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{{Version|1.1}}
{{about|obtainable in-game modifiers|the modding page|Modifier (modding)}}
A modifier is an effect that adds various bonuses or penalties to a dynasty, house, character or county. Modifiers can be temporary or permanent, with permanent modifiers always granting positive effects.
== Permanent dynasty modifiers ==
The following permanent modifiers affect all members of a [[dynasty]]:
{| class="mildtable plainlist"
! Modifier
! Effects
! Requirements
|- id="Dynasty of Many Crowns"
| {{icon|prestige positive}} Dynasty of Many Crowns
|
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{icon|prestige}} {{green|+20%}} Monthly Prestige
* {{icon|levies}} {{green|+10%}} Levy Size
* {{icon|opinion}} {{green|+5}} Direct Vassal Opinion
| {{icon|decision}} [[Decisions#Dynasty of Many Crowns|Dynasty of Many Crowns]] decision
|- id="Strong Blood"
| {{icon|health positive}} Strong Blood
|
* {{icon|unknown}} {{green|+40%}} chance of inheriting new positive Congenital Traits
* {{icon|unknown}} {{green|+400%}} chance of being born with new positive Congenital Traits
* {{icon|health boost}} {{green|+0.25}} Health
| {{icon|decision}} [[Decisions#Strengthen Bloodline|Strengthen Bloodline]] decision
|}
== Permanent house modifiers ==
The following permanent modifiers affect all members of a [[house]]:
{| class="mildtable plainlist"
! Modifier
! Effects
! Requirements
|- id="Witch Coven"
| {{icon|outdoors positive}} Witch Coven
|
<!-- Transclusion used by Decisions page. -->
<section begin=WitchCovenEffects />
* {{icon|fertility}} {{green|+10%}} Fertility
* {{icon|health boost}} {{green|+0.5}} Health
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Power
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Resistance
<section end=WitchCovenEffects />
| {{icon|decision}} [[Found Witch Coven]] decision
|}
== Permanent county modifiers ==
The following permanent modifiers affect all baronies in a county:
{| class="mildtable plainlist"
! Modifier
! Effects
! Requirements
|- id="Royal Tolls"
| {{icon|development positive}} Royal Tolls
|
* {{icon|time}} {{green|−10%}} Building Construction Time
* {{icon|gold}} {{green|−10%}} Building Construction Gold Cost
* {{icon|development}} {{green|+0.5}} Monthly Development
| {{icon|decision}} [[Decisions#Establish Bactrian Supremacy|Establish Bactrian Supremacy]] decision
|- id="Runestone"
| {{icon|social positive}} Runestone
| {{icon|opinion}} {{green|+20}} Popular Opinion
| {{icon|decision}} [[Decisions#Raise a Runestone|Raise a Runestone]] decision
|}
== Permanent character modifiers ==
The following permanent modifiers affect a certain character:
{| class="mildtable plainlist"
! Modifier
! Effects
! Requirements
|- id="Avenger of the Martyrs"
| {{icon|piety positive}} Avenger of the Martyrs
| {{icon|opinion}} {{green|+10}} Same Faith Opinion
| {{icon|decision}} [[Avenge the Battle of Tours]] decision
|- id="Defender of the Faith"
| {{icon|piety positive}} Defender of the Faith
|
* {{icon|prowess}} {{green|+1}} Prowess
* {{icon|opinion}} {{green|+10}} Same Faith Opinion
| {{icon|decision}} [[Defenders of High God (Ukko / Rod / Dievas)|Defenders of Dievas, Defenders of Rod or Defenders of Ukko]] decision
|- id="Display of Submission"
| {{icon|social positive}} Display of Submission
| {{icon|opinion}} {{green|+10}} Same Faith Opinion
|
* {{icon|yes}} ''Struggle and Submission'' faith tenet
* {{icon|decision}} [[Go on a Pilgrimage]] or [[Undertake the Hajj]] decision
|- id="Friends in High Places"
| {{icon|magic positive}} Friends in High Places
|
* {{icon|diplomacy}} {{green|+6}} Diplomacy
* {{icon|martial}} {{green|+4}} Martial
* [[File:Martial lifestyle.png|24px]] {{green|+50%}} Monthly Martial Lifestyle Experience
| {{icon|unknown}} Comet Sighted Event<br>{{icon|yes}} Character is {{icon|Gregarious}} [[Gregarious]], {{icon|Hideous}} [[Hideous]] and {{icon|Reclusive}} [[Reclusive]]
|- id="Generosity to Mercenaries"
| {{icon|economy positive}} Generosity to Mercenaries
| {{icon|gold}} {{green|−10%}} Mercenary Hire Cost
| {{icon|unknown}} [[Martial lifestyle]] event choice
|- id="Holy Order Training"
| {{icon|prowess positive}} Holy Order Training
|
* {{icon|martial}} {{green|+1}} Martial
* {{icon|prowess}} {{green|+1}} Prowess
| {{icon|unknown}} Child returning from a Holy Order
|- id="Imperial Vicar"
| {{icon|piety positive}} Imperial Vicar
|
* {{icon|opinion}} {{green|+25}} Head of Faith Opinion
* {{icon|gold}} {{green|−10%}} Temple Holding and Building Construction Cost
