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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
− | === | + | === 開発度と建築物 === |
{{icon|ck3b}} ''各公爵領の首都は特定の男爵領に固定されているの?そうでなければ、首都を移転すれば、その建物は破壊される?'' | {{icon|ck3b}} ''各公爵領の首都は特定の男爵領に固定されているの?そうでなければ、首都を移転すれば、その建物は破壊される?'' | ||
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{{icon|ck3b}} ''So what makes up the minority of holdings?'' | {{icon|ck3b}} ''So what makes up the minority of holdings?'' | ||
− | :* | + | :* Tribes and empty holdings. |
− | {{icon|ck3b}} '' | + | {{icon|ck3b}} ''Since baronies are on the map now I'm guessing a county can't get new holding slots any longer, correct?'' |
− | :* | + | :* Counties cannot get slots that don't exist at the start, but many counties do start with empty slots that you can fill, especially in 867. |
− | {{icon|ck3b}} '' | + | {{icon|ck3b}} ''Can development of a county rapidly decrease perhaps by raiding or devastation?'' |
− | :* | + | :* There are ways for development to go down |
− | {{icon|ck3b}} '' | + | {{icon|ck3b}} ''Will there be unique cultural buildings?'' |
− | :* | + | :* No. The main factor for which building you are able to build in a barony will depend on the terrain. |
− | :* | + | :* For example, the difference between Farmland and Desert is quite significant. Farmland will have a higher economy output, while Desert allow for more hardy warriors. |
− | {{icon|ck3b}} '' | + | {{icon|ck3b}} ''With regards to stewards and development, is there more to keep track of economics-wise to keep your kingdom strong, like food and population, or is all of that abstracted into gold again?'' |
− | :* | + | :* Buildings, development, control, vassal taxes. Probably some more. But it all boils down to gold, yes. |
− | {{icon|ck3b}} '' | + | {{icon|ck3b}} ''Will it be possible to make improvements that affect multiple counties? Like building roads or primitive irrigation?'' |
− | :* | + | :* There are Duchy Capital buildings that affect all Counties in a Duchy |