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{{Version|1.4}}
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'''王朝'''(Dynasties)は、王朝を創設したのと同じ所領有り(landed)のキャラクターから派生した、途切れのない貴族の連なり(Noble line)を表します。それぞれの王朝は、王朝に名誉(Renown)をもたらすために働く複数の家(Houses)で構成されています。王朝の名前は、いつでも王朝の当主(Dynasty Head)によって変更できます。
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| description= CK3の紹介 - 王朝。 「One Proud Bavarian」が王朝に取り組み、何世紀にもわたって王朝を存続させる方法を紹介します。
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'''王朝'''は、王朝を創設したのと同じ所領有りのキャラクターから派生した、途切れのない貴族の連なり(Noble line)を表します。それぞれの王朝は、王朝に名誉(Renown)をもたらすために働く複数の一族で構成されています。王朝の名前は、いつでも王朝の当主によって変更できます。
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== 家 ==
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それぞれの王朝は本家(Founding House)を持ち、通常その王朝と同じ名前であって、その王朝の一番最初の家です。現在の家長と血縁的に遠いような封建制もしくは氏族制の統治王朝のメンバーは、分家(Cadet Branch)を作るための選択をするかもしれません。
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それぞれの家には独自の名前とモットー(motto)があり、通常は、それらが設立された場所と創設者のキャラクターに触発されていますが、
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__TOC__
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それぞれの下院には独自の名前とモットーがあり、通常は、それらが設立された場所と創設者の性格<ref>訳者注:創設者の性格なのか創設者のキャラクターなのか自信なし</ref>に端を発しますが、それは、家長によって自由に変更することができます<ref>訳者注:特別なイベントやディシジョンなどは必要なく、ポップアップで入力するだけです。1.2.2時点だと日本語入力だと長いと自動でカットされてしまうので、なにかバグが有るのかもしれません。</ref>。また、王朝の紋章の4分の2を複写<ref>訳者注:どの部分がコピーされるかについては不明。</ref>した独特の紋章を持ちます。
{{clear}}
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== 一族 ==
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[[File:Family tree diagram.png|500px|thumb|right|A diagram showing family relations in Crusader Kings III.]]
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A family of a character consists of their relatives.
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* A character's grandparents, parents, siblings (including half-siblings), children and grandchildren are considered '''Close Family'''.
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* Uncles, aunts, first cousins, nephews and nieces are considered '''Extended Family'''.
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=== 評価補正 ===
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分家の作成には、次の要件があります。
{{see also|キャラクター#関係}}
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* キャラクターが現在の家長と血縁関係者である
The table below shows static opinion modifiers gained from family relations.<ref>{{cite file|game\common\defines\00_defines.txt}}, NCharacterOpinion</ref> These modifiers are only gained given to public connections; for example, if a character is a secret bastard, they will not have the ''Father'' relation with their biological father. Also note that in scenarios where a character has multiple relations to another, all relevant modifiers are applied.
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* キャラクターが現在の家長の任意の称号を継承するために名乗りを挙げていない
{| class="mildtable sortable"
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* キャラクターが十分な威信を持っている
! Relation to other character
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* キャラクタ-のすべての祖先が死亡している
! Opinion
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|-
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| Parent
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| {{green|+50}}
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|-
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| Child
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| {{green|+50}}
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|-
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| Sibling (includes half-siblings)
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| {{green|+25}}
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|-
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| Spouse (includes secondary spouses)
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| {{green|+25}}
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|-
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| Same Dynasty
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| {{green|+5}}
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|}
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=== 結婚 ===
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Marriage is the legal union between two opposite gender characters in a personal relationship. Only characters who are at least 16 years old may marry. If either character is too young, the two prospective partners may enter a betrothal instead until both parties come of age.
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Spouses, concubines and consorts who are [[fertile]] are able to have legitimate children. Normally, children in a marriage belong to the father's house. However, in a matrilineal marriage, children are born of the mother's house. Moreover, marriage is one way to form {{iconify|alliance}}s with other characters.
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A faith's doctrines affects who a character may marry, how many official partners they may have and whether marriage may be ended in divorce:
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* {{icon|marriage type}} The Consorts & Concubines marriage type doctrine allows rulers to have up to three consorts or concubines, alongside their spouse. Children born of consorts or concubines gain the {{icon|child of concubine}} [[Child of Concubine|Child of Consort/Concubine]] trait. Unlike marriage, concubinage does not yield alliances; however, consorts and concubines can be set aside at will without the need for divorce.
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* {{icon|consanguinity}} [[Consanguinity doctrine]] determines the legality of [[#Incest|incestuous]] marriage.
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* {{icon|divorce}} Marriage may be ended subject to [[divorce doctrine]]. The target of the divorce gains {{icon|opinion}} {{red|−25}} Opinion ''(Divorced Me)'' for 50 years with their ex-spouse, while their close family members gain {{icon|opinion}} {{red|−5}} Opinion ''(Divorced Close Family)'' for 5 years. Divorced characters may remarry.
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==== Polygamy ====
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With the [[Polygamous]] marriage type doctrine, characters may marry one spouse, and rulers (depending on their ''View on Gender'' doctrine) may additionally have up to three secondary spouses. If two married rulers have the ''Polygamous'' doctrine and are allowed to do so by the gender doctrine, they may have multiple spouses each. With the ''Equal'' gender doctrine, there is no existing restriction on having the same spouse(s) as another ruler.
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Any spouse who has the ''Monogamous'' doctrine will suffer {{icon|opinion}} {{red|−40}} opinion ''(Not in a Monogamous Marriage)''. Monogamous spouses who were previously in a polygamous marriage (e.g. a secondary spouse was divorced) will gain {{icon|opinion}} {{red|−20}} opinion ''(You blasphemed our Marriage by having other Spouses)'' for 20 years. Any monogamous close relatives will suffer a similar {{icon|opinion}} {{red|−20}} opinion modifier. Spouses with the ''Consorts & Concubines'' doctrine or [[Polyamory]] tenet do not suffer similar penalties. When arranging marriages, prospective spouses who would become part of a polygamous marriage and do not believe in polygamy suffer a [[#Marriage acceptance|marriage acceptance]] penalty of {{#lst:Dynasty|DoesNotBelieveInPolygamyMarriageAcceptance}}.
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<!-- Transclusion used by Piety page. -->
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Rulers receive a penalty of {{icon|piety}} <section begin=MissingSpousePietyLoss />{{red|−0.5}}<noinclude> monthly piety</noinclude> per missing spouse<includeonly>, [[Marriage|maximum depends on title tier]]</includeonly><section end=MissingSpousePietyLoss /> if they are under the expected spouse amount for their title tier:<ref>{{cite file|game\common\defines\00_defines.txt}}, <code>PIETY_LOSS_PER_MISSING_SPOUSE = 0.5</code>, <code>DESIRED_SPOUSES_PER_TIER = { 1 1 1 2 3 4 }</code></ref>
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{| class="mildtable plainlist"
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|-
