「建築物」の版間の差分

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[[File:County menu buildings highlighted.png|400px|thumb|right|画像は伯領メニューのスクリーンショット。強調されている場所が建築物にあたる]]
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各々の所領(Holding)は、多くの '''建築物(buildings)''' を利用できます。通常の建築物は主として課税(tax)と徴募兵(levies)に焦点を当てていますが、要塞レベルの増加や供給(supply)の増加といった副次的な効果もあり、必要な開発度レベル(level of Development)に達した時点で改修(upgrade)することができます。男爵領(Barony)では一度に建築または改修できる建築物は1つだけです。建築物は男爵(Baron)、その直接の主君(direct Liege)、または更に上位の主君によって建築されることができます。
 
 
 
建築物は他の建築物に改築(converted)することができますが、またレベル1から始まり費用も全額支払う必要があります。改築は男爵領の直接の所有者(direct holder)によってのみ開始できます。
 
 
 
== Holding buildings ==
 
Holding buildings can only be constructed in City or Temple Holdings. All of them require 150 {{iconify|Gold}} and 3 years to build or upgrade and the same Innovation as the Holding level they require.
 
{| class="mildtable plainlist"
 
! Type
 
! Building
 
! Monthly Tax
 
! County effects
 
! Realm effects
 
! Requirements
 
! width=40% | Description
 
|-
 
| rowspan=8 style="text-align: center; | Guilds<br>[[File:Building guild halls.png]]
 
| Guild Halls
 
| {{green|+0.3}}
 
| {{icon|development}} {{green|+5%}} Monthly Development
 
|
 
| [[File:Holding city.png|24px]] Village Center
 
| ''The city provides all major guilds and burgher families with ample locale to organize and practice their crafts.''
 
|-
 
| Carver's Guilds
 
| {{green|+0.5}}
 
| {{icon|development}} {{green|+10%}} Monthly Development
 
|
 
| [[File:Holding city.png|24px]] Village Center
 
| ''Carvers produce items out of wood or bone, such as frames, decorations or tools. They also carve heraldic shields, making the guild popular among the nobility.''
 
|-
 
| Carpenter's Guilds
 
| {{green|+0.7}}
 
| {{icon|development}} {{green|+15%}} Monthly Development
 
|
 
| [[File:Holding city.png|24px]] Large City
 
| ''Carpenters work with construction, primarily using timber as their material of choice. Their services are sought-after by both nobles and clergy, especially for the beautiful trim jointery they make for churches and estates.''
 
|-
 
| Hunter's Guilds
 
| {{green|+0.9}}
 
| {{icon|development}} {{green|+20%}} Monthly Development
 
|
 
| [[File:Holding city.png|24px]] Large City
 
| ''Hunters trade in meat and skins, with their services enabling both butchers and tanners to do their crafts. The finest skins naturally befall the most prestigious noble families.''
 
|-
 
| Mason's Guilds
 
| {{green|+1.1}}
 
| {{icon|development}} {{green|+25%}} Monthly Development
 
|
 
| [[File:Holding city.png|24px]] City Center
 
| ''Masons work with stone, both for construction and sculpture. Their skill is widely sought after, as their expertise is invaluable when constructing fortifications.''
 
|-
 
| Tailor's Guilds
 
| {{green|+1.3}}
 
| {{icon|development}} {{green|+30%}} Monthly Development
 
|
 
| [[File:Holding city.png|24px]] City Center
 
| ''Tailors wield needle, thread, and cloth as their weapons of choice. With their unparalleled skills, they produce beautiful garments for the nobility.''
 
|-
 
| Glassworker's Guilds
 
| {{green|+1.5}}
 
| {{icon|development}} {{green|+35%}} Monthly Development
 
|
 
| [[File:Holding city.png|24px]] Bustling Metropolis
 
| ''Glassworkers create fascinating items out of glass, everything from goblets to window panes. Having items made out of glass is very prestigious, making their services highly desirable.''
 
|-
 
| Artisan's Guilds
 
| {{green|+1.7}}
 
| {{icon|development}} {{green|+40%}} Monthly Development
 
|
 
| [[File:Holding city.png|24px]] Bustling Metropolis
 
| ''Artisans use a multitude of materials not only to produce works of art but also entirely new innovations. Their ingenuity and refined skill is drawing the attention of high nobles everywhere.''
 
|-
 
| rowspan=8 style="text-align: center; | Monasteries<br>[[File:Building monastic schools.png]]
 
| Prayer Halls
 
| {{green|+0.2}}
 
| {{icon|control}} {{green|+0.1}} Monthly Control
 
| {{green|+0.1}} Monthly Piety
 
| [[File:Holding church.png|24px]] Shrine
 
| ''The prayer halls host sermons and allow for a place of silent contemplation.''
 
|-
 
| Monastic Schools
 
| {{green|+0.4}}
 
| {{icon|control}} {{green|+0.2}} Monthly Control
 
| {{green|+0.2}} Monthly Piety
 
| [[File:Holding church.png|24px]] Shrine
 
| ''This school teaches many subjects and is a rare center of high learning, but the students enrolled here primarily study to prepare themselves for future careers in the clergy.''
 
|-
 
| Libraries
 
| {{green|+0.5}}
 
| {{icon|control}} {{green|+0.3}} Monthly Control
 
| {{green|+0.3}} Monthly Piety
 
| [[File:Holding church.png|24px]] Temple Grounds
 
| ''The monastery library is full of books, ranging from small treatises to vast tomes on theology. Truly a treasure trove of knowledge is held within its walls.''
 
|-
 
| Pilgrim's Quarters
 
| {{green|+0.7}}
 
| {{icon|control}} {{green|+0.4}} Monthly Control
 
| {{green|+0.4}} Monthly Piety
 
| [[File:Holding church.png|24px]] Temple Grounds
 
| ''Vary pilgrims are allowed to stay and rest in the pilgrim's quarters should they seek shelter during their long journeys. Here they are also treated to food, drink, and sometimes even a bath.''
 
|-
 
| Infirmaries
 
| {{green|+0.8}}
 
| {{icon|control}} {{green|+0.5}} Monthly Control
 
| {{green|+0.5}} Monthly Piety
 
| [[File:Holding church.png|24px]] House of Worship
 
| ''In times of war or plague, the infirmaries offer a second chance to poor afflicted victims, presuming they make it there in time.''
 
|-
 
| Copying Chambers
 
| {{green|+1}}
 
| {{icon|control}} {{green|+0.6}} Monthly Control
 
| {{green|+0.6}} Monthly Piety
 
| [[File:Holding church.png|24px]] House of Worship
 
| ''Devoted scribes work all day long copying sacred texts in the copying chambers. Even by night, they work, illuminated by nothing but candles and the moon, all in their quest for knowledge.''
 
|-
 
| Hospices
 
| {{green|+1.1}}
 
| {{icon|control}} {{green|+0.7}} Monthly Control
 
| {{green|+0.7}} Monthly Piety
 
| [[File:Holding church.png|24px]] Grand Temple
 
| ''Hospices offer long-term care for those who would otherwise not make it. The chronically ill, the disabled, and sometimes even those afflicted by demons are welcome.''
 
|-
 
| Cloisters
 
| {{green|+1.3}}
 
| {{icon|control}} {{green|+0.8}} Monthly Control
 
| {{green|+0.8}} Monthly Piety
 
| [[File:Holding church.png|24px]] Grand Temple
 
| ''The cloister forms a solid barrier against the outside world, effectively separating the life of those within its walls from the peasants outside.''
 
|-
 
| rowspan=8 style="text-align: center; | Megalith<br>[[File:Building megalith.png]]
 
| Minor Megalith
 
| '''0'''
 
|
 
* {{icon|development}} {{green|+2%}} Monthly Development
 
* {{icon|opinion}} {{Green|+2}} Popular Opinion
 
| {{green|+0.2}} Monthly Piety
 
|
 
* [[File:Holding church.png|24px]] Shrine
 
* {{icon|unknown}} Megalithic Constructions tenet
 
| ''This great outdoor arrangement of stones operates as a permanent open place of worship. This modest construction made from common rocks in a simple arrangement facilitates a few worshipers.''
 
|-
 
| Megalithic Mausoleum
 
| '''0'''
 
|
 
* {{icon|development}} {{green|+5%}} Monthly Development
 
* {{icon|opinion}} {{Green|+2}} Popular Opinion
 
| {{green|+0.4}} Monthly Piety
 
|
 
* [[File:Holding church.png|24px]] Shrine
 
* {{icon|unknown}} Megalithic Constructions tenet
 
| ''The site has been expanded with multiple stone arrangements to facilitate more worshipers. Along with an expansion of the Megalith itself, an underground Mausoleum has been built nearby to allow important people to be buried at the site.''
 
|-
 
| Megalithic Altars
 
| '''0'''
 
|
 
* {{icon|development}} {{green|+10%}} Monthly Development
 
* {{icon|opinion}} {{Green|+4}} Popular Opinion
 
| {{green|+0.5}} Monthly Piety
 
|
 
* [[File:Holding church.png|24px]] Shrine
 
* {{icon|unknown}} Megalithic Constructions tenet
 
| ''This great outdoor arrangement of stones operates as a permanent open place of worship. This Megalith has been constructed from expensive and exotic stones from all across the locality and has been fitted with altars for use in ceremonies.''
 
|-
 
| Large Megalith
 
| '''0'''
 
|
 
* {{icon|development}} {{green|+15%}} Monthly Development
 
* {{icon|opinion}} {{Green|+4}} Popular Opinion
 
| {{green|+0.7}} Monthly Piety
 
|
 
* [[File:Holding church.png|24px]] Shrine
 
* {{icon|unknown}} Megalithic Constructions tenet
 
| ''Along with numerous altars and ceremonial items, this Megalith has been expanded to include some truly awe-inspiring and large monolithic stones intricately carved with holy symbols.''
 
|-
 
| Legendary Megalith
 
| '''0'''
 
|
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|opinion}} {{Green|+6}} Popular Opinion
 
|
 
* {{green|+0.8}} Monthly Piety
 
* {{green|+0.25}} Monthly Prestige
 
|
 
* [[File:Holding church.png|24px]] Shrine
 
* {{icon|unknown}} Megalithic Constructions tenet
 
| ''This Megalith has grown to such an extent that its status is something of a local legend. Worshipers claim to feel a deep connection with their faith while standing in this site.''
 
|}
 
 
 
=== Tribe buildings ===
 
Tribe holdings have only 4 buildings types of 2 buildings each available, but most buildings benefit the entire Realm. Reforming to feudal grants the same amount of random buildings as previously built in the province.
 
* Level 1 buildings cost 75 {{iconify|Gold}} and 200 {{iconify|Prestige}}
 
* Level 2 buildings cost 100 {{iconify|Gold}} and 300 {{iconify|Prestige}}
 
{| class="mildtable plainlist"
 
! Type
 
! Building
 
! Holding effects
 
! Realm effects
 
! County effects
 
! Time
 
! Required Innovation
 
! width=35% | Description
 
|-
 
| rowspan=2 style="text-align: center; | Gathering Halls<br>[[File:Building longhouses.png]]
 
| Longhouses
 
| {{icon|levies}} {{green|+100}} Levies
 
| {{icon|prestige}} {{green|+0.2}} Monthly Prestige
 
| {{icon|control}} {{green|+0.2}} Monthly Control
 
| {{icon|time}} 5 years
 
| None
 
| ''Longhouses are large enough to accommodate important meetings between elders. Laws and policies are determined here.''
 
|-
 
| Grand Halls
 
| {{icon|levies}} {{green|+175}} Levies
 
| {{icon|prestige}} {{green|+0.5}} Monthly Prestige
 
| {{icon|control}} {{green|+0.4}} Monthly Control
 
| {{icon|time}} 5 years
 
| {{iconify|Barracks}}
 
| ''Grand halls host a central stage, where a chief or warlord can deliver rousing speeches.''
 
|-
 
| rowspan=2 style="text-align: center; | Markets<br>[[File:Building market villages.png]]
 
| Trading Outposts
 
|
 
* {{icon|gold}} {{green|+0.4}} Monthly Tax
 
* {{icon|supply}} {{green|+500}} Supply Limit
 
|
 
|
 
| {{icon|time}} 2 years
 
| None
 
| ''Trading outposts offer the opportunity for tribesmen and traders to meet and barter.''
 
|-
 
| Market Villages
 
|
 
* {{icon|gold}} {{green|+0.7}} Monthly Tax
 
* {{icon|supply}} {{green|+1000}} Supply Limit
 
|
 
|
 
| {{icon|time}} 2 years
 
| {{iconify|City Planning}}
 
| ''By letting traders into their villages, the tribesmen within are able to set up lucrative deals.''
 
|-
 
| rowspan=2 style="text-align: center; | Palisades<br>[[File:Building palisades.png]]
 
| Simple Palisade
 
|
 
* {{icon|advantage}} {{green|+2}} Defender Advantage
 
* {{icon|fort level}} {{green|+1}} Fort Level
 
* {{icon|levies}} {{green|+100}} Levies
 
* {{icon|garrison}} {{green|+150}} Garrison
 
|
 
* {{icon|damage}} {{green|+4%}} Archer Damage
 
* {{icon|toughness}} {{green|+2%}} Archer Toughness
 
* {{icon|damage}} {{green|+4%}} Spearmen Damage
 
* {{icon|toughness}} {{green|+2%}} Spearmen Toughness
 
|
 
| {{icon|time}} 3 years
 
| None
 
| ''Simple palisades offer limited protection, while effective against skirmishes they are less reliable against larger groups of enemies.''
 
|-
 
| Walls & Ditches
 
|
 
* {{icon|advantage}} {{green|+4}} Defender Advantage
 
* {{icon|fort level}} {{green|+2}} Fort Level
 
* {{icon|levies}} {{green|+175}} Levies
 
* {{icon|garrison}} {{green|+300}} Garrison
 
|
 
* {{icon|damage}} {{green|+8%}} Archer Damage
 
* {{icon|toughness}} {{green|+4%}} Archer Toughness
 
* {{icon|damage}} {{green|+8%}} Spearmen Damage
 
* {{icon|toughness}} {{green|+4%}} Spearmen Toughness
 
|
 
| {{icon|time}} 3 years
 
| {{iconify|Mottes}}
 
| ''Outer ditches combined with stone-reinforced palisade walls offer decent protection against sieges.''
 
|-
 
| rowspan=2 style="text-align: center; | War Camps<br>[[File:Building warcamps.png]]
 
| Sparring Grounds
 
| {{icon|levies}} {{green|+150}} Levies
 
|
 
* {{icon|knight}} {{green|+1}} Number of Knights
 
* {{icon|knight}} {{green|+10%}} Knight Effectiveness
 
* {{icon|damage}} {{green|+4%}} Heavy Infantry Damage
 
* {{icon|toughness}} {{green|+2%}} Heavy Infantry Toughness
 
* {{icon|damage}} {{green|+4%}} Skirmisher Damage
 
* {{icon|toughness}} {{green|+2%}} Skirmisher Toughness
 
* {{icon|damage}} {{green|+4%}} Archer Cavalry Damage
 
* {{icon|toughness}} {{green|+2%}} Archer Cavalry Toughness
 
|
 
| {{icon|time}} 5 years
 
| None
 
| ''Training equipment, arenas and wooden walls define the sparring grounds, warriors go here to hone their skills.''
 
|-
 
| Warrior Lodges
 
| {{icon|levies}} {{green|+275}} Levies
 
|
 
* {{icon|knight}} {{green|+2}} Number of Knights
 
* {{icon|knight}} {{green|+20%}} Knight Effectiveness
 
* {{icon|damage}} {{green|+8%}} Heavy Infantry Damage
 
* {{icon|toughness}} {{green|+4%}} Heavy Infantry Toughness
 
* {{icon|damage}} {{green|+8%}} Skirmisher Damage
 
* {{icon|toughness}} {{green|+4%}} Skirmisher Toughness
 
* {{icon|damage}} {{green|+8%}} Archer Cavalry Damage
 
* {{icon|toughness}} {{green|+4%}} Archer Cavalry Toughness
 
|
 
| {{icon|time}} 5 years
 
| {{iconify|Barracks}}
 
| ''Only the greatest fighters are allowed into a warrior lodge, their mere presence is inspiring.''
 
|}
 
 
 
=== Military Camps ===
 
Military Camps can be constructed in all Castle, City or Temple Holdings. Each building takes 1 year to construct or upgrade.
 
