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{{Version|1.3}}
 
{{Version|1.3}}
[[File:Family tree diagram.png|500px|thumb|right|A diagram showing family relations in Crusader Kings III]]
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[[File:Family tree diagram.png|500px|thumb|right|図はCrusader Kings IIIにおける家族関係を示したものです。<br><br>この図では、破線で指定されていないかぎり、すべての子供は、合法的で近親婚ではない一夫一婦制の婚姻によって作成されると想定しています。親が1人しか存在しない親子関係では、欠落している親に特別なローカライズ(?)は行われません。<br><br>すべての関係は、ユーザーを基準にしています。括弧内の名前は、キャラクターの上にマウスポインタを置いたときに、特に名前が付いたりはしません。<br><br>ソース: <br>game\common\customizable_localization\00relations.txt<br>game\localization\english
The '''Family''' of a character consists of their relatives, both closer and more distant. A character's grandparents, parents, siblings (including half-siblings), children and grandchildren are considered '''Close Family''' while uncles, aunts, first cousins, nephews and nieces are considered '''Extended Family'''. More often than not, most family members belong to the same [[Dynasty]].
+
]]
 +
キャラクターの'''一族(Family)'''は近親と縁戚の2つの関係者から構成されます。キャラクターの祖父母、両親、兄弟姉妹 (異母兄弟を含む) 、子供、孫は'''近親者(Close Family)''' と見なされ、叔父、叔母、従兄弟、甥、姪は '''大家族(Extended Family)'''と見なされます。大抵の場合、一族のほとんどは同じ[[王朝]]に属しています。
   −
A character will gain {{iconify|Stress}} if a parent or sibling dies before the age of 65.
+
親または兄弟が65歳未満で死亡した場合、キャラクターは{{iconify|Stress||||ストレス}}を獲得します。
 +
 
 +
== 評価補正 ==
 +
同じ王朝内の人物、特に近親者には{{iconify|Opinion||||評価}}ボーナスがあります。しかしこのボーナスは公の関係に絞られ、秘密にしている家族関係にはボーナスを与えません<ref>訳者注:CK2では内部的には「Real Father」として保持されていましたが、Ck3ではどうかわかりませんでした。また「Real Mather」のような人物は存在しないと思われます。</ref>。キャラクターが別のキャラクターと複数の関係を持つシナリオでは、関連のあるすべての補正が適用されることに注意してください。
   −
== Opinion modifiers ==
  −
Characters within the same dynasty and especially close family have an {{iconify|Opinion}} bonus with each other. However the bonus is only given to public connections, secret family relations do not give any bonuses. In scenarios where a character has multiple relations to another all relevant modifiers are applied.
   
{| class="mildtable sortable"
 
{| class="mildtable sortable"
! Relation
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! 他のキャラクターとの関係
! Opinion
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! 評価
 
|-
 
|-
| Parent-Child
+
| -
 
| {{green|+50}}
 
| {{green|+50}}
 
|-
 
|-
| Sibling (includes half-siblings)
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| 兄弟(異母兄弟を含む)
 
| {{green|+25}}
 
| {{green|+25}}
 
|-
 
|-
| Spouse (includes secondary spouses)
+
| 配偶者(二次配偶者を含む)
 