* {{icon|time}} {{green|−10%}} Temple Holding and Building Construction Time
| [[File:Icon group of characters.png|24px]] [[Matilda of Tuscany]]
|- id="Mothered Many Children"
| {{icon|social positive}} Mothered Many Children
| {{icon|opinion}} {{green|+5}} General Opinion
| {{icon|unknown}} 10% chance with each birth after giving birth at least 4 times
|- id="Prophetic Visions"
| {{icon|magic positive}} Prophetic Visions
|
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=PropheticVisionsPietyGain />{{green|+1}}<section end=PropheticVisionsPietyGain /> Monthly Piety
* {{icon|opinion}} {{green|+10}} Clergy Opinion
| {{icon|unknown}} [[Possessed]] trait event choice
|- id="Respected by Mercenaries"
| {{icon|economy positive}} Respected by Mercenaries
| {{icon|gold}} {{green|−20%}} Mercenary Hire Cost
| {{icon|unknown}} [[Martial lifestyle]] event choice
|- id="Respected Expert"
| {{icon|prowess positive}} Respected Expert
| {{icon|prowess}} {{green|+2}} Prowess
| {{icon|unknown}} [[Martial lifestyle]] event choice
|- id="Steward of the Sacred River"
| {{icon|learning positive}} Steward of the Sacred River
|
<!-- Transclusion used by Decision page. -->
<section begin=StewardOfTheSacredRiverEffects />
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|learning}} {{green|+1}} Learning
<!-- Transclusion used by Piety page. -->
* [[File:Icon piety eastern 01.png|24px]] <section begin=StewardOfTheSacredRiverPietyGain />{{green|+5}}<section end=StewardOfTheSacredRiverPietyGain /> Monthly Piety
* {{icon|opinion}} {{green|+10}} Theocratic Ruler of Same Faith Opinion
<section end=StewardOfTheSacredRiverEffects />
| {{icon|decision}} [[Take Stewardship of the Sacred River]] decision
|- id="The Greatest Khan"
| {{icon|horse positive}} The Greatest Khan
|
* {{icon|dread}} {{green|+30}} Natural Dread
* {{icon|dread}} {{green|−50%}} Dread Decay
* {{icon|scheme success chance}} {{green|+20}} Hostile Scheme Resistance
* {{icon|scheme success chance}} {{green|−15}} Enemy Hostile Success Chance
| {{icon|decision}} [[Become Greatest of Khans]] decision
|- id="No Raiment"
| {{icon|prestige negative}} No Raiment
|
* {{icon|opinion}} {{green|+20}} Attraction Opinion
* {{icon|prestige}} {{red|−1}} Monthly Prestige
* Character does not wear clothes
|
* {{icon|unknown}} Lunatic trait event choice
* [[File:Rules.png|24px]] Character nudity [[game rule]] set to Default
|}
== Pets ==
Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a {{iconify|Decision}} to pet them and have a hidden {{green|33%}} chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers:
* [[File:Modifier dog positive.png|24px]] Pet Dog grants {{green|+1}} to {{iconify|Diplomacy}} and {{iconify|Prowess}}
* [[File:Modifier cat positive.png|24px]] Pet Cat grants {{green|+1}} to {{iconify|Intrigue}} and {{iconify|Learning}}
Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet.
* At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of {{iconify|Gold}}.
* During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the [[File:Trait sadistic.png|24px]] Sadistic trait it can kill the pet to gain {{green|+1}} {{iconify|Learning}}.
While the character has a pet modifier the following events can take place:
* A vassal plays with the pet and gains {{green|+20}} {{iconify|Opinion}}
* The pet brings 2 {{iconify|Gold}}
* The pet gives a temporary {{iconify|Health Boost}}
* The pet ruins a vassal's possessions, bringing the following options:
** Pay the vassal and lose a moderate random amount of {{iconify|Gold}}
** Lose {{red|-20}} {{iconify|Opinion}} with the vassal
* If there is a scheme targeting the character there is a very small chance for the pet to expose it.
* If the character has both pet modifiers it might gain an event that grants {{green|-20}} {{icon|stress loss}} Stress
* If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen:
** 30% chance the dog dies
** 45% chance the cat dies
** 15% chance both die
** 10% chance they get along and the character gains {{green|-10}} {{icon|stress loss}} Stress
== Temporary modifiers ==
=== From hunting ===
The following modifiers may be gained through the {{icon|hunt}} [[Call Hunt]] activity.<ref>{{cite file|game\common\modifiers\00_activity_hunt_modifiers.txt}}</ref>
==== Character modifiers ====
{| class="mildtable plainlist sortable"
! Name
! data-sort-type=number | Effects
! Description
! Modifier ID
! Notes
|- id="Poacher Training"
| {{icon|hunt positive}} Poacher Training
|
* {{icon|prowess|}} {{green|+2}} Prowess
| ''This character has been trained by poachers to hunt.''