{| class="mildtable plainlist" style="text-align: center;
 
! Building type
 
! Level
 
! {{iconify|Levies}}
 
! {{iconify|Supply}} Limit
 
! {{icon|control}} Control
 
! {{icon|levies}} Levy Reinforcement
 
! {{icon|damage}} Archer
 
! {{icon|damage}} Skirmisher
 
! {{icon|pursuit}} Skirmisher
 
! {{icon|toughness}} Archer
 
! {{icon|toughness}} Skirmisher
 
! {{icon|toughness}} Light Cavalry
 
! {{icon|toughness}} Heavy Infantry
 
! {{icon|gold}} Cost
 
! {{icon|innovation}} Required Innovation
 
|-
 
| rowspan=8 style="text-align: center; | Military Camps<br>[[File:Building military camps.png]]
 
| style="text-align: left; | Hide Tents
 
| {{green|+100}}
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| {{green|+4%}}
 
| {{green|+2%}}
 
| {{green|+2%}}
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| 100
 
| style="text-align: left; | None
 
|-
 
| style="text-align: left; | Camp Cooks
 
| {{green|+175}}
 
| {{green|+200}}
 
| '''0'''
 
| '''0'''
 
| {{green|+6%}}
 
| {{green|+4%}}
 
| {{green|+4%}}
 
| {{green|+2%}}
 
| {{green|+2%}}
 
| '''0'''
 
| '''0'''
 
| 150
 
| style="text-align: left; | None
 
|-
 
| style="text-align: left; | Training Fields
 
| {{green|+250}}
 
| {{green|+200}}
 
| '''0'''
 
| '''0'''
 
| {{green|+8%}}
 
| {{green|+6%}}
 
| {{green|+6%}}
 
| {{green|+2%}}
 
| {{green|+2%}}
 
| '''0'''
 
| '''0'''
 
| 200
 
| style="text-align: left; | {{iconify|Burhs}}
 
|-
 
| style="text-align: left; | Watchposts
 
| {{green|+325}}
 
| {{green|+200}}
 
| {{green|+5%}}
 
| '''0'''
 
| {{green|+10%}}
 
| {{green|+8%}}
 
| {{green|+8%}}
 
| {{green|+4%}}
 
| {{green|+4%}}
 
| '''0'''
 
| '''0'''
 
| 250
 
| style="text-align: left; | {{iconify|Burhs}}
 
|-
 
| style="text-align: left; | Camp Smiths
 
| {{green|+400}}
 
| {{green|+200}}
 
| {{green|+5%}}
 
| '''0'''
 
| {{green|+12%}}
 
| {{green|+10%}}
 
| {{green|+10%}}
 
| {{green|+4%}}
 
| {{green|+4%}}
 
| {{green|+2%}}
 
| '''0'''
 
| 300
 
| style="text-align: left; | {{iconify|Castle Baileys}}
 
|-
 
| style="text-align: left; | Mustering Halls
 
| {{green|+475}}
 
| {{green|+200}}
 
| {{green|+5%}}
 
| '''0'''
 
| {{green|+14%}}
 
| {{green|+12%}}
 
| {{green|+12%}}
 
| {{green|+6%}}
 
| {{green|+6%}}
 
| {{green|+2%}}
 
| '''0'''
 
| 350
 
| style="text-align: left; | {{iconify|Castle Baileys}}
 
|-
 
| style="text-align: left; | Militia Barracks
 
| {{green|+550}}
 
| {{green|+200}}
 
| {{green|+5%}}
 
| {{green|+5%}}
 
| {{green|+16%}}
 
| {{green|+14%}}
 
| {{green|+14%}}
 
| {{green|+6%}}
 
| {{green|+6%}}
 
| {{green|+2%}}
 
| '''0'''
 
| 400
 
| style="text-align: left; | {{iconify|Royal Armory}}
 
|-
 
| style="text-align: left; | Levying Squares
 
| {{green|+625}}
 
| {{green|+200}}
 
| {{green|+5%}}
 
| {{green|+5%}}
 
| {{green|+18%}}
 
| {{green|+16%}}
 
| {{green|+16%}}
 
| {{green|+8%}}
 
| {{green|+8%}}
 
| {{green|+2%}}
 
| {{green|+2%}}
 
| 450
 
| style="text-align: left; | {{iconify|Royal Armory}}
 
|}
 
 
 
== Duchy buildings ==
 
Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a {{iconify|Duchy}} and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 years to construct or upgrade and most have 3 levels.
 
* Level 1 buildings cost 300 {{iconify|Gold}} with the exception of the Great Megalith that costs 600
 
* Level 2 buildings cost 400 {{iconify|Gold}}
 
* Level 3 buildings cost 500 {{iconify|Gold}}
 
{| class="mildtable plainlist"
 
! Building type
 
! Level 1 effects
 
! Level 2 effects
 
! Level 3 effects
 
! Requirements
 
! width=18% | Description
 
|-
 
| style="text-align: center; | Archery Grounds<br>[[File:Building royal hunting grounds.png]]
 
| '''Realm'''
 
* {{icon|gold}} {{green|-6%}} Men-at-Arms Maintenance
 
* {{icon|damage}} {{green|+15%}} Archer Damage
 
* {{icon|toughness}} {{green|+5%}} Archer Toughness
 
* {{icon|damage}} {{green|+10%}} Skirmisher Damage
 
* {{icon|toughness}} {{green|+5%}} Skirmisher Toughness
 
* {{icon|pursuit}} {{green|+10%}} Skirmisher Pursuit
 
* {{icon|screen}} {{green|+5%}} Skirmisher Screen
 
* {{icon|damage}} {{green|+10%}} Archer Cavalry Damage
 
* {{icon|toughness}} {{green|+5%}} Archer Cavalry Toughness
 
* {{icon|pursuit}} {{green|+10%}} Archer Cavalry Pursuit
 
* {{icon|screen}} {{green|+5%}} Archer Cavalry Screen
 
| '''Realm'''
 
* {{icon|gold}} {{green|-8%}} Men-at-Arms Maintenance
 
* {{icon|damage}} {{green|+30%}} Archer Damage
 
* {{icon|toughness}} {{green|+10%}} Archer Toughness
 
* {{icon|damage}} {{green|+20%}} Skirmisher Damage
 
* {{icon|toughness}} {{green|+10%}} Skirmisher Toughness
 
* {{icon|pursuit}} {{green|+20%}} Skirmisher Pursuit
 
* {{icon|screen}} {{green|+10%}} Skirmisher Screen
 
* {{icon|damage}} {{green|+20%}} Archer Cavalry Damage
 
* {{icon|toughness}} {{green|+10%}} Archer Cavalry Toughness
 
* {{icon|pursuit}} {{green|+20%}} Archer Cavalry Pursuit
 
* {{icon|screen}} {{green|+10%}} Archer Cavalry Screen
 
| '''Realm'''
 
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance
 
* {{icon|damage}} {{green|+45%}} Archer Damage
 
* {{icon|toughness}} {{green|+15%}} Archer Toughness
 
* {{icon|damage}} {{green|+30%}} Skirmisher Damage
 
* {{icon|toughness}} {{green|+15%}} Skirmisher Toughness
 
* {{icon|pursuit}} {{green|+30%}} Skirmisher Pursuit
 
* {{icon|screen}} {{green|+15%}} Skirmisher Screen
 
* {{icon|damage}} {{green|+30%}} Archer Cavalry Damage
 
* {{icon|toughness}} {{green|+15%}} Archer Cavalry Toughness
 
* {{icon|pursuit}} {{green|+30%}} Archer Cavalry Pursuit
 
* {{icon|screen}} {{green|+15%}} Archer Cavalry Screen
 
|
 
* {{iconify|Burhs}} innovation for level 1
 
* {{iconify|Castle Baileys}} innovation for level 2
 
* {{iconify|Royal Armory}} innovation for level 3
 
| ''Dedicated archery ranges allow the common folk to train with bows, and experienced archers to hone their skills.''
 
|-
 
| style="text-align: center; | Blacksmiths<br>[[File:Building blacksmiths.png]]
 
| '''Realm'''
 
* {{icon|gold}} {{green|-6%}} Men-at-Arms Maintenance
 
* {{icon|damage}} {{green|+5%}} Heavy Infantry Damage
 
* {{icon|toughness}} {{green|+15%}} Heavy Infantry Toughness
 
* {{icon|damage}} {{green|+5%}} Spearmen Infantry Damage
 
* {{icon|toughness}} {{green|+15%}} Spearmen Infantry Toughness
 
| '''Realm'''
 
* {{icon|gold}} {{green|-8%}} Men-at-Arms Maintenance
 
* {{icon|damage}} {{green|+10%}} Heavy Infantry Damage
 
* {{icon|toughness}} {{green|+30%}} Heavy Infantry Toughness
 
* {{icon|damage}} {{green|+10%}} Spearmen Infantry Damage
 
* {{icon|toughness}} {{green|+30%}} Spearmen Infantry Toughness
 
| '''Realm'''
 
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance
 
* {{icon|damage}} {{green|+15%}} Heavy Infantry Damage
 
* {{icon|toughness}} {{green|+45%}} Heavy Infantry Toughness
 
* {{icon|damage}} {{green|+15%}} Spearmen Infantry Damage
 
* {{icon|toughness}} {{green|+45%}} Spearmen Infantry Toughness
 
|
 
* {{iconify|Burhs}} innovation for level 1
 
* {{iconify|Castle Baileys}} innovation for level 2
 
* {{iconify|Royal Armory}} innovation for level 3
 
| ''Smiths in the employ of the crown forge weapons and armor for the royal guard, ensuring a steady supply of superior armaments.''
 
|-
 
| style="text-align: center; | Jousting Fields<br>[[File:Building jousting lists.png]]
 
| '''Realm'''
 
* {{icon|gold}} {{green|-6%}} Men-at-Arms Maintenance
 
* {{icon|damage}} {{green|+10%}} Light & Camel Cavalry Damage
 
* {{icon|toughness}} {{green|+10%}} Light & Camel Cavalry Toughness
 
* {{icon|pursuit}} {{green|+10%}} Light & Camel Cavalry Pursuit
 
* {{icon|screen}} {{green|+10%}} Light & Camel Cavalry Screen
 
* {{icon|damage}} {{green|+15%}} Heavy & Elephant Cavalry Damage
 
* {{icon|toughness}} {{green|+15%}} Heavy & Elephant Cavalry Toughness
 
| '''Realm'''
 
* {{icon|gold}} {{green|-8%}} Men-at-Arms Maintenance
 
* {{icon|damage}} {{green|+20%}} Light & Camel Cavalry Damage
 
* {{icon|toughness}} {{green|+20%}} Light & Camel Cavalry Toughness
 
* {{icon|pursuit}} {{green|+20%}} Light & Camel Cavalry Pursuit
 
* {{icon|screen}} {{green|+20%}} Light & Camel Cavalry Screen
 
* {{icon|damage}} {{green|+30%}} Heavy & Elephant Cavalry Damage
 
* {{icon|toughness}} {{green|+30%}} Heavy & Elephant Cavalry Toughness
 
| '''Realm'''
 
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance
 
* {{icon|damage}} {{green|+30%}} Light & Camel Cavalry Damage
 
* {{icon|toughness}} {{green|+30%}} Light & Camel Cavalry Toughness
 
* {{icon|pursuit}} {{green|+30%}} Light & Camel Cavalry Pursuit
 
* {{icon|screen}} {{green|+30%}} Light & Camel Cavalry Screen
 
* {{icon|damage}} {{green|+45%}} Heavy & Elephant Cavalry Damage
 
* {{icon|toughness}} {{green|+45%}} Heavy & Elephant Cavalry Toughness
 
|
 
* {{iconify|Burhs}} innovation for level 1
 
* {{iconify|Castle Baileys}} innovation for level 2
 
* {{iconify|Royal Armory}} innovation for level 3
 
| ''By having dedicated grounds for jousting, more riders and knights are encouraged to train and join the banners.''
 
|-
 
| style="text-align: center; | Leisure Palaces<br>[[File:Building leisure palace.png]]
 
| '''Duchy'''
 
* {{icon|control}} {{green|+0.2}} Monthly Control
 
* {{icon|control}} {{green|+20%}} Monthly Control
 
'''Realm'''
 
* {{icon|prestige}} {{green|+5%}} Monthly Prestige
 
* {{icon|stress loss}} {{green|+15%}} Stress Loss
 
* {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Success Chance
 
* {{icon|scheme success chance}} {{green|+5}} Personal Scheme Success Chance
 
| '''Duchy'''
 
* {{icon|control}} {{green|+0.3}} Monthly Control
 
* {{icon|control}} {{green|+40%}} Monthly Control
 
'''Realm'''
 
* {{icon|prestige}} {{green|+10%}} Monthly Prestige
 
* {{icon|stress loss}} {{green|+25%}} Stress Loss
 
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Success Chance
 
* {{icon|scheme success chance}} {{green|+10}} Personal Scheme Success Chance
 
| '''Duchy'''
 
* {{icon|control}} {{green|+0.4}} Monthly Control
 
* {{icon|control}} {{green|+60%}} Monthly Control
 
'''Realm'''
 
* {{icon|prestige}} {{green|+15%}} Monthly Prestige
 
* {{icon|stress loss}} {{green|+35%}} Stress Loss
 
* {{icon|scheme success chance}} {{green|+15}} Hostile Scheme Success Chance
 
* {{icon|scheme success chance}} {{green|+15}} Personal Scheme Success Chance
 
|
 
* {{iconify|Manorialism}} innovation for level 1
 
* {{iconify|Windmills}} innovation for level 2
 
* {{iconify|Cranes}} innovation for level 3
 
| ''While staying in one lavishly luxuriant castle is fine, having a few more to choose between never hurts.''
 
|-
 
| style="text-align: center; | Marches<br>[[File:Building march.png]]
 
| '''Duchy'''
 
* {{icon|fort level}} {{green|+1}} Fort Level
 
* {{icon|advantage}} {{green|+4}} Defender Advantage
 
* {{icon|supply}} {{green|+25%}} Supply Limit
 
* {{icon|garrison}} {{green|+25%}} Garrison Size
 
* {{icon|time}} {{green|+25%}} Levy Reinforcement Rate
 
* {{icon|time}} {{green|+20%}} Hostile Raid Time
 
| '''Duchy'''
 
* {{icon|fort level}} {{green|+2}} Fort Level
 
* {{icon|advantage}} {{green|+6}} Defender Advantage
 
* {{icon|supply}} {{green|+50%}} Supply Limit
 
* {{icon|garrison}} {{green|+50%}} Garrison Size
 
* {{icon|time}} {{green|+50%}} Levy Reinforcement Rate
 
* {{icon|time}} {{green|+30%}} Hostile Raid Time
 
| '''Duchy'''
 
* {{icon|fort level}} {{green|+3}} Fort Level
 
* {{icon|advantage}} {{green|+8}} Defender Advantage
 
* {{icon|supply}} {{green|+100%}} Supply Limit
 
* {{icon|garrison}} {{green|+100%}} Garrison Size
 
* {{icon|time}} {{green|+100%}} Levy Reinforcement Rate
 
* {{icon|time}} {{green|+40%}} Hostile Raid Time
 
|
 
* {{iconify|Burhs}} innovation for level 1
 
* {{iconify|Castle Baileys}} innovation for level 2
 
* {{iconify|Royal Armory}} innovation for level 3
 
| ''Marcher lords protect the borders with fortifications and local garrisons.''
 
|-
 
| style="text-align: center; | Military Academies<br>[[File:Building military academy.png]]
 
| '''Realm'''
 
* {{icon|gold}} {{green|-2.5%}} Army Maintenance
 
* {{icon|knight}} {{green|+2}} Number of Knights
 
* {{icon|knight}} {{green|+25%}} Knight Effectiveness
 
| '''Realm'''
 
* {{icon|gold}} {{green|-3.5%}} Army Maintenance
 
* {{icon|knight}} {{green|+4}} Number of Knights
 
* {{icon|knight}} {{green|+50%}} Knight Effectiveness
 
| '''Realm'''
 