| {{green|+25}}
 
| {{green|+25}}
 
|-
 
|-
| Same Dynasty
+
| 同じ王朝
 
| {{green|+5}}
 
| {{green|+5}}
 
|}
 
|}
   −
== Marriage ==
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== 婚姻 ==
Marriage in CKIII is the legal union between two opposite gender characters in a personal relationship. Only characters who are at least 16 years old may marry. If either character is too young, the two prospective partners may enter a betrothal instead until both parties come of age.
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婚姻(Marriage)とは、個人的な関係で2人の異性の間<ref>訳者注:Ck2では同性婚がModで可能?だったようなので、Ck3でも可能かもしれません</ref>の法的な共同体です。婚姻できるのは16歳以上のキャラクターだけです。どちらかのキャラクターが16歳未満の時は、両方の当事者が成人するまで、婚約状態となります。<ref>訳者注:婚約は解消されることもあります</ref>
   −
Spouses, concubines and consorts who are [[fertile]] are able to have legitimate children. Normally, children in a marriage belong to the father's house. However, in a matrilineal marriage, children are born of the mother's house. Moreover, marriage is one of the two main ways to form an {{iconify|Alliance}} with other characters.
+
配偶者、側室(concubines)、配偶者で[[多産]]なものは嫡出子(legitimate children)を持つことができます。普通、婚姻した子供は父親の家に属します。しかし、母系制(matrilineal marriage)では、子どもは母親の家に属します。また、婚姻は他のキャラクターとの{{iconify|alliance||||同盟}}の一つの方法でもあります。
   −
A faith's doctrines affects who a character may marry, how many official partners they may have and whether marriage may be ended in divorce:
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宗派の教義(faith's doctrines)は、ある人物が誰と婚姻するか、何人の正式なパートナーを持つか、そして婚姻が離婚に終わるかどうかに影響します。
   −
* {{icon|marriage type}} The Consorts & Concubines marriage type doctrine allows rulers to have up to three consorts or concubines, alongside their spouse. Children born of consorts or concubines gain the {{icon|child of concubine}} [[Child of Concubine|Child of Consort/Concubine]] trait. Unlike marriage, concubinage does not yield alliances; however, consorts and concubines can be set aside at will without the need for divorce.
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* {{icon|marriage type}}男妾(consorts)、側室(concubines)婚姻の教義は、支配者が正室を含め最大3人の配偶者を持つことを認めています。男妾、側室から生まれた子は、{{icon|child of concubine}} [[Child of Concubine|男妾/側室の子]] 特性を得ます。婚姻とは異なり、側室は同盟をもたらす事はありません。ただし、男妾や側室は離婚することなく自由に破棄することができます。
* {{icon|consanguinity}} [[Consanguinity doctrine]] determines the legality of [[#Incest|incestuous]] marriage.
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* {{icon|consanguinity}} [[近親婚主義]][[#Incest|近親婚]]を合法とします。
* {{icon|divorce}} Marriage may be ended subject to [[divorce doctrine]]. The target of the divorce gains {{icon|opinion}} {{red|−25}} Opinion ''(Divorced Me)'' for 50 years with their ex-spouse, while their close family members gain {{icon|opinion}} {{red|−5}} Opinion ''(Divorced Close Family)'' for 5 years. Divorced characters may remarry.
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* {{icon|divorce}} 婚姻は[[離婚の教義]]の法理に従って終了することができます。離婚の対象者は、元配偶者との間に{{icon|opinion}} {{red|−25}}の評価「(私と離婚した)」を50年間、相手の近親者との間に{{icon|opinion}} {{red|−5}}の評価「(私の近親者と離婚した)」を5年間得ます。離婚した人物は再婚することがあります。
   −
=== Polygamy ===
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=== 複婚 ===
With the [[Polygamous]] marriage type doctrine, characters may marry one spouse, and rulers,  (depending on their ''View on Gender'' doctrine, may additionally have up to three secondary spouses. If two married rulers have the ''Polygamous'' doctrine and are allowed to do so by the gender doctrine, they may have multiple spouses each. With the ''Equal'' gender doctrine, there is no existing restriction on having the same spouse(s) as another ruler.
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[[複婚]]の教義においては、キャラクターは1人の配偶者と婚姻することができ、支配者(教義「性に関する見解」に依存)はさらに3人までの二次配偶者(secondary spouses)を持つことができます。もし2人の既婚の支配者が[[複婚]]の教義を持っていて、ジェンダー教義によってそうすることが許されるなら、彼らはそれぞれ複数の配偶者を持つかもしれません。「男女平等」の教義では、もう一方の支配者が1人以上の配偶者をもつことについての制限は存在しません。
   −
Any spouse who follows a Faith that has the ''Monogamous'' doctrine will suffer {{red|−40}} {{iconify|Opinion}}. Monogamous spouses who were previously in a polygamous marriage (e.g. a secondary spouse was divorced) will still suffer {{red|−20}} {{iconify|Opinion}} for 20 years. Any monogamous close relatives will suffer a similar {{red|−20}} {{iconify|Opinion}} modifier. Spouses with the ''Consorts & Concubines'' doctrine or [[Polyamory]] tenet do not suffer similar penalties. When arranging marriages, prospective spouses who would become part of a polygamous marriage and do not believe in polygamy suffer a [[#Marriage acceptance|marriage acceptance]] penalty of {{#lst:Dynasty|DoesNotBelieveInPolygamyMarriageAcceptance}}.
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「単婚」教義を持つ任意の配偶者は{{icon|opinion}} {{red|−40}}の評価「(一夫一婦制ではない)」を被ることになります。以前に一夫多妻(例えば、二次配偶者が離婚した)であった一夫一婦制の配偶者については、{{icon|opinion}} {{red|−20}}の評価「(他の配偶者を持つことで婚姻を冒涜した)」を20年間得ることになります。任意の一夫一婦制の近親者も同様に{{icon|opinion}} {{red|−20}}の評価補正を被ることになります。「男妾/側室」の教義あるいは[[複婚]]の信条を持つ配偶者は同様の罰則を被りません。婚姻をセットアップする際、複婚を信じでおらず複婚の一部となるような婚約者(prospective spouses)は{{#lst:王朝|DoesNotBelieveInPolygamyMarriageAcceptance}}の[[#婚姻の受け入れ|婚姻の受け入れ]]ペナルティを被ります<ref>訳者注:意味の捉え方に自信なし</ref>。
    