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! Title tier
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! Expected spouses
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|-
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| {{icon|lowborn}} Unlanded
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| align=center | 1
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|-
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| {{iconify|Baron}}
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| align=center | 1
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|-
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| {{iconify|Count}}
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| align=center | 1
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|-
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| {{iconify|Duke}}
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| align=center | 2
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|-
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| {{iconify|King}}
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| align=center | 3
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|-
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| {{iconify|Emperor}}
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| align=center | 4
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|}
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==== Marriage acceptance ====
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In order to successfully arrange marriages with AI characters, the player must reach a marriage acceptance score of at least {{green|+1}} for the prospective spouses. Below is a list containing all possible conditions that affect marriage acceptance:<ref>{{cite file|game\common\scripted_modifiers\00_marriage_scripted_modifiers.txt}}, <code>marriage_ai_accept_modifier</code></ref>
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{| class="mildtable plainlist sortable mw-collapsible mw-collapsed"
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! Condition
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! data-sort-type="number" | Marriage acceptance
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|-
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| 弱いフック
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| {{green|+100}}
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|-
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| Strong hook
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| {{green|+200}}, or auto-accept
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|-
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| Promising Prospects Perk
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|
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* {{green|+50}} (self)
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* {{green|+25}} (family member)
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|-
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| Dynasty Glory Perk
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| {{green|+30}}
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|-
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| Arranging own marriage
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| {{red|−15}}
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|-
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| Is player's heir
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|
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* {{green|+20}} (primary heir)
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* {{green|+10}} (other heirs)
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|-
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| Desires alliance
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| data-sort-value=0 | Varied
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|-
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|-
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| Does not want alliance
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| {{red|−100}}
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|-
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| Marrying up
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| {{green|+30}} for each difference in title rank
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|-
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| Marrying down
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|
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* {{red|−30}} for each difference in title rank (if AI is King)
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* {{red|−40}} for each difference in title rank (if AI is not King)
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|-
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| Opinion
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|
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* {{green|+0.25}} per {{iconify|opinion}} (round down) with prospective spouse
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* {{green|+0.75}} per {{iconify|opinion}} (round down) with marriage offerer
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|-
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| Wishes well for Lovers
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| {{green|+15}}
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|-
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| Prospective spouses love each other and AI has compassion greater than zero
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| {{green|+0.25}} per AI compassion
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|-
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| Candidate is Lowborn
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|
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* {{red|−20}}
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* {{red|−120}} (if recipient is not lowborn themselves)
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|-
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| Candidate's Level of Splendor
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| data-sort-value=0.0001 | {{green|+(Level of Splendor * 5 - 5)}}
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|-
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| Incorrect marriage (patrilineal/matrilineal)
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| data-sort-value=0 | Varied
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|-
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| Different faith
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|
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* {{red|−10}}
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* {{red|−25}} (faith considered astray or hostile)
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* {{red|−1000}} (faith considered evil)
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|-
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| Faith does not have polygamy doctrine or polyamory tenet and potential spouse would belong in a polygamous marriage.
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<!-- Transclusion used by Polygamy section. -->
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| <section begin=DoesNotBelieveInPolygamyMarriageAcceptance />{{red|−1000}}<section end=DoesNotBelieveInPolygamyMarriageAcceptance />
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|-
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| Age Considerations
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| data-sort-value=0 | Varied
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|-
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| The marriage will have Low Fertility
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| data-sort-value=0 | Varied
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|-
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| Unimportant courtier
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| {{green|+10}}
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|-
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| Important courtier