* {{icon|gold}} {{green|-5%}} Army Maintenance
 
* {{icon|knight}} {{green|+6}} Number of Knights
 
* {{icon|knight}} {{green|+75%}} Knight Effectiveness
 
|
 
* {{iconify|Burhs}} innovation for level 1
 
* {{iconify|Castle Baileys}} innovation for level 2
 
* {{iconify|Royal Armory}} innovation for level 3
 
| ''Dedicated facilities for training officers and knights, improving their efficiency in combat.''
 
|-
 
| style="text-align: center; | Royal Armories<br>[[File:Building royal armory.png]]
 
| '''Duchy'''
 
* {{icon|levies}} {{green|+20%}} Levy Size
 
* {{icon|gold}} {{green|-2.5%}} Army Gold Maintenance
 
| '''Duchy'''
 
* {{icon|levies}} {{green|+30%}} Levy Size
 
* {{icon|gold}} {{green|-3.5%}} Army Gold Maintenance
 
| '''Duchy'''
 
* {{icon|levies}} {{green|+40%}} Levy Size
 
* {{icon|gold}} {{green|-5%}} Army Gold Maintenance
 
|
 
* {{iconify|Burhs}} innovation for level 1
 
* {{iconify|Castle Baileys}} innovation for level 2
 
* {{iconify|Royal Armory}} innovation for level 3
 
| ''By having the crown provide weapons and armor to its soldiers, more peasants can 'volunteer' for the levy.''
 
|-
 
| style="text-align: center; | Royal Reserves<br>[[File:Building royal forest.png]]
 
| '''Duchy'''
 
* {{icon|opinion}} {{green|+5}} Popular Opinion
 
* {{icon|development}} {{green|+10%}} Monthly Development
 
'''Holding'''
 
* {{icon|gold}} {{green|+0.8}} Monthly Tax
 
| '''Duchy'''
 
* {{icon|opinion}} {{green|+10}} Popular Opinion
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
'''Holding'''
 
* {{icon|gold}} {{green|+1.1}} Monthly Tax
 
| '''Duchy'''
 
* {{icon|opinion}} {{green|+15}} Popular Opinion
 
* {{icon|development}} {{green|+30%}} Monthly Development
 
'''Holding'''
 
* {{icon|gold}} {{green|+1.4}} Monthly Tax
 
|
 
* {{iconify|Manorialism}} innovation for level 1
 
* {{iconify|Windmills}} innovation for level 2
 
* {{iconify|Cranes}} innovation for level 3
 
* {{icon|no}}[[File:Terrain desert.png|24px]] Desert terrain
 
* {{icon|no}}[[File:Terrain mountains.png|24px]] Mountains terrain
 
* {{icon|no}}[[File:Terrain oasis.png|24px]] Oasis terrain
 
* {{icon|no}}[[File:Terrain steppe.png|24px]] Steppe terrain
 
* {{icon|no}}[[File:Terrain wetlands.png|24px]] Wetlands terrain
 
| ''A royal forest is a valuable source of wealth, allowing you to override the law of the land in a province, strip rights from the locals, then sell them back. Needless to say, the hunting is also excellent.''
 
|-
 
| style="text-align: center; | Siege Works<br>[[File:Building siege works.png]]
 
| '''Duchy'''
 
* {{icon|fort level}} {{green|+1}} Fort Level
 
'''Realm'''
 
* [[File:Unit stat siege progress.png|24px]] {{green|+20%}} Siege Weapon Effectiveness
 
* {{icon|toughness}} {{green|+2}} Siege Weapon Toughness
 
| '''Duchy'''
 
* {{icon|fort level}} {{green|+2}} Fort Level
 
'''Realm'''
 
* [[File:Unit stat siege progress.png|24px]] {{green|+30%}} Siege Weapon Effectiveness
 
* {{icon|toughness}} {{green|+4}} Siege Weapon Toughness
 
| '''Duchy'''
 
* {{icon|fort level}} {{green|+3}} Fort Level
 
'''Realm'''
 
* [[File:Unit stat siege progress.png|24px]] {{green|+30%}} Siege Weapon Effectiveness
 
* {{icon|toughness}} {{green|+6}} Siege Weapon Toughness
 
|
 
* {{iconify|Burhs}} innovation for level 1
 
* {{iconify|Castle Baileys}} innovation for level 2
 
* {{iconify|Royal Armory}} innovation for level 3
 
| ''Dedicated siege works allow the ruler to field and maintain superior-quality siege weapons.''
 
|-
 
| style="text-align: center; | Tax Offices<br>[[File:Building tax assessor.png]]
 
| '''Duchy'''
 
* {{icon|gold}} {{green|+10%}} Holding Taxes
 
| '''Duchy'''
 
* {{icon|gold}} {{green|+15%}} Holding Taxes
 
| '''Duchy'''
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
|
 
* {{iconify|Manorialism}} innovation for level 1
 
* {{iconify|Windmills}} innovation for level 2
 
* {{iconify|Cranes}} innovation for level 3
 
| ''Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due!''
 
|-
 
| style="text-align: center; | Royal Gardens<br>[[File:Building royal forest.png]]
 
| '''Duchy'''
 
* {{icon|opinion}} {{green|+5}} Popular Opinion
 
'''Holding'''
 
* {{icon|gold}} {{green|+0.8}} Monthly Tax
 
'''Realm'''
 
* {{icon|prestige}} {{green|+5%}} Monthly Prestige
 
* {{icon|stress gain}} {{green|-10%}} Stress Gain
 
* [[File:Grandeur.png|24px]] {{green|+4}} Court Grandeur
 
| '''Duchy'''
 
* {{icon|opinion}} {{green|+10}} Popular Opinion
 
'''Holding'''
 
* {{icon|gold}} {{green|+1.1}} Monthly Tax
 
'''Realm'''
 
* {{icon|prestige}} {{green|+10%}} Monthly Prestige
 
* {{icon|stress gain}} {{green|-20%}} Stress Gain
 
* [[File:Grandeur.png|24px]] {{green|+8}} Court Grandeur
 
| '''Duchy'''
 
* {{icon|opinion}} {{green|+15}} Popular Opinion
 
'''Holding'''
 
* {{icon|gold}} {{green|+1.4}} Monthly Tax
 
'''Realm'''
 
* {{icon|prestige}} {{green|+15%}} Monthly Prestige
 
* {{icon|stress gain}} {{green|-30%}} Stress Gain
 
* [[File:Grandeur.png|24px]] {{green|+12}} Court Grandeur
 
|
 
* {{icon|yes}} Garden Architects tradition
 
* {{iconify|Manorialism}} innovation for level 1
 
* {{iconify|Windmills}} innovation for level 2
 
* {{iconify|Cranes}} innovation for level 3
 
| ''Few places allow people to relax and socialize as well as a beautiful garden. While a small and personal garden would suffice for most, only the most spectacular of creations is good enough for the wealthy and powerful!''
 
|-
 
| style="text-align: center; | Great Megalith<br>[[File:Building megalith.png]]
 
| '''Duchy'''
 
* {{icon|development}} {{green|+15%}} Development Growth
 
* {{icon|opinion}} {{green|+10}} Popular Opinion
 
'''Holding'''
 
* {{icon|gold}} {{green|+1.1}} Monthly Tax
 
'''Realm'''
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|piety pagan}} {{green|+0.2}} Monthly Piety
 
* [[File:Learning lifestyle.png|24px]] {{green|+10%}} Monthly Learning Lifestyle Experience
 
* {{icon|pursuit}} {{green|+10%}} Naval Speed
 
| {{icon|no}}
 
| {{icon|no}}
 
| {{icon|yes}} Megalithic Constructions tenet
 
| ''An extremely ambitious version of the Megalith, the Great Megalith project involves covering the landscape of the countryside in small Megalithic constructions centered around a single gargantuan construction.''
 
|}
 
 
 
=== Historical duchy buildings ===
 
Historical duchy buildings start already constructed. If so desired they can be replaced by other duchy buildings as well as rebuilt afterwards.
 
{| class="mildtable plainlist"
 
! Building
 
! Holding effects
 
! County effects
 
! Realm effects
 
! Barony
 
! width=50% | Description
 
|-
 
| Aurelian Walls<br>[[File:Structure aurelian walls.png|100px]]
 
|
 
* {{icon|fort level}} {{green|+3}} Fort Level
 
* {{icon|garrison}} {{green|+50%}} Garrison Size
 
* {{icon|garrison}} {{green|+500}} Garrison
 
|
 
* {{icon|development}} {{green|+10%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
* {{icon|time}} {{green|+50%}} Hostile Raid Time
 
|
 
* {{icon|levies}} {{green|+15%}} Duchy Levy Size
 
* {{icon|gold}} {{green|+15%}} Duchy Holding Taxes
 
| Rome
 
| ''The Aurelian Walls were built during the reign of the Roman Emperors Aurelian and Probus. To this day they provide formidable defense, completely enclosing the seven hills of Rome.''
 
|-
 
| Theodosian Walls<br>[[File:Structure theodosian walls.png|100px]]
 
|
 
* {{icon|fort level}} {{green|+5}} Fort Level
 
* {{icon|garrison}} {{green|+100%}} Garrison Size
 
* {{icon|garrison}} {{green|+1000}} Garrison
 
|
 
* {{icon|gold}} {{green|+300%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.3}} Monthly Development
 
* {{icon|time}} {{green|+50%}} Hostile Raid Time
 
* {{icon|levies}} {{green|+300%}} Levy Size
 
|
 
* {{icon|levies}} {{green|+15%}} Duchy Levy Size
 
* {{icon|gold}} {{green|+15%}} Duchy Holding Taxes
 
| Constantinople
 
| ''The Theodosian Walls were built during the reign of Emperor Theodosius II in the early 5th century, but they still remain some of the most formidable fortifications built by human hands.''
 
|}
 
 
 
== Holy buildings ==
 
Holy buildings can only be constructed in a Faith's [[Holy_sites|holy sites]] by Feudal or Clan Rulers and can only be used if the county owner's faith considers the barony a holy site. All holy buildings require 1000 {{iconify|Gold}} and 6 years to be completed.
 
{| class="mildtable plainlist"
 
! Building
 
! Holding effects
 
! County effects
 
! Realm effects
 
! Religion
 
! width=40% | Description
 
|-
 
| Grand Cathedral<br>[[File:Structure cologne cathedral.png|100px]]
 
| {{icon|gold}} {{green|+2}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|piety}} {{green|+0.25}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|control}} {{green|+5%}} Monthly Control
 
* {{icon|gold}} {{green|-15%}} Holy Order Hire Cost
 
* {{icon|opinion}} {{green|+5}} Clergy Opinion
 
| {{icon|piety}} Christianity
 
| ''The Holy Site in this area attracts Christian pilgrims from all around the known world. The grand cathedral is not just a marvel of engineering and beauty, but also a safe haven for travelers and a prestigious monument to its sponsor.''
 
|-
 
| Grand Mosque<br>[[File:Structure cathedral muslim.png|100px]]
 
| {{icon|gold}} {{green|+2}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* [[File:Icon piety islam 01.png|24px]] {{green|+0.25}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|control}} {{green|+5%}} Monthly Control
 
* {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate (same Faith)
 
* {{icon|gold}} {{green|+15%}} Domain Taxes (different Faith)
 
| {{icon|piety islam}} Islam
 
| ''The Holy Site in this area is a popular destination for devout pilgrims. The grand mosque gives them a place to pray, rest and pay homage before continuing their journey. Its beautiful domes and great intricate spires signal the greatness of god for all to see.''
 
|-
 
| Grand Temple<br>[[File:Structure cathedral pagan.png|100px]]
 
|
 
* {{icon|gold}} {{green|+1}} Monthly Tax
 
* {{icon|levies}} {{green|+500}} Levies
 
|
 
* {{icon|levies}} {{green|+10%}} Levy Size
 
* {{icon|gold}} {{green|+10%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* [[File:Icon piety pagan 01.png|24px]] {{green|+0.25}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|knight}} {{green|+15%}} Knight Effectiveness
 
* {{icon|time}} {{green|+10%}} Levy Reinforcement Rate
 
* {{icon|control}} {{green|+5%}} Monthly Control
 
| {{icon|piety pagan}} All Pagan
 
| ''The Holy Site in this area attracts the faithful in droves. The grand temple is covered in ornate carvings displaying heroic deeds by gods and demi-gods alike. Massive bonfires send plumes of smoke upwards to the gods themselves, with holy men administering blessings to all who venerate the spirits.''
 
|-
 
| Grand Temple<br>[[File:Structure cathedral indian.png|100px]]
 
| {{icon|gold}} {{green|+2}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* [[File:Icon piety eastern 01.png|24px]] {{green|+0.25}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|opinion}} {{green|+5}} Different Faith Opinion
 
* {{icon|control}} {{green|+5%}} Monthly Control
 
* {{icon|opinion}} {{red|-15%}} Different Faith Popular Opinion
 
| [[File:Icon piety eastern 01.png|24px]] Buddhism, Hinduism or Jainism
 
| ''The Holy Site in this area attracts scores of humble pilgrims seeking to cleanse their souls. The grand temple is covered from foundation to spire with statues and idols to the gods, retelling ancient legends and the lifes of noble prophets.''
 
|-
 
| Grand Temple<br>[[File:Structure cathedral zoroastric.png|100px]]
 
| {{icon|gold}} {{green|+2}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* [[File:Icon piety pagan 01.png|24px]] {{green|+0.25}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|control}} {{green|+5%}} Monthly Control
 
* {{icon|gold}} {{green|-2.50%}} Men-at-Arms Maintenance
 
* {{icon|opinion}} {{green|-10%}} Short Reign Opinion
 
| {{icon|unknown}} All others
 
| ''The Holy Site in this area is a meeting point for the devout and dedicated. The grand temple stands as a noble tribute to the higher powers, its walls and domes smoothed and painted in resplendent colors that honor the divine.''
 
|}
 
 
 
=== Historical holy buildings ===
 
Historical holy buildings are constructed in the place of regular holy buildings in certain baronies.
 
{| class="mildtable plainlist"
 
! Building
 
! Holding effects
 
! County effects
 
! Realm effects
 
! Barony
 
! Constructed
 
! Religions
 
! width=30% | Description
 
|-
 
| Great Mosque of Mecca<br>[[File:Structure great mosque of mecca.png]]
 
| {{icon|gold}} {{green|+3}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+35%}} Monthly Development
 
* {{icon|development}} {{green|+0.3}} Monthly Development
 
|
 
* {{icon|piety islam}} {{green|+1}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|opinion}} {{green|+5}} Same Faith Opinion
 
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance
 
* {{icon|control}} {{green|+10%}} Monthly Control
 
| Mecca
 
| {{icon|yes}}
 
| {{icon|piety islam}} Islam
 
| ''The Great Mosque of Mecca is a massive and ancient structure whose walls surround the holy Kaaba. Many great Sultans have expanded upon the mosque and its surroundings since its construction. Every Muslim is supposed to visit this site when on the Hajj.''
 
|-
 
| The Prophetic Mosque<br>[[File:Structure cathedral muslim.png]]
 
|
 
|
 
* {{icon|gold}} {{green|+15%}} Holding Taxes
 
* {{icon|development}} {{green|+75%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
* {{icon|supply}} {{green|+100%}} Supply Limit
 
|
 
* {{icon|piety islam}} {{green|+0.5}} Monthly Piety
 
* {{icon|knight}} {{green|+20%}} Knight Effectiveness
 
* {{icon|gold}} {{green|-15%}} Holy Order Hire Cost
 
* {{icon|opinion}} {{green|+5}} Popular Opinion
 
| Al-Madina
 
| {{icon|yes}}
 
| {{icon|piety islam}} Islam
 
| ''The Prophetic Mosque, or the Al-Masjid an-Nabawi, is an open-air style mosque established by the prophet Muhammad himself. It was one of the first mosques that he constructed, and the site was close to where he had his residence.''
 
|-
 
| Imam Ali Mosque<br>[[File:Structure imam ali mosque.png]]
 
| {{icon|gold}} {{green|+3}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+30%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
|
 
* {{icon|piety islam}} {{green|+1}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|opinion}} {{green|+5}} Same Faith Opinion
 
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance
 
* {{icon|control}} {{green|+10%}} Monthly Control
 
| An-Najaf
 
| {{icon|yes}}
 
| {{icon|piety islam}} Islam (Shia doctrine)
 
| ''The Imam Ali Mosque houses the tomb of Ali, cousin of Muhammad and the first Shi'ite Imam after him. Thousands of pilgrims come to pay tribute each year, greeted by the magnificent green dome of the mosque.''
 
|-
 
| Mahabodhi Temple<br>[[File:Structure mahabodhi temple.png]]
 
| {{icon|gold}} {{green|+3}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+30%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
|
 
* {{icon|piety eastern}} {{green|+1}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|opinion}} {{green|+20%}} Different Faith Popular Opinion
 
* {{icon|opinion}} {{green|+5}} Different Faith Opinion
 
* {{icon|opinion}} {{green|+10}} Religious Vassal Opinion
 
* {{icon|learning}} {{green|+2}} Learning per Level of Devotion
 
| Gaya
 
| {{icon|yes}}
 
| {{icon|nangchos}} Buddhism
 
| ''The Mahabodhi Temple marks the location where the Buddha is said to have attained enlightenment. The site is a significant destination for pilgrimage by both Buddhists and Hindus. The construction of the temple was started around the year 200 by Emperor Ashoka, and has since been improved and restored multiple times.''
 
|-
 
| Great Mosque of Djenne<br>[[File:Structure great mosque of djenne.png]]
 
|
 
|
 
* {{icon|gold}} {{green|+15%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
* {{icon|levies}} {{green|+15%}} Levy Size
 
|
 
* {{icon|piety pagan}} {{green|+1}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|time}} {{green|-15%}} Building Construction Cost
 
| Jenne-Jeno
 
| {{icon|no}}
 
|
 
* {{icon|siguism}} Mandé
 
* {{icon|akom}} Akan
 
| ''The Great Mosque of Djenne stands on the bank of the Bani River. Constructed entirely out of mudbrick it requires a lot of care, which the faithful are more than willing to provide. Every year, large gatherings of people converge to repair and improve the mosque.''
 
|}
 
 
 
== Historical buildings ==
 
Historical buildings are unique buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map. Some historical buildings may only be constructed by characters of a certain religion and become disabled if captured by someone of another religion.
 