| hunt_poacher_training_modifier
|
|- id="Hunting Trophy"
| {{icon|hunt positive}} Hunting Trophy
|
* {{icon|prestige|}} {{green|+0.5}} Monthly prestige
| ''An impressive hunting trophy hangs in this character's great hall, showing off their achievements.''
| modifier_hunt_hunting_trophy
| There is [[#Hunting Trophy (dog)|another modifier]] with the same name.
|- id="Friend of Animals"
| {{icon|hunt positive}} Friend of Animals
|
* {{icon|prestige|}} {{green|+0.25}} Monthly prestige
* {{icon|stress loss}} {{green|+25%}} Stress loss
| ''This character has an uncanny ability to handle animals.''
| modifier_hunt_friend_of_animal
|
|- id="Resisted Advances"
| {{icon|hunt positive}} Resisted Advances
|
* {{icon|opinion}} {{green|+10}} Theocratic ruler opinion (same faith)
| ''This character has resisted the siren song of temptation.''
| modifier_hunt_resisted_advances
|
|- id="Local Guide"
| {{icon|hunt positive}} Local Guide
|
* {{icon|prowess}} {{green|+2}} Prowess
| -
| hunt_guide_local_madman_modifier
|
|- id="Fresh Air and Exercise"
| {{icon|hunt positive}} Fresh Air and Exercise
|
* {{icon|health boost}} {{green|+1}} Health
* {{icon|diplomacy}} {{green|+1}} Diplomacy
| ''This character has enjoyed rigorous exercise during their hunts.''
| hunt_fresh_air_and_exercise_modifier
|
|- id="Focused Attention"
| {{icon|hunt positive}} Focused Attention
|
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{icon|prowess}} {{green|+1}} Prowess
| ''This character knows how to focus on the things that demand immediate attention.''
| hunt_focused_attention_modifier
|
|- id="Hunting Trophy (dog)"
| {{icon|hunt positive}} Hunting Trophy
|
* {{icon|prestige}} {{green|+0.25}} Prestige
| ''An impressive hunting trophy hangs in this character's great hall, showing off their achievements.''
| modifier_hunt_dog_trophy_modifier
| There is [[#Hunting Trophy|another modifier]] with the same name.
|- id="Improved Prowess"
| {{icon|dog positive}} Improved Prowess
|
* {{icon|prowess}} {{green|+1}} Prowess
| ''This character has perform an impressive feat of prowess during their hunts.''
| modifier_hunt_dog_fighting_modifier
|
|- id="Mediator"
| {{icon|dog positive}} Mediator
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
| ''This character has successfully negotiated between two people in conflict– a valuable lesson.''
| hunt_mediated_fight_modifier
|
|- id="Focused Hunting Effort"
| {{icon|hunt positive}} Focused Hunting Effort
|
* {{icon|prowess}} {{green|+1}} Prowess
| ''This character is very focused on the hunt''
| hunt_focused_effort_modifier
|
|- id="Practiced Field Surgery"
| {{icon|hunt positive}} Practiced Field Surgery
|
* {{icon|learning}} {{green|+1}} Learning
| ''This character has some recent experience with very trying medical treatments''
| hunt_treated_injury_modifier
|
|- id="Tasted the Belt"
| {{icon|hunt negative}} Tasted the Belt
|
* {{icon|health penalty}} {{red|−0.25}} Health
* {{icon|prestige}} {{red|−0.5}} Monthly prestige
| ''This character is suffering from a bruised rear''
| hunt_tasted_the_belt_modifier
|
|- id="Dressed Wounds"
| {{icon|hunt positive}} Dressed Wounds
|
* {{icon|health boost}} {{green|+1.5}} Disease resistance (health)
| ''This character's wounds have been seen to in some fashion''
| hunt_treated_wound_modifier
|
|- id="Humble Honesty"
| {{icon|hunt positive}} Humble Honesty
|
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
| ''This character has spoken the truth at the detriment of themselves''
| hunt_chose_truth_modifier
|
|- id="Hunted Mystical Animal"
| {{icon|hunt positive}} Hunted Mystical Animal
|
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
* {{icon|prestige}} {{green|+0.75}} Monthly prestige
| ''This character hunted, and killed, a mystical white animal''
| hunt_mystical_animal_modifier
|
|}
==== County modifiers ====
{| class="mildtable plainlist sortable"
! Name
! data-sort-type=number | Effects
! Description
! Modifier ID
|- id="Punished Poachers"
| {{icon|hunt negative}} Punished Poachers
|
* {{icon|gold|}} {{green|+10%}} County tax
* {{icon|popular opinion}} {{red|−30}} Popular opinion
| ''People in this County bear the burden of making up for poachers in the forests.''