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| {{red|−10}}
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|-
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| Prospective spouse is a parent of recipient's children
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| {{red|−25}}
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|-
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| Player is AI's liege
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|
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* {{green|+40}} (general)
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* {{green|+60}} (marriage with liege)
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|-
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| Valuable claimant
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| {{red|−50}}
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|-
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| Claimant to one of AI's titles
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| {{red|−50}}
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|-
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| Intimidated
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| data-sort-value=0 | Varied
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|-
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| Terrified
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| data-sort-value=0 | Varied
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|-
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| Character is dear to AI
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| data-sort-value=0 | Varied
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|-
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| The marriage would be incestuous
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| {{red|−1000}}
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|-
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| Age of recipient
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| data-sort-value=0.0001 | {{green|+(Recipient age − 20)}}
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|-
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| Spouse councillor - boosted child or heir
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|
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* {{green|+50}}
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* {{green|+75}} (if heir)
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|}
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==== Adultery ====
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もし家長が家のメンバーに改宗を要求し、そのメンバーが拒否した場合、新しい分家が作られることになります。
Having a [[lover]] outside of marriage creates a [[File:Secret_adultery.png|24px]] [[Lover secret]]. If it is revealed, it may result in the two lover characters gaining the {{icon|fornicator}} [[Fornicator]] and {{icon|adulterer}} [[Adulterer]] traits, depending on the faith's {{icon|male adultery}} / {{icon|female adultery}} [[adultery doctrine]]s. Children known to be born out of wedlock gain {{icon|bastard}} [[Bastard (trait)]], or {{icon|wild oat}} [[Traits#Wild Oat|Wild Oat]] if their faith has the {{icon|bastardry}} No Bastards [[bastardry doctrine]]. If a bastard successfully becomes landed, they gain the {{icon|bastard_founder}} [[Traits#Bastard_Founder|Bastard founder]] trait.
     −
=== Incest ===
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婚姻によって生まれた各キャラクターは、結婚が母系制でない限り、父親の家に属します。
Incest is sexual activity between family members. A faith's {{icon|Consanguinity}} [[Consanguinity]] doctrine determines the legality of incestuous marriage. Characters having an incestuous relation that would not be allowed in marriage gain the ''[[Incest secret|Is Incestuous]]'' secret, and if exposed the {{icon|Incestuous}} [[Incestuous]] trait. Any form of incestuous relation, legal or not, may risk [[Inbreeding (mechanic)|producing inbred offspring]].
     −
The [[Divine Marriage]] tenet provides bonuses to incestuous marriages.
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=== 家長 ===
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家長(House Head)は家の指導者のことです。家長は、私生児の合法化、威信を消費することなく家のメンバーを戦争に呼ぶ、彼らの宗派に改宗するよう要求するといった権限を持っています。加えて、家長は、新しく生まれたすべての家のメンバーに{{iconify|Weak Hook||||弱いフック}}を与えられ、彼らの家の居住者(living)と称号保持者から毎月の威信(prestige)を得ます。宗派が離婚のための「許可が必要(Must be approved)」の教義を持っていて、[[宗教指導者]]がいない場合、家長は離婚を承認しなければなりません。
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Relatives are harder to [[Seduce (scheme)|seduce]] unless the target character's Faith accepts such an incestuous relation or the seducer has the ''[[Subtle Desire]]'' perk ({{icon|intrigue lifestyle}} Seducer tree).
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キャラクタが分家を作成すると、彼らはその家長になり、王朝の当主でない限り、古い家長の直接の影響から解放されます。
   −
== Houses ==
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家長が死亡すると、その第一後継者が次の家長になります。1つの例外として、ゲーム開始時の家長の決定方法が異なります。家の創始者がまだ生きている場合は、その創始者が常に家長になります。創設者が生きていない場合、ゲーム開始時の家長は、領国が最大の家のメンバーになります。ルートヴィヒ二世(Ludwig II)が867年に長男ではないにもかかわらずカロリング家の家長になったのは、この理由によります。
Each Dynasty will have a Founding House, usually of the same name as the Dynasty, which is the first House of that Dynasty. Ruling Dynasty members of Feudal or Clan Government who are distant by blood to the current House Head may choose to create a Cadet Branch, a new House under the Dynasty. Each House has its own name and motto, usually inspired by the location in which they are founded and the founding character, which can be changed at will by the House Head. They will also have a unique coat of arms that has two quarters copied from the Dynasty coat of arms.
     −
Creating a Cadet Branch has the following requirements:
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==== 王朝の当主 ====
* The character must be blood-related to their current House Head
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* The character must not stand to inherit any of their current House Head's titles
  −
* The character must have sufficient Prestige
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* All ancestors of the character are dead
     −
If a House Head demands the religious conversion of a House member and the member refuses, it will result in the creation of a new Cadet Branch.
+
王朝のもっとも強い家長(軍事力によって決定される)は王朝の当主になります。他の家長が現在の王朝の当主より10%強くなると、そのキャラクターが当主に入れ代わります。王朝の当主は、王朝の居住者と称号保持者から月ごとに威信を得ます。王朝の当主は、同じ宗派を持つ王朝のメンバーと次のような交流ができます。
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Each character born from a Marriage will belong to the father's House unless the marriage is Matrilineal.
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=== House Head ===
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The House Head is the leader of a House. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. In addition, House Heads will get a {{iconify|Weak Hook}} on all newly born House members and monthly prestige from living and landed members of their house. If a faith has the ''Must be approved'' doctrine for divorces but no [[head of faith]], the House Head must approve of divorces.
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  −
When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless he or she was the Dynasty Head.
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When a House Head dies, their Primary Heir becomes the next House Head. One exception: The house head at the start of the game is determined differently. If the founder of the house is still alive, the founder will always be the house head. If the founder is not alive, then the house head at game start will be the house member with the largest realm size. This is why Ludwig II is the Karling house head in 867, even though he is not the oldest male child.
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==== Dynasty Head ====
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The most powerful House Head of a Dynasty (as determined by military strength) will be the Dynasty Head. If another House Head becomes 10% stronger than the current Dynasty Head it will take its place. The Dynasty Head gains Monthly Prestige from living and landed members of their Dynasty. The Dynasty Head has access to the following interactions with dynasty members of the same faith:
   
