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プレイヤーは、バーバーショップウィンドウを使用して、支配者または支配者の家族の外見を調整できます。これにより、キャラクターの既定の外見を上書きして、髪型と衣類を変更できます。<ref>訳者注:バーバーショップの起動方法についてはこちら: https://www.pcgamesn.com/crusader-kings-3/ck3-character-ruler-creator-barbershop</ref>
 
プレイヤーは、バーバーショップウィンドウを使用して、支配者または支配者の家族の外見を調整できます。これにより、キャラクターの既定の外見を上書きして、髪型と衣類を変更できます。<ref>訳者注:バーバーショップの起動方法についてはこちら: https://www.pcgamesn.com/crusader-kings-3/ck3-character-ruler-creator-barbershop</ref>
  
== Sexual Orientation ==
+
== 性的指向 ==
 
A character's sexual orientation determines with which gender they will gain [[attraction]] opinion and can form [[lover]] relations. It is decided when the character is around 10 years old and cannot be changed. [[AI]] characters will never try to form a [[relation]] with characters that do not match their sexual orientation. Both the initial distribution of sexual orientation and the chance for [[child|children]] to gain a certain sexual orientation is determined by the sexuality distribution [[game rule]].
 
A character's sexual orientation determines with which gender they will gain [[attraction]] opinion and can form [[lover]] relations. It is decided when the character is around 10 years old and cannot be changed. [[AI]] characters will never try to form a [[relation]] with characters that do not match their sexual orientation. Both the initial distribution of sexual orientation and the chance for [[child|children]] to gain a certain sexual orientation is determined by the sexuality distribution [[game rule]].
  
If the child is played by a player, there is a 20% chance that the player will get to pick the gender preference.
+
プレイヤーが子供をプレイする場合、20%の確率で性別の好みを選択することができます。
 
{| class="mildtable" style="text-align: center;
 
{| class="mildtable" style="text-align: center;
! Male icon
+
! 男性アイコン
! Female icon
+
! 女性アイコン
! Preference
+
! 好み
! Can form lover relations and have attraction opinion with
+
! 恋人関係を形成して、魅力的な意見を持つことができる対象
 
|-
 
|-
 
| [[File:Heterosexual.png]]
 
| [[File:Heterosexual.png]]
 
| [[File:Heterosexual.png]]
 
| [[File:Heterosexual.png]]
| '''Heterosexual'''
+
| '''異性愛'''
| style="text-align: left; | Characters of the opposite gender
+
| style="text-align: left; | キャラクターと異なる性別
 
|-
 
|-
 
| [[File:Homosexual male.png]]
 
| [[File:Homosexual male.png]]
 
| [[File:Homosexual female.png]]
 
| [[File:Homosexual female.png]]
| '''Homosexual'''
+
| '''同性愛'''
| style="text-align: left; | Characters of the same gender
+
| style="text-align: left; | キャラクターと同じ性別
 
|-
 
|-
 
| [[File:Bisexual male.png]]
 
| [[File:Bisexual male.png]]
 
| [[File:Bisexual female.png]]
 
| [[File:Bisexual female.png]]
| '''Bisexual'''
+
| '''両性愛'''
| style="text-align: left; | Everyone
+
| style="text-align: left; | 誰とでも
 
|-
 
|-
 
| [[File:Asexual.png]]
 
| [[File:Asexual.png]]
 
| [[File:Asexual.png]]
 
| [[File:Asexual.png]]
| '''Asexual'''
+
| '''無性愛'''
| style="text-align: left; | No one
+
| style="text-align: left; | だれもなし
 
|}
 
|}
  

2021年1月6日 (水) 16:05時点における版

CK3の紹介 #01 - キャラクター。この最初のビデオではOne Proud Bavarianが私達にプレイキャラクターのギャラリーと彼らが何からできているのかを理解するのを手伝ってくれます!