[[File:Map_of_special_buildings.png|thumb|Map locations of all special buildings|alt=|600x600px|center]]
 
 
 
{| class="mildtable sortable plainlist"
 
! Building
 
! Holding effects
 
! County effects
 
! Realm effects
 
! Barony
 
! Required innovation
 
! Required religion
 
|-
 
| Buddhas of Bamiyan<br>[[File:Structure buddhas of bamiyan.png]]
 
|
 
|
 
* {{icon|gold}} {{green|+10%}} Holding Taxes
 
* {{icon|development}} {{green|+75%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
|
 
* [[File:Icon piety eastern 01.png|24px]] {{green|+10%}} Monthly Piety
 
* {{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Devotion
 
| Bamiyan
 
| {{green|Always constructed}}
 
| [[File:Icon piety eastern 01.png|24px]] Any Eastern
 
|-
 
| Canterbury Cathedral<br>[[File:Structure canterbury cathedral.png]]
 
| {{icon|gold}} {{green|+3}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|piety}} {{green|+0.3}} Monthly Piety
 
* {{icon|piety}} {{green|+0.2}} Monthly Piety per Powerful Vassal on the Council
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|control}} {{green|+5%}} Monthly Control
 
| Canterbury
 
| {{green|Always constructed}}
 
| {{icon|piety}} Christian
 
|-
 
| City walls of Toledo<br>[[File:Structure toledo.png]]
 
|
 
* {{icon|fort level}} {{green|+2}} Fort Level
 
* {{icon|garrison}} {{green|+25%}} Garrison Size
 
|
 
* {{icon|advantage}} {{green|+5}} Defender Advantage
 
* {{icon|gold}} {{green|+10%}} Holding Taxes
 
* {{icon|development}} {{green|+10%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
* {{icon|time}} {{green|+30%}} Hostile Raid Time
 
|
 
| Madīnat al-Mulūk
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Danevirke<br>[[File:Building palisades.png]]
 
| {{icon|advantage}} {{green|+2}} Defender Advantage
 
|
 
|
 
| Hedeby
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Doge's Palace<br>[[File:Structure doges palace.png]]
 
|
 
* {{icon|fort level}} {{green|+3}} Fort Level
 
* {{icon|advantage}} {{green|+10}} Defender Advantage
 
* {{icon|levies}} {{green|+100%}} Levy Size
 
* {{icon|garrison}} {{green|+100%}} Garrison Size
 
|
 
* {{icon|gold}} {{green|+50%}} Holding Taxes
 
* {{icon|development}} {{green|+30%}} Monthly Development
 
* {{icon|development}} {{green|+0.3}} Monthly Development
 
* {{icon|time}} {{green|+50%}} Hostile Raid Time
 
|
 
| Venezia
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Farum Brigantium<br>[[File:Structure hercules.png]]
 
| {{icon|gold}} {{green|+1}} Monthly Tax
 
|
 
|
 
* {{icon|gold}} {{green|-25%}} Embarkation Cost
 
* {{icon|time}} {{green|+25%}} Naval Speed
 
| A Corunnã
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Great Mosque of Samarra<br>[[File:Structure great mosque of samarra.png]]
 
|
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
|
 
* [[File:Icon piety islam 01.png|24px]] {{green|+0.3}} Monthly Piety
 
* {{icon|time}} {{green|-10%}} Building Construction Time
 
* {{icon|gold}} {{green|-10%}} Building Construction Gold Cost
 
| Samarra
 
| {{green|Always constructed}}
 
| [[File:Icon piety islam 01.png|24px]] Muslim
 
|-
 
| Hadrian's Wall<br>[[File:Structure hadrians wall.png]]
 
| {{icon|gold}} {{green|-10%}} Building Construction Gold Cost
 
|
 
|
 
|
 
* Bebbanburg
 
* Carleol
 
* Hexham
 
* Whitehaven
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| House of Wisdom<br>[[File:Structure grand library of baghdad.png]]
 
|
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
|
 
* {{icon|learning}} {{green|+2}} Learning per Level of Fame
 
* {{icon|opinion}} {{green|+10}} Different Culture Opinion
 
* {{icon|innovation}} {{green|+15%}} Cultural Fascination Progress
 
* [[File:Focus invalid.png|24px]] {{green|+15%}} Monthly Lifestyle Experience
 
* {{green|-20%}} Faith Creation and Reformation Cost
 
| Baghdad
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Iron Pillar of Delhi<br>[[File:Structure iron pillar of delhi.png]]
 
|
 
|
 
* {{icon|development}} {{green|+10%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|prestige}} {{green|+5%}} Monthly Prestige
 
* {{icon|gold}} {{green|-5%}} Army Maintenance
 
* {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness
 
* {{icon|toughness}} {{green|+10%}} Heavy Infantry Toughness
 
| Indraprastha
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Nalanda University<br>[[File:Structure nalanda.png]]
 
|
 
|
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|stewardship}} {{green|+1}} Stewardship per Level of Fame
 
* {{icon|learning}} {{green|+1}} Learning per Level of Fame
 
* {{icon|renown}} {{green|+0.2}} Monthly Renown
 
* [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience
 
| Pataliputra
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Offa's Dyke<br>[[File:Building palisades.png]]
 
| {{icon|advantage}} {{green|+2}} Defender Advantage
 
|
 
|
 
|
 
* Chester
 
* Clifford
 
* Clun
 
* Gloucester
 
* Hereford
 
* Shrewsbury
 
* Wigmore
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Palace of Aachen<br>[[File:Structure palace of achen.png]]
 
|
 
| {{icon|development}} {{green|+0.2}} Monthly Development
 
|
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|opinion}} {{green|-20%}} Tyranny Gain
 
* {{icon|opinion}} {{green|+5}} Clergy Opinion
 
* {{icon|opinion}} {{green|+5}} Powerful Vassal Opinion
 
* {{icon|prestige}} {{green|+0.1}} Monthly Prestige per Powerful Vassal on the Council
 
| Aachen
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Petra<br>[[File:Structure petra.png]]
 
| {{icon|gold}} {{green|+0.8}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+10%}} Holding Taxes
 
* {{icon|development}} {{green|+15%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
* {{icon|supply}} {{green|+25%}} Supply Limit
 
|
 
| Baidha-Petra
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Rock of Gibraltar<br>[[File:Structure gibraltar.png]]
 
|
 
* {{icon|fort level}} {{green|+1}} Fort Level
 
* {{icon|advantage}} {{green|+2}} Defender Advantage
 
| {{icon|development}} {{green|+10%}} Monthly Development
 
|
 
* {{icon|stewardship}} {{green|+1}} Stewardship
 
* {{icon|unknown}} {{green|+20%}} Diplomatic Range
 
| Algeciras
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Roman Walls of Lugo<br>[[File:Structure lugo walls.png]]
 
|
 
* {{icon|fort level}} {{green|+1}} Fort Level
 
* {{icon|gold}} {{green|+1}} Monthly Tax
 
* {{icon|garrison}} {{green|+10%}} Garrison Size
 
|
 
* {{icon|learning}} {{green|+1}} Learning
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
|
 
* {{icon|learning}} {{green|+1}} Learning
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
| Lugo
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Shwedagon Pagoda<br>[[File:Structure shwedagon pagoda.png]]
 
| {{icon|gold}} {{green|+2}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
|
 
* [[File:Icon piety eastern 01.png|24px]] {{green|+0.5}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|opinion}} {{green|+5}} Clergy Opinion
 
* {{icon|opinion}} {{green|-10%}} Tyranny Gain
 
| Dagon
 
| {{green|Always constructed}}
 
| [[File:Icon piety eastern 01.png|24px]] Any Eastern
 
|-
 
| Stonehenge<br>[[File:Structure stonehenge.png]]
 
|
 
|
 
|
 
* {{icon|learning}} {{green|+2}} Learning
 
* [[File:Learning lifestyle.png|24px]] {{green|+15%}} Monthly Learning Lifestyle Experience
 
* {{icon|piety}} {{green|-20%}} Faith Conversion Cost
 
| Salisbury
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| The Colosseum<br>[[File:Structure colosseum.png]]
 
|
 
| {{icon|time}} {{green|-10%}} Building Construction Time
 
| {{icon|gold}} {{green|-5%}} Army Maintenance
 
| Rome
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| The Friday Mosque<br>[[File:Structure the friday mosque.png]]
 
|
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+25%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
| [[File:Icon piety islam 01.png|24px]] {{green|+50%}} Level of Devotion impact
 
| Isfahan
 
| {{green|Always constructed}}
 
|
 
* [[File:Icon piety islam 01.png|24px]] Muslim
 
* [[File:Icon piety zoroastrian 01.png|24px]] Zoroastrian
 
|-
 
| The Great Mosque of Cordoba<br>[[File:Structure great mosque of cordoba.png]]
 
| {{icon|gold}} {{green|+3}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+15%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
* {{icon|levies}} {{green|+15%}} Levy Size
 
|
 
* [[File:Icon piety islam 01.png|24px]] {{green|+0.5}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|opinion}} {{green|+5}} Different Culture Opinion
 
* {{icon|development}} {{green|+0.2}} Monthly Development in Realm Capital
 
| Qurtubah
 
| {{green|Always constructed}}
 
|
 
* {{icon|piety}} Christian
 
* {{icon|piety islam}} Muslim
 
|-
 
| The Pyramids<br>[[File:Structure the pyramids.png]]
 
|
 
| {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|opinion}} {{green|-20%}} Short Reign Opinion
 
| Gizeh
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Walls of Genoa<br>[[File:Structure walls of genoa.png]]
 
|
 
* {{icon|fort level}} {{green|+2}} Fort Level
 
* {{icon|garrison}} {{green|+25%}} Garrison Size
 
|
 
* {{icon|gold}} {{green|+10%}} Holding Taxes
 
* {{icon|development}} {{green|+10%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
* {{icon|time}} {{green|+50%}} Hostile Raid Time
 
* {{icon|advantage}} {{green|+5}} Defender Advantage
 
|
 
| Genoa
 
| {{green|Always constructed}}
 
| Any
 
|-
 
| Dome of the Rock<br>[[File:Structure dome of the rock.png]]
 
| {{icon|gold}} {{green|+3}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+30%}} Holding Taxes
 
* {{icon|development}} {{green|+30%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
|
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|knight}} {{green|+20%}} Knight Effectiveness
 
* {{icon|control}} {{green|+10%}} Monthly Control
 
* {{icon|piety}} {{green|+3%}} Monthly Piety per Knight
 
* {{icon|martial}} {{green|+1}} Martial per Level of Devotion
 
* {{icon|piety judaism}} '''Jewish faiths can convert the building to use it'''
 
| Jerusalem
 
| {{green|Always constructed}}
 
|
 
* {{icon|piety}} Christian
 
* {{icon|piety islam}} Muslim
 
|-
 
| Hagia Sophia Cathedral<br>[[File:Structure hagia sophia.png]]
 
|
 
|
 
|
 
* {{icon|learning}} {{green|+2}} Learning
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|knight}} {{green|+2}} Number of Knights
 
* {{icon|knight}} {{green|+20%}} Knight Effectiveness
 
* {{icon|intrigue}} {{green|+2}} Intrigue per Level of Fame
 
* {{icon|piety}} {{green|+0.1}} Monthly Piety per Knight
 
* {{icon|piety islam}} '''Muslim faiths can convert the building to use it'''
 
| Constantinople
 
| {{green|Always constructed}}
 
| {{icon|piety}} Christian
 
|-
 
| Al-Azhar University<br>[[File:Structure al-azhar university.png]]
 
|
 
|
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|renown}} {{green|+0.2}} Monthly Renown
 
* [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience
 
* {{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Fame
 
* {{icon|learning}} {{green|+1}} Learning per Level of Fame
 
| Cairo
 
|
 
* {{iconify|Decision}}
 
* Always constructed in 1066
 
| Any
 
|-
 
| Aljafería<br>[[File:Structure aljaferia.png]]
 
|
 
* {{icon|fort level}} {{green|+4}} Fort Level
 
* {{icon|advantage}} {{green|+6}} Defender Advantage
 
* {{icon|garrison}} {{green|+500}} Garrison
 
|
 
* {{icon|gold}} {{green|+5%}} Holding Taxes
 
* {{icon|control}} {{green|+0.5}} Monthly Control
 
|
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Fame
 
| Saraqustah
 
|
 
* {{iconify|Hoardings}}
 
* Always constructed in 1066
 
| Any
 
|-
 
| Brihadeeswarar Temple<br>[[File:Structure brihadeeswarar temple.png]]
 
|
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* [[File:Icon piety eastern 01.png|24px]] {{green|+0.2}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|opinion}} {{green|+5}} Same Faith Opinion
 
* {{icon|stewardship}} {{green|+1}} Stewardship per Level of Devotion
 
| Tanjavur
 
|
 
* {{iconify|Manorialism}}
 
* Always constructed in 1066
 
| [[File:Icon piety eastern 01.png|24px]] Any Eastern
 
|-
 
| Golden Gate of Kyiv<br>[[File:Structure golden gate of kiev.png]]
 
|
 
* {{icon|fort level}} {{green|+2}} Fort Level
 
* {{icon|advantage}} {{green|+2}} Defender Advantage
 
* {{icon|garrison}} {{green|+250}} Garrison
 
|
 
* {{icon|gold}} {{green|+10%}} Holding Taxes
 
* {{icon|development}} {{green|+10%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|piety}} {{green|+10%}} Monthly Piety
 
* {{icon|prestige}} {{green|+10%}} Monthly Prestige
 
| Kyiv
 
|
 
* {{iconify|Battlements}}
 
* Always constructed in 1066
 
| Any
 
|-
 
| Iron Pillar of Dhar<br>[[File:Structure iron pillar of dhar.png]]
 
|
 
|
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
* {{icon|levies}} {{green|+15%}} Levy Size
 
|
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|advantage}} {{green|+5}} Advantage
 
| Dhara
 
|
 
* None
 
* Always constructed in 1066
 
| Any
 
|-
 
| Temple City<br>[[File:Structure khajuraho temples.png]]
 
| {{icon|gold}} {{green|+1.5}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
|
 
* {{icon|opinion}} {{green|+10}} Different Faith Opinion
 
* [[File:Icon piety eastern 01.png|24px]] {{green|+5%}} Monthly Piety per Powerful Vassal on the Council
 
