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687 バイト追加 、 2021年1月5日 (火) 18:10
28行目: 28行目:  
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== Gameplay options ==
+
== ゲームプレイオプション ==
The gameplay options can change the game to be less historical.
+
ゲームプレイオプションは、ゲームをより史実から逸脱したものに変えることができます。
 +
 
 
{| class="mildtable sortable"
 
{| class="mildtable sortable"
! Rule
+
! ルール
! Setting
+
! 設定
 
! class="unsortable" | Effects
 
! class="unsortable" | Effects
! Achievements
+
! 実績
 
|-
 
|-
| rowspan="7" | '''Exclave Independence'''
+
| rowspan="7" | '''飛び地独立'''
| Off
+
| オフ
| Rulers can have disconnected land anywhere in the world
+
| 支配者は世界のどこにいても土地を分断することができる(飛び地を持つことができる)
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Limited (AI Only)
+
| 制限(AIのみ)
| AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path
+
| 平和時のAI支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Significant (AI Only)
+
| 重要(AIのみ)
| AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path
+
| 平和時のAI支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Total (AI Only)
+
| 完全(AIのみ)
| AI Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path
+
| 平和時のAI支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Limited
+
| 制限
| Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path
+
| 平和時の支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Significant
+
| 重要
| Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path
+
| 平和時の支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Total
+
| 完全
| Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path
+
| 平和時の支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Multiplayer: Murder Schemes'''
+
| rowspan="3" | '''マルチプレイ: 暗殺の策謀'''
| Default
+
| デフォルト
| Players can use Hostile Schemes against other players and their families
+
| プレイヤーは他のプレイヤーとその家族に対して敵対的な計画を使うことができる
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| No Players
+
| プレイヤー以外
| Players cannot use Hostile Schemes against other players but can against their families
+
| プレイヤーは他のプレイヤーに対して敵対的な計画を使用することはできないが、家族に対しては使用できる
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| No Player Families
+
| プレイヤーの家族以外
| Players cannot use Hostile Schemes against other players or their families
+
| プレイヤーは他のプレイヤーまたはその家族に対して敵対的な計画を使用することはできない
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Minor Diseases'''
+
| rowspan="2" | '''軽微な病気'''
| Default
+
| デフォルト
| Minor diseases appear as per normal
+
| 軽微な病気は普通に出現する
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Fewer
+
| 少ない
| Minor diseases appear 30% less often
+
| 軽微な病気は30%少なく出現する
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="5" | '''Matrilineal Marriages'''
+
| rowspan="5" | '''母系結婚'''
| Default
+
| デフォルト
| AI characters will arrange matrilineal marriages if they belong to the player's close family, a Reputable Dynasty, an Equal realm, or are strong rulers<br>Female Dominated realms default to Matrilineal
+
| AIキャラクターは、プレイヤーの近親者、評判の良い王朝、平等な領国、または強力な支配者に属している場合、母系結婚に再編する<br>
 +
女性の支配する領国はデフォルトで母系結婚に設定される
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Default (no Player exception)
+
| デフォルト(プレイヤーの例外なし)
 
| AI characters will arrange matrilineal marriages if they belong to a Reputable Dynasty, an Equal realm, or are strong rulers<br>Female Dominated realms default to Matrilