ビギナーズガイド

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2021年1月3日 (日) 21:06時点におけるGnagaoka (トーク | 投稿記録)による版 (→‎Before unpausing)
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Crusader Kings IIIのビギナーズガイドへようこそ!戦争、外交、陰謀を経て中世の王朝を率いて栄光への道を歩む壮大な戦略ゲームです。前作の「Crusader Kings」からの継続プレイヤーでも、初めてシリーズをプレイするプレイヤーでも、このガイドを読めば、ゲームをプレイして成功するための第一歩を踏み出すことができるでしょう。

執筆時点では「クルセイダーキングズⅢ」の拡張(DLC)はありませんので、このガイドでは何も有効にしていないと仮定しています。

キャラクターを選ぶ

CK3の紹介 -キャラクター- この最初のビデオでは、One Proud Bavarianが、私たちがプレイするキャラクターのギャラリーを理解し、彼らが何でできているかを理解するのを教えてくれます。

CKIIIでは、あなたは国そのものではなく、支配者の王朝の生活を追うことになります。開始するには、新しいゲームをクリックして、867年と1066年のどちらかの時代の興味が出たキャラクターを選択してください。画面上部のブックマークから、2つの時代の異なる興味深いキャラクターを選択することができます。また、画面左下の「任意の統治者で遊ぶ」をクリックすると、選択した年の地図上から任意の統治者を選択することができます。

結婚や婚約(婚約者の両方が16歳で成人した後に結婚する取り決め)は、同盟を確保したり(戦争での支援を受けて早期に生き延びるのに役立つ)、特定の状況下で子供たちに継承される称号の請求権を要求したりすることができます。結婚は、自分の家と相手の家の最高ランクの近親者の相対的な称号ランクに基づいて、同様に配偶者の威信に影響を与えます。

最初に良い支配者を見つけようとすると、マップ上の膨大な数のキャラクターの中から選ぶのは、圧倒されることがあります。始める際には、1066年の「立身出世」のブックマークで推奨されている支配者の中から選ぶことを検討してみてください。

以下彼らを列挙:

  • マンスター小王ムルハダ:祖父の王国を復元しながら征服のルールを学ぶことができるアイルランド南部の小さな、しかし強力な領域を支配するキャラクター。これは簡単に始められます。アイルランドではほとんど独り立ちしていて、アイルランドの自治教会があり、島外からの干渉もほとんどないためです。チュートリアルをプレイすることを選択すると、このキャラクターが割り当てられます。[1]
  • ボヘミア公ブラティスラフ:神聖ローマ帝国の家臣としてチェコを統治しており、十分な富を蓄積した後、ボヘミア王になる準備ができています。ボヘミアでは最年長者相続制を採用しており、支配者の死後に兄弟間で領地が分断されるリスクを軽減しています。神聖ローマ帝国の家臣であるあなたは、侵略から守られており、強力な家臣の下僕として、継承と出世の方法を学ぶことができます。[2]
  • アプリア公爵ロベルト:南イタリアに進出したノルマン人の征服者。王国の樹立を目指す独立した支配者として、隣国との強力な同盟関係を築くチャンスを得て、拡大・成長する余地があります。[3]
  • 訳者追加 トスカーナ公爵マティルダ:直轄領が多いため動員数が多く、また最初に後継者が居ないため継承をある程度コントロールすることが可能です。北イタリアに進めば1代でイタリア王国を建国することも可能でしょう。史実と異なり皇帝から冷遇されることもありません。一方で教皇領が近くにありその部分が不安要素です。

大国の長として始めるのは魅力的かもしれませんが、多くの場合、何十人もの不誠実な家臣を喜ばせ、管理しなければならないという大きな責任が伴います。強力な臣下が自分に不利な策略を企てていることに早い段階で気づくことが多く、彼らをなだめることができなければ、反乱や攻撃を受ける可能性があります。王の力は強力ではありますが、王の力の多くは王自身の個人的な土地の所有権から引き出されており、不誠実な家臣が徒党を組んでいると、直接的な戦争になるとすぐに王を圧倒することができてしまいます。