* [[File:Icon piety eastern 01.png|24px]] {{green|-20%}} Faith Conversion Cost
 
| Chanderi
 
|
 
* None
 
* Always constructed in 1066
 
| [[File:Icon piety eastern 01.png|24px]] Any Eastern
 
|-
 
| The University of Sankoré<br>[[File:Structure the university of sankore.png]]
 
|
 
|
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|renown}} {{green|+0.2}} Monthly Renown
 
* [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience
 
* {{icon|martial}} {{green|+1}} Martial per Level of Fame
 
* {{icon|learning}} {{green|+1}} Learning per Level of Fame
 
| Tirakka
 
|
 
* {{iconify|Decision}}
 
* Always constructed in 1066
 
| Any
 
|-
 
| Alcázar of Segovia<br>[[File:Structure alcazar segovia.png]]
 
|
 
* {{icon|fort level}} {{green|+4}} Fort Level
 
* {{icon|advantage}} {{green|+6}} Defender Advantage
 
* {{icon|garrison}} {{green|+500}} Garrison Size
 
|
 
* {{icon|gold}} {{green|+5%}} Holding Taxes
 
* {{icon|control}} {{green|+0.5}} Monthly Control
 
|
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|martial}} {{green|+1}} Martial per Level of Fame
 
| Segovia
 
| {{iconify|Hoardings}}
 
| Any
 
|-
 
| Ananda Temple<br>[[File:Structure shwedagon pagoda.png]]
 
| {{icon|gold}} {{green|+3}} Monthly Tax
 
|
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|learning}} {{green|+2}} Learning
 
* [[File:Icon piety eastern 01.png|24px]] {{green|+5%}} Monthly Piety
 
* {{icon|control}} {{green|+10%}} Monthly Control
 
* {{icon|opinion}} {{green|+5}} Popular Opinion
 
| Pagan
 
| None
 
| [[File:Icon piety eastern 01.png|24px]] Any Eastern
 
|-
 
| Cathedral of Santiago de Compostela<br>[[File:Structure compostela.png]]
 
| {{icon|gold}} {{green|+3}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+30%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|piety}} {{green|+0.2}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|gold}} {{green|-15%}} Holy Order Hire Cost
 
* {{icon|opinion}} {{green|+5}} Clergy Opinion
 
* {{icon|scheme success chance}} {{green|+20%}} Learn Language Scheme Power
 
| Santiago
 
| None
 
|
 
* {{icon|piety}} Christian
 
* [[File:Icon piety islam 01.png|24px]] Muslim
 
|-
 
| Cologne Cathedral<br>[[File:Structure cologne cathedral.png]]
 
| {{icon|gold}} {{green|+2}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|piety}} {{green|+15%}} Monthly Piety
 
* {{icon|piety}} {{green|+0.1}} Monthly Piety per Knight
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|knight}} {{green|+20%}} Knight Effectiveness
 
* {{icon|control}} {{green|+5%}} Monthly Control
 
| Cologne
 
| {{iconify|Crop Rotation}}
 
| {{icon|piety}} Christian
 
|-
 
| Heddal Stave Church<br>[[File:Structure cathedral pagan.png]]
 
|
 
* {{icon|gold}} {{green|+1}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+10%}} Holding Taxes
 
* {{icon|levies}} {{green|+10%}} Levy Size
 
* {{icon|opinion}} {{green|+10}} Popular Opinion
 
|
 
* {{icon|piety}} {{green|+10%}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|knight}} {{green|+20%}} Knight Effectiveness
 
* {{icon|knight}} {{green|+1}} Number of Knights
 
| Túnsberg
 
| {{iconify|City Planning}}
 
| Any
 
|-
 
| Lund Cathedral<br>[[File:Structure lund cathedral.png]]
 
| {{icon|gold}} {{green|+2}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|piety}} {{green|+0.3}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|control}} {{green|+10%}} Monthly Control
 
| Lund
 
| {{iconify|Crop Rotation}}
 
| {{icon|piety}} Christian
 
|-
 
| Notre-Dame<br>[[File:Structure notre dame.png]]
 
| {{icon|gold}} {{green|+2}} Monthly Tax
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+30%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
* {{icon|opinion}} {{green|+5}} Popular Opinion
 
|
 
* {{icon|piety}} {{green|+1}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|stewardship}} {{green|+1}} Stewardship per Level of Devotion
 
| Paris
 
| {{iconify|Windmills}}
 
| {{icon|piety}} Christian
 
|-
 
| The Tower of London<br>[[File:Structure tower of london.png]]
 
|
 
* {{icon|fort level}} {{green|+6}} Fort Level
 
* {{icon|advantage}} {{green|+6}} Defender Advantage
 
* {{icon|garrison}} {{green|+750}} Garrison
 
|
 
* {{icon|gold}} {{green|+5%}} Holding Taxes
 
* {{icon|development}} {{green|+10%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
| {{icon|dread}} {{green|+30%}} Dread Gain
 
| Lunden
 
| {{iconify|Battlements}}
 
| Any
 
|-
 
| The University of Siena<br>[[File:Structure university of siena.png]]
 
|
 
|
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
* {{icon|development}} {{green|+0.1}} Monthly Development
 
|
 
* {{icon|renown}} {{green|+0.2}} Monthly Renown
 
* [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience
 
* {{icon|intrigue}} {{green|+1}} Intrigue per Level of Fame
 
* {{icon|learning}} {{green|+1}} Learning per Level of Fame
 
| Siena
 
| {{iconify|Decision}}
 
| Any
 
|-
 
| Visby Ringmur<br>[[File:Structure visby ringmur.png]]
 
|
 
* {{icon|fort level}} {{green|+1}} Fort Level
 
* {{icon|garrison}} {{green|+25%}} Garrison Size
 
|
 
* {{icon|gold}} {{green|+15%}} Holding Taxes
 
* {{icon|development}} {{green|+15%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
* {{icon|time}} {{green|+50%}} Hostile Raid Time
 
* {{icon|advantage}} {{green|+5}} Defender Advantage
 
* {{icon|opinion}} {{green|+5}} Popular Opinion
 
|
 
| Visby
 
| {{iconify|Battlements}}
 
| Any
 
|-
 
| Walls of Benin<br>[[File:Structure walls of benin.png]]
 
|
 
* {{icon|fort level}} {{green|+2}} Fort Level
 
* {{icon|garrison}} {{green|+50%}} Garrison Size
 
|
 
* {{icon|gold}} {{green|+20%}} Holding Taxes
 
* {{icon|development}} {{green|+75%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
* {{icon|time}} {{green|+50%}} Hostile Raid Time
 
* {{icon|advantage}} {{green|+5}} Defender Advantage
 
* {{icon|levies}} {{green|+50%}} Levy Size
 
|
 
| Benin City
 
| {{iconify|Battlements}}
 
| Any
 
|}
 
 
 
=== Upgradable historical buildings ===
 
The following historical buildings can be upgraded.
 
{| class="mildtable plainlist"
 
! Type
 
! width=1% | Building
 
! Holding effects
 
! County effects
 
! Realm effects
 
! width=6% | Required innovation
 
! width=6% | Required religion
 
! width=25% | Description
 
! Barony
 
|- id="Alhambra"
 
| rowspan=2 style="text-align: center; | Alhambra<br>[[File:Structure alhambra.png]]
 
| Alhambra Fortress Ruins
 
|
 
* {{icon|fort level}} {{green|+2}} Fort Level
 
* {{icon|advantage}} {{green|+2}} Defender Advantage
 
* {{icon|garrison}} {{green|+250}} Garrison Size
 
|
 
|
 
| {{green|Always constructed}}
 
| Any
 
| ''The Alhambra is a fortress built upon the remains of an ancient Roman fortification. While it is serviceable as a defensive structure, with the right investments it could be turned into something more...''
 
| rowspan=2  | Granada
 
|
 
|-
 
| Royal Palace of Alhambra
 
|
 
* {{icon|fort level}} {{green|+8}} Fort Level
 
* {{icon|advantage}} {{green|+8}} Defender Advantage
 
* {{icon|garrison}} {{green|+1000}} Garrison Size
 
|
 
* {{icon|development}} {{green|+25%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
* {{icon|control}} {{green|+1}} Monthly Control
 
|
 
* {{icon|prestige}} {{green|+10%}} Monthly Prestige
 
| Hoardings
 
| Any
 
| ''The Alhambra has since its days as a mere roman ruin been upgraded to a royal palace befitting an emperor! A shining example of local architecture, the color of the buildings in contrast with the surrounding woods lead poets to describe it as "a pearl set in emeralds".''
 
|- id="Citadel of Aleppo"
 
| rowspan=2 style="text-align: center; | Citadel of Aleppo<br>[[File:Structure the citadel of aleppo.png]]
 
| Citadel of Aleppo
 
|
 
* {{icon|fort level}} {{green|+2}} Fort Level
 
* {{icon|advantage}} {{green|+2}} Defender Advantage
 
* {{icon|garrison}} {{green|+250}} Garrison Size
 
|
 
| {{icon|prestige}} {{green|+0.1}} Monthly Prestige
 
| {{green|Always constructed}}
 
| Any
 
| ''The Citadel of Aleppo is an ancient fortification, having been in use by numerous powers since it was constructed. The citadel acts as a royal residence, fortified retreat, temple and prison.''
 
| rowspan=2 | Halab
 
|
 
|-
 
| Reconstructed Citadel of Aleppo
 
|
 
* {{icon|fort level}} {{green|+6}} Fort Level
 
* {{icon|advantage}} {{green|+6}} Defender Advantage
 
* {{icon|garrison}} {{green|+750}} Garrison Size
 
|
 
* {{icon|development}} {{green|+15%}} Monthly Development
 
* {{icon|development}} {{green|+0.2}} Monthly Development
 
|
 
* {{icon|prowess}} {{green|+2}} Prowess per Level of Devotion
 
* {{icon|prestige}} {{green|+0.3}} Monthly Prestige
 
| Hoardings
 
| Any
 
| ''After having went through major reconstruction, the Citadel of Aleppo has been significantly fortified and turned into a proper palatial city!''
 
|- id="Hotin Fortification"
 
| rowspan=2 style="text-align: center; | Hotin Fortification<br>[[File:Structure_hotin_fortress.png]]
 
| Hotin Fort
 
|
 
* {{icon|fort level}} {{green|+2}} Fort Level
 
* {{icon|advantage}} {{green|+4}} Defender Advantage
 
* {{icon|garrison}} {{green|+250}} Garrison Size
 
|
 
| {{icon|renown}} {{green|+5%}} Monthly Renown
 
| None
 
| Any
 
| ''Hotin Fort is a small fort built on the banks of the river Dniester. Its location allows it to protect local trade routes and grants the owner control of the river.''
 
| rowspan=2  | Hotin
 
|-
 
| Hotin Fortress
 
|
 
* {{icon|fort level}} {{green|+4}} Fort Level
 
* {{icon|advantage}} {{green|+6}} Defender Advantage
 
* {{icon|garrison}} {{green|+500}} Garrison Size
 
|
 
* {{icon|gold}} {{green|+5%}} Holding Taxes
 
* {{icon|control}} {{green|+0.5}} Monthly Control
 
|
 
* {{icon|Martial}} {{green|+1}} Martial per Level of Devotion
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
| Hoardings
 
| Any
 
| ''An impressive Fortress that makes the old fort pale in comparison. The fortifications have been expanded across the centuries to include high stone walls, a wide moat, and several massive towers. This defensive structure will hold most besiegers at bay with ease.''
 
|- id="Temple of Uppsala"
 
| rowspan=2 style="text-align: center; | Temple of Uppsala<br>[[File:Structure_temple_of_uppsala.png]]
 
| Temple of Uppsala
 
| {{icon|gold}} {{green|+1}} Monthly Tax
 
|
 
* {{icon|levies}} {{green|+10%}} Levy Size
 
* {{icon|gold}} {{green|+10%}} Holding Taxes
 
* {{icon|development}} {{green|+20%}} Monthly Development
 
|
 
* {{icon|piety}} {{green|+0.2}} Monthly Piety
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|gold}} {{green|−10%}} Men-at-Arms Maintenance
 
* {{icon|knight}} {{green|+15%}} Knight Effectiveness
 
| {{green|Always constructed}}
 
|
 
* {{icon|piety}} Christian
 
* {{icon|piety_pagan}} Norse
 
| ''The temple at Uppsala serves as a religious center for large parts of Scandinavia. A sacred tree stands near the temple, next to a well, similar to that of the legendary Yggdrasil.''
 
| rowspan=2  | Sigtuna
 
|-
 
| Uppsala Cathedral
 
| {{icon|gold}} {{green|+2}} Monthly Tax
 
|
 
* {{icon|levies}} {{green|+15%}} Levy Size
 
* {{icon|gold}} {{green|+15%}} Holding Taxes
 
* {{icon|development}} {{green|+25%}} Monthly Development
 
|
 
* {{icon|piety}} {{green|+0.2}} Monthly Piety
 
* {{icon|prestige}} {{green|+2%}}Prestige per Knight
 
* {{icon|renown}} {{green|+5%}} Monthly Renown
 
* {{icon|gold}} {{green|−10%}} Men-at-Arms Maintenance
 
* {{icon|knight}} {{green|+20%}} Knight Effectiveness
 
| Manorialism
 
|
 
* {{icon|piety}} Christian
 
* {{icon|piety_pagan}} Norse
 
| ''A lofty cathedral built to rival the most splendid constructions of southern Europe, Uppsala Cathedral serves as the burial site for some of the most prominent monarchs of Sweden and contains several saintly relics.''
 
|}
 
 
 
=== Mines ===
 
Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 years. Mines can only be constructed in Castle, City or Temple holdings by rulers of Feudal or Clan government.
 
* Constructing the Mining Settlement requires 400 {{iconify|Gold}} and the {{iconify|Crop Rotation}} Innovation
 
* Upgrading to Mine requires 500 {{iconify|Gold}} and the {{iconify|Manorialism}} Innovation
 
* Upgrading to Large Mine requires 600 {{iconify|Gold}} and the {{iconify|Windmills}} Innovation
 
* Upgrading to Mining Complex requires 700 {{iconify|Gold}} and the {{iconify|Cranes}} Innovation
 
{| class="mildtable sortable plainlist"
 
! rowspan=2 | Mine
 
! colspan=2 | Mining Settlement effects
 
! colspan=2 | Mine effects
 
! colspan=2 | Large Mine effects
 
! colspan=2 | Mining Complex effects
 
! rowspan=2 | Barony
 
! rowspan=2 | Mining Settlement constructed
 
! rowspan=2 width=35% | Description
 
|-
 
! Holding
 
! County
 
! Holding
 
! County
 
! Holding
 
! County
 
! Holding
 
! County
 
|-
 
| Siderokausia
 
| {{icon|gold}} {{green|+3}}
 
| {{icon|development}} {{green|+10%}}
 
| {{icon|gold}} {{green|+5}}
 
| {{icon|development}} {{green|+15%}}
 
| {{icon|gold}} {{green|+7}}
 
| {{icon|development}} {{green|+20%}}
 
| {{icon|gold}} {{green|+9}}
 
| {{icon|development}} {{green|+25%}}
 
| Polygyros
 
| {{icon|yes}}
 
| ''The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines.''
 
|-
 
| Argentiera
 
| {{icon|gold}} {{green|+3}}
 
| {{icon|development}} {{green|+10%}}
 
| {{icon|gold}} {{green|+5}}
 
| {{icon|development}} {{green|+15%}}
 
| {{icon|gold}} {{green|+7}}
 
| {{icon|development}} {{green|+20%}}
 
| {{icon|gold}} {{green|+9}}
 
| {{icon|development}} {{green|+25%}}
 
| Cagliari
 
| 1066 only
 
| ''The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver.''
 
|-
 
| Falun
 
| {{icon|gold}} {{green|+2}}
 
|
 
* {{icon|development}} {{green|+5%}}
 
* {{icon|gold}} {{green|+5%}}
 
* {{icon|levies}} {{green|+10%}}
 
| {{icon|gold}} {{green|+3.5}}
 
|
 
* {{icon|development}} {{green|+10%}}
 
* {{icon|gold}} {{green|+10%}}
 
* {{icon|levies}} {{green|+20%}}
 
| {{icon|gold}} {{green|+5}}
 
|
 
* {{icon|development}} {{green|+15%}}
 
* {{icon|gold}} {{green|+15%}}
 
* {{icon|levies}} {{green|+30%}}
 
| {{icon|gold}} {{green|+6.5}}
 
|
 
* {{icon|development}} {{green|+20%}}
 
* {{icon|gold}} {{green|+20%}}
 
* {{icon|levies}} {{green|+40%}}
 
| Falene
 
| 1066 only
 
| ''Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper.''
 