| hunt_punished_locals_modifier
|- id="Poaching Outrage"
| {{icon|hunt negative}} Poaching Outrage
|
* {{icon|popular opinion}} {{red|−30}} Popular opinion
| ''This County is upset over the way it has been treated for the actions of a handful of poachers''
| hunt_upset_hunting_county_modifier
|- id="Killed Local"
| {{icon|hunt negative}} Killed Local
|
* {{icon|popular opinion}} {{red|−30}} Popular opinion
* {{icon|control}} {{green|+1}} Monthly control
| -
| hunt_killed_local_madman_modifier
|- id="Listened to Local Concerns"
| {{icon|hunt positive}} Listened to Local Concerns
|
* {{icon|control}} {{green|+1}} Monthly control
| -
| hunt_talked_to_madman_modifier
|- id="Peasants Denied Forest"
| {{icon|hunt negative}} Peasants Denied Forest
|
* {{icon|popular opinion}} {{red|−30}} Popular opinion
| ''The peasants of this County have been denied the right to forage in the forests.''
| hunt_peasants_denied_forest_modifier
|- id="Hunted Peasants"
| {{icon|hunt negative}} Hunted Peasants
|
* {{icon|popular opinion}} {{red|−60}} Popular opinion
* {{icon|development}} {{red|−10%}} Monthly development growth
| ''Peasants are afraid of settling in this County, due to the unspeakable things that have happened here.''
| hunt_peasants_hunted_modifier
|- id="Aided Peasants"
| {{icon|hunt positive}} Aided Peasants
|
* {{icon|popular opinion}} {{green|+30}} Popular opinion
* {{icon|development}} {{green|+10%}} Monthly development growth
| ''The poorest people of this County have received significant charitable aid.''
| hunt_aided_peasants_modifier
|- id="Protected Peasants"
| {{icon|hunt positive}} Protected Peasants
|
* {{icon|popular opinion}} {{green|+30}} Popular opinion
| ''The peasants of this county feel protected''
| hunt_protected_peasants_modifier
|- id="Disturbed Locals"
| {{icon|hunt negative}} Disturbed Locals
|
* {{icon|popular opinion}} {{red|−15}} Popular opinion
| ''The locals in this county just wants (sic) to be left alone''
| hunt_disturbed_locals_modifier
|}
=== From feasting ===
The following modifiers may be gained through the {{icon|feast}} [[Host Feast]] activity.<ref>{{cite file|game\common\modifiers\00_activity_feast_modifiers.txt}}</ref> Note that they are all character modifiers.
{| class="mildtable plainlist sortable"
! Name
! data-sort-type=number | Effects
! Description
! Modifier ID
! Notes
|- id="Discussions of Strategy"
| {{icon|feast positive}} Discussions on Strategy
|
* {{icon|martial}} {{green|+2}} Martial
| ''Discussing strategies with experienced commanders has proved fruitful for this character.''
| feast_strategy_discussions_modifier
|
|- id="Cavalry Insight"
| {{icon|feast positive}} Cavalry Insight
|
* {{icon|damage}} {{green|+15%}} Light cavalry damage
* {{icon|toughness}} {{green|+15%}} Light cavalry toughness
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry.''
| feast_cavalry_insight_modifier
|
|- id="Heavy Infantry Insight"
| {{icon|feast positive}} Heavy Infantry Insight
|
* {{icon|damage}} {{green|+15%}} Heavy cavalry damage
* {{icon|toughness}} {{green|+15%}} Heavy cavalry toughness
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry.''
| feast_skirmishers_insight_modifier
|
|- id="Skirmisher Insight"
| {{icon|feast positive}} Skirmisher Insight
|
* {{icon|damage}} {{green|+15%}} Skirmisher damage
* {{icon|toughness}} {{green|+15%}} Skirmisher toughness
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers.''
| feast_skirmishers_insight_modifier
|
|- id="Archers Insight"
| {{icon|feast positive}} Archers Insight
|
* {{icon|damage}} {{green|+15%}} Archer damage
* {{icon|toughness}} {{green|+15%}} Archer toughness
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers.''
| feast_archers_insight_modifier
|
|- id="Pikemen Insight"
| {{icon|feast positive}} Pikemen Insight
|
* {{icon|damage}} {{green|+15%}} Spearmen damage
* {{icon|toughness}} {{green|+15%}} Spearmen toughness
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen.''
| feast_pikemen_insight_modifier
|
|- id="Better Safe Than Sorry"
| {{icon|feast positive}} Better Safe Than Sorry
|
* {{icon|advantage}} {{green|+10}} Defender advantage
| ''This character likes to assess the situation and make sure they are prepared for all eventualities.''
| feast_better_safe_than_sorry_modifier
| There is [[#Better (overly) Safe Than Sorry|another modifier]] with the same name.
|- id="Better (overly) Safe Than Sorry"
| {{icon|feast positive}} Better Safe Than Sorry
|
* {{icon|advantage}} {{green|+10}} Defender advantage
* {{icon|scheme success chance}} {{green|+10}} Hostile scheme resistance
| ''This character likes to assess the situation and make sure they are prepared for all eventualities. '''All''' eventualities.''
| feast_overly_safe_rather_than_sorry_modifier
| There is [[#Better Safe Than Sorry|another modifier]] with the same name.
