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{{Version|1.2}}
{{Version|1.2}}
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文化は、[[キャラクター]]や[[伯爵領]]が使用する言語、習慣、技術を表します。
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文化は、[[キャラクター]]や[[伯爵領]]が使用する言語、習慣、技術を表します。そしてキャラクターが使用する革新性、名前、常備軍を決定します。
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It decides innovations, names and cultural men-at-arms regiments that characters can use. Rulers can change a county's culture by ordering their Steward to complete the [[File:Task promote culture.png|24px]] ''Promote Culture'' [[Council#Council_task|council task]].
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支配者は家令に[[Council#Council_task|評議会への依頼]]の1つ、[[File:Task promote culture.png|24px]]「自文化への変更」を完了するように命令することで、伯爵領の文化を変更することができます。
Each culture belongs to a culture group, which represents a group of cultures with similar ancestry. Characters within the same realm will have {{red|−5}} {{iconify|opinion}} with each other if they belong to different cultures within the same culture group and {{red|−15}} {{iconify|opinion}} with each other if they belong to different culture groups. There are perks and tenets that can modify this.
Each culture belongs to a culture group, which represents a group of cultures with similar ancestry. Characters within the same realm will have {{red|−5}} {{iconify|opinion}} with each other if they belong to different cultures within the same culture group and {{red|−15}} {{iconify|opinion}} with each other if they belong to different culture groups. There are perks and tenets that can modify this.