より大きな領域の家臣としてプレイすることで、あなたは家臣の保護を受けることができ、その代償として税金を支払い、領地の一部を提供することができます。しかし,あなたは同じ領域の他の同輩からの攻撃を受けやすく,怒った支配者があなたを自分の権力に対する脅威と見なした場合,あなたに対して行動を起こすかもしれません.全ての可能性のある選択は陰謀や戦争のリスクを伴うため、ゲームをプレイする際には常に潜在的な脅威に注意を払い、前もって計画を立てておく必要があります。

ゲームを始める前に、ゲームルールメニューの中で、自分の好みに合わせてゲームの仕組みを変更することができます。これは、ブックマークメニューからプレイする場合は、画面下部に表示されます。ゲームの難易度を低く(または高く)したり、病気の発生率を変えたり、宗教的な異端、文化的な変化を加えたり、飛び地の削除[4]や外交範囲を変更したりすることができます。これらの制御の多くは複雑なので、最初の支配者の間は手を付けずにしておいた方が良いでしょう。

一時停止を解除する前に

ロード後すぐに自動的にズームインして自分の領国が表示されます。独立した支配者の場合、あなたは自分の周りの独立した領国を見ることができます。一方で従臣は他の従臣やその領国と直轄しているホールディングスを見ることができます。

ゲームをアンポーズする前に、必ず実行しなければならない重要なタスクがあります。最も重要なタスクは画面上部にダイヤモンド型のアイコンで表示され、最も重要なものは単独で存在し、それほど重要ではないものはクローバーの葉っぱの形をしたアイコンの中に数字が表示されて示されます。

ほとんどの支配者は、初日に以下の作業に参加する必要があります:

自身が置かれている状況を把握する

  • 政体のメリット・デメリットを理解しましょう。
  • あなたの文化の革新性を確認しましょう。あなたがその文化の指導者であれば、文化の志向を選択して研究することができます。
  • あなたの宗教の教義、教義、聖地を確認しましょう。
  • あなたのプレイヤーの後継者と、あなたの領国の相続人(異なる場合)、そしてあなたの称号に対する僭称者や請求者を特定し、ピン留めしてください。これを行うことで、あなたの後継者や請求者の一人が死亡したときに、あなたの政治的状況を変えることができます。
  • 地形ビュー(画面右下の領国ビューの上にあるプラス記号をクリックして地形ビューを見つけます)を確認して、あなたの地元でどの常備軍タイプが最大のアドバンテージと不利なアドバンテージを持つかを確認してください。

例えば、867年の始祖リューリクは、文化的、宗教的な岐路から始まり、またどのように彼の王朝がロシアに帝国を見つけるのか、それを形成するのかについての重要なディシジョンを持っています。

  • リューリクは王国の称号を作成する際に、通常の威信コストを支払うことなくスカンジナビアの選挙法を追加する特別なオプションが与えられます。この法律を適用することで、王の死の瞬間に王国が分裂するのを防ぐことができますが、その場合、プレイヤーの後継者が選挙に負ける可能性があります。そしてその後すぐに派閥のために王国が分裂しないという保証もありません。
  • 奇妙なほど血に飢えているが寛容な(多元主義の)Asatru[5]の宗教を維持することで、捕虜のための襲撃や人間の生け贄を通して敬虔さと恐ろしさを得ることが容易になり、意見の罰則を減らし、他の宗教の修行者による反乱の可能性を減らすことができますが、地元のSlovianska Pravda[6]、スオメヌスコ、またはヴィディリズムの宗教を採用することは、はるかに速い転向速度を可能にし、地域を支配するタイガと森の地形での戦闘にボーナスを与え、ボーナスを提供する近くの聖地へのアクセスを提供し、さらに特別な建物の建設を可能にし、南、北と東、または西にそれぞれ展開した場合、あなたの領国内であなたの宗教を確立するためのスタートダッシュを与えることができます。
  • Keeping the curiously bloodthirsty yet tolerant (Pluralist) Asatru religion would make it easy to gain Piety and Dread through Raiding for Captives and Human Sacrifice as well as reduce opinion penalties and decrease the likelihood of revolts by practitioners of other religions, but adopting the local Slovianska Pravda, Suomenusko or Vidilism religions would allow much faster conversion speed, give bonuses to fighting in the Taiga and Forest terrains the dominate the region, provide access to nearby Holy Sites that provide bonuses and enable the building of Special Buildings, as well as giving a head start to establishing your religion within your realm if you expand to the south, north and east, or west, respectively.
  • Staying with the Norse culture will give Rurik access to innovations that will help with warfare and raiding, such as Barracks, Mustering Grounds, Longships and Quilted Armor, but adopting the local Russian culture would give him the Ledger innovation with its +1 Domain Limit and would make it easier for him to control the mostly already Russian populace if he chooses to create the Russian empire. It is possible to even game the system a bit by creating all 5 types of Men-At-Arms regiments available to the Rurikid Dynasty while it is still Norse, and then switch to Russian culture, thereby keeping some of the benefits of both cultures without needing to rediscover the Mustering Grounds and Quilted Armor innovations.
  • The taiga terrain of Novgorod will make it easier to defend your Realm Capital due to reduced combat width and a bonus to defensive advantage, but relocating your realm capital to the farmlands of Kiev, which start at a development level of 4 versus Novgorod's 1 and have a 20% development bonus compared to the 5% penalty from Novgorod's taiga would enable a quicker adoption of Feudal Ways. Also, different buildings become available for different terrain upon adopting feudal ways.