|- id="Silenced a Disruptive Guest"
| {{icon|feast positive}} Silenced a Disruptive Guest
|
* {{icon|prestige}} {{green|+1}} Monthly prestige
| -
| feast_silenced_a_disruptive_guest
|
|- id="Bad Reaction to Food"
| {{icon|feast negative}} Bad Reaction to Food
|
* {{icon|health penalty}} {{red|−1}} Health
| -
| feast_bad_reaction_to_food
|
|- id="Had Good Fight"
| {{icon|feast positive}} Had Good Fight
|
* {{icon|stress loss}} {{green|+25%}} Stress loss
| -
| feast_had_good_fight_modifier
|
|- id="Loyal Servantry"
| {{icon|feast positive}} Loyal Servantry
|
* {{icon|scheme success chance}} {{green|+20%}} Hostile scheme resistance
| -
| feast_loyal_servantry_modifier
|
|- id="Courteous Guest"
| {{icon|feast positive}} Courteous Guest
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|opinion}} {{green|+5}} Liege opinion
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
| ''This character is exceptionally courteous and considerate of their host, wherever they may be.''
| i_am_corteous_guest_modifier
|
|- id="Higher Standards of Courtesy"
| {{icon|feast positive}} Higher Standards of Courtesy
|
* {{icon|prestige}} {{green|+1}} Monthly prestige
| ''There are certain things a noble should simply be too good for.''
| feast_higher_standards_modifier
|
|- id="Scholarly Confidence"
| {{icon|feast positive}} Scholarly Confidence
|
* {{icon|stress gain}} {{green|−25%}} Stress gain
* {{icon|learning}} {{green|+1}} Learning
| ''It's not hubris if it's true.''
| feast_scholarly_confidence_modifier
|
|- id="Gratifying Complaints"
| {{icon|feast positive}} Gratifying Complaints
|
* {{icon|stress gain}} {{green|−25%}} Stress gain
* {{icon|stress loss}} {{green|+25%}} Stress loss
| ''It is immensely cathartic to complain when things are even slightly wrong.''
| feast_gratifying_complaints_modifier
|
|- id="Life Reaffirmed"
| {{icon|feast positive}} Life Reaffirmed
|
* {{icon|stress gain}} {{green|−50%}} Stress gain
* {{icon|health boost}} {{green|+0.5}} Health
| ''A chance encounter with a meal at a feast has reignited this character's passion for life.''
| feast_life_reaffirmed_modifier
|
|- id="Reinvigorating Friendship"
| {{icon|feast positive}} Reinvigorating Friendship
|
* {{icon|health boost}} {{green|+1}} Health
| ''Spending time with those who care for us is one of the things that makes life worth living.''
| feast_reinvigorated_by_friend_modifier
|
|- id="Practiced Secrecy"
| {{icon|feast positive}} Practiced Secrecy
|
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|health boost}} {{green|+0.25}} Health
| ''Certain things require great skill to keep unnoticed.''
| feast_practiced_secrecy_modifier
|
|- id="Capable of Restraint"
| {{icon|feast positive}} Capable of Restraint
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|learning}} {{green|+1}} Learning
| ''It is important to know when to indulge, and when to make sacrifices.''
| feast_showed_great_restraint_modifier
|
|- id="Feast Ruined by Rival"
| {{icon|feast negative}} Feast Ruined by Rival
|
* {{icon|stress gain}} {{red|+20%}} Stress gain
* {{icon|health penalty}} {{red|−0.25}} Health
| ''The world would have been a perfectly fine place without '''a certain someone.'''''
| feast_bad_form_with_rival_modifier
|
|- id="Had Interesting Conversation"
| {{icon|feast positive}} Had Interesting Conversation
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|learning}} {{green|+1}} Learning
| ''A good talk about an interesting subject does really get the brain going.''
| feast_had_interesting_conversation_modifier
|
|- id="Fought Thirst"
| {{icon|drink positive}} Fought Thirst
|
* {{icon|prestige}} {{green|+0.5}} Monthly prestige
| ''To supply your guests with enough to drink is the job of any host!''
| feast_bought_more_drink_modifier
|
|- id="Ate Exquisite Food"
| {{icon|feast positive}} Ate Exquisite Food
|
* {{icon|health boost}} {{green|+1}} Health
| ''To eat highly agreeable food is good for both mind and soul!''
| feast_good_food_modifier
|
|- id="Household Efforts"
| {{icon|feast positive}} Household Efforts
|
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
* {{icon|opinion}} {{green|+10}} Courtier and guest opinion
| ''The head of this character's household is doing a stellar job of managing the relationship between guests and the court.''
| feast_household_efforts_modifier
|
|- id="Raucous Entertainment"
| {{icon|feast positive}} Raucous Entertainment
|
* {{icon|stress gain}} {{green|−20%}} Stress gain
* {{icon|health boost}} {{green|+0.5}} Health
| ''A good laugh prolongs life, as long as you are not the butt of the joke.''
| feast_raucous_entertainment_modifier
|
|- id="Suspicious of Food"
| {{icon|feast positive}} Suspicious of Food
|
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{icon|scheme success chance}} {{green|+30%}} Hostile scheme resistance
| ''Once burnt, check that all food is properly cooked twice.''
