グループのすべて | ||
| [[File:Unit bowmen.png|24px]] 常備軍で森林警備兵(Metsänvartija)が雇用可能になる | | [[File:Unit bowmen.png|24px]] 常備軍で森林警備兵(Metsänvartija)が雇用可能になる | ||
− | | '' | + | | ''私たちの祖先は何世代にもわたってこの森で暮らしてきたが、今では部外者の脅威にさらされていまる。何世紀にもわたって森の中で戦ってきた経験が、祖先の故郷を守るために役立っている。'' |
| innovation_forest_wardens | | innovation_forest_wardens | ||
231行目: | 231行目: | ||
|- id="Konni Raids" | |- id="Konni Raids" | ||
− | | [[File:Innovation special maa 01.png]] コーニの襲撃(Konni Raids)<ref> | + | | [[File:Innovation special maa 01.png]] コーニの襲撃(Konni Raids)<ref>訳者注:現状のテキストだと$hussar$</ref> |
| | | | ||
* 南スラブグループのすべて | * 南スラブグループのすべて | ||
597行目: | 597行目: | ||
=== 市民の革新性 === | === 市民の革新性 === | ||
{| {{#lst:革新性|InnovationTableStyle}} | {| {{#lst:革新性|InnovationTableStyle}} | ||
− | ! width= "92px;" | | + | ! width= "92px;" | Civic innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Banking" | |- id="Banking" | ||
− | | [[File:Innovation majesty 02.png]] | + | | [[File:Innovation majesty 02.png]] Banking |
− | | {{icon|development}} {{green|+10%}} | + | | {{icon|development}} {{green|+10%}} Monthly Development Growth |
− | | '' | + | | ''Particularly large or expensive trades often require an unwieldy amount of heavy coinage. Depositing that wealth in secure treasuries and transferring ownership without moving the physical coins will allow large quantities of goods to be traded more easily.'' |
| innovation_currency_03 | | innovation_currency_03 | ||
|- id="Divine Right" | |- id="Divine Right" | ||
− | | [[File:Innovation majesty 03.png]] | + | | [[File:Innovation majesty 03.png]] Divine Right |
| | | | ||
− | * {{icon|yes}} | + | * {{icon|yes}} Can press several Claims in a single war |
− | * {{icon|law}} | + | * {{icon|law}} Unlocks the Palatinate Feudal Contract |
− | * {{icon|opinion}} {{green|-10%}} | + | * {{icon|opinion}} {{green|-10%}} Short Reign Duration |
− | * {{icon|gold}} {{green|-20%}} | + | * {{icon|gold}} {{green|-20%}} Title Creation Cost |
− | <!-- | + | <!-- Transclusion used by Piety page. --> |
− | * [[File:Icon piety christian 01.png|24px]] <section begin=DivineRightPietyGainPct />{{green|+10%}}<section end=DivineRightPietyGainPct /> | + | * [[File:Icon piety christian 01.png|24px]] <section begin=DivineRightPietyGainPct />{{green|+10%}}<section end=DivineRightPietyGainPct /> Monthly Piety |
− | | '' | + | | ''It is time that we recognize that it is divine will that has placed our rulers on their thrones, and to oppose them is to oppose divinity itself.'' |
| innovation_divine_right | | innovation_divine_right | ||
|- id="Guilds" | |- id="Guilds" | ||
− | | [[File:Innovation nobility 01.png]] | + | | [[File:Innovation nobility 01.png]] Guilds |
− | | {{icon|domain}} {{green|+1}} | + | | {{icon|domain}} {{green|+1}} Domain Limit |
− | | '' | + | | ''As our lands expand it becomes increasingly inefficient to directly manage all trade going on within our domain. By granting guild charters to organizations of merchants and craftsmen we can give them more autonomy over their businesses while still ensuring we profit from their ventures.'' |
| innovation_guilds | | innovation_guilds | ||
|- id="Heraldry" | |- id="Heraldry" | ||
− | | [[File:Innovation raised banner.png]] | + | | [[File:Innovation raised banner.png]] Heraldry |
− | | {{icon|prestige}} {{green|+5%}} | + | | {{icon|prestige}} {{green|+5%}} Monthly Prestige<br>{{icon|law}} Can enact the High Partition Law<br>{{icon|law}} Can enact the House Seniority Law |
− | | '' | + | | ''Establishing hereditary designs to identify our noble families will cause their members to see themselves as part of a greater whole, encouraging them to improve their dynasty's reputation instead of merely being obsessed with personal status.'' |
| innovation_heraldry | | innovation_heraldry | ||
|- id="Land Grants" | |- id="Land Grants" | ||
− | | [[File:Innovation administration 03.png]] | + | | [[File:Innovation administration 03.png]] Land Grants |
