3行目: |
3行目: |
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| == 能力 == | | == 能力 == |
− | [[File:Character screen skills.png|500px|thumb|right|A screenshot of the character screen with skills highlighted.]] | + | [[File:Character screen skills.png|500px|thumb|right|キャラクター画面のキャプチャ画像、能力は黄色枠の部分です]] |
− | 能力(Skills)
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− | Skills represent a character's expertise across various fields and together with skills determine how good or bad a character is at a given task. Skills cap at 100.
| + | 能力(Skills)は、さまざまな分野にわたるキャラクターの専門知識を表し、それとともにキャラクターが与えられたタスクにどの程度向いているのかそうでないかを決定します。能力の最大値は100です。 |
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| {| class="mildtable plainlist" | | {| class="mildtable plainlist" |
− | ! Skill | + | ! 能力 |
− | ! Effects | + | ! 効果 |
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− | | [[File:Diplomacy.png]] Diplomacy | + | | [[File:Diplomacy.png]] 外交(Diplomacy) |
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− | * {{icon|opinion}} {{green|+1}} [[Personal diplomacy|General opinion]] per each level above 8, {{red|-1}} per each level below 8<ref>{{cite file|game\common\defines\00_defines.txt}}, <code>SKILL_DIPLOMACY_MULT = 1</code></ref> | + | * {{icon|opinion}} [[キャラクター#個人外交|一般的な評価]]が8レベルから上昇レベル毎に {{green|+1}}、8レベル未満から下降レベル毎に{{red|-1}}<ref>{{cite file|game\common\defines\00_defines.txt}}, <code>SKILL_DIPLOMACY_MULT = 1</code></ref> |
− | * {{icon|prestige}} {{green|+1%}} Monthly prestige per level (starting from {{red|−8}} at level 0)<ref>{{cite file|game\common\modifiers\00_basic_modifiers.txt}}, <code>diplomacy_modifier_with_offset</code></ref> | + | * {{icon|prestige}}レベル毎 (レベル0は{{red|−8}}で始まる)<ref>{{cite file|game\common\modifiers\00_basic_modifiers.txt}}, <code>diplomacy_modifier_with_offset</code></ref>に月間の威信(prestige)が{{green|+1%}} |
− | * {{icon|opinion}} Determines the opinion gain from certain character interactions | + | * {{icon|opinion}} 特定のキャラクターの関係行動(interactions)からの評価利得を決定する |
− | * {{icon|scheme success chance}} Determines the effectiveness of diplomacy schemes | + | * {{icon|scheme success chance}} 外交計画の有効性を決定する |
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− | | [[File:Martial.png]] Martial | + | | [[File:Martial.png]] 軍事(Martial) |
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− | * {{icon|levies}} {{green|+2%}} Levy size per level | + | * {{icon|levies}} レベルごとに徴募兵(Levy)が{{green|+2%}} |
− | * {{icon|levies}} {{green|+2%}} Levy reinforcement rate per level | + | * {{icon|levies}} レベルごとに徴募兵の補充率が{{green|+2%}} |
− | * {{icon|advantage}} {{green|+1}} [[Warfare#The_advantage_modifier|Advantage]] | + | * {{icon|advantage}} [[Warfare#The_advantage_modifier|優位性]]が{{green|+1}} |
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− | | [[File:Stewardship.png]] Stewardship | + | | [[File:Stewardship.png]] 管理(Stewardship) |
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− | * {{icon|gold}} {{green|+2%}} Domain taxes per each level above 8, {{red|-2%}} Domain taxes per each level below 8 | + | * {{icon|gold}} 直轄領(Domain)からの税収が8レベルから上昇レベル毎に{{green|+2%}}、8レベル未満から下降レベル毎に{{red|-2%}} |
− | * {{icon|domain}} {{green|+1}} Domain limit per 5 levels | + | * {{icon|domain}} Domain limit per 5 levels 直轄領の最大数が5レベル毎に{{green|+1}} |
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− | | [[File:Intrigue.png]] Intrigue | + | | [[File:Intrigue.png]] 策略(Intrigue) |
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− | * {{icon|scheme secrecy}} {{green|+1%}} Scheme discovery chance per level | + | * {{icon|scheme secrecy}} 計画(Scheme)の発見確率がレベル毎に{{green|+1%}} |
− | * {{icon|scheme success chance}} {{green|+1}} Hostile scheme success chance per level | + | * {{icon|scheme success chance}} 敵対的な計画(Hostile scheme)の成功確率がレベルごとに{{green|+1}} |
− | * {{icon|scheme success chance}} Determines the effectiveness of intrigue schemes | + | * {{icon|scheme success chance}} 策略計画の有効性を決定する |
− | * {{icon|crime}} Determines imprisonment success chance | + | * {{icon|crime}} 投獄(imprisonment)の成功率を決定する |
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− | | [[File:Learning.png]] Learning | + | | [[File:Learning.png]] 学識(Learning) |
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− | <!-- Transclusion - used by Piety page --> | + | <!-- 信仰点のページで埋め込みに使っています。beginとendは変更しないでください --> |
− | * {{icon|piety}} <section begin=LearningPietyGain />{{green|+0.1}}<noinclude> Monthly piety</noinclude> per level<section end=LearningPietyGain /> | + | * {{icon|piety}} <section begin=LearningPietyGain /><noinclude>レベルごとに月毎の信仰点(Piety)が</noinclude>{{green|+0.1}}<section end=LearningPietyGain /> |
− | * {{icon|piety}} {{green|-1%}} Conversion cost per level | + | * {{icon|piety}} レベルごとに改宗(Conversion)コストが{{green|-1%}} |
− | * {{icon|innovation}} {{green|+2%}} Cultural fascination bonus if cultural head | + | * {{icon|innovation}} 文化指導者(cultural head)である場合、文化の志向(Cultural fascination)にボーナス {{green|+2%}} |
− | * {{icon|prestige}} Determines the prestige cost to increase crown authority | + | * {{icon|prestige}} 王権(crown authority)の上昇のために必要な威信コストを決定する |
− | * {{icon|unknown}} Determines the success chance of Demand Conversion | + | * {{icon|unknown}} 改宗要求の成功確率を決定する |
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− | | [[File:War.png]] Prowess | + | | [[File:War.png]] 武勇(Prowess) |
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− | * {{icon|unknown}} Determines the effectiveness in duels (e.g. [[title]] challenge for Tribal rulers) | + | * {{icon|unknown}} 決闘における有効性を決定する。(一例として、部族支配者が[[称号]]にチャレンジなど) |
− | * {{icon|toughness}} {{green|+10}} Toughness as knight per level | + | * {{icon|toughness}} レベルごとに騎士(knight)の耐久力(Toughness)が{{green|+10}} |
− | * {{icon|damage}} {{green|+100}} Damage as knight per level | + | * {{icon|damage}} レベルごとに騎士の攻撃力(Damage)が{{green|+100}} |
| |} | | |} |
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