<!-- Transclusion used by Piety page. -->
 
<!-- Transclusion used by Piety page. -->
Rulers receive a penalty of {{icon|piety}} <section begin=MissingSpousePietyLoss />{{red|−0.5}}<noinclude> monthly piety</noinclude> per missing spouse<includeonly>, [[Marriage|maximum depends on title tier]]</includeonly><section end=MissingSpousePietyLoss /> if they are under the expected spouse amount for their title tier:<ref>{{cite file|game\common\defines\00_defines.txt}}, <code>PIETY_LOSS_PER_MISSING_SPOUSE = 0.5</code>, <code>DESIRED_SPOUSES_PER_TIER = { 1 1 1 2 3 4 }</code></ref>
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支配者が各々の称号ランクにおいて期待される配偶者の数に達していない場合は、欠落している配偶者の数1人に対して、<section begin=MissingSpousePietyLoss /><noinclude>月当たり{{icon|piety}} 敬虔値</noinclude>{{red|−0.5}}<includeonly>[[婚姻|maximum depends on title tier]]</includeonly><section end=MissingSpousePietyLoss />のペナルティを受けます。<ref>{{cite file|game\common\defines\00_defines.txt}}, <code>PIETY_LOSS_PER_MISSING_SPOUSE = 0.5</code>, <code>DESIRED_SPOUSES_PER_TIER = { 1 1 1 2 3 4 }</code></ref>
 +
 
 
{| class="mildtable plainlist"
 
{| class="mildtable plainlist"
 
|-
 
|-
! Title tier
+
! 称号レベル
! Expected spouses
+
! 期待される配偶者
 
|-
 
|-
| {{icon|lowborn}} Unlanded
+
| {{icon|lowborn}} 所領なし(庶民)
 
| align=center | 1
 
| align=center | 1
 
|-
 
|-
| {{iconify|Baron}}
+
| {{iconify|Baron||||男爵}}
 
| align=center | 1
 
| align=center | 1
 
|-
 
|-
| {{iconify|Count}}
+
| {{iconify|Count||||伯爵}}
 
| align=center | 1
 
| align=center | 1
 
|-
 
|-
| {{iconify|Duke}}
+
| {{iconify|Duke||||公爵}}
 
| align=center | 2
 
| align=center | 2
 
|-
 
|-
| {{iconify|King}}
+
| {{iconify|King||||王}}
 
| align=center | 3
 
| align=center | 3
 
|-
 
|-
| {{iconify|Emperor}}
+
| {{iconify|Emperor||||皇帝}}
 
| align=center | 4
 
| align=center | 4
 
|}
 
|}
   −
=== Marriage acceptance ===
+
=== 婚姻の受け入れ ===
In order to successfully arrange marriages with AI characters, the player must reach a marriage acceptance score of at least {{green|+1}} for the prospective spouses. Below is a list containing all possible conditions that affect marriage acceptance:<ref>{{cite file|game\common\scripted_modifiers\00_marriage_scripted_modifiers.txt}}, <code>marriage_ai_accept_modifier</code></ref>
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AIキャラクターとの婚姻を成功させるためには、プレイヤーは婚姻者からの婚姻の受け入れ得点が少なくとも{{green|+1}}に達していなければなりません。以下は、婚姻の受け入れに影響する可能性のあるすべての条件を含むリストです:<ref>{{cite file|game\common\scripted_modifiers\00_marriage_scripted_modifiers.txt}}, <code>marriage_ai_accept_modifier</code></ref>
 +
 
 +
 
 
{| class="mildtable plainlist sortable mw-collapsible mw-collapsed"
 