− | | {{icon|prestige}} {{green|-10%}} | + | | {{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>{{icon|time}} {{green|+50%}}"Fabricate Claim on County" Councilor Task Speed |
− | | '' | + | | ''Land is the most valuable reward we can bestow upon our subjects, but there is only so much that we directly own. However, if we were to grant them permission to start farming that unworked land over there... who would object? Even if conflict does result, we will clearly be in the right when we defend our subjects!'' |
| innovation_land_grants | | innovation_land_grants | ||
|- id="Scutage" | |- id="Scutage" | ||
− | | [[File:Innovation leadership 02.png]] | + | | [[File:Innovation leadership 02.png]] Scutage |
− | | {{icon|gold}} {{green|+5%}} | + | | {{icon|gold}} {{green|+5%}} Republican Vassal Tax Contribution<br>{{icon|law}} Unlocks the Scutage Feudal Contract |
− | | '' | + | | ''Military service has always been expected of our subjects, but there are some who are unable or unwilling to provide it. By offering a way for them to meet their obligations with coin instead of steel, we can ensure that we get our dues from everyone.'' |
| innovation_scutage | | innovation_scutage | ||
|- id="Urbanization" | |- id="Urbanization" | ||
− | | [[File:Innovation civil construction 02.png]] | + | | [[File:Innovation civil construction 02.png]] Urbanization |
− | | {{icon|development}} | + | | {{icon|development}} Counties reach the maximum Existing Development penalty at 55 Development |
− | | '' | + | | ''The great cities of Rome, Byzantium, and Delhi have long stood out as relics of a great, unmatchable legacy. As our infrastructure and population grow, we finally have the means to develop new settlements which rival these ancient urban centers.'' |
| innovation_development_03 | | innovation_development_03 | ||
|- id="Windmills" | |- id="Windmills" | ||
− | | [[File:Innovation civil construction 01.png]] | + | | [[File:Innovation civil construction 01.png]] Windmills |
− | | {{icon|gold}} {{green|+5%}} | + | | {{icon|gold}} {{green|+5%}} Domain Taxes<br>{{icon|yes}} Unlocks all High Medieval Era Economic Buildings |
− | | '' | + | | ''The invention of the vertical windmill allows us to harness the power of the wind much more efficiently than before, vastly reducing the labor necessary to grind grains and process raw materials.'' |
| innovation_windmills | | innovation_windmills | ||
|} | |} | ||
658行目: | 658行目: | ||
=== 軍隊の革新性 === | === 軍隊の革新性 === | ||
{| {{#lst:革新性|InnovationTableStyle}} | {| {{#lst:革新性|InnovationTableStyle}} | ||
− | ! width= "92px;" | | + | ! width= "92px;" | Military innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Advanced Bowmaking" | |- id="Advanced Bowmaking" | ||
− | | [[File:Innovation weapons and armor 01.png]] | + | | [[File:Innovation weapons and armor 01.png]] Advanced Bowmaking |
− | | {{icon|damage}} {{green|+3}} | + | | {{icon|damage}} {{green|+3}} Damage for Archers<br>[[File:Unit crossbowmen.png|24px]] Can recruit Crossbowmen Men-at-Arms |
− | | '' | + | | ''While archers have traditionally made and maintained their own bows, craftsmen have begun making new types of bows which are stronger and more complex than before. By embracing these new designs we can turn these master bowyers into an invaluable military asset.'' |
| innovation_advanced_bowmaking | | innovation_advanced_bowmaking | ||
|- id="Castle Baileys" | |- id="Castle Baileys" | ||
− | | [[File:Innovation levy building.png]] | + | | [[File:Innovation levy building.png]] Castle Baileys |
− | | {{icon|levies}} {{green|+15%}} | + | | {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all High Medieval Era Military Buildings |
− | | '' | + | | ''While the keep serves as the heart of a castle, it is far from the only important building. Constructing buildings like the stables and armory in a protected bailey will ensure we can properly garrison and equip our levies no matter the circumstances.'' |
| innovation_castle_baileys | | innovation_castle_baileys | ||
|- id="Hoardings" | |- id="Hoardings" | ||