{| class="mildtable plainlist"
 
{| class="mildtable plainlist"
! Interaction
+
! 交流
! Effects
+
! 効果
! Cost
+
! コスト
 
|-
 
|-
| Call Dynasty Member To War
+
| 王朝のメンバーを戦争に呼ぶ
| Targeted Dynasty Member may join the Dynasty Head's current war
+
| ターゲットとなった王朝のメンバーは、王朝の当主の現在の戦争に参加します
| 75 {{iconify|Renown}}
+
| 75 {{iconify|Renown||||名誉}}
 
|-
 
|-
| Claim Title
+
| 称号を請求する
| Gain an {{iconify|Unpressed Claim}} on the targeted Dynasty Member's Primary Title and a temporary {{red|-50}} {{iconify|Opinion}}
+
| 対象となった王朝メンバーの主要な称号に対する{{iconify|Unpressed Claim||||曖昧な請求権}}を得ます。また一時的に{{red|-50}}{{iconify|Opinion||||評価}}を得ます。
| 150 {{iconify|Renown}}
+
| 150 {{iconify|Renown||||名誉}}
 
|-
 
|-
| Disinherit
+
| 廃嫡(Disinherit)する
| Targeted Dynasty Member gains the [[File:Trait disinherited.png|24px]] Disinherited trait and a permanent {{red|-75}} {{iconify|Opinion}}
+
| 対象となった王朝メンバーは、[[File:Trait disinherited.png|24px]] 「廃嫡された」の特性を得ます。また永続的に{{red|-75}}{{iconify|Opinion||||評価}}を得ます。
 
|  
 
|  
* 75 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded
+
* 王朝のメンバーが所領なしの場合、75 {{iconify|Renown||||名誉}} と150 {{iconify|Prestige||||威信}}
* 150 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title
+
* 王朝のメンバーが称号の後継者である場合、150 {{iconify|Renown||||名誉}} と300 {{iconify|Prestige||||威信}}
* 225 {{iconify|Renown}} and 900 {{iconify|Prestige}} if Dynasty Member is Landed
+
* 王朝のメンバーが所領持ちの場合、225 {{iconify|Renown||||名誉}} と900 {{iconify|Prestige||||威信}}
 
|-
 
|-
| Denounce
+
| 非難する
| Targeted Dynasty Member gains the [[File:Trait denounced.png|24px]] Denounced trait and a permanent {{red|-50}} {{iconify|Opinion}}
+
| 対象となった王朝メンバーは、[[File:Trait denounced.png|24px]] 「糾弾された」の特性を得ます。また永続的に{{red|-50}}{{iconify|Opinion||||評価}}を得ます
 
|  
 
|  
* 50 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded
+
* 王朝のメンバーが所領なしの場合、50 {{iconify|Renown||||名誉}} と150 {{iconify|Prestige||||威信}}
* 100 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title
+
* 王朝のメンバーが称号の後継者である場合、100 {{iconify|Renown||||名誉}} と300 {{iconify|Prestige||||威信}}
* 125 {{iconify|Renown}} and 500 {{iconify|Prestige}} if Dynasty Member is Landed
+
* 王朝のメンバーが所領持ちの場合、{{iconify|Renown||||名誉}} と500 {{iconify|Prestige||||威信}}
 
|-
 
|-
| End Dynasty Wars
+
| 一族の戦争の終結(End Dynasty Wars)
| All wars between members of the same Dynasty end in White Peace
+
| 同じ王朝のメンバー間のすべての戦争は、白紙和平で集結します
 
|  
 
|  
* 75{{iconify|Renown}}
+
* 75{{iconify|Renown||||名誉}}
 
|-
 
|-
| Forgive
+
| 許す(Forgive)
| Targeted Dynasty Member loses the [[File:Trait denounced.png|24px]] Denounced trait and the {{iconify|Opinion}} malus
+
| 対象となった王朝のメンバーは、[[File:Trait denounced.png|24px]]「糾弾された」の特性を失います。また{{iconify|Opinion||||評価}}のペナルティを失います。
 
|  
 
|  
* 25 {{iconify|Renown}}
+
* 25 {{iconify|Renown||||名誉}}
 
|-
 
|-
| Restore Inheritance
+
| 継承権の復元(Restore Inheritance)
| Targeted Dynasty Member loses the [[File:Trait disinherited.png|24px]] Disinherited trait and the {{iconify|Opinion}} malus
+
| 対象となった王朝のメンバーは、[[File:Trait disinherited.png|24px]]「廃嫡された」の特性を失います。また{{iconify|Opinion||||評価}}のペナルティを失います。
 
|  
 
|  
* 75 {{iconify|Renown}}
+
* 75 {{iconify|Renown||||名誉}}
 
|}
 
|}
   −
== Renown ==
+
== 名誉 ==
Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty.
+
 
 +
名誉(Renown)は王朝によって蓄積されたリソースであり、最も強力な王朝の当主の関係行動(interactions)である王朝の遺産(Dynasty Legacies)のロックの解除と王朝の栄光(Splendor)レベルの上昇のために使用されます。生きている各王朝のメンバーは、王朝に名誉を追加し、王朝の当主と家長に威信(Prestige)を追加します。また名誉は異なる王朝の支配者との婚姻によっても得ることができます。
 +
 
 
{| class="mildtable" style="text-align: center;
 