{| class="mildtable plainlist sortable mw-collapsible mw-collapsed"
! Condition
+
! 条件
! data-sort-type="number" | Marriage acceptance
+
! data-sort-type="number" | 婚姻の受け入れ
 
|-
 
|-
| Weak hook
+
| 弱いフック
 
| {{green|+100}}
 
| {{green|+100}}
 
|-
 
|-
| Strong hook
+
| 強いフック
| {{green|+200}}, or auto-accept
+
| {{green|+200}}もしくは自動的に受諾する
 
|-
 
|-
| Promising Prospects Perk
+
| パーク「有望な展望」
 
|
 
|
* {{green|+50}} (self)
+
* {{green|+50}} (自らに)
* {{green|+25}} (family member)
+
* {{green|+25}} (一族の一員)
 
|-
 
|-
| Dynasty Glory Perk
+
| パーク「王朝の栄光」
 
| {{green|+30}}
 
| {{green|+30}}
 
|-
 
|-
| Arranging own marriage
+
| 私達の結婚を手配した
 
| {{red|−15}}
 
| {{red|−15}}
 
|-
 
|-
| Is player's heir
+
| プレイヤーの後継者(heir)である
 
|
 
|
* {{green|+20}} (primary heir)
+
* {{green|+20}} (第一後継者)
* {{green|+10}} (other heirs)
+
* {{green|+10}} (他の後継者)
 
|-
 
|-
| Desires alliance
+
| 同盟を望む
| data-sort-value=0 | Varied
+
| data-sort-value=0 | さまざま
 
|-
 
|-
 
|-
 
|-
| Does not want alliance
+
| 同盟を望まない
 
| {{red|−100}}
 
| {{red|−100}}
 
|-
 
|-
| Marrying up
+
| 上方婚(Marrying up)
| {{green|+30}} for each difference in title rank
+
| 称号ランクの違いごとに {{green|+30}}
 
|-
 
|-
| Marrying down
+
| 下方婚(Marrying down)
 
|
 
|
* {{red|−30}} for each difference in title rank (if AI is King)
+
* 称号ランクの違いごとに {{red|−30}} (AIが王の場合)
* {{red|−40}} for each difference in title rank (if AI is not King)
+
* 称号ランクの違いごとに {{red|−40}} (AIが王ではない場合)
 
|-
 
|-
| Opinion
+
| 評価
 
|
 
|
* {{green|+0.25}} per {{iconify|opinion}} (round down) with prospective spouse
+
* 婚姻者の{{iconify|opinion||||評価}}1に対して {{green|+0.25}}(小数点切り捨て)
* {{green|+0.75}} per {{iconify|opinion}} (round down) with marriage offerer
+
* 婚姻申し入れ者の{{iconify|opinion||||評価}} 1に対して{{green|+0.75}}(小数点切り捨て)
 
|-
 
|-
| Wishes well for Lovers
+
| 「恋人たちの幸せを願っている」
 
| {{green|+15}}
 
| {{green|+15}}
 
|-
 
|-
| Prospective spouses love each other and AI has compassion greater than zero
+
| AIの属性値「慈悲」(compassion)が0以上でありかつ婚姻者は互いに愛し合っている
| {{green|+0.25}} per AI compassion
+
| AIの属性値「慈悲」1に対して{{green|+0.25}}
 
|-
 
|-
| Candidate is Lowborn
+
| 候補者(Candidate)は庶民
 
|
 
|
 
* {{red|−20}}
 
* {{red|−20}}
* {{red|−120}} (if recipient is not lowborn themselves)
+
* {{red|−120}}(受諾者自身が庶民でない場合)
 
|-
 
|-
| Candidate's Level of Splendor
+
| 候補者の栄光(Splendor)レベル
| data-sort-value=0.0001 | {{green|+(Level of Splendor * 5 - 5)}}
+
| data-sort-value=0.0001 | {{green|(栄光レベル×5-5)}}
 
|-
 
|-
| Incorrect marriage (patrilineal/matrilineal)
+
| 不正な婚姻(父系制/母系制)
| data-sort-value=0 | Varied
+
| data-sort-value=0 | さまざま
 
|-  
 
|-  
| Different faith
+
| 異なる宗派
 
|
 
|
 
* {{red|−10}}
 
* {{red|−10}}
* {{red|−25}} (faith considered astray or hostile)
+
* {{red|−25}} (堕落あるいは敵対的であるとみなされている宗派)
* {{red|−1000}} (faith considered evil)
+
* {{red|−1000}} (邪悪であるとみなされている宗派)
 