|-
 
| Kutná Hora
 
| {{icon|gold}} {{green|+3}}
 
|
 
* {{icon|development}} {{green|+5%}}
 
* {{icon|gold}} {{green|+10%}}
 
| {{icon|gold}} {{green|+5}}
 
|
 
* {{icon|development}} {{green|+10%}}
 
* {{icon|gold}} {{green|+15%}}
 
| {{icon|gold}} {{green|+7}}
 
|
 
* {{icon|development}} {{green|+15%}}
 
* {{icon|gold}} {{green|+20%}}
 
| {{icon|gold}} {{green|+9}}
 
|
 
* {{icon|development}} {{green|+20%}}
 
* {{icon|gold}} {{green|+25%}}
 
| Čáslav
 
| 1066 only
 
| ''The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering.''
 
|-
 
| Rammelsberg
 
| {{icon|gold}} {{green|+5}}
 
|
 
* {{icon|development}} {{green|+5%}}
 
* {{icon|gold}} {{green|+20%}}
 
| {{icon|gold}} {{green|+8}}
 
|
 
* {{icon|development}} {{green|+10%}}
 
* {{icon|gold}} {{green|+25%}}
 
| {{icon|gold}} {{green|+11}}
 
|
 
* {{icon|development}} {{green|+15%}}
 
* {{icon|gold}} {{green|+30%}}
 
| {{icon|gold}} {{green|+14}}
 
|
 
* {{icon|development}} {{green|+20%}}
 
* {{icon|gold}} {{green|+35%}}
 
| Goslar
 
| 1066 only
 
| ''At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine.''
 
|-
 
| Gold Mines of Mali
 
| {{icon|gold}} {{green|+5}}
 
|
 
* {{icon|development}} {{green|+5%}}
 
* {{icon|gold}} {{green|+20%}}
 
| {{icon|gold}} {{green|+8}}
 
|
 
* {{icon|development}} {{green|+10%}}
 
* {{icon|gold}} {{green|+25%}}
 
| {{icon|gold}} {{green|+11}}
 
|
 
* {{icon|development}} {{green|+15%}}
 
* {{icon|gold}} {{green|+30%}}
 
| {{icon|gold}} {{green|+14}}
 
|
 
* {{icon|development}} {{green|+20%}}
 
* {{icon|gold}} {{green|+35%}}
 
|
 
* Siguiri
 
* Yaresnā
 
* Niani
 
| {{icon|no}}
 
| ''The mines of Mali are truly overflowing with gold. Endless wealth stream from their depths and into the treasuries of the local rulers, who adorn themselves with the precious metal.''
 
|-
 
| Kremnica
 
| {{icon|gold}} {{green|+3}}
 
| {{icon|development}} {{green|+5%}}
 
| {{icon|gold}} {{green|+5}}
 
| {{icon|development}} {{green|+10%}}
 
| {{icon|gold}} {{green|+7}}
 
| {{icon|development}} {{green|+15%}}
 
| {{icon|gold}} {{green|+9}}
 
| {{icon|development}} {{green|+20%}}
 
| Turiec/Turóc
 
| {{icon|no}}
 
| ''The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time!''
 
|-
 
| Kollur
 
| {{icon|gold}} {{green|+5}}
 
|
 
* {{icon|development}} {{green|+10%}}
 
* {{icon|gold}} {{green|+20%}}
 
| {{icon|gold}} {{green|+8}}
 
|
 
* {{icon|development}} {{green|+15%}}
 
* {{icon|gold}} {{green|+25%}}
 
| {{icon|gold}} {{green|+11}}
 
|
 
* {{icon|development}} {{green|+20%}}
 
* {{icon|gold}} {{green|+30%}}
 
| {{icon|gold}} {{green|+14}}
 
|
 
* {{icon|development}} {{green|+25%}}
 
* {{icon|gold}} {{green|+35%}}
 
| Mudigonda
 
| {{icon|no}}
 
| ''The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable.''
 
|-
 
| Schwaz
 
| {{icon|gold}} {{green|+3}}
 
| {{icon|development}} {{green|+10%}}
 
| {{icon|gold}} {{green|+5}}
 
| {{icon|development}} {{green|+15%}}
 
| {{icon|gold}} {{green|+7}}
 
| {{icon|development}} {{green|+20%}}
 
| {{icon|gold}} {{green|+9}}
 
| {{icon|development}} {{green|+25%}}
 
| Innsbruck
 
| {{icon|no}}
 
| ''The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area.''
 
|}
 
 
 
== Decision buildings ==
 
The following buildings can only be created by certain Decisions. The Parliament will become inactive if the realm capital is moved.
 
{| class="mildtable plainlist"
 
! Building
 
! County effects
 
! Realm effects
 
! Decision
 
! Location
 
! width=45% | Description
 
|-
 
| style="text-align: center; | Glass Monument<br>[[File:Building generic house.png]]
 
|
 
* {{icon|gold}} {{green|+1}} Monthly Tax
 
* {{icon|development}} {{green|+25%}} Monthly Development
 
* {{icon|opinion}} {{green|+25}} Popular Opinion
 
|
 
* {{icon|prestige}} {{green|+1}} Monthly Prestige
 
* {{icon|health boost}} {{green|Small Health Boost}}
 
| Build a Glass Monument
 
| Realm capital
 
| ''This building is seemingly excellent for growing vegetables.''
 
|-
 
| style="text-align: center; | Parliament<br>[[File:Building generic house.png]]
 
|
 
* {{icon|gold}} {{green|+1}} Monthly Tax
 
* {{icon|development}} {{green|+25%}} Monthly Development
 
* {{icon|opinion}} {{green|+25}} Popular Opinion
 
* {{icon|control}} {{green|+1}} Monthly Control
 
| {{icon|prestige}} {{green|+0.7}} Monthly Prestige
 
| Empower the Sicilian Parliament
 
|
 
*Palermo
 
*Sicily
 
| ''Representatives of the Three Estates meet regularly at this building to deliberate on the affairs of the realm and advice the current ruler.''
 
|-
 
| style="text-align: center; | University<br>[[File:Building university.png]]
 
|
 
* {{icon|development}} {{green|+10%}} Monthly Development
 
|
 
* {{icon|renown}} {{green|+0.2}} Monthly Renown
 
* [[File:Focus invalid.png|24px]] {{green|+5%}} Monthly Lifestyle Experience
 
* {{icon|learning}} {{green|+1}} Learning per Level of Fame
 
| Found University
 
|
 
*Fes
 
*Bologna
 
*Salamanca
 
*Madrid
 
*Oxford
 
*Cambridge
 
*Padua
 
*Coimbra
 
*Napoli
 
| ''A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.''
 
|}
 
 
 
=== Hall of Heroes ===
 
The Hall of Heroes is a building chain created on a holy site via the ''Defenders of Dievas'', ''Defenders of Rod'' or ''Defenders of Ukko'' decisions. Upgrading the Hall of Heroes costs 225 {{iconify|Gold}} and takes 16 months.
 
{| class="mildtable plainlist" style="text-align: center;
 
! Type
 
! Building
 
! {{iconify|Levies}}
 
! {{iconify|Garrison}}
 
! {{iconify|Prowess}}
 
! {{iconify|Knight}} Effectiveness
 
! [[File:Icon piety pagan 01.png|24px]] Piety per Knight
 
! Description
 
|-
 
| rowspan=5 | Hall of Heroes<br>[[File:Building hall of heroes.png]]
 
| Level 1
 
| {{green|+150}}
 
| {{green|+75}}
 
| {{green|+1}}
 
| {{green|+5%}}
 
| {{green|+0.1}}
 
| rowspan=5 | ''A grand hall where heroic warriors can meet and organize.''
 
|-
 
| Level 2
 
| {{green|+265}}
 
| {{green|+110}}
 
| {{green|+1}}
 
| {{green|+10%}}
 
| {{green|+0.1}}
 
|-
 
| Level 3
 
| {{green|+375}}
 
| {{green|+150}}
 
| {{green|+2}}
 
| {{green|+15%}}
 
| {{green|+0.1}}
 
|-
 
| Level 4
 
| {{green|+500}}
 
| {{green|+225}}
 
| {{green|+2}}
 
| {{green|+20%}}
 
| {{green|+0.1}}
 
|-
 
| Level 5
 
| {{green|+700}}
 
| {{green|+260}}
 
| {{green|+3}}
 
| {{green|+25%}}
 
| {{green|+0.1}}
 
|}
 
The Hall of Heroes can be built multiple times by swapping faiths and remains active for all Baltic, Slavic or Finnish Pagan faiths. The bonuses this building provide stack with eachother, resulting in a possible tripling of the above bonuses.
 
 
 
== Terrain buildings ==
 
Terrain buildings can be constructed in all Castle, City and Temple Holdings as long as the Barony has the required terrain.
 
* Level 3-4 buildings require at least a level 2 Holding
 
* Level 5-6 buildings require at least a level 3 Holding
 
* Level 7-8 buildings require a level 4 Holding
 
 
 
=== Tradeports ===
 
Tradeports can be constructed in all Coastal Baronies. Constructing or upgrading a Tradeport takes 2 years.
 
{| class="mildtable plainlist"
 
! Building type
 
! Level
 
! {{icon|gold}} Holding Tax
 
! {{iconify|Development}} Growth
 
! Cost
 
! Required Innovation
 
! width=55% | Description
 
|-
 
| rowspan=8 style="text-align: center; | Tradeport<br>[[File:Building tradeport.png]]
 
| Small Harbor
 
| style="text-align: center; | {{green|+0.35}}
 
| style="text-align: center; | {{green|+5%}}
 
| style="text-align: center; | 150
 
| None
 
| ''A humble harbor sits at the shore, allowing ships to load and off-load their cargo without much effort.''
 
|-
 
| Fishing Net Weavers
 
| style="text-align: center; | {{green|+0.55}}
 
| style="text-align: center; | {{green|+10%}}
 
| style="text-align: center; | 225
 
| None
 
| ''A workshop where fishing nets are woven has been set up here. Day in and day out nets are made and repaired tirelessly.''
 
|-
 
| Tradeport
 
| style="text-align: center; | {{green|+0.75}}
 
| style="text-align: center; | {{green|+15%}}
 
| style="text-align: center; | 300
 
| {{iconify|Manorialism}}
 
| ''The harbor has become a hub for trade and travel in the area. Ships from all around the coast come here to trade.''
 
|-
 
| Shipwrights
 
| style="text-align: center; | {{green|+0.95}}
 
| style="text-align: center; | {{green|+20%}}
 
| style="text-align: center; | 375
 
| {{iconify|Manorialism}}
 
| ''Skillful shipwrights gather at this port to construct and repair ships for the highest bidder.''
 
|-
 
| Expanded Dock
 
| style="text-align: center; | {{green|+1.15}}
 
| style="text-align: center; | {{green|+25%}}
 
| style="text-align: center; | 450
 
| {{iconify|Windmills}}
 
| ''No longer will merchant ships have to compete for a spot to load and unload their precious cargo — the abundant space on the dock gives more than enough room for everyone to do business!''
 
|-
 
| Shipyards
 
| style="text-align: center; | {{green|+1.35}}
 
| style="text-align: center; | {{green|+30%}}
 
| style="text-align: center; | 525
 
| {{iconify|Windmills}}
 
| ''Several ships lay ready in the yards, waiting for a crew to man them in times of need for the crown.''
 
|-
 
| Grand Port
 
| style="text-align: center; | {{green|+1.55}}
 
| style="text-align: center; | {{green|+35%}}
 
| style="text-align: center; | 600
 
| {{iconify|Cranes}}
 
| ''This grand port offers plenty of room for merchants and fishermen to dock and handle their cargo. Travelers from far and wide come here, seeking safety in the haven that is the port.''
 
|-
 
| Drydocks
 
| style="text-align: center; | {{green|+1.75}}
 
| style="text-align: center; | {{green|+40%}}
 
| style="text-align: center; | 675
 
| {{iconify|Cranes}}
 
| ''A revolutionary new means of docking ships has arrived in the form of the drydock. The ship is sailed into a narrow passage, where the water is pumped out. The ship is then suspended on blocks of stone, and can then be repaired and maintained with ease.''
 
|}
 
 
 
===Building details===
 
{| class="mildtable plainlist"
 
! Building type
 
! Initial effects
 
! Full upgrade effects
 
! Terrain
 
! Construction time
 
! Construction cost
 
! Geographical restrictions
 
|-
 
| style="text-align: center; | Barracks<br>[[File:Building barracks.png]]
 
| '''Holding'''
 
* {{icon|levies}} {{green|+125}} Levies
 
'''Realm'''
 
* {{icon|damage}} {{green|+4%}} Heavy Infantry Damage
 
* {{icon|damage}} {{green|+4%}} Spearmen Damage
 
| '''Holding'''
 
* {{icon|levies}} {{green|+825}} Levies
 
* {{icon|levies}} {{green|+5%}} Levy Reinforcement Rate
 
'''County'''
 
* {{icon|time}} {{green|-2}} Building Construction Time
 
'''Realm'''
 
* {{icon|damage}} {{green|+18%}} Heavy Infantry Damage
 
* {{icon|damage}} {{green|+18%}} Spearmen Damage
 
* {{icon|toughness}} {{green|+10%}} Heavy Infantry Toughness
 
* {{icon|toughness}} {{green|+10%}} Spearmen Toughness
 
|
 
* {{iconify|Drylands}}
 
* {{iconify|Farmlands}}
 
* {{iconify|Forest}}
 
* {{iconify|Hills}}
 
* {{iconify|Jungle}}
 
* {{iconify|Mountains}}
 
* {{iconify|Plains}}
 
* {{iconify|Steppe}}
 
* {{iconify|Taiga}}
 
* {{iconify|Wetlands}}
 
| {{icon|time}} 3 years
 
| {{icon|gold}} 150
 
|
 
|-
 
| style="text-align: center; | Camelry<br>[[File:Building camel farms.png]]
 
| '''Holding'''
 
* {{icon|levies}} {{green|+75}} Levies
 
'''Realm'''
 
* {{icon|knight}} {{green|+1}} Number of Knights
 
* {{icon|damage}} {{green|+2%}} Light Cavalry Damage
 
* {{icon|pursuit}} {{green|+2%}} Light Cavalry Pursuit
 
* {{icon|damage}} {{green|+2%}} Camel Cavalry Damage
 
* {{icon|pursuit}} {{green|+2%}} Camel Cavalry Pursuit
 
| '''Holding'''
 
* {{icon|levies}} {{green|+425}} Levies
 
* {{icon|gold}} {{green|+0.4}} Monthly Tax
 
* {{icon|time}} {{green|+20%}} Hostile Raid Time
 
'''County'''
 
* {{icon|supply}} {{green|+200}} Supply Limit
 
'''Realm'''
 
* {{icon|knight}} {{green|+4}} Number of Knights
 
* {{icon|knight}} {{green|+5%}} Knight Effectiveness
 
* {{icon|damage}} {{green|+2%}} Archer Damage
 
* {{icon|damage}} {{green|+16%}} Light Cavalry Damage
 
* {{icon|toughness}} {{green|+8%}} Light Cavalry Toughness
 
* {{icon|pursuit}} {{green|+16%}} Light Cavalry Pursuit
 
* {{icon|screen}} {{green|+8%}} Light Cavalry Screen
 
* {{icon|damage}} {{green|+4%}} Heavy Cavalry Damage
 
* {{icon|toughness}} {{green|+8%}} Heavy Cavalry Toughness
 
* {{icon|damage}} {{green|+16%}} Camel Cavalry Damage
 
* {{icon|toughness}} {{green|+8%}} Camel Cavalry Toughness
 
* {{icon|pursuit}} {{green|+16%}} Camel Cavalry Pursuit
 
* {{icon|screen}} {{green|+8%}} Camel Cavalry Screen
 
|
 
* {{iconify|Desert}}
 
* {{iconify|Desert Mountains}}
 
* {{iconify|Floodplains}}
 
* {{iconify|Oasis}}
 
| {{icon|time}} 3 years
 
| {{icon|gold}} 150
 
|
 
|-
 
| style="text-align: center; | Desert Agriculture<br>[[File:Building plantations.png]]
 
| '''Holding'''
 
