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、 2021年1月2日 (土) 02:33
{{Version|1.2}}
The culture represents the language, customs and technologies that a [[character]] or [[county]] use. It decides innovations, names and cultural men-at-arms regiments that characters can use. Rulers can change a county's culture by ordering their Steward to complete the [[File:Task promote culture.png|24px]] ''Promote Culture'' [[Council#Council_task|council task]].
Each culture belongs to a culture group, which represents a group of cultures with similar ancestry. Characters within the same realm will have {{red|−5}} {{iconify|opinion}} with each other if they belong to different cultures within the same culture group and {{red|−15}} {{iconify|opinion}} with each other if they belong to different culture groups. There are perks and tenets that can modify this.
Counties will have lowered popular opinion with their direct Liege if they belongs to a different culture and especially culture group. Characters can avoid this by granting the county title to a vassal of the same culture group as the target county.
A ruler can convert to the culture of their realm capital at the cost of {{iconify|prestige}}, provided that their [[Council|Court Chaplain]] endorses them<ref>[[forum:1416565/page-2#post-26861541]] Mruuh's post in "How do I switch culture for my character?" thread</ref>. Every close family member sharing the ruler's culture will adopt the new culture. Vassals sharing the ruler's culture that owns counties with the new culture can decide to adopt it as well.