|-
 
|-
| Faith does not have polygamy doctrine or polyamory tenet and potential spouse would belong in a polygamous marriage.
+
| 宗派に一夫多妻の原則も一夫多妻の教義もないかつ、婚姻者が一夫多妻の結婚に属する
<!-- Transclusion used by Polygamy section. -->
+
<!-- 複婚セクションで使用される埋め込み。beginやendのIDは変更しないでください -->
 
| <section begin=DoesNotBelieveInPolygamyMarriageAcceptance />{{red|−1000}}<section end=DoesNotBelieveInPolygamyMarriageAcceptance />
 
| <section begin=DoesNotBelieveInPolygamyMarriageAcceptance />{{red|−1000}}<section end=DoesNotBelieveInPolygamyMarriageAcceptance />
 
|-
 
|-
| Age Considerations
+
| 年齢を考慮
| data-sort-value=0 | Varied
+
| data-sort-value=0 | さまざま
 
|-
 
|-
| The marriage will have Low Fertility
+
| この婚姻が低い生殖力を持つ可能性あり<ref>訳者注:特性(trait)の影響?</ref>
| data-sort-value=0 | Varied
+
| data-sort-value=0 | さまざま
 
|-
 
|-
| Unimportant courtier
+
| 重要ではない廷臣
 
| {{green|+10}}
 
| {{green|+10}}
 
|-
 
|-
| Important courtier
+
| 重要な廷臣
 
| {{red|−10}}
 
| {{red|−10}}
 
|-
 
|-
| Prospective spouse is a parent of recipient's children
+
| 婚姻者は受領者の子どもたちの親だ
 
| {{red|−25}}
 
| {{red|−25}}
 
|-
 
|-
| Player is AI's liege
+
| プレイヤーはAIの主君だ
 
|
 
|
* {{green|+40}} (general)
+
* {{green|+40}} (一般には)
* {{green|+60}} (marriage with liege)
+
* {{green|+60}} (主君と結婚)
 
|-
 
|-
| Valuable claimant
+
| 貴重な請求者(Claimant )
 
| {{red|−50}}
 
| {{red|−50}}
 
|-
 
|-
| Claimant to one of AI's titles
+
| AIの称号の1つに対する請求者
 
| {{red|−50}}
 
| {{red|−50}}
 
|-
 
|-
| Intimidated
+
| 脅迫(Intimidated)
| data-sort-value=0 | Varied
+
| data-sort-value=0 | さまざま
 
|-
 
|-
| Terrified
+
| 畏怖(Terrified)
| data-sort-value=0 | Varied
+
| data-sort-value=0 | さまざま
 
|-
 
|-
| Character is dear to AI
+
| AIにとってキャラクターは大切だ
| data-sort-value=0 | Varied
+
| data-sort-value=0 | さまざま
 
|-
 
|-
| The marriage would be incestuous
+
| この婚姻は近親婚になる
 
| {{red|−1000}}
 
| {{red|−1000}}
 
|-
 
|-
| Age of recipient
+
| 受領者の年齢
| data-sort-value=0.0001 | {{green|+(Recipient age − 20)}}
+
| data-sort-value=0.0001 | {{green|+(受領者の年齢− 20)}}
 
|-
 
|-
| Spouse councillor - boosted child or heir
+
| 配偶者である評議員-ブーストされた子供もしくは後継者
 
|
 
|
 
* {{green|+50}}
 
* {{green|+50}}
* {{green|+75}} (if heir)
+
* {{green|+75}} (後継者の場合)
 