キャラクターとは、Crusader Kings IIIで個人として表現されている、史実の人物または新規に生成された人物を指します。すべてのキャラクターは、個々に行動し、歴史を変える可能性を持つ、個人の生きた存在です。キャラクターには貴族も庶民もいますし、所領有りの人も無しの人もいます。

  • 貴族キャラクターは特定の王朝のメンバーです。
  • 庶民キャラクターは特定の王朝の一員ではありません。もし彼らが共和国神権政治称号を得たなら、庶民のままになります。他の称号を与えられると、彼らは貴族になり、彼らの王朝がはじまります。
  • 所領有りのキャラクターは最低1つのホールディングスを所有します。
  • 所領無しのキャラクターは1つもホールディングスを持っていません。

外見

キャラクターは3Dポートレートシステムを使用して描画されます。すべてのキャラクタの物理的な外見は、外見を定義するDNAシステムによって内部的に決定されます。顔の特徴、皮膚の色素沈着、高さ、髪の色はすべてDNAとして保存されます。このDNAは廷臣用に動的に生成され、ルーラーデザイナーで直接編集できます。DNAは優性遺伝子と劣性遺伝子として保存され、子供に受け継がれて、その外見に影響を与えます。

Crusader Kings IIIはユーラシアと北アフリカの大部分を舞台としているため、登場人物は多様な、西/中央ヨーロッパ、北ヨーロッパ、スラブ、北極、地中海、西アフリカ、東アフリカ、アラビア、アジア、北インド、または南インドといった、民族性を持ちます。

その外見はさらに、年齢、体重、特定の遺伝特性によって決まります。登場人物は年を経るごとに年を重ね、やがて年老いて衰えます。病気やけがによって外見が損なわれることもあります。戦闘による傷は顔に傷をつけるかもしれないし、病気は顔に恐ろしいインパクトを与えるかもしれません。

バーバーショップ

プレイヤーは、バーバーショップウィンドウを使用して、支配者または支配者の家族の外見を調整できます。これにより、キャラクターの既定の外見を上書きして、髪型と衣類を変更できます。[1]

性的指向

A character's sexual orientation determines with which gender they will gain attraction opinion and can form lover relations. It is decided when the character is around 10 years old and cannot be changed. AI characters will never try to form a relation with characters that do not match their sexual orientation. Both the initial distribution of sexual orientation and the chance for children to gain a certain sexual orientation is determined by the sexuality distribution game rule.

プレイヤーが子供をプレイする場合、20%の確率で性別の好みを選択することができます。

男性アイコン 女性アイコン 好み 恋人関係を形成して、魅力的な意見を持つことができる対象
Heterosexual.png Heterosexual.png 異性愛 キャラクターと異なる性別
Homosexual male.png Homosexual female.png 同性愛 キャラクターと同じ性別
Bisexual male.png Bisexual female.png 両性愛 誰とでも
Asexual.png Asexual.png 無性愛 だれもなし

Opinion

Each character has an opinion of every other character. The  opinion the player character holds influences the success rate of certain actions that target another character while the  opinion of AI characters also determines their behavior towards other characters.

When a character dies, their primary heir will temporarily inherit part of the  opinion of vassals towards the late liege, shown as Opinion of Predecessor.

  • Positive opinion towards predecessor: 25% of  opinion is inherited.
  • Negative opinion towards predecessor: 50% of  opinion is inherited.

Attraction

Attraction is an  opinion modifier that can only be held towards characters one's sexual preference allows. Male characters aged above 65 years and female character above 50 years are not affected by attraction.

Relations

When certain requirements are met, two characters can have one of three types of relations, with each type having three levels. Relations have a great impact on how two characters act towards each other.

  • Childhood relations can only be held between two child character and might evolve into their corresponding adulthood relations when the characters reach adulthood
  • Adulthood relations can be gained and lost as a result of events
  • Lifelong relations can only be obtained towards characters with an existing adulthood relation and each character can have only one of each lifelong relation
Relation Childhood Adulthood Lifelong
Friendship Friend
  • +60 opinion
Friend
  • +60 opinion
  • +10 stress when character dies
Best Friend
  • +120 opinion
  • +10 stress when character dies
Love Crush
  • +60 opinion
Lover
  • +60 opinion
  • +25% fertility
  • +10 stress when character dies
Soulmate
  • +120 opinion
  • +25% fertility
  • +10 stress when character dies
Conflict Bully-Victim
  • -20 opinion
Rival
  • -60 opinion
  • -35 stress when character dies
Nemesis
  • -120 opinion
  • -35 stress when character dies

Tyranny

Tyranny is negative opinion gained by rulers who take unjust actions. It is felt by vassals and courtiers towards a liege. The maximum tyranny a character can have is 1000. Tyranny is not gained if the liege has a valid reason.