− | | [[File:Innovation fortifications.png]] | + | | [[File:Innovation fortifications.png]] Hoardings |
− | | {{icon|yes}} | + | | {{icon|yes}} Unlocks all High Medieval Era Fortification Buildings |
− | | '' | + | | ''Placed on the top of our battlements, these wooden constructions extend out above the base of our castle walls.<br>They allow our defenders to fire arrows, drop stones, or pour boiling oil on attackers while remaining completely protected from enemy archers.'' |
| innovation_hoardings | | innovation_hoardings | ||
|- id="Knighthood" | |- id="Knighthood" | ||
− | | [[File:Innovation knight.png]] | + | | [[File:Innovation knight.png]] Knighthood |
− | | {{icon|opinion}} {{green|+5}} | + | | {{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|knight}} {{green|+20%}} Knight Effectiveness |
− | | '' | + | | ''By bestowing knighthoods upon our best fighters and paying them with land holdings instead of mere coin, we can give them the honor they deserve as well as secure their loyalty to us.'' |
| innovation_knighthood | | innovation_knighthood | ||
|- id="Men-at-Arms" | |- id="Men-at-Arms" | ||
− | | [[File:Innovation maa 02.png]] | + | | [[File:Innovation maa 02.png]] Men-at-Arms |
− | | {{icon|levies}} {{green|+4}} | + | | {{icon|levies}} {{green|+4}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |
− | | '' | + | | ''Those skilled in the horse and the lance will always be in demand, but are not always available. Keeping groups of men-at-arms on retainer will ensure that we do not lack experienced fighters when war inevitably breaks out.'' |
| innovation_men_at_arms | | innovation_men_at_arms | ||
|- id="Trebuchet" | |- id="Trebuchet" | ||
− | | [[File:Innovation siege weapons.png]] | + | | [[File:Innovation siege weapons.png]] Trebuchet |
− | | [[File:Unit trebuchet.png|24px]] | + | | [[File:Unit trebuchet.png|24px]] Can recruit Trebuchets as Men-at-Arms |
− | | '' | + | | ''An engineering marvel, the counterweight trebuchet can hurl heavy projectiles at distances further than any siege engine that came before it.'' |
| innovation_trebuchet | | innovation_trebuchet | ||
|} | |} | ||
703行目: | 703行目: | ||
=== 文化の革新性 === | === 文化の革新性 === | ||
{| {{#lst:革新性|InnovationTableStyle}} | {| {{#lst:革新性|InnovationTableStyle}} | ||
− | ! width= "92px;" | | + | ! width= "92px;" | Cultural innovation |
− | ! | + | ! Cultures |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Desert Tactics" | |- id="Desert Tactics" | ||
− | | [[File:Innovation special maa 02.png]] | + | | [[File:Innovation special maa 02.png]] Desert Tactics |
| | | | ||
− | * | + | * Outremer |
− | | [[File:Unit light cavalry.png|24px]] | + | | [[File:Unit light cavalry.png|24px]] Can recruit Chasseurs Men-At-Arms |
− | | '' | + | | ''The Levant is an unfamiliar place with poor terrain for cavalry charges. We should adapt to these lands and field cavalry which is better suited to fight in our new home.'' |
| innovation_desert_tactics | | innovation_desert_tactics | ||
|- id="Hobbies" | |- id="Hobbies" | ||
− | | [[File:Innovation special maa 02.png]] | + | | [[File:Innovation special maa 02.png]] Hobbies |
| | | | ||
− | * | + | * Pictish |
− | * | + | * Cumbrian |
− | * | + | * Cornish |
− | * | + | * Irish |
− | | [[File:Unit light cavalry.png|24px]] | + | | [[File:Unit light cavalry.png|24px]] Can recruit Hobelars Men-At-Arms |
− | | '' | + | | ''Riders on our Celtic hobby horses are both fast and agile — perfect for scouting and raiding in rough terrain where enemy knights are loathe to go.'' |
| innovation_hobbies | | innovation_hobbies | ||
|- id="Pike Columns" | |- id="Pike Columns" | ||
− | | [[File:Innovation maa 01.png]] | + | | [[File:Innovation maa 01.png]] Pike Columns |
| | | | ||
− | * | + | * All Latin |
− | * {{icon|no}} | + | * {{icon|no}} Lombard |
− | * {{icon|no}} | + | * {{icon|no}} Roman |
− | | [[File:Unit pikemen.png|24px]] | + | | [[File:Unit pikemen.png|24px]] Can recruit Picchieri Men-At-Arms |