|}
 
|}
   −
=== Adultery ===
+
=== 姦通 ===
Having a [[lover]] outside of marriage creates a [[File:Secret_adultery.png|24px]] [[Lover secret]]. If it is revealed, it may result in the two lover characters gaining the {{icon|fornicator}} [[Fornicator]] and {{icon|adulterer}} [[Adulterer]] traits, depending on the faith's {{icon|male adultery}} / {{icon|female adultery}} [[adultery doctrine]]s. Children known to be born out of wedlock gain {{icon|bastard}} [[Bastard (trait)]], or {{icon|wild oat}} [[Traits#Wild Oat|Wild Oat]] if their faith has the {{icon|bastardry}} No Bastards [[bastardry doctrine]]. If a bastard successfully becomes landed, they gain the {{icon|bastard_founder}} [[Traits#Bastard_Founder|Bastard founder]] trait.
+
婚姻外の[[恋人]]を持つことは、[[File:Secret_adultery.png|24px]] [[恋人の秘密]]を作ります。 これが明らかになると、宗派の{{icon|male adultery}} / {{icon|female adultery}} [[姦通者]]の教義によっては、恋人の2人のキャラクターが {{icon|fornicator}} [[間男]](Fornicator)と{{icon|male adultery}}[[姦通者]](Adulterer)の特性を得ることがあります。婚外で生まれたと知られた子供は、彼らの宗派の [[私生児の教義]]が{{icon|bastardry}}「私生児は存在しない」の場合に{{icon|bastard}} [[非嫡出子(特性)]]もしくは{{icon|wild oat}} [[特性#婚外子|婚外子]](Wild Oat)を得ます。もし婚外子が領地を得ることに成功した場合、{{icon|bastard_founder}} [[特性#Bastard_Founder|成り上がった私生児]]の特性を得ます。
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== Incest ==
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== 近親相姦 ==
Incest is sexual activity between family members. A faith's {{icon|Consanguinity}} [[Consanguinity]] doctrine determines the legality of incestuous marriage. Characters having an incestuous relation that would not be allowed in marriage gain the ''[[Incest secret|Is Incestuous]]'' secret, and if exposed the {{icon|Incestuous}} [[Incestuous]] trait. Any form of incestuous relation, legal or not, may risk [[Inbreeding (mechanic)|producing inbred offspring]].
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近親相姦とは、家族同士の性行為のことです。宗派の{{icon|Consanguinity}} [[血族関係]]の教義は近親婚の合法性を決めます。婚姻で近親相姦が許されていない関係を持つキャラクター達は「[[Incest secret|近親相姦者である]]」の秘密を獲得し、もしそれが暴露されると{{icon|Incestuous}} [[近親相姦]]の特性を暴露します。近親相姦の関係は、法的なものであろうとなかろうと、[[Inbreeding (mechanic)|近親交配による子孫の誕生]]のリスクがあります。
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The [[Divine Marriage]] tenet provides bonuses to incestuous marriages.
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[[神統結婚]]の信条は近親婚にボーナスを与えます。
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Relatives are harder to [[Seduce (scheme)|seduce]] unless the target character's Faith accepts such an incestuous relation or the seducer has the ''[[Subtle Desire]]'' perk ({{icon|intrigue lifestyle}} Seducer tree).
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ターゲットキャラクターの宗派がそのような近親相姦の関係を受け入れていない限り、または誘惑者が「[[僅かな望み]]」のパーク({{icon|intrigue lifestyle}} 誘惑ツリー)を持っていない限り、親族を[[Seduce (scheme)|誘惑]]するのはより難しくなります。
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== Trait inheritance ==
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== 特性の遺伝 ==
Congenital traits can be inherited by a character's offspring. Although congenital traits must be visible ([[#Active and inactive traits|active]]) to provide stat bonuses and other effects, a character may also carry recessive ([[#Active and inactive traits|inactive]]) traits which are invisible, yet can still be inherited by one's children.<ref>"[Genetic traits are] visible, though characters can also carry recessive traits... those are not visible, but can be inherited by their offspring!" [[forumpost:26089470|rageair's reply]] in CK3 Dev Diary #7 - Characters & Portraits thread</ref>
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先天性特性(Congenital Trait)はキャラクターの子孫(offspring)に受け継ぐことができます。ステータスボーナスやその他の効果を得るために、先天性特性が可視化([[#Active and inactive traits|活性]])される必要はもちろんですが、キャラクターは陰性 ([[#Active and inactive traits|不活性]])の特性も持っているかもしれません。それは不可視の特性ですが子供に受け継がれる可能性があります。<ref>"[遺伝特性は]見えます、ただしキャラクターは陰性の特性も保持している…それらは可視化されていないが、子孫に受け継ぐことができる!" [[forumpost:26089470|rageair's reply]] in CK3 Dev Diary #7 - キャラクターとポートレートのスレッド</ref>
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There are some traits that are inherited by children, but do not use the active/inactive inheritance mechanic. In the context of this section, the term ''congenital trait'' excludes such traits. It also does not include traits that are [[Descendant trait|non-genetic, yet inheritable]].  
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子供に遺伝する特性がいくつかありますが、それらは活性/不活性の継承メカニズムが使用されません。本節の文脈において、'''先天性特性'''という用語を使った時はそのような特性を除外します。また[[Descendant trait|非遺伝ではあるが継承される]]特性も含みません。
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==== 活性特性の遺伝の確率 ====
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先天性特性が活性特性(active trait)として遺伝する可能性は、親がどの型(活性または不活性) を持っているかに基づきます。<ref name=Defines>{{cite file|common\defines\00_defines.txt}}, <code>NChildbirth</code></ref>
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==== Chance of active inheritance ====
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The chances of inheriting a congenital trait as an active trait is based on what version (active or inactive) the parents have:<ref name=Defines>{{cite file|common\defines\00_defines.txt}}, <code>NChildbirth</code></ref>
   