Analyzing threats

Danger can come from any direction for a medieval noble.

Personal threats to your dynasty include:

  • Lack of dynasty heirs, which can be solved by:
    • marrying a spouse or a secondary spouse or taking a concubine, especially if they have high fertility
    • romancing, seducing or otherwise agreeing to lay with another character
    • choosing lifestyle perks that increase your own character's fertility
    • divorcing, murdering or executing a spouse who is from the wrong type of marriage (patrilineal vs. matrilineal) or no longer fertile, in order to marry a different spouse
    • Hiring a competent physician or otherwise taking steps to improve your character's health and/or prowess if they are male, so they can keep fathering children into old age
  • Murder, which can be protected against by:
    • increasing a character's opinion of you (most importantly your spymaster if their opinion of you is negative, as an unhappy spymaster will not warn you of hostile plots) by decreasing crown authority (if many nobles in your court dislike you), modifying contracts to benefit a vassal, gifting, swaying, inviting to court, hiring, offering to join their war, befriending, romancing, seducing them (watch out for an unhappy spouse, and depending on your religion's taboos, unhappy worshippers of the same religion if caught committing adultery) or choosing actions that improve their opinion of you during events
    • removing a character that dislikes you (especially ones with high intrigue skills or bonuses to hostile plots) by:
      • asking useless courtiers who dislike you to leave your court
      • forcing useless vassals and courtiers who dislike you to become knights in hopes that they will die in battle
      • imprisoning them or revoking the titles of vassals who dislike you (excommunicating them or exposing a crime they committed can allow you to do so without tyranny penalties)
      • murdering characters that dislike you (but don't get caught)
  • Excommunication
Introducing CK3 - Military. This video will be focused on military and how to make a strong army!

Military threats to your realm include:

  • Neighbors with strong militaries, powerful alliances, and/or enough gold to hire mercenaries, that have or can afford to create a Casus Belli against your realm, which can be protected against by:
    • making alliances with rulers that have a strong military
      • divorcing or breaking the betrothal of an inferior spouse in order to marry a spouse with a stronger alliance
    • saving gold for hiring mercenaries
    • investing in fortifications and military buildings
    • creating Men-At-Arms regiments that have bonuses on your home terrain and/or counter units that your enemies use
    • swearing fealty to a neighbor with a strong military
  • Factions
  • Fellow vassals
  • A liege who is under their Domain Limit and is more powerful than you

Choosing a lifestyle

During the course of their lives, rulers will focus on many different aspects of governance and personal development that will determine how effective their rule is. In the choose a lifestyle menu, shown in a red diamond with three gold arrows pointing upwards, you will be prompted to choose from 5 different categories of lifestyles, each with three subcategories. If your ruler is a child, you will not be able to unlock a lifestyle until you reach the age of 16, but you will be able to choose which type of Education Trait to pursue.

The five categories are connected to the five main skill point groups in-game, being diplomacy, martial, stewardship, intrigue and learning. Depending on what kind of education your character received, you will receive a bonus in experience gain in the relevant category. It can sometimes be advisable to choose a lifestyle that does not match your character's Education Trait if another lifestyle would benefit them more, especially if your character's Lifestyle experience bonus is small.