Action Tyranny
Successfully imprisoning a character +20 tyranny
Increasing feudal obligations +20 tyranny per obligation without concession or hooks
Revoking title without title revocation reason +20 tyranny
Retracting a vassal +5 tyranny
Banishing a vassal +5 tyranny
Executing a vassal +10 tyranny
Events Varies

Tyranny is reduced over time. This amount can be increased by Action can choose lifestyle.png perks, legacies and more. Tyranny gained through actions can also be reduced.

Condition Effect
Base decay -0.25 tyranny per month
Venial (Guile dynasty legacy) -0.05 tyranny per month.
Defender of the Faith (Theologian lifestyle perk)
and
Faith has Righteous doctrine
-25% tyranny gain
Soon Forgiven (Administrator lifestyle perk) -0.15 monthly tyranny
Easy difficulty -25% tyranny gain (player)
Very easy difficulty -75% tyranny gain (player)
Pursuit of Power tenet -50% tyranny gain
Faith is Donyi-Poloism or Sedism
and
Faith holds holy site Pemako
-20% tyranny gain
Faith is Bidaism or Siguism
and
Faith holds holy site Niani
-0.1 monthly tyranny
-20% tyranny gain
Callous personality trait -20% tyranny gain
Palace of Aachen special building -20% tyranny gain


With the Torturer lifestyle perk Malice Implicit, characters gain +0.5 dread per tyranny.

Personal diplomacy

All characters have an opinion modifier, Personal Diplomacy, which is based on a character's skill. It is calculated by taking the character's  Diplomacy skill and subtracting 8.

Diplomatic range

The diplomatic range is the distance within which two characters can interact with each other. Neighboring realms are always within diplomatic range of each other, as well as realms separated by no more than three sea zones.

Names

Each character has a name.

  • Their first name is chosen at birth (or, for generated characters, when they are created) and it is based on their culture.
  • Some cultures may have patronymics (names based on one's father) which act as a middle name.
  • Their last name is decided by their  dynasty.

Nicknames

メイン記事へ: Nickname

Nicknames are epithets granted to characters and are displayed either before or after a character's name. They are mainly gained through decisions and events.

AI Personality

AI characters will use  decisions and character interactions based on the following attributes:

  • Boldness: determines how much the character is affected by  dread.
  • Compassion: determines how the character will treat its prisoners.
  • Energy: determines how often the character will consider a  decision.
  • Greed: determines how easily the character will spend  gold.
  • Honor: determines how often the character will honor relationships and alliances as well as how often they will become agents.
  • Rationality: determines how strong a character's army has to be before declaring war.
  • Sociability: determines how often the character will consider a character interaction.
  • Vengefulness: determines how much the character will seek to punish transgressions.
  • Zeal: determines how often the character will join holy wars.

Each attribute is capped at -100 and +100.

Each AI character will have its personality described with an adjective and a noun based on the highest two attributes:

Attribute Very Negative (-76 to -100) Negative (-1 to -75) Positive (+1 to +75) Very Positive (+76 to +100)
Adjective Noun Adjective Noun Adjective Noun Adjective Noun
Boldness Spineless Craven Cowardly Coward Bold Gambler Fearless Adventurer
Compassion Evil Villain Callous Brute Compassionate Altruist Gracious Empath
Greed Content Lackey Content Follower Covetous Grasper Rapacious Ravener
Honor Treacherous Blackguard Dishonorable Knave Honorable Gentleman / Gentlewomen Righteous Paragon
Rationality Insane Maniac Irrational Fool Rational Thinker Analytic Planner
Vengefulness Magnanimous Absolver Forgiving Conciliator Resentful Quarreler Vindictive Antagonist
Zeal Godless Atheist Cynical Unbeliever Religious Believer Zealous Zealot
  1. 訳者注:バーバーショップの起動方法についてはこちら: https://www.pcgamesn.com/crusader-kings-3/ck3-character-ruler-creator-barbershop