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* {{red|+500%}} 新宗派の宗教が廃れている場合 | * {{red|+500%}} 新宗派の宗教が廃れている場合 | ||
− | == | + | == New faiths == |
− | + | A ruler who is at peace can create a new faith for a religion once per lifetime by spending a very large amount of piety. The farther the new faith's [[tenets]] will be from the character's original faith, the more piety it will cost to change it. Once a new faith is created, the ruler, their close family and their realm capital will instantly convert. Vassals may convert depending on their {{icon|opinion}} [[opinion]] and difference in {{iconify|learning}}. New faiths inherit the [[holy site]]s of the original faith. | |
− | + | A ruler who is a vassal cannot create a new faith unless their primary title rank is at least {{icon|duke}} [[duke]]. | |
− | + | A new faith cannot have both its tenets and doctrines entirely identical to those of an existing faith. | |
− | === | + | === Reformation === |
− | + | Faiths that are unreformed can be reformed by a ruler who controls at least 3 holy sites by spending a large amount of {{iconify|piety}}. Upon reformation, the new faith will keep the name of the old faith while the old faith will be renamed. | |
− | + | When reforming their faith, AI rulers will never change tenets or doctrines except possibly for those regarding the head of faith. | |
== List of Abrahamic faiths == | == List of Abrahamic faiths == |