{| class="mildtable" style="text-align: center;
! Title rank
+
! タイトルランク
! {{iconify|Renown}}
+
! {{iconify|Renown||||名誉}}
! {{icon|prestige}} Dynasty Head Prestige
+
! {{icon|prestige}} 王朝の当主の威信
! {{icon|prestige}} House Head Prestige
+
! {{icon|prestige}} 家長の威信
! {{icon|renown}} Marriage Renown
+
! {{icon|renown}} 婚姻の名誉
 
|-
 
|-
| None (stacks with title bonuses) || +0.02 || +0.01 || +0.02 || 0
+
| なし (称号ボーナスにスタック) || +0.02 || +0.01 || +0.02 || 0
 
|-
 
|-
| style="text-align: left; | {{iconify|Baron}} || +0.12 || +0.01 || +0.02 || +0.1
+
| style="text-align: left; | {{iconify|Baron||||男爵}} || +0.12 || +0.01 || +0.02 || +0.1
 
|-
 
|-
| style="text-align: left; | {{iconify|Count}} || +0.25 || +0.02 || +0.04 || +0.2
+
| style="text-align: left; | {{iconify|Count||||伯爵}} || +0.25 || +0.02 || +0.04 || +0.2
 
|-
 
|-
| style="text-align: left; | {{iconify|Duke}} || +0.5 || +0.03 || +0.06 || +0.4
+
| style="text-align: left; | {{iconify|Duke||||公爵}} || +0.5 || +0.03 || +0.06 || +0.4
 
|-
 
|-
| style="text-align: left; | {{iconify|King}} || +1 || +0.04 || +0.08 || +0.8
+
| style="text-align: left; | {{iconify|King||||王}} || +1 || +0.04 || +0.08 || +0.8
 
|-
 
|-
| style="text-align: left; | {{iconify|Emperor}} || +2 || +0.5 || +0.1 || +1.6
+
| style="text-align: left; | {{iconify|Emperor||||皇帝}} || +2 || +0.5 || +0.1 || +1.6
 
|}
 
|}
Renown gain is capped at {{green|+2}} for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at {{green|+3}}. House Head Prestige gain is capped at {{green|+5}}. Rulers will not add Renown to their Dynasty if any Liege is a member of the same Dynasty.
     −
=== Level of Splendor ===
+
名誉の増加は、非支配者の家のメンバー(100メンバー)の合計に対して{{green|+2}}を上限とします。王朝の当主の威信の増加の上限は{{green|+3}}です。家長の威信の増加の上限は{{green|+5}}です。任意の主君が同じ王朝ののメンバーである場合、支配者は王朝に名誉を追加することはできません。
Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will only decrease if a player character attempts suicide. Peasant Dynasties start at Base Origins.
+
 
 +
=== 栄光レベル ===
 +
第一に、王朝によって獲得されたすべての名誉は、その栄光レベルに対してカウントされます。それは、王朝が世界から見てどれだけ有名であるか、キャラクターが生まれたり結婚したりすることからどれだけの威信を得るか、キャラクターが得ることができる「長い治世」の評価の最大値、王朝の紋章がどのように装飾されるかを決定します。また、レベルが高いと、特に栄光レベルが低い王朝とで、結婚をより簡単に手配することができます。栄光レベルは、プレイヤーキャラクタが自殺を試みる場合にのみ減少します。農民王朝(Peasant Dynasties)は発祥(Base Origins)から始まります。
 +
 
 
{| class="mildtable" style="text-align: center;
 
{| class="mildtable" style="text-align: center;
! Level of Splendor
+
! 栄光レベル
! {{icon|prestige}} Birth Prestige
+
! {{icon|prestige}} 誕生の威信
! {{icon|prestige}} Marriage Prestige
+
! {{icon|prestige}} 結婚の威信
! {{icon|opinion}} Max Long Reign Opinion
+
! {{icon|opinion}} 長い治世(Max Long Reign)の最大評価
! Max level for guest Congenital traits
+
! 客人の先天的な特性最大レベル
! Required renown
+
! 要求される名誉
 
|-
 
|-
| style="text-align: left; | [[File:Icon dynasty prestige 00.png|35px]] Base Origins
+
| style="text-align: left; | [[File:Icon dynasty prestige 00.png|35px]] 発祥(Base Origins)
 
| '''0'''
 
| '''0'''
 
| {{red|-100}}
 
| {{red|-100}}
321行目: 116行目:  
| 0
 
| 0
 
|-
 
|-
| style="text-align: left; | [[File:Icon dynasty prestige 00.png|35px]] Obscure
+
| style="text-align: left; | [[File:Icon dynasty prestige 00.png|35px]] 世に知られていない(Obscure)
 
| {{green|+100}}
 
| {{green|+100}}
 
| '''0'''
 
| '''0'''
328行目: 123行目:  
| 0
 
| 0
 
|-
 
|-
| style="text-align: left; | [[File:Icon dynasty prestige 01.png|35px]] Insignificant
+
| style="text-align: left; | [[File:Icon dynasty prestige 01.png|35px]] 取るに足らない(Insignificant)
 
| {{green|+200}}
 
| {{green|+200}}
 
| {{green|+100}}
 
| {{green|+100}}
335行目: 130行目:  
| 700
 
| 700
 
|-
 
|-
| style="text-align: left; | [[File:Icon dynasty prestige 01.png|35px]] Noteworthy
+
| style="text-align: left; | [[File:Icon dynasty prestige 01.png|35px]] 注目に値する(Noteworthy)
 
| {{green|+300}}
 
| {{green|+300}}
 
| {{green|+200}}
 
| {{green|+200}}
342行目: 137行目:  
| 1000
 
| 1000
 
|-
 
|-
| style="text-align: left; | [[File:Icon dynasty prestige 02.png|35px]] Reputable
+
| style="text-align: left; | [[File:Icon dynasty prestige 02.png|35px]] 評判の良い(Reputable)
 
| {{green|+400}}
 
| {{green|+400}}
 
| {{green|+300}}
 
| {{green|+300}}
349行目: 144行目:  
| 2000
 
| 2000
 
|-
 
|-
| style="text-align: left; | [[File:Icon dynasty prestige 02.png|35px]] Well-known
+
| style="text-align: left; | [[File:Icon dynasty prestige 02.png|35px]] 知れ渡っている(Well-known)
 
