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The base supply limit of a barony is 2000. The minimum supply limit of a barony is 1000. {{#lst:County|DevelopmentSupplyLimit}} coastal baronies have their supply limit increased by {{green|+25%}}. A barony's supply limit can also be affected by its terrain. {{#lst:Government|TribalSupplyLimitPenalty}}
The base supply limit of a barony is 2000. The minimum supply limit of a barony is 1000. {{#lst:County|DevelopmentSupplyLimit}} coastal baronies have their supply limit increased by {{green|+25%}}. A barony's supply limit can also be affected by its terrain. {{#lst:Government|TribalSupplyLimitPenalty}}
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== Attrition ==
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== 損耗 ==
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Attrition is a loss of Levies and Men-at-Arms that is caused by various factors:
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損耗(Attrition)とは、様々な要因によって生じる徴募兵と常備軍の損失のことです。
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* Besieging and looting armies suffer {{red|1%}} attrition per month.
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* 包囲中(Besieging)と略奪中(looting)の軍勢は月毎に{{red|1%}}の損耗を被ります
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* Armies that have completely run out of supplies suffer {{red|5%}} attrition per month.
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* 完全に配給がなくなった軍勢は、月毎に{{red|5%}}の損耗を被ります。
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* Moving into a hostile county instantly causes the army to lose {{red|5%}} of their troops (minimum of 100) as long as the following is true:
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* 敵対中の伯爵領(county)に移動すると、次の条件を満たしている限り、即座に軍は5%の兵力(troops)を失います(最低でも100)。
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:* The county only borders other hostile counties.
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:* その伯爵領は他の敵対中の伯爵領とだけ国境を接している
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:* The county is not coastal.<ref>"Marching into a County controlled by the enemy, that doesn’t border anything you control and is not on the coast, will make your army take a single and quite significant attrition hit." From [[forum:1279641|CK3 Dev Diary #3 - War]].</ref>
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:* 伯爵領は沿岸ではない<ref>"CK3 Dev Diary #3 - 戦争を参照:https://simulationian.com/2019/11/ck3-dd20191112/</ref>
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一時的な補正として、軍勢の指揮官の信条(tenets)や特性は損耗を減らすことができます。
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Temporary modifiers, tenets and traits of an army's commander may reduce the amount of attrition taken:
{| class="mildtable sortable"
{| class="mildtable sortable"
|-
|-
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! Source
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! ソース
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! Amount (%)
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! 大きさ(%)
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! Conditions
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! 状態
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! Notes
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! 注意
|-
|-
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| [[File:Modifier martial positive.png|24px]] ''Accustomed to Foraging'' modifier
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| [[File:Modifier martial positive.png|24px]] 「食糧調達に手慣れている(Accustomed to Foraging)」の補正(modifier)
| {{green|−10}}
| {{green|−10}}
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| County is hostile
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| 伯爵領は敵対的だ
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| Gained via random {{iconify|Martial lifestyle}} event(s).
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| ランダムな{{iconify|Martial lifestyle||||軍事ライフスタイル}}のイベントを通して取得される
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|-
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| [[File:Modifier martial positive.png|24px]] ''Improved Pillaging'' modifier
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| [[File:Modifier martial positive.png|24px]] 「略奪の改良(Improved Pillaging)」の補正
| {{green|−25}}
| {{green|−25}}
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| County is hostile
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| 伯爵領は敵対的だ
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| Gained via random {{iconify|Martial lifestyle}} event(s).
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| ランダムな{{iconify|Martial lifestyle||||軍事ライフスタイル}}のイベントを通して取得される
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|-
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| [[File:Core_tenet_holytree.png|24px]] [[Sanctity of Nature]] tenet
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| [[File:Core_tenet_holytree.png|24px]] [[聖なる自然]]の信条
| {{green|−25}}
| {{green|−25}}
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| County terrain is one of the following:
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| 伯爵領の地形が以下の内のどれか1つ
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* {{iconify|Forest}}
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* {{iconify|Forest||||森林}}
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* {{iconify|Taiga}}
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* {{iconify|Taiga||||タイガ}}
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* {{iconify|Jungle}}
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* {{iconify|Jungle||||密林}}
| -
| -
|-
|-
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| [[File:Core_tenet_skyshaman.png|24px]] [[Sun Worship]] tenet
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| [[File:Core_tenet_skyshaman.png|24px]] [[太陽崇拝]]の信条
| {{green|−25}}
| {{green|−25}}
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| County terrain is one of the following:
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| 伯爵領の地形が以下の内のどれか1つ
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* {{iconify|Desert}}
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* {{iconify|Desert||||砂漠}}
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* {{iconify|Desert Mountains}}
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* {{iconify|Desert Mountains||||山地砂漠}}
| -
| -
|-
|-
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| {{icon|jungle stalker}} [[Jungle Stalker]] commander trait
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| {{icon|jungle stalker}} [[密林の追跡者]]の指揮官の特性
| {{green|−50}}
| {{green|−50}}
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| County has {{iconify|Jungle}} terrain.
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| 伯爵領は{{iconify|Jungle||||密林}}地形である
| -
| -
|-
|-
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| {{icon|reaver}} [[Reaver]] commander trait
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| {{icon|reaver}} [[強奪者]]の指揮官の特性
| {{green|−75}}
| {{green|−75}}
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| County is hostile
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| 伯爵領は敵対的だ
| -
| -
|}
|}