Choosing a focus will immediately give you a bonus to skills or attributes and will begin to unlock further bonuses as you progress in-game. Your choice of focus should reflect the priorities in your realm, which could include earning money, fighting in wars or murdering your enemies. Choosing a focus does not stop you from taking actions connected to other focuses, but you may miss out on benefits from other choices.

Marriage

Introducing CK3 - Dynasty. One Proud Bavarian tackles dynasties and how to make them endure throughout centuries!
Introducing CK3 - Succession. One Proud Bavarian will teach you everything you need to know about Succession to avoid seeing your kingdom torn to pieces when your ruler passes away!

Many rulers in-game will start unmarried, although others may already have a spouse and children. If you have no other eligible family members of your dynasty to inherit, getting married will be a crucial early step to avoid a sudden game over. Finding a spouse before you unpause is crucial because many of the best choices will be married off to other rulers very quickly.

Marriages and betrothals (an arrangement to become married after both of the betrothed come of age at 16) can be used to secure alliances (which can help you to survive early on with support in wars), or to gain claims on titles, which under specific circumstances can be passed on to children. Marriages have an impact on the prestige of the spouses as well, based on their house and and the relative title ranks of their highest ranking close relative.

Congenital traits (which can potentially be passed on to children, or even augmented if both parents have the trait, and can be either beneficial or detrimental) and fertility, (which is influenced by age, especially for females, who become completely infertile after the age of 45) are important considerations when selecting a spouse. Keep in mind that marrying close relatives (inbreeding) can also result in undesirable congenital traits.

Spouses can also help manage your court, based on their own skills (you can direct your spouse to focus on helping with a particular skill by clicking Choose Task under their portrait on the Council screen, or leave them on the default task of Assist Ruler, which adds a small degree of each of their skills to yours). An especially important skill for the spouse of a ruler is stewardship, as every five points of stewardship increases a character's domain by 1.

A matrilineal marriage will cause any offspring of the marriage to be of the wife's instead of the husband's dynasty. This is important for multiple reasons, including determining which court the couple resides at and the inheritance of titles and claims. The potential spouse's liege (which may be themselves) may prefer a patrilineal or matrilineal marriage, depending on the balance of power between the potential spouses. Note: as of version 1.0.3, female AI rulers won't enter matrilineal marriages. This will inevitably move titles held by independent female rulers out of your dynasty. Until this is patched, female preferred/dominated games or equal gender rights are much harder.

To find a spouse for an unmarried character in your court, click on the silhouette with wedding rings to the right of their character in the character screen, or right click on the character and under the Diplomacy heading, choose Find Spouse. To find a spouse for a character from among your own court, right click on that character's portrait and under the Diplomacy menu, click Arrange Marriage. To select a potential spouse, click on the rectangle that contains the potential spouses' attributes (not the prospective spouse's portrait). A hook or a gift may be used to help persuade the character's liege to allow the marriage. You can narrow down the list of potential spouses by clicking the magnifying glass icon to Toggle Filters, or click the arrow icon, drop-down list or a skill icon to sort the list in ascending or descending order.

Educating children

A child tends to develop traits that belong to their guardian, especially their education trait, which gives a bonus to experience gained toward a specific lifestyle. When your own character educates a child, you can make choices that direct what traits the child develops, but some of these choices may produce stress if they are contrary to your character's personality.

Managing your titles

As a general rule, always fully control at least the duchy where your Realm Capital is located; doing so helps consolidate your power and avoids offending your vassals who might desire your titles. Conversely, if you have domain counties who are de jure part of your vassals' titles, you might want to make a mental note to eventually dispose of these counties. If you are playing as a count-level ruler and hold multiple titles, its important to note that early game succession for the majority of rulers is limited to a form of partition, which will see the titles divided and made independent upon death. To avoid this, you will want to get to a duchy level title, or higher, as soon as possible, or in rare instances, adopt a different form of succession.

Foreign affairs

Look around the neighbourhood and the foreign rulers nearby. Check if they have any claims on your (or your vassals') titles. Also, see if any marriages (and thus alliances) can be made. If playing as a vassal, should your Liege becomes weakened or distracted by other adventures, you should be prepared to join your Liege as an ally to defend your titles. If you are playing as a vassal of a stronger liege lord, check the status of factions in your realm and make sure you are not inadvertently part of a faction that might draw you into an early war (i.e. Duke Vratislav of Bohemia in the 1066 start is a member of the Independence faction in the HRE.)