| feast_suspicious_of_food_modifier
|
|- id="Public Display of Ruthlessness"
| {{icon|feast positive}} Public Display of Ruthlessness
|
<!-- Transclusion used by Dread page. -->
* {{icon|dread}} <section begin=PublicDisplayOfRuthlessnessDreadGain />{{green|+25%}}<section end=PublicDisplayOfRuthlessnessDreadGain /> Dread gain
* {{icon|dread}} {{green|−50%}} Dread decay
| ''Showing a cold heart and a will of steel in front of others, this character has left an impression.''
| feast_display_of_ruthlessness_modifier
|
|- id="Bird-based Exercise"
| {{icon|feast positive}} Bird-based Exercise
|
* {{icon|learning}} {{green|+1}} Learning
* {{icon|health boost}} {{green|+1}} Health
| ''This character has invented an interesting new way of practicing endurance.''
| feast_bird_based_exercise_modifier
|
|- id="Lively Feast"
| {{icon|feast positive}} Lively Feast
|
* {{icon|stress gain}} {{green|−25%}} Stress gain
* {{icon|damage}} {{green|+10%}} Light cavalry damage
* {{icon|damage}} {{green|+10%}} Heavy cavalry damage
| ''The feast doesn't truly start until the livestock joins the table.''
| feast_livestock_at_feast_modifier
|
|- id="Blew off Steam"
| {{icon|feast positive}} Blew off Steam
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|health boost}} {{green|+0.5}} Health
| ''This character hasn't been this rested and invigorated in a long time!''
| feast_blew_off_steam_modifier
|
|- id="Hearty Diet"
| {{icon|drink positive}} Hearty Diet
|
* {{icon|health boost}} {{green|+1}} Health
| ''A sound meal can mend the gravest illness.''
| feast_hearty_diet_modifier
|
|- id="Obsessed With Garum"
| {{icon|drink positive}} Obsessed With Garum
|
* {{icon|stress gain}} {{green|−20%}} Stress gain
* {{icon|health boost}} {{green|+0.5}} Health
| ''It goes with everything!''
| feast_obsessed_with_garum_modifier
|
|}
=== From pilgrimage ===
The following modifiers may be gained through the {{icon|pilgrimage}} [[Go on a Pilgrimage]] or [[Undertake the Hajj]] activities.<ref>{{cite file|game\common\modifiers\00_activity_pilgrimage_modifiers.txt}}</ref> Note that they are all character modifiers.
{| class="mildtable plainlist sortable"
! Name
! data-sort-type=number | Effects
! Description
! Modifier ID
! Notes
|- id="Sympathy to Heathens"
| {{icon|learning positive}} Sympathy to Heathens
|
* {{icon|opinion}} {{green|+10}} Different faith opinion
* {{icon|opinion}} {{green|+10}} Opinion of different faiths
* {{icon|gold}} {{green|+10%}} Domain taxes (different faith)
| -
| pilgrimage_sympathetic_towards_faiths_modifier
|
|- id="Disdain for Heathens"
| {{icon|martial positive}} Disdain for Heathens
|
* {{icon|opinion}} {{red|−5}} Different faith opinion
* {{icon|opinion}} {{red|−5}} Opinion of different faiths
* {{icon|levy}} {{green|+20%}} Levy reinforcement rate (same faith)
| -
| pilgrimage_disdainful_towards_faiths_modifier
|
|- id="Foreign Guards"
| {{icon|prowess positive}} Foreign Guards
|
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|levy}} {{green|+5%}} Levy size
| ''This character has hired foreign personal guards from distant lands''
| pilgrimage_foreign_guards_modifier
|
|- id="Divine Protection"
| {{icon|letter positive}} Divine Protection
|
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=DivineProtectionPietyGainPct />{{green|+5%}}<section end=DivineProtectionPietyGainPct /> Monthly piety
* {{icon|diplomacy}} {{green|+1}} Diplomacy per level of devotion
* {{icon|intrigue}} {{red|−1}} Intrigue per level of devotion
| ''This character has safely traveled with almost no protection through foreign lands''
| pilgrimage_divine_protection_modifier
|
|- id="Varied Pilgrimage Companions"
| {{icon|social positive}} Varied Pilgrimage Companions
|
* {{icon|opinion}} {{green|+10}} Different culture opinion
* {{icon|opinion}} {{green|+10}} Opinion of different cultures
| ''This character has traveled with a wide range of different people''
| new_pilgrimage_companions_modifier
|
|- id="Got Lost"
| {{icon|health negative}} Got Lost
|
* {{icon|health penalty}} {{red|−1}} Health
| ''This character got completely lost on a pilgrimage''
| pilgrimage_completely_lost_modifier
|
|- id="Dedicated Pilgrim"
| {{icon|learning positive}} Dedicated Pilgrim
|
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=DedicatedPilgrimPietyGainPct />{{green|+10%}}<section end=DedicatedPilgrimPietyGainPct /> Monthly piety
| -
| dedicated_to_pilgrimage_modifier
| Not to be confused with [[#Determined Pilgrim|Determined Pilgrim]]
|- id="Theatrical Pilgrimage"
| {{icon|social positive}} Theatrical Pilgrimage
|
* {{icon|opinion}} {{green|+15}} Theocratic ruler opinion (same faith)
| ''This character has made sure that everyone knows how pious their pilgrimage was''
| showy_about_pilgrimage_modifier
|
|- id="Worldly Pilgrimage"
| {{icon|diplomacy positive}} Worldly Pilgrimage
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
| ''A pilgrimage has taught this character much about the world''
| pilgrimage_worldly_modifier
|
|- id="Determined Pilgrim"
| {{icon|prowess positive}} Determined Pilgrim
|
<!-- Transclusions: -->
<!-- DeterminedPilgrimPietyGainPct (used by Piety page) -->
<!-- DeterminedPilgrimEffects (used by Decisions page) -->
<section begin=DeterminedPilgrimEffects />
* {{icon|piety}} <section begin=DeterminedPilgrimPietyGainPct />{{green|+2.5%}}<noinclude> Monthly piety</noinclude> per knight<section end=DeterminedPilgrimPietyGainPct />
<section end=DeterminedPilgrimEffects />
| ''This character has been on a Pilgrimage while following the Armed Pilgrimages tenet.''