| {{green|+500}}
 
| {{green|+500}}
 
| {{green|+400}}
 
| {{green|+400}}
356行目: 151行目:  
| 3000
 
| 3000
 
|-
 
|-
| style="text-align: left; | [[File:Icon dynasty prestige 03.png|35px]] Significant
+
| style="text-align: left; | [[File:Icon dynasty prestige 03.png|35px]] 顔が利く(Significant)
 
| {{green|+600}}
 
| {{green|+600}}
 
| {{green|+500}}
 
| {{green|+500}}
363行目: 158行目:  
| 4000
 
| 4000
 
|-
 
|-
| style="text-align: left; | [[File:Icon dynasty prestige 03.png|35px]] Famous
+
| style="text-align: left; | [[File:Icon dynasty prestige 03.png|35px]] 名高い(Famous)
 
| {{green|+700}}
 
| {{green|+700}}
 
| {{green|+600}}
 
| {{green|+600}}
370行目: 165行目:  
| 5000
 
| 5000
 
|-
 
|-
| style="text-align: left; | [[File:Icon dynasty prestige 04.png|35px]] Glorious
+
| style="text-align: left; | [[File:Icon dynasty prestige 04.png|35px]] 輝かしき(Glorious)
 
| {{green|+800}}
 
| {{green|+800}}
 
| {{green|+700}}
 
| {{green|+700}}
377行目: 172行目:  
| 6000
 
| 6000
 
|-
 
|-
| style="text-align: left; | [[File:Icon dynasty prestige 04.png|35px]] Fabled
+
| style="text-align: left; | [[File:Icon dynasty prestige 04.png|35px]] 現実離れ(Fabled)
 
| {{green|+900}}
 
| {{green|+900}}
 
| {{green|+800}}
 
| {{green|+800}}
384行目: 179行目:  
| 7000
 
| 7000
 
|-
 
|-
| style="text-align: left; | [[File:Icon dynasty prestige 05.png|35px]] Legendary
+
| style="text-align: left; | [[File:Icon dynasty prestige 05.png|35px]] 伝説(Legendary)
 
| {{green|+1000}}
 
| {{green|+1000}}
 
| {{green|+900}}
 
| {{green|+900}}
392行目: 187行目:  
|}
 
|}
   −
=== Dynasty Legacies ===
+
=== 王朝の遺産 ===
Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a Dynasty. Each Legacy contains five unlocks, each costing a progressively higher amount of {{iconify|Renown}} to unlock. If an AI character becomes Dynasty Head it will only unlock Legacies belonging to the tree with the highest current progress.
+
王朝の遺産は永続的な補正であり、王朝の当主によって開放されたアンロック項目はすべての王朝のメンバーに効果を与えます。それぞれの遺産には5つのロック項目が含まれており、それぞれの項目をロック解除するための{{iconify|Renown||||名誉}}の 使用量が徐々に増えていきます。AIキャラクターが王朝の当主になると、現在の進行状況が最も高いツリーに属する遺産のみを解放しようとします。
    
{| class="mildtable plainlist"
 
{| class="mildtable plainlist"
 
|-
 
|-
! Tree
+
! ツリー
! Legacy 1 effects (1000 {{iconify|Renown}})
+
! 遺産1の効果 (1000 {{iconify|Renown||||名誉}})
! Legacy 2 effects (2000 {{iconify|Renown}})
+
! 遺産2の効果 (2000 {{iconify|Renown||||名誉}})
! Legacy 3 effects (3000 {{iconify|Renown}})
+
! 遺産3の効果 (3000 {{iconify|Renown||||名誉}})
! Legacy 4 effects (4000 {{iconify|Renown}})
+
! 遺産4の効果 (4000 {{iconify|Renown||||名誉}})
! Legacy 5 effects (5000 {{iconify|Renown}})
+
! 遺産5の効果 (5000 {{iconify|Renown||||名誉}})
    
|- id="Warfare"
 
|- id="Warfare"
| style="text-align: center; | '''Warfare'''<br>[[File:Warfare legacy track.png|60px]]
+
| style="text-align: center; | '''戦争'''(Warfare)<br>[[File:Warfare legacy track.png|60px]]
 
|  
 
|  
* {{green|+2}} Prowess
+
* {{green|+2}} 武勇(Prowess)
* {{green|+15}} Knight Effectiveness
+
* {{green|+15}} 騎士の効力
| {{green|-20%}} Casus Belli Cost
+
| {{green|-20%}} 開戦事由のコスト
| {{green|+10%}} Monthly Martial Experience
+
| {{green|+10%}} 月間の軍事経験値
| {{green|+5}} Advantage
+
| {{green|+5}} 優位性(Advantage)
| {{green|+1}} Max number of Men-at-Arms Regiments<br>Can recruit House Guard [[Army#Men-at-Arms|Men-at-Arms]]
+
| {{green|+1}} 常備軍連隊(Men-at-Arms Regiments)の最大値<br>[[Army#Men-at-Arms|常備軍]]のハウスガードを雇用することができる
    
|- id="Law"
 
|- id="Law"
| style="text-align: center; | '''Law'''<br>[[File:Law legacy track.png|60px]]
+
| style="text-align: center; | ''''''(Law)<br>[[File:Law legacy track.png|60px]]
| {{green|+5}} Popular Opinion
+
| {{green|+5}} 領民(Popular)の評価
| {{green|+0.2}} Monthly Control Growth
+
| {{green|+0.2}} 月間の支配(Ctrl)成長
| {{green|+10%}} Monthly Stewardship Experience
+
| {{green|+10%}} 月間の管理経験値
| {{green|+5}} Powerful Vassal Opinion
+
| {{green|+5}} 有力な封臣の評価
| {{green|+1}} Domain Limit
+
| {{green|+1}} 直轄領(Domains)の最大値
    