* {{icon|gold}} {{green|+0.2}} Monthly Tax
 
| '''Holding'''
 
* {{icon|gold}} {{green|+1.3}} Monthly Tax
 
* {{icon|gold}} {{green|+2%}} Holding Taxes
 
* {{icon|supply}} {{green|+600}} Supply Limit
 
'''County'''
 
* {{icon|development}} {{green|+5%}} Monthly Development
 
'''Realm'''
 
* {{icon|toughness}} {{green|+2%}} Light Cavalry Toughness
 
|
 
* {{iconify|Desert}}
 
* {{iconify|Drylands}}
 
* {{iconify|Oasis}}
 
| {{icon|time}} 2 years
 
| {{icon|gold}} 100
 
|
 
|-
 
| style="text-align: center; | Elephantry<br>[[File:Building elephant pens.png]]
 
| '''Holding'''
 
* {{icon|gold}} {{green|+0.2}} Monthly Tax
 
* {{icon|time}} {{green|-2%}} Building Construction Time
 
'''Realm'''
 
* {{icon|knight}} {{green|+1}} Number of Knights
 
* {{icon|knight}} {{green|+2%}} Knight Effectiveness
 
* {{icon|damage}} {{green|+4%}} Heavy Cavalry Damage
 
* {{icon|damage}} {{green|+4%}} Elephant Cavalry Damage
 
| '''Holding'''
 
* {{icon|gold}} {{green|+1.3}} Monthly Tax
 
* {{icon|time}} {{green|-20%}} Building Construction Time
 
'''County'''
 
* {{icon|gold}} {{green|-2%}} Building Construction Gold Cost
 
* {{icon|development}} {{green|+5%}} Monthly Development
 
'''Realm'''
 
* {{icon|knight}} {{green|+4}} Number of Knights
 
* {{icon|knight}} {{green|+16%}} Knight Effectiveness
 
* {{icon|damage}} {{green|+32%}} Heavy Cavalry Damage
 
* {{icon|toughness}} {{green|+12%}} Heavy Cavalry Toughness
 
* {{icon|damage}} {{green|+32%}} Elephant Cavalry Damage
 
* {{icon|toughness}} {{green|+12%}} Elephant Cavalry Toughness
 
| {{iconify|Jungle}}
 
| {{icon|time}} 5 years
 
| {{icon|gold}} 150
 
| India or South East Asia
 
|-
 
| style="text-align: center; | Farms & Fields<br>[[File:Building cereal fields.png]]
 
| '''Holding'''
 
* {{icon|gold}} {{green|+0.5}} Monthly Tax
 
| '''Holding'''
 
* {{icon|gold}} {{green|+2.6}} Monthly Tax
 
'''County'''
 
* {{icon|gold}} {{green|+2%}} Holding Taxes
 
* {{icon|supply}} {{green|+5%}} Supply Limit
 
* {{icon|supply}} {{green|+1600}} Supply Limit
 
* {{icon|levies}} {{green|+5%}} Levy Reinforcement Rate
 
* {{icon|development}} {{green|+5%}} Monthly Development
 
* {{icon|gold}} {{green|-5%}} Temple Building Construction Cost
 
|
 
* {{iconify|Drylands}}
 
* {{iconify|Farmlands}}
 
* {{iconify|Floodplains}}
 
* {{iconify|Plains}}
 
| {{icon|time}} 3 years
 
| {{icon|gold}} 150
 
|
 
|-
 
| style="text-align: center; | Forestry<br>[[File:Building logging camps.png]]
 
| '''Holding'''
 
* {{icon|gold}} {{green|+0.3}} Monthly Tax
 
* {{icon|time}} {{green|-2%}} Building Construction Time
 
| '''Holding'''
 
* {{icon|gold}} {{green|+1.7}} Monthly Tax
 
* {{icon|time}} {{green|-20%}} Building Construction Time
 
'''County'''
 
* {{icon|gold}} {{green|+2%}} Holding Taxes
 
* {{icon|development}} {{green|+2%}} Monthly Development
 
* {{icon|supply}} {{green|+600}} Supply Limit
 
* {{icon|gold}} {{green|-5%}} Temple Building Construction Cost
 
'''Realm'''
 
* {{icon|gold}} {{green|-1%}} Army Gold Maintenance
 
|
 
* {{iconify|Forest}}
 
* {{iconify|Jungle}}
 
* {{iconify|Taiga}}
 
| {{icon|time}} 3 years
 
| {{icon|gold}} 100
 
|
 
|-
 
| style="text-align: center; | Hill Farms<br>[[File:Building hill farms.png]]
 
| '''Holding'''
 
* {{icon|gold}} {{green|+0.3}} Monthly Tax
 
| '''Holding'''
 
* {{icon|gold}} {{green|+1.7}} Monthly Tax
 
* {{icon|advantage}} {{green|+2}} Defender Advantage
 
'''County'''
 
* {{icon|supply}} {{green|+2%}} Supply Limit
 
* {{icon|supply}} {{green|+600}} Supply Limit
 
* {{icon|development}} {{green|+10%}} Monthly Development
 
'''Realm'''
 
* {{icon|toughness}} {{green|+4%}} Skirmisher Toughness
 
| {{iconify|Hills}}
 
| {{icon|time}} 3 years
 
| {{icon|gold}} 100
 
|
 
|-
 
| style="text-align: center; | Hunting Grounds<br>[[File:Building hunting grounds.png]]
 
| '''Holding'''
 
* {{icon|gold}} {{green|+0.2}} Monthly Tax
 
* {{icon|advantage}} {{green|+2}} Defender Advantage
 
* {{icon|levies}} {{green|+50}} Levies
 
'''Realm'''
 
* {{icon|damage}} {{green|+2%}} Light Cavalry Damage
 
* {{icon|pursuit}} {{green|+2%}} Light Cavalry Pursuit
 
* {{icon|damage}} {{green|+2%}} Archer Cavalry Damage
 
* {{icon|pursuit}} {{green|+2%}} Archer Cavalry Pursuit
 
| '''Holding'''
 
* {{icon|gold}} {{green|+1.3}} Monthly Tax
 
* {{icon|advantage}} {{green|+16}} Defender Advantage
 
* {{icon|time}} {{green|+30%}} Hostile Raid Time
 
* {{icon|levies}} {{green|+225}} Levies
 
'''County'''
 
* {{icon|development}} {{green|+2%}} Monthly Development
 
'''Realm'''
 
* {{icon|damage}} {{green|+16%}} Light Cavalry Damage
 
* {{icon|pursuit}} {{green|+16%}} Light Cavalry Pursuit
 
* {{icon|toughness}} {{green|+8%}} Light Cavalry Toughness
 
* {{icon|screen}} {{green|+8%}} Light Cavalry Screen
 
* {{icon|damage}} {{green|+16%}} Archer Cavalry Damage
 
* {{icon|pursuit}} {{green|+16%}} Archer Cavalry Pursuit
 
* {{icon|toughness}} {{green|+8%}} Archer Cavalry Toughness
 
* {{icon|pursuit}} {{green|+4%}} Skirmisher Pursuit
 
* {{icon|gold}} {{green|-1%}} Men-at-Arms Maintenance
 
|
 
* {{iconify|Drylands}}
 
* {{iconify|Forest}}
 
* {{iconify|Hills}}
 
* {{iconify|Jungle}}
 
* {{iconify|Plains}}
 
* {{iconify|Steppe}}
 
* {{iconify|Taiga}}
 
* {{iconify|Wetlands}}
 
| {{icon|time}} 2 years
 
| {{icon|gold}} 100
 
|
 
|-
 
| style="text-align: center; | Manor Houses<br>[[File:Building farm estates.png]]
 
| '''Holding'''
 
* {{icon|gold}} {{green|+0.7}} Monthly Tax
 
| '''Holding'''
 
* {{icon|gold}} {{green|+3.8}} Monthly Tax
 
* {{icon|levies}} {{green|+2%}} Levy Size
 
* {{icon|supply}} {{green|+15%}} Supply Limit
 
* {{icon|supply}} {{green|+1200}} Supply Limit
 
'''County'''
 
* {{icon|gold}} {{green|+2%}} Holding Taxes
 
* {{icon|development}} {{green|+5%}} Monthly Development
 
* {{icon|control}} {{green|+2%}} Monthly Control
 
| {{iconify|Farmlands}}
 
| {{icon|time}} 5 years
 
| {{icon|gold}} 200
 
|
 
|-
 
| style="text-align: center; | Orchards<br>[[File:Building orchards.png]]
 
| '''Holding'''
 
* {{icon|gold}} {{green|+0.3}} Monthly Tax
 
* {{icon|levies}} {{green|+75}} Levies
 
| '''Holding'''
 
* {{icon|gold}} {{green|+1.7}} Monthly Tax
 
* {{icon|levies}} {{green|+425}} Levies
 
* {{icon|supply}} {{green|+1000}} Supply Limit
 
* {{icon|supply}} {{green|+10%}} Supply Limit
 
* {{icon|levies}} {{green|+10%}} Levy Reinforcements Rate
 
'''County'''
 
* {{icon|levies}} {{green|+2%}} Levy Size
 
* {{icon|development}} {{green|+5%}} Monthly Development
 
'''Realm'''
 
* {{icon|prestige}} {{green|+0.1}} Monthly Prestige
 
|
 
* {{iconify|Floodplains}}
 
* {{iconify|Oasis}}
 
| {{icon|time}} 3 years
 
| {{icon|gold}} 200
 
|
 
|-
 
| style="text-align: center; | Outposts<br>[[File:Building outposts.png]]
 
| '''Holding'''
 
* {{icon|levies}} {{green|+50}} Levies
 
* {{icon|advantage}} {{green|+2}} Defender Advantage
 
| '''Holding'''
 
* {{icon|levies}} {{green|+225}} Levies
 
* {{icon|advantage}} {{green|+16}} Defender Advantage
 
'''County'''
 
* {{icon|garrison}} {{green|+5%}} Garrison Size
 
* {{icon|control}} {{green|+0.1}} Monthly Control
 
* {{icon|control}} {{green|+15%}} Monthly Control
 
'''Realm'''
 
* {{icon|damage}} {{green|+4%}} Archer Damage
 
* {{icon|damage}} {{green|+2%}} Skirmisher Damage
 
* {{icon|toughness}} {{green|+2%}} Skirmisher Toughness
 
* {{icon|pursuit}} {{green|+2%}} Skirmisher Pursuit
 
* {{icon|screen}} {{green|+2%}} Skirmisher Screen
 
|
 
* {{iconify|Desert}}
 
* {{iconify|Desert Mountains}}
 
* {{iconify|Forest}}
 
* {{iconify|Jungle}}
 
* {{iconify|Mountains}}
 
* {{iconify|Steppe}}
 
* {{iconify|Taiga}}
 
* {{iconify|Wetlands}}
 
| {{icon|time}} 2 years
 
| {{icon|gold}} 100
 
|
 
|-
 
| style="text-align: center; | Pastoral Lands<br>[[File:Building pastures.png]]
 
| '''Holding'''
 
* {{icon|gold}} {{green|+0.2}} Monthly Tax
 
* {{icon|levies}} {{green|+50}} Levies
 
| '''Holding'''
 
* {{icon|gold}} {{green|+1.3}} Monthly Tax
 
* {{icon|levies}} {{green|+225}} Levies
 
* {{icon|supply}} {{green|+2500}} Supply Limit
 
* {{icon|garrison}} {{green|+5%}} Garrison Size
 
* {{icon|levies}} {{green|+15%}} Levy Reinforcements Rate
 
'''County'''
 
* {{icon|development}} {{green|+2%}} Monthly Development
 
* {{icon|opinion}} {{green|+2}} Popular Opinion
 
'''Realm'''
 
* {{icon|toughness}} {{green|+2%}} Light Cavalry Toughness
 
* {{icon|toughness}} {{green|+4%}} Heavy Cavalry Toughness
 
|
 
* {{iconify|Desert}}
 
* {{iconify|Desert Mountains}}
 
* {{iconify|Drylands}}
 
* {{iconify|Farmlands}}
 
* {{iconify|Floodplains}}
 
* {{iconify|Hills}}
 
* {{iconify|Jungle}}
 
* {{iconify|Mountains}}
 
* {{iconify|Oasis}}
 
* {{iconify|Plains}}
 
* {{iconify|Steppe}}
 
| {{icon|time}} 2 years
 
| {{icon|gold}} 150
 
|
 
|-
 
| style="text-align: center; | Quarries<br>[[File:Building quarries.png]]
 
| '''Holding'''
 
* {{icon|gold}} {{green|+0.2}} Monthly Tax
 
* {{icon|time}} {{green|-2%}} Building Construction Time
 
| '''Holding'''
 
* {{icon|gold}} {{green|+1.3}} Monthly Tax
 
* {{icon|time}} {{green|-20%}} Building Construction Time
 
'''County'''
 
* {{icon|garrison}} {{green|+10%}} Garrison Size
 
* {{icon|gold}} {{green|-5%}} Building Construction Gold Cost
 
* {{icon|development}} {{green|+2%}} Monthly Development
 
'''Realm'''
 
* {{icon|gold}} {{green|-2%}} Men-at-Arms Maintenance
 
* {{icon|toughness}} {{green|+8%}} Heavy Cavalry Toughness
 
* {{icon|toughness}} {{green|+4%}} Heavy Infantry Toughness
 
* {{icon|toughness}} {{green|+4%}} Spearmen Toughness
 
|
 
* {{iconify|Desert Mountains}}
 
* {{iconify|Mountains}}
 
| {{icon|time}} 2 years
 
| {{icon|gold}} 100
 
|
 
|-
 
| style="text-align: center; | Regimental Grounds<br>[[File:Building regimental grounds.png]]
 
| '''Holding'''
 
* {{icon|levies}} {{green|+150}} Levies
 
* {{icon|levies}} {{green|+5%}} Levy Reinforcement Rate
 
'''Realm'''
 
* {{icon|damage}} {{green|+4%}} Heavy Cavalry Damage
 
* {{icon|gold}} {{green|-0.2%}} Men-at-Arms Maintenance
 
| '''Holding'''
 
* {{icon|levies}} {{green|+1025}} Levies
 
* {{icon|levies}} {{green|+40%}} Levy Reinforcement Rate
 
* {{icon|supply}} {{green|+1000}} Supply Limit
 
'''County'''
 
* {{icon|levies}} {{green|+2%}} Levy Size
 
* {{icon|control}} {{green|+5%}} Monthly Control
 
'''Realm'''
 
* {{icon|gold}} {{green|-1.6%}} Men-at-Arms Maintenance
 
* {{icon|gold}} {{green|-1%}} Army Gold Maintenance
 
* {{icon|knight}} {{green|+1}} Number of Knights
 
* {{icon|damage}} {{green|+18%}} Heavy Cavalry Damage
 
* {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness
 
* {{icon|damage}} {{green|+6%}} Heavy Infantry Damage
 
* {{icon|toughness}} {{green|+4%}} Heavy Infantry Toughness
 
* {{icon|damage}} {{green|+6%}} Spearmen Damage
 
* {{icon|toughness}} {{green|+4%}} Spearmen Toughness
 
|
 
* {{iconify|Farmlands}}
 
* {{iconify|Floodplains}}
 
| {{icon|time}} 5 years
 
| {{icon|gold}} 200
 
|
 
|-
 
| style="text-align: center; | Wetland Farms<br>[[File:Building peat quarries.png]]
 
| '''Holding'''
 
* {{icon|gold}} {{green|+0.3}} Monthly Tax
 
* {{icon|time}} {{green|-1%}} Building Construction Time
 
| '''Holding'''
 
* {{icon|gold}} {{green|+1.7}} Monthly Tax
 
* {{icon|time}} {{green|-8%}} Building Construction Time
 
* {{icon|time}} {{green|+10%}} Hostile Raid Time
 
'''County'''
 
* {{icon|supply}} {{green|+5%}} Supply Limit
 
* {{icon|supply}} {{green|+600}} Supply Limit
 
* {{icon|development}} {{green|+5%}} Monthly Development
 
* {{icon|gold}} {{green|-10%}} Building Construction Gold Cost
 
| {{iconify|Wetlands}}
 
| {{icon|time}} 3 years
 
| {{icon|gold}} 100
 
|
 
|}
 
 
 
=== Fort buildings ===
 
Fort buildings can only be constructed in Castle Holdings built in certain terrain and require the same Innovation as the Holding level they require.
 