| pilgrimage_armed_pilgrimages_modifier
| Requires faith to have [[Armed Pilgrimages]] tenet. Not to be confused with [[#Dedicated Pilgrim|Dedicated Pilgrim]]
|- id="Poverty's Journey"
| {{icon|martial positive}} Poverty's Journey
|
<!-- Transclusions: -->
<!-- PovertysJourneyHolyOrderHireCost (used by Holy Orders page) -->
<!-- PovertysJourneyEffects (used by Decisions page) -->
<section begin=PovertysJourneyEffects />
* {{icon|piety}} <section begin=PovertysJourneyHolyOrderHireCost />{{green|−33%}}<section end=PovertysJourneyHolyOrderHireCost /> Holy order hire cost
<section end=PovertysJourneyEffects />
| ''This character has been on a Pilgrimage while following the Mendicant Preachers tenet.''
| pilgrimage_mendicant_preachers_modifier
| Requires faith to have [[Mendicant Preachers]] tenet.
|- id="The Seats of Bishops"
| {{icon|social positive}} The Seats of Bishops
|
<!-- Transclusion used by Decisions page. -->
<section begin=TheSeatsOfBishopsEffects />
* {{icon|opinion}} {{green|+10}} Clergy opinion
<section end=TheSeatsOfBishopsEffects />
| ''This character has been on a Pilgrimage while following the Ecclesiarchy tenet.''
| pilgrimage_pentarchy_modifier
| Requires faith to have [[Ecclesiarchy]] tenet.
|- id="Display of Submission"
| {{icon|social positive}} Display of Submission
|
<!-- Transclusion used by Decisions page. -->
<section begin=DisplayOfSubmissionEffects />
* {{icon|opinion}} {{green|+10}} Same faith opinion
<section end=DisplayOfSubmissionEffects />
| ''This character has been on a Pilgrimage while following the Struggle and Submission tenet.''
| pilgrimage_struggle_submission_modifier
| Requires faith to have [[Struggle and Submission]] tenet.
|- id="In the Footsteps of My Forebears"
| {{icon|family positive}} In the Footsteps of My Forebears
|
<!-- Transclusion used by Decisions page. -->
<section begin=InTheFootstepsOfMyForebearsEffects />
* {{icon|opinion}} {{green|+10}} Close relative opinion
<section end=InTheFootstepsOfMyForebearsEffects />
| ''This character has been on a Pilgrimage while following the Ancestor Worship tenet.''
| pilgrimage_ancestor_worship_modifier
| Requires faith to have [[Ancestor Worship]] tenet.
|- id="Halq"
| {{icon|letter positive}} Halq
|
* {{icon|opinion}} {{green|+10}} Same faith opinion
* {{icon|opinion}} {{red|−10}} Attraction opinion
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=HalqPietyGain />{{green|+5}}<section end=HalqPietyGain /> Monthly piety
| ''This character's head has been shaved clean, a sign of their recent completion of the Hajj.''
| hajj_halq_modifier
| Only possible on Hajj. Limited to certain genders based on the faith's View on Gender doctrine:
:* {{iconify|Equal}}: both men and women
:* {{iconify|Male Dominated}}: men only
:* {{iconify|Female Dominated}}: women only
|- id="Met Mystic on Pilgrimage"
| {{icon|learning positive}} Met Mystic on Pilgrimage
|
* {{icon|learning}} {{green|+1}} Learning
| -
| pilgrimage_religious_reflections_modifier
|
|- id="Restful Traveler"
| {{icon|health positive}} Restful Traveler
|
* {{icon|health boost}} {{green|+0.25}} Health
* {{icon|stress gain}} {{green|−20%}} Stress gain
| ''This character takes it very easy when journeying.''