Status of innovations

In 867, many cultures are missing innovations, such as Casus Belli (for De Jure County Claims) and Plenary Assemblies (for Limited Crown Authority, vital for Feudal and Clan rulers as this allows them to revoke titles). Before unpausing, you'll have to decide if you want to pursue the goal of becoming your Culture's Head and thus be able to pick the Innovation for your culture to be Fascinated by. If not, a possible way to hasten Innovation discovery is by increasing the Development of counties of your culture.

Early game

After unpausing the game (␣ Space), you can adjust the speed (+/-), as the default speed of 1 is very slow. Faster speeds allow things to go by quickly in peacetime while slower speeds make managing wars easier. Speed 5 causes game time to pass as quickly as your computer can run the simulation and should only be used to pass a large amount of time quickly. Be warned that running the game on Speed 5 can make it difficult to micromanage the different aspects of your realm.

Domestic affairs

In addition to foreign affairs, there are often many small domestic affairs that need handling in the first few days. It is important to ensure that your Court Chaplain endorses you, which provides a boost to levies. This can be as simple as appointing them to the position of court physician, or might require you to win their approval with gifts or a sway scheme. You might also want to adjust the composition of your council and ensure that powerful vassals are represented to avoid them creating or joining factions against you, and also assign them tasks to perform throughout the realm. Finally, check the status of your laws and succession.

Preparing for succession

Inheriting your realm after your character's death can be one of the most perilous moments in the game, so it is important to prepare a smooth transition.

  • Make sure that your player heir is also your primary heir. Take note of your realm's succession laws and any active elections, and change them if necessary. Ensure that your heir gets the lion's share of your inheritance by selecting the most favorable succession laws available.
  • Prevent your realm from fragmenting upon succession if you have both multiple heirs and multiple titles of your highest rank (if above count-equivalent) by creating a higher-tier title or destroying extra titles that are equivalent to your highest rank title.
  • Characters' opinions of your character modify their opinions of your heir upon succession. Dread is useful while your character is alive, but is not inherited by your heir. Either make amends with your domestic enemies or neutralize them when your character becomes old, has health penalties or you suspect that murder plots are underway against your character.
  • Don't panic if your realm fragments or powerful factions are created against your character upon succession. You will get claims to any titles that you lose. Plot to take your former realm, even if it takes more than a generation to do so. Remember that unpressed claims are only inherited by your children if you fight a war for those claims while your character is alive.
  • Marrying your heir to the relative of a powerful vassal can help protect your heir against factions.

References

  1. 訳者注釈:CK2ではアイルランドは特定の条件海外では島外から責められにくく、一般的に最初におすすめされていました。CK3ではそれが公式に取り入れられました。ただし最初は簡単ですが、アイルランドは多重結婚できるため継承が進むほどに相続分割が進み、支配が脆弱になる可能性があります。ルールを掴んだら別のキャラクターでプレイするのがおすすめです。
  2. 訳者注釈:非常に強力で簡単ですが、最年長者相続制により1人のキャラクターのプレイ時間がそれ以外と比べて短くなる傾向が強いです(継承後10年ほどで死んでしまう)。キャラクターで立身出世したい場合は最年長者相続制をあえて廃止することも検討したほうがいいかもしれません。
  3. 決められた手順でこなせば生き残ることも可能ですがおすすめしません。周りに神聖ローマとビザンツの強国があり、少し上に教皇領もあり、侵略されることが多々あります。また神聖ローマのトスカーナのマティルダ公が自領に対して請求権をはじめから持っているため、ほぼ確実に戦争が起きます。ロベルトは正史と異なり兵の動員数が殆どないため相手に蹂躙されてしまう可能性が強いです。また直轄領も少なく継承者も多いため次代で間違いなく不安定な国家運営になります。
  4. 他のParadoxゲームと異なり飛び地になってしまうことが多々あります。地図がマダラになってしまうのが嫌な場合はONにしてください
  5. ペイガニズムの一つ:https://en.wikipedia.org/wiki/Heathenry_(new_religious_movement)#Terminology
  6. 日本語MODだとスラブ真言教