* Level 1 buildings cost 150 {{iconify|Gold}}
 
* Level 2 buildings cost 225 {{iconify|Gold}}
 
* Level 3 buildings cost 300 {{iconify|Gold}} and at least Keep holding level
 
* Level 4 buildings cost 375 {{iconify|Gold}} and at least Keep holding level
 
* Level 5 buildings cost 450 {{iconify|Gold}} and at least Concentric Castle holding level
 
* Level 6 buildings cost 525 {{iconify|Gold}} and at least Concentric Castle holding level
 
* Level 7 buildings cost 600 {{iconify|Gold}} and at least Fortress holding level
 
* Level 8 buildings cost 675 {{iconify|Gold}} and at least Fortress holding level
 
{| class="mildtable plainlist"
 
! Building type
 
! Level
 
! {{iconify|Fort Level}}
 
! {{iconify|Garrison}}
 
! {{icon|advantage}} Defender Advantage
 
! Holding effects
 
! County effects
 
! Realm effects
 
! Terrain
 
! Construction time
 
|-
 
| rowspan=8 style="text-align: center; | Forest Forts<br>[[File:Building ramparts.png]]
 
| Log Forts
 
| style="text-align: center; | {{green|+1}}
 
| style="text-align: center; | {{green|+150}}
 
| style="text-align: center; | '''0'''
 
| {{icon|levies}} {{green|+100}} Levies
 
|
 
|
 
| rowspan=8 |
 
* {{iconify|Forest}}
 
* {{iconify|Taiga}}
 
| rowspan=8 | {{icon|time}} 3 years
 
|-
 
| Earth Ramparts
 
| style="text-align: center; | {{green|+2}}
 
| style="text-align: center; | {{green|+300}}
 
| style="text-align: center; | '''0'''
 
|
 
* {{icon|levies}} {{green|+175}} Levies
 
* {{icon|gold}} {{green|+2%}} Holding Taxes
 
|
 
|
 
|-
 
| Traps & Ditches
 
| style="text-align: center; | {{green|+3}}
 
| style="text-align: center; | {{green|+450}}
 
| style="text-align: center; | {{green|+2}}
 
|
 
* {{icon|levies}} {{green|+250}} Levies
 
* {{icon|gold}} {{green|+2%}} Holding Taxes
 
|
 
|
 
|-
 
| Rampart Walls
 
| style="text-align: center; | {{green|+4}}
 
| style="text-align: center; | {{green|+600}}
 
| style="text-align: center; | {{green|+2}}
 
|
 
* {{icon|levies}} {{green|+325}} Levies
 
* {{icon|gold}} {{green|+2%}} Holding Taxes
 
| {{icon|time}} {{green|+10%}} Hostile Raid Time
 
|
 
|-
 
| Embrasures
 
| style="text-align: center; | {{green|+5}}
 
| style="text-align: center; | {{green|+750}}
 
| style="text-align: center; | {{green|+2}}
 
|
 
* {{icon|levies}} {{green|+400}} Levies
 
* {{icon|gold}} {{green|+2%}} Holding Taxes
 
| {{icon|time}} {{green|+10%}} Hostile Raid Time
 
| {{icon|damage}} {{green|+4%}} Archer Damage
 
|-
 
| Fieldworks
 
| style="text-align: center; | {{green|+6}}
 
| style="text-align: center; | {{green|+900}}
 
| style="text-align: center; | {{green|+4}}
 
|
 
* {{icon|levies}} {{green|+475}} Levies
 
* {{icon|gold}} {{green|+2%}} Holding Taxes
 
| {{icon|time}} {{green|+10%}} Hostile Raid Time
 
|
 
* {{icon|damage}} {{green|+4%}} Archer Damage
 
* {{icon|damage}} {{green|+2%}} Skirmisher Damage
 
|-
 
| Crenellated Rampart Walls
 
| style="text-align: center; | {{green|+7}}
 
| style="text-align: center; | {{green|+1050}}
 
| style="text-align: center; | {{green|+4}}
 
|
 
* {{icon|levies}} {{green|+550}} Levies
 
* {{icon|gold}} {{green|+2%}} Holding Taxes
 
| {{icon|time}} {{green|+10%}} Hostile Raid Time
 
|
 
* {{icon|damage}} {{green|+4%}} Archer Damage
 
* {{icon|damage}} {{green|+2%}} Skirmisher Damage
 
* {{icon|toughness}} {{green|+2%}} Archers Toughness
 
|-
 
| Forest Fortresses
 
| style="text-align: center; | {{green|+8}}
 
| style="text-align: center; | {{green|+1200}}
 
| style="text-align: center; | {{green|+4}}
 
|
 
* {{icon|levies}} {{green|+625}} Levies
 
* {{icon|gold}} {{green|+2%}} Holding Taxes
 
| {{icon|time}} {{green|+10%}} Hostile Raid Time
 
|
 
* {{icon|damage}} {{green|+6%}} Archer Damage
 
* {{icon|damage}} {{green|+2%}} Skirmisher Damage
 
* {{icon|toughness}} {{green|+2%}} Archers Toughness
 
|-
 
| rowspan=8 style="text-align: center; | Hill Forts<br>[[File:Building hill forts.png]]
 
| Small Hill Fort
 
| style="text-align: center; | {{green|+2}}
 
| style="text-align: center; | {{green|+250}}
 
| style="text-align: center; | {{green|+2}}
 
|
 
|
 
|
 
| rowspan=8 |
 
* {{iconify|Desert Mountains}}
 
* {{iconify|Hills}}
 
* {{iconify|Mountains}}
 
| rowspan=8 | {{icon|time}} 5 years
 
|-
 
| Simple Earthworks
 
| style="text-align: center; | {{green|+4}}
 
| style="text-align: center; | {{green|+500}}
 
| style="text-align: center; | {{green|+4}}
 
|
 
| {{icon|control}} {{green|+10%}} Monthly Control
 
|
 
|-
 
| Ditches
 
| style="text-align: center; | {{green|+6}}
 
| style="text-align: center; | {{green|+750}}
 
| style="text-align: center; | {{green|+6}}
 
|
 
| {{icon|control}} {{green|+10%}} Monthly Control
 
| {{icon|toughness}} {{green|+2%}} Spearmen Toughness
 
|-
 
| Stockades
 
| style="text-align: center; | {{green|+8}}
 
| style="text-align: center; | {{green|+1000}}
 
| style="text-align: center; | {{green|+8}}
 
|
 
|
 
* {{icon|control}} {{green|+10%}} Monthly Control
 
* {{icon|levies}} {{green|+2%}} Levy Size
 
| {{icon|toughness}} {{green|+2%}} Spearmen Toughness
 
|-
 
| Guardhouses
 
| style="text-align: center; | {{green|+10}}
 
| style="text-align: center; | {{green|+1250}}
 
| style="text-align: center; | {{green|+10}}
 
|
 
|
 
* {{icon|control}} {{green|+15%}} Monthly Control
 
* {{icon|levies}} {{green|+2%}} Levy Size
 
| {{icon|toughness}} {{green|+2%}} Spearmen Toughness
 
|-
 
| External Walls
 
| style="text-align: center; | {{green|+12}}
 
| style="text-align: center; | {{green|+1500}}
 
| style="text-align: center; | {{green|+12}}
 
|
 
|
 
* {{icon|control}} {{green|+15%}} Monthly Control
 
* {{icon|levies}} {{green|+2%}} Levy Size
 
|
 
* {{icon|toughness}} {{green|+2%}} Spearmen Toughness
 
* {{icon|damage}} {{green|+4%}} Spearmen Damage
 
|-
 
| Large Hill Fort
 
| style="text-align: center; | {{green|+14}}
 
| style="text-align: center; | {{green|+1750}}
 
| style="text-align: center; | {{green|+14}}
 
|
 
|
 
* {{icon|control}} {{green|+15%}} Monthly Control
 
* {{icon|levies}} {{green|+2%}} Levy Size
 
|
 
* {{icon|toughness}} {{green|+4%}} Spearmen Toughness
 
* {{icon|damage}} {{green|+4%}} Spearmen Damage
 
|-
 
| Complex Earthworks
 
| style="text-align: center; | {{green|+16}}
 
| style="text-align: center; | {{green|+2000}}
 
| style="text-align: center; | {{green|+16}}
 
|
 
|
 
* {{icon|control}} {{green|+20%}} Monthly Control
 
* {{icon|levies}} {{green|+2%}} Levy Size
 
|
 
* {{icon|toughness}} {{green|+4%}} Spearmen Toughness
 
* {{icon|damage}} {{green|+4%}} Spearmen Damage
 
|-
 
| rowspan=8 style="text-align: center; | Walls & Towers<br>[[File:Building curtain walls.png]]
 
| Bastions & Curtain Walls
 
| style="text-align: center; | {{green|+1}}
 
| style="text-align: center; | {{green|+150}}
 
| style="text-align: center; | '''0'''
 
| {{icon|gold}} {{green|+0.2}} Monthly Tax
 
|
 
|
 
| rowspan=8 |
 
* {{iconify|Farmlands}}
 
* {{iconify|Plains}}
 
* {{iconify|Wetlands}}
 
| rowspan=8 | {{icon|time}} 3 years
 
|-
 
| Bailey
 
| style="text-align: center; | {{green|+2}}
 
| style="text-align: center; | {{green|+300}}
 
| style="text-align: center; | '''0'''
 
| {{icon|gold}} {{green|+0.4}} Monthly Tax
 
| {{icon|supply}} {{green|+300}} Supply Limit
 
|
 
|-
 
| Wall Towers
 
| style="text-align: center; | {{green|+3}}
 
| style="text-align: center; | {{green|+450}}
 
| style="text-align: center; | '''0'''
 
| {{icon|gold}} {{green|+0.5}} Monthly Tax
 
| {{icon|supply}} {{green|+300}} Supply Limit
 
| {{icon|damage}} {{green|+2%}} Archer Damage
 
|-
 
| Second Curtain Wall
 
| style="text-align: center; | {{green|+4}}
 
| style="text-align: center; | {{green|+600}}
 
| style="text-align: center; | '''0'''
 
| {{icon|gold}} {{green|+0.7}} Monthly Tax
 
| {{icon|supply}} {{green|+300}} Supply Limit
 
| {{icon|damage}} {{green|+2%}} Archer Damage
 
|-
 
| Zwinger
 
| style="text-align: center; | {{green|+5}}
 
| style="text-align: center; | {{green|+750}}
 
| style="text-align: center; | {{green|+4}}
 
| {{icon|gold}} {{green|+0.8}} Monthly Tax
 
| {{icon|supply}} {{green|+300}} Supply Limit
 
| {{icon|damage}} {{green|+2%}} Archer Damage
 
|-
 
| Outer Baileys
 
| style="text-align: center; | {{green|+6}}
 
| style="text-align: center; | {{green|+900}}
 
| style="text-align: center; | {{green|+4}}
 
| {{icon|gold}} {{green|+1}} Monthly Tax
 
|
 
* {{icon|supply}} {{green|+300}} Supply Limit
 
* {{icon|supply}} {{green|+2%}} Supply Limit
 
| {{icon|damage}} {{green|+2%}} Archer Damage
 
|-
 
| Trace Italienne
 
| style="text-align: center; | {{green|+7}}
 
| style="text-align: center; | {{green|+1050}}
 
| style="text-align: center; | {{green|+4}}
 
| {{icon|gold}} {{green|+1.1}} Monthly Tax
 
|
 
* {{icon|supply}} {{green|+300}} Supply Limit
 
* {{icon|supply}} {{green|+2%}} Supply Limit
 
| {{icon|damage}} {{green|+2%}} Archer Damage
 
|-
 
| Ravelins & Cavaliers
 
| style="text-align: center; | {{green|+8}}
 
| style="text-align: center; | {{green|+1200}}
 
| style="text-align: center; | {{green|+4}}
 
| {{icon|gold}} {{green|+1.3}} Monthly Tax
 
|
 
* {{icon|supply}} {{green|+300}} Supply Limit
 
* {{icon|supply}} {{green|+2%}} Supply Limit
 
| {{icon|damage}} {{green|+2%}} Archer Damage
 
|-
 
| rowspan=8 style="text-align: center; | Watchtowers<br>[[File:Building watchtowers.png]]
 
| Mudbrick Towers
 
| style="text-align: center; | {{green|+1}}
 
| style="text-align: center; | {{green|+150}}
 
| style="text-align: center; | {{green|+2}}
 
|
 
|
 
|
 
| rowspan=8 |
 
* {{iconify|Desert}}
 
* {{iconify|Drylands}}
 
* {{iconify|Floodplains}}
 
* {{iconify|Jungle}}
 
* {{iconify|Oasis}}
 
* {{iconify|Steppe}}
 
| rowspan=8 | {{icon|time}} 3 years
 
|-
 
| Tower Houses
 
| style="text-align: center; | {{green|+2}}
 
| style="text-align: center; | {{green|+300}}
 
| style="text-align: center; | {{green|+4}}
 
|
 
| {{icon|time}} {{green|+10%}} Hostile Raid Time
 
|
 
|-
 
| Wooden Watchtowers
 
| style="text-align: center; | {{green|+3}}
 
| style="text-align: center; | {{green|+450}}
 
| style="text-align: center; | {{green|+6}}
 
|
 
| {{icon|time}} {{green|+10%}} Hostile Raid Time
 
| {{icon|damage}} {{green|+4%}} Archer Damage
 
|-
 
| Small Mudbrick Keeps
 
| style="text-align: center; | {{green|+4}}
 
| style="text-align: center; | {{green|+600}}
 
| style="text-align: center; | {{green|+8}}
 
| {{icon|supply}} {{green|+300}} Supply Limit
 
| {{icon|time}} {{green|+10%}} Hostile Raid Time
 
| {{icon|damage}} {{green|+4%}} Archer Damage
 
|-
 
| Stone Watchtowers
 
| style="text-align: center; | {{green|+5}}
 
| style="text-align: center; | {{green|+750}}
 
| style="text-align: center; | {{green|+10}}
 
| {{icon|supply}} {{green|+300}} Supply Limit
 
| {{icon|time}} {{green|+15%}} Hostile Raid Time
 
| {{icon|damage}} {{green|+4%}} Archer Damage
 
|-
 
| Loopholes
 
| style="text-align: center; | {{green|+6}}
 
| style="text-align: center; | {{green|+900}}
 
| style="text-align: center; | {{green|+12}}
 
| {{icon|supply}} {{green|+300}} Supply Limit
 
|
 
* {{icon|time}} {{green|+15%}} Hostile Raid Time
 
* {{icon|supply}} {{green|+5%}} Supply Limit
 
|
 
* {{icon|damage}} {{green|+6%}} Archer Damage
 
* {{icon|toughness}} {{green|+2%}} Archer Toughness
 
|-
 
| Peel Towers
 
| style="text-align: center; | {{green|+7}}
 
| style="text-align: center; | {{green|+1050}}
 
| style="text-align: center; | {{green|+14}}
 
| {{icon|supply}} {{green|+600}} Supply Limit
 
|
 
* {{icon|time}} {{green|+15%}} Hostile Raid Time
 
* {{icon|supply}} {{green|+5%}} Supply Limit
 
|
 
* {{icon|damage}} {{green|+6%}} Archer Damage
 
* {{icon|toughness}} {{green|+2%}} Archer Toughness
 
|-
 
| Domed Towers
 
| style="text-align: center; | {{green|+8}}
 
| style="text-align: center; | {{green|+1200}}
 
| style="text-align: center; | {{green|+16}}
 
| {{icon|supply}} {{green|+600}} Supply Limit
 
|
 
* {{icon|time}} {{green|+20%}} Hostile Raid Time
 
* {{icon|supply}} {{green|+5%}} Supply Limit
 
|
 
* {{icon|damage}} {{green|+6%}} Archer Damage
 
* {{icon|toughness}} {{green|+2%}} Archer Toughness
 
|}
 
 
 
== References ==
 
<references />
 
 
 
{{Mechanics navbox}}
 
[[Category:Realm]]
 

2022年9月10日 (土) 18:53時点における版


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