| pilgrimage_rest_and_good_health_modifier
|
|}
=== Religious modifiers ===
{| class="mildtable plainlist sortable"
! Name
! data-sort-type=number | Effects
! Description
! Modifier ID
! Notes
|- id="Recent Excommunication"
| {{icon|learning negative}} Recent Excommunication
|
* {{icon|opinion}} {{red|−10}} Same faith opinion
| ''This character has recently been excommunicated, damaging their standing in the eyes of their faith.''
| recent_excommunication
|
|- id="Excommunication Recently Lifted"
| {{icon|piety negative}} Excommunication Recently Lifted
|
* {{icon|piety}} {{red|−10%}} Monthly piety
| ''It will take some time before the stain of this character's former excommunication fades completely.''
| excommunication_recently_lifted
|
|- id="Vow of Poverty"
| {{icon|piety positive}} Vow of Poverty
|
* {{icon|piety}} {{green|+2}} Monthly piety
* {{icon|opinion}} {{green|+5}} Clergy opinion
* {{icon|gold}} {{red|−20%}} Monthly income
| ''This character has made a sacred vow to give away much of their wealth.''
| vow_of_poverty_modifier
|
|- id="Temporal Condemnation"
| {{icon|learning negative}} Temporal Condemnation
|
* {{icon|opinion}} {{red|−5}} Same faith opinion
| ''Religious authorities have condemned this character as unsuitable to lead the faithful.''
| temporal_condemnation_modifier
|
|- id="Scorned Clergy"
| {{icon|piety negative}} Scorned Clergy
|
* {{icon|piety}} {{red|−20%}} Monthly piety
* {{icon|opinion}} {{red|−10}} Religious vassal opinion
| ''This character has publicly insulted and threatened a member of the clergy.''
| scorned_theocrats_modifier
|
|- id="Non-Believer"
| {{icon|piety negative}} Non-Believer
|
* {{icon|opinion}} {{red|−20}} Religious vassal opinion
* {{icon|piety}} {{red|−1}} Monthly piety
| ''This character has been exposed as a non-believer.''
| known_non_believer
|
|- id="Ardent Dynasty"
| {{icon|prestige positive}} Ardent Dynasty
|
* {{icon|prestige}} {{green|+10%}} Monthly prestige
* {{icon|levy}} {{green|+15%}} Levy reinforcement rate (same faith)
| ''Nobody can deny the fervor and bravery what which the members of this dynasty have distinguished themselves with time and again in war, especially when it comes to matters of faith.''
| dynasty_beneficiary_won_ghw
|
|- id="Crusading House"
| {{icon|piety positive}} Crusading House
|
<!-- Transclusion used within this table (shared effects). -->
* {{icon|opinion}} {{green|+5}} Head of faith opinion
* {{icon|piety}} {{green|+10%}} Monthly piety
| ''When it was time to prove their devotion to the Church, the members of this House were ready to answer the call to arms and distinguish themselves in battle against the heathens.''
| house_beneficiary_won_ghw_crusade
|
* For the Muslim alternative, see [[#House of the Mujahid|House of the Mujahid]].
* For other faiths, see [[#Holy Warriors|Holy Warriors]].
|- id="House of the Mujahid"
| {{icon|piety positive}} House of the Mujahid
|
* {{icon|opinion}} {{green|+5}} Head of faith opinion
* {{icon|piety islam}} {{green|+10%}} Monthly piety
| ''There is no doubt about it: the spirit of the sacred struggle is alive and strong within the members of this House.''
| house_beneficiary_won_ghw_jihad
|
* For the Christian alternative, see [[#Crusading House|Crusading House]].
* For other faiths, see [[#Holy Warriors|Holy Warriors]].
|- id="Holy Warriors"
| {{icon|piety positive}} Holy Warriors
|
* {{icon|opinion}} {{green|+5}} Head of faith opinion
* {{icon|piety pagan}} {{green|+10%}} Monthly piety
| ''Members of this House have distinguished themselves in the fight against the enemies of the Faith time and again, proving beyond doubt their zeal.''
| house_beneficiary_won_ghw
|
* For the Christian alternative, see [[#Crusading House|Crusading House]].
* For the Muslim alternative, see [[#House of the Mujahid|House of the Mujahid]].
|}
==== False conversion modifiers ====
The following modifiers are related to the false conversion mechanic.<ref>{{cite file|game\common\modifiers\00_religion_modifiers.txt}}</ref><ref>{{cite file|game\events\religion_events\false_conversion_events.txt}}</ref> Note that both of these modifiers are county modifiers.
{| class="mildtable plainlist sortable"
! Name
! data-sort-type=number | Effects
! Description
! Modifier ID
! Notes
|- id="Suspected False Converts"
| {{icon|opinion negative}} Suspected False Converts
|
* {{icon|popular opinion}} {{red|−5}} Popular opinion
| ''Many communities in this county are thought to still practice their old faith in secret.''
| false_convert_modifier
|
|- id="Relieved Crypto-Religionists"
| {{icon|opinion positive}} Relieved Crypto-Religionists
|
* {{icon|popular opinion}} {{green|+30}} Popular opinion
| ''The populace here are thankful for permission to practice their faith in the open once more.''
| relieved_cryptos_modifier
|
|}
== References ==
<references />
{{