|- id="Guile"
 
|- id="Guile"
| style="text-align: center; | '''Guile'''<br>[[File:Guile legacy track.png|60px]]
+
| style="text-align: center; | '''狡猾'''(Guile)<br>[[File:Guile legacy track.png|60px]]
<!-- Transclusion used by Dread page -->
+
<!-- 恐怖のページの埋め込みに使っています。beginとendは変更しないでください -->
| <section begin=GuileDreadGain />{{green|+20%}}<section end=GuileDreadGain /> Dread Gain
+
| <section begin=GuileDreadGain />{{green|+20%}}<section end=GuileDreadGain /> 恐怖(Dread)の獲得
| {{green|+10}} Hostile Scheme Success Chance
+
| {{green|+10}} 敵対的な計画の成功率
| {{green|+10%}} Monthly Intrigue Experience
+
| {{green|+10%}} 月間の策略経験値
| {{green|-0.05}} Monthly Tyranny
+
| {{green|-0.05}} 月間の暴政
 
| {{green|77%}} chance to prevent one Murder of each Dynasty member
 
| {{green|77%}} chance to prevent one Murder of each Dynasty member
    
|- id="Blood"
 
|- id="Blood"
| style="text-align: center; | '''Blood'''<br>[[File:Blood legacy track.png|60px]]
+
| style="text-align: center; | '''血統'''(Blood)<br>[[File:Blood legacy track.png|60px]]
| {{green|+30%}} Chance to inherit good congenital traits<br>{{green|+30%}} Chance of new good congenital traits
+
| {{green|+30%}} 良い遺伝特性を受け継ぐ確率<br>{{green|+30%}} 新たに良い遺伝特性を得る確率
| {{green|+30%}} Chance to reinforce congenital traits
+
| {{green|+30%}} 遺伝特性を強化する確率
| {{green|-30%}} Chance to inherit bad congenital traits<br>{{green|-30%}} Chance of new bad congenital traits
+
| {{green|-30%}} 悪い遺伝特性を受け継ぐ確率<br>{{green|-30%}} 新たに悪い遺伝特性を得る確率
| Select a congenital trait to become more common to all Dynasty children:<br>[[file:Trait beauty good 1.png|24px]] Comely, [[file:Trait intellect good 1.png|24px]] Quick, [[file:Trait physique good 1.png|24px]] Hale, [[file:Trait fecund.png|24px]] Fecund,<br>[[file:Trait albino.png|24px]] Albino, [[file:Trait giant.png|24px]] Giant, [[file:Trait dwarf.png|24px]] Dwarf, [[file:Trait scaly.png|24px]] Scaly<br>The trait has a {{green|5%}} chance ({{green|10%}} if a player character is a parent) of appearing at birth<br>Applies to all children of the dynasty who have at least one parent from the dynasty
+
| すべての王朝の子供に共通する先天性特性を選択:<br>[[file:Trait beauty good 1.png|24px]] 綺麗(Comely), [[file:Trait intellect good 1.png|24px]] 明敏(Quick)、 [[file:Trait physique good 1.png|24px]] 強健(Hale)、 [[file:Trait fecund.png|24px]] 多産(Fecund)、<br>[[file:Trait albino.png|24px]] アルビノ(Albino), [[file:Trait giant.png|24px]] 巨人(Giant), [[file:Trait dwarf.png|24px]] 小人(Dwarf), [[file:Trait scaly.png|24px]] 魚鱗癬(Scaly)<br>この特性は生まれる時に{{green|5%}}の確率 (プレイヤーキャラクターの両親がそうだった場合は{{green|10%}})で発生<br>王朝から少なくとも1人の親を持つ王朝のすべての子に適用されます。
| {{green|+5}} Years Life Expectancy
+
| {{green|+5}} 年、寿命が伸びる
    
|- id="Erudition"
 
|- id="Erudition"
| style="text-align: center; | '''Erudition'''<br>[[File:Erudition legacy track.png|60px]]
+
| style="text-align: center; | '''学識'''(Erudition)<br>[[File:Erudition legacy track.png|60px]]
| {{green|+10}} Courtier and Guest Opinion<br>Better Guests are attracted
+
| {{green|+10}} 廷臣(Courtier)とゲストの評価<br>より良いゲストが来る
<!-- Transclusion used by Piety page. -->
+
<!-- 信仰点のページで埋め込みに使っています。beginとendは変更しないでください -->
| <section begin=Erudition2PietyGainPct />{{green|+10%}}<section end=Erudition2PietyGainPct /> Monthly piety
+
| <section begin=Erudition2PietyGainPct />{{green|+10%}}<section end=Erudition2PietyGainPct />月間の信仰点
| {{green|+10%}} Monthly Learning Experience
+
| {{green|+10%}} 月間の学識経験値
| {{green|+3}} Same Faith Opinion
+
| {{green|+3}} 同じ宗派の評価
| {{green|+10%}} Effectiveness of Councilor Tasks
+
| {{green|+10%}} 評議員のタスクの効果
    
|- id="Glory"
 