{| class="wikitable"
 
{| class="wikitable"
! {{diagonal split header|Father|Mother}}
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! {{diagonal split header|父親|母親}}
! None
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! なし
! Inactive
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! 不活性
! Active
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! 活性
 
|-
 
|-
! None
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! なし
 
| 0%
 
| 0%
 
| 2%
 
| 2%
 
| 25%
 
| 25%
 
|-
 
|-
! Inactive
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! 不活性
 
| 2%
 
| 2%
 
| 10%
 
| 10%
 
| 50%
 
| 50%
 
|-
 
|-
! Active
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! 活性
 
| 25%
 
| 25%
 
| 50%
 
| 50%
227行目: 233行目:  
|}
 
|}
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==== Chance of inactive inheritance ====
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==== 不活性特性の遺伝の確率 ====
If the child does not inherit actively, there is a chance that they will inherit the trait as an inactive trait instead:<ref name=Defines />
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子供が遺伝に積極的でない場合、特性は不活性特性(inactive trait)として受け継がれる可能性があります。<ref name=Defines />
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{| class="wikitable"
 
{| class="wikitable"
! {{diagonal split header|Father|Mother}}
+
! {{diagonal split header|父親|母親}}
! None
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! なし
! Inactive
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! 不活性
! Active
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! 活性
 
|-
 
|-
! None
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! なし
 
| 0%
 
| 0%
 
| 25%
 
| 25%
 
| 75%
 
| 75%
 
|-
 
|-
! Inactive
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! 不活性
 
| 25%
 
| 25%
 
| 50%
 
| 50%
 
| 100%
 
| 100%
 
|-
 
|-
! Active
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! 活性
 
| 75%
 
| 75%
 
| 100%
 
| 100%
251行目: 258行目:  
|}
 
|}
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=== General logic for trait with tiers inheritance ===
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=== 階層(Tier)を持つ特性の継承における一般的な仕組み ===
# Start from highest trait
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# 最も高位の特性から開始
# Calculate active chance. Lower tiers ( including inactive ) count as inactive of the tier. Each level down beyond the first multiplies chance by a define
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# 活性確率が計算される。それより下位階層 (不活性を含む) は不活性階層としてカウントされる。最初のレベルより下の各レベルでは、確率に定数が乗算される。
# If active, use it; DONE
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# 活性であれば、それが使われる;ここで完了
# Otherwise, go down a tier, if inactive pretend 1 more parent has that tier active, otherwise 1 more parent has it inactive.GOTO 2
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# そうでなければ、1つ下の階層に移動し、それが不活性である場合は、もう一方の両親がその階層を活性にする。そうでなければもう一方の両親はその階層を不活性にする。項目2に戻る。<ref>原文:Otherwise, go down a tier, if inactive pretend 1 more parent has that tier active, otherwise 1 more parent has it inactive.GOTO 2</ref>
    
When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they've  got the higher tier one recessively, and reduce the chance of inheritance by 20% per tier further down than 1 the other parent's trait is.
 
When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they've  got the higher tier one recessively, and reduce the chance of inheritance by 20% per tier further down than 1 the other parent's trait is.
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When going down a tier, add 40%.<ref name=Defines />
 
When going down a tier, add 40%.<ref name=Defines />
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=== List of congenital traits ===
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===先天性特性一覧 List of congenital traits ===
 
The table below contains all genetic traits that use the inheritance mechanism as described above.<ref name=Traits>{{cite file|common\traits\00_traits.txt}}</ref><ref>"[If genetic = yes, the trait's] inheritance will follow the following rules: The trait can be inactive. Children can inherit the trait from both active and inactive parent traits. [...] An active trait is inherited with 100% chance, an inactive trait with a 50% chance. If the trait is successfully inherited from both parents, it becomes active. [...] If it's inherited only from one parent, it's inactive." Developer comments in {{cite file|common\traits\_traits.info}}</ref> This list does not contain traits such as {{iconify|Sayyid}}, which can be inherited from a character's non-biological parent (in the case of secret bastards), or {{iconify|Inbred}} which uses a custom inheritance chance. The ''natural prevalence'' column denotes the likelihood of any character being born with the trait if it is not inherited from their parents. For every trait with natural prevalence, the same value can be assumed for random prevalence (i.e. for generated characters).<ref name=Traits /> Note that some traits cannot be inherited at the same time since they are incompatible; such traits are indicated if they belong in the same group.
 