− | | '' | + | | ''Pikemen have always been strong defenders, but they have historically lacked in mobility and offense. Devising new formations to address this deficiency will improve our chances of victory in battle.'' |
| innovation_pike_columns | | innovation_pike_columns | ||
|- id="Sarawit" | |- id="Sarawit" | ||
− | | [[File:Innovation maa 02.png]] | + | | [[File:Innovation maa 02.png]] Sarawit |
| | | | ||
− | * | + | * Ethiopian |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Sarawit Men-At-Arms |
− | | '' | + | | ''The highlands where our ancestors settled requires a particular approach to agriculture. The building of terraced fields taught us to develop new military tactics, which are employed by our Serawit soldiers.'' |
| innovation_sarawit | | innovation_sarawit | ||
|} | |} | ||
749行目: | 749行目: | ||
=== 地域の革新性 === | === 地域の革新性 === | ||
{| {{#lst:革新性|InnovationTableStyle}} | {| {{#lst:革新性|InnovationTableStyle}} | ||
− | ! width= "92px;" | | + | ! width= "92px;" | Regional innovation |
− | ! | + | ! Region |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Muladi" | |- id="Muladi" | ||
− | | [[File:Innovation nobility 02.png]] | + | | [[File:Innovation nobility 02.png]] Muladi |
− | | | + | | Northern Africa |
| | | | ||
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Different Culture Opinion<br>{{icon|development}} {{green|+10%}} Monthly Development Growth |
− | | '' | + | | ''Wars, raids, and persecution all over the world have driven many people from their homes. By welcoming these displaced souls to our lands regardless of their background we can develop a rich and prosperous society.'' |
| innovation_muladi | | innovation_muladi | ||
|- id="Ostsiedlung" | |- id="Ostsiedlung" | ||
− | | [[File:Innovation misc inventions.png]] | + | | [[File:Innovation misc inventions.png]] Ostsiedlung |
− | | | + | | Eastern Germany |
| | | | ||
− | * {{icon|time}} {{green|+15%}} | + | * {{icon|time}} {{green|+15%}} "Promote Culture" Councilor Task Speed<br>{{icon|development}} {{green|+15%}} Monthly Development Growth |
− | | '' | + | | ''The lands to our east are sparsely inhabited, but rich in natural resources. Establishing an initiative to expand and establish homesteads there will lead to the growth and prosperity of our people.'' |
| innovation_east_settling | | innovation_east_settling | ||
|- id="Peerage" | |- id="Peerage" | ||
− | | [[File:Innovation nobility 03.png]] | + | | [[File:Innovation nobility 03.png]] Peerage |
− | | | + | | Francia |
| | | | ||
− | * {{icon|gold}} {{green|+10%}} | + | * {{icon|gold}} {{green|+10%}} Vassal Tax Contribution |
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} Direct Vassal Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Fellow Vassal Opinion |
− | * {{icon|decision}} [[ | + | * {{icon|decision}} Must be unlocked through the [[Inspire Opus Francigenum]] decision |
− | | '' | + | | ''By rightfully recognizing the most illustrious amongst the noble vassals of our realm we will foster a sentiment of greater loyalty towards the crown.'' |
| innovation_french_peerage | | innovation_french_peerage | ||
|- id="Seigneurialism" | |- id="Seigneurialism" | ||
− | | [[File:Innovation administration 01.png]] | + | | [[File:Innovation administration 01.png]] Seigneurialism |
− | | | + | | Francia |
− | | {{icon|gold}} {{green|+5%}} | + | | {{icon|gold}} {{green|+5%}} Domain Taxes |
− | | '' | + | | ''By delegating more responsibilities to local nobles, we can both make them happy as well as freeing up more of our attention to focus on our own domain.'' |
| innovation_seigneurialism | | innovation_seigneurialism | ||
|} | |} | ||
969行目: | 969行目: | ||
| イタリア | | イタリア | ||
| | | | ||
− | * {{icon|gold}} {{green|-25%}} | + | * {{icon|gold}} {{green|-25%}} 同じ文化の傭兵の雇用コストSame |
* {{icon|levies}} {{green|+100%}} 傭兵団の数 | * {{icon|levies}} {{green|+100%}} 傭兵団の数 | ||
| ''裕福であることと、中心部に位置していることから、イタリアは、活発な戦役中でないときには、傭兵会社がセールスをするための主要な中心地となっています。すでに来ているのだから、通常よりも良いレートで交渉できるはずだ。'' | | ''裕福であることと、中心部に位置していることから、イタリアは、活発な戦役中でないときには、傭兵会社がセールスをするための主要な中心地となっています。すでに来ているのだから、通常よりも良いレートで交渉できるはずだ。'' |