|- id="Glory"
| style="text-align: center; | '''Glory'''<br>[[File:Glory legacy track.png|60px]]
+
| style="text-align: center; | '''栄光'''(Glory)<br>[[File:Glory legacy track.png|60px]]
| {{green|+30}} Marriage Acceptance
+
| {{green|+30}} 婚姻の受け入れ
| {{green|+10%}} Monthly Prestige
+
| {{green|+10%}} 月間の威信
| {{green|+10%}} Monthly Diplomacy Experience
+
| {{green|+10%}} 月間の外交経験値
| {{green|-20%}} Short Reign Duration
+
| {{green|-20%}} 短い治世の期間
| {{green|+10}} General Opinion
+
| {{green|+10}} 一般的な評価
    
|- id="Kin"
 
|- id="Kin"
| style="text-align: center; | '''Kin'''<br>[[File:Kin legacy track.png|60px]]
+
| style="text-align: center; | '''血縁'''(Kin)<br>[[File:Kin legacy track.png|60px]]
| {{green|+10%}} Fertility
+
| {{green|+10%}} 生殖力(Fertility)
| {{green|+2-3}} Education Score
+
| {{green|+2-3}} 教育スコア(Education Score)
| {{green|+10}} Spouse Opinion<br>Fewer pregnancy complications
+
| {{green|+10}} 配偶者の評価<br>妊娠合併症の減少
| {{green|+5}} Dynasty Opinion<br>{{green|+30%}} Personal Scheme Success on Dynasty members
+
| {{green|+5}} 王朝の評価<br>{{green|+30%}} 王朝メンバーに対する個人計画の成功率
| {{green|+1}} Random skill point every 5<ref>{{cite file|common\on_action\birthday.txt}}, {{cite file|common\script_values\00_dynasty_values.txt}}, <code>kin_legacy_5_every_x_year</code></ref> years, starting at age 30<ref>{{cite file|common\on_action\birthday.txt}}, {{cite file|common\script_values\00_dynasty_values.txt}}, <code>kin_legacy_5_start_age</code></ref><br>Prowess doesn't decrease with age<br>Dynasty members age at a slower rate
+
| {{green|+1}} 5年ごと<ref>{{cite file|common\on_action\birthday.txt}}, {{cite file|common\script_values\00_dynasty_values.txt}}, <code>kin_legacy_5_every_x_year</code></ref>にランダム能力ポイント、30歳<ref>{{cite file|common\on_action\birthday.txt}}, {{cite file|common\script_values\00_dynasty_values.txt}}, <code>kin_legacy_5_start_age</code></ref>から始まる。<br>能力は年齢とともに低下しない<br>王朝のメンバーはより遅い速度で年をとるようになる
 
|}
 
|}
   −
== こちらも参照 ==
+
==== ノースの遺産 ====
* [[Breeding]]
+
Northern Lords DLCがインストールされている状況で、王朝の当主がノース(Norse)文化に属する王朝は、さらに2つの遺産ツリーを利用できます。いったんその遺産ツリーが解放されると、そのツリーは王朝の当主の文化にかかわらず利用し続けられます。
 +
 
 +
{| class="mildtable plainlist"
 +
! ツリー
 +
! 遺産1の効果
 +
! 遺産2の効果
 +
! 遺産3の効果
 +
! 遺産4の効果
 +
! 遺産5の効果
 +
|- id="Adventure"
 +
| style="text-align: center; | '''冒険'''(Adventure)<br>[[File:Adventure legacy track.png|60px]]
 +
|
 +
* {{green|+30%}} 外交範囲(Diplomatic Range)
 +
* ヴァリャーグ親衛隊(Varangian Guard)を送る王朝の当主の介入(Dynasty Head Interaction)
 +
* ヴァリャーグの冒険CBを使う際に追加の部隊を得る
 +
|
 +
* {{green|+50%}} 贈り物を送るコスト
 +
* {{green|+15%}} 誘惑計画(Seduction Schemes)の成功確率
 +
* 誘惑計画で成功することで威信がもらえる
 +
|
 +
* {{green|+15}} 異なる宗派の評価
 +
* {{green|-50%}} 異なる宗派の領民の評価(Popular Opinion)
 +
* {{green|-50%}} 改宗コスト
 +
* {{green|+50%}} 王朝のメンバーが改宗の要求を受諾する率
 +
|
 +
* {{green|-15%}} 敵対的な計画の成功確率
 +
* {{green|+10%}} 移動速度
 +
* {{green|+100%}} 供給(Supply)の期間
 +
|
 +
* {{green|+3}} 友人(Friend)ごとの封臣の評価(最大 5)
 +
* {{green|+2}} 友人ごとの領民の評価(最大 5)
 +
* {{green|+1%}} 友人ごとの税徴収(最大 5)
 +
* 封臣に親善計画(Befriend Scheme)を使うことができる
 +
|- id="Pillage"
 +
| style="text-align: center; | '''略奪'''(Pillage)<br>[[File:Pillage legacy track.png|60px]]
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|
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* {{green|+1}} 武勇(Prowess)
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* {{green|+20%}} 海軍のスピード(Naval Speed)
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* {{green|+100%}} 戦いから得る威信と名声
 +
|
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* {{green|+50%}} 軍の戦利品(Loot)の上限
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* {{green|+5}} 防衛側の優位性
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* {{green|+2}} 重歩兵連隊の最大サイズ
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|
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* {{green|+20%}} 包囲または略奪(Raid)で捕虜を得るチャンス
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* {{green|+50%}} 身代金から得るゴールド
 +
* 身代金を得ると威信を得る
 +
|
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* {{green|+10%}} 敵の死傷者(Enemy Fatal Casualties)
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* {{green|+5}} 100人の死傷者につき得られるゴールド
 +
|
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* {{green|+25%}} 日毎の包囲(Siege)進捗
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* {{green|-40}} 占領による敵の支配(Enemy Control)
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* {{green|-20}} 略奪による敵の支配
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|}
    
== 参考文献 ==
 
== 参考文献 ==
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