The table below contains all genetic traits that use the inheritance mechanism as described above.<ref name=Traits>{{cite file|common\traits\00_traits.txt}}</ref><ref>"[If genetic = yes, the trait's] inheritance will follow the following rules: The trait can be inactive. Children can inherit the trait from both active and inactive parent traits. [...] An active trait is inherited with 100% chance, an inactive trait with a 50% chance. If the trait is successfully inherited from both parents, it becomes active. [...] If it's inherited only from one parent, it's inactive." Developer comments in {{cite file|common\traits\_traits.info}}</ref> This list does not contain traits such as {{iconify|Sayyid}}, which can be inherited from a character's non-biological parent (in the case of secret bastards), or {{iconify|Inbred}} which uses a custom inheritance chance. The ''natural prevalence'' column denotes the likelihood of any character being born with the trait if it is not inherited from their parents. For every trait with natural prevalence, the same value can be assumed for random prevalence (i.e. for generated characters).<ref name=Traits /> Note that some traits cannot be inherited at the same time since they are incompatible; such traits are indicated if they belong in the same group.
   497行目: 504行目:  
|}
 
|}
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== Inbreeding ==
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==近親婚 Inbreeding ==
 
Inbreeding is the process of two related characters having children together. For these purposes, related characters are those who share a [[#Common ancestors|common ancestor]]. Such children can be born with [[#Traits gained from inbreeding|negative congenital traits]] even if neither parent has them, or the {{icon|Inbred}} [[#Inbred|Inbred]] trait in advanced cases. However, there is a [[#Pure-blooded|small chance]] for the child to gain the {{iconify|Pure-blooded}} trait instead.
 
Inbreeding is the process of two related characters having children together. For these purposes, related characters are those who share a [[#Common ancestors|common ancestor]]. Such children can be born with [[#Traits gained from inbreeding|negative congenital traits]] even if neither parent has them, or the {{icon|Inbred}} [[#Inbred|Inbred]] trait in advanced cases. However, there is a [[#Pure-blooded|small chance]] for the child to gain the {{iconify|Pure-blooded}} trait instead.
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The {{iconify|Inbred}} trait may be inherited from one's parents. It may also be gained if a character with a ''[[#Traits gained from inbreeding|general inbred trait]]'' has children with someone with whom they share a common ancestor.<ref name=TraitsInfoFile /> The chance of gaining the Inbred trait as a result of this is unknown. Note that even with highly incestuous marriages, no children will gain the Inbred trait if the parents do not possess any of the enabling traits.<ref name=TalkPagePureBloodedEffect />
 
The {{iconify|Inbred}} trait may be inherited from one's parents. It may also be gained if a character with a ''[[#Traits gained from inbreeding|general inbred trait]]'' has children with someone with whom they share a common ancestor.<ref name=TraitsInfoFile /> The chance of gaining the Inbred trait as a result of this is unknown. Note that even with highly incestuous marriages, no children will gain the Inbred trait if the parents do not possess any of the enabling traits.<ref name=TalkPagePureBloodedEffect />
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==== Pure-blooded ====
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====純血 Pure-blooded ====
 
The Pure-blooded trait may be [[#List of other inherited traits|inherited from one's parents]]. Otherwise, it may be gained naturally. Similar to the chance of inbreeding, the chance of gaining the {{iconify|Pure-blooded}} trait naturally is based on the number of common ancestors, multiplied by the corresponding level factor for that amount of common ancestors:<ref name=Defines />
 
The Pure-blooded trait may be [[#List of other inherited traits|inherited from one's parents]]. Otherwise, it may be gained naturally. Similar to the chance of inbreeding, the chance of gaining the {{iconify|Pure-blooded}} trait naturally is based on the number of common ancestors, multiplied by the corresponding level factor for that amount of common ancestors:<ref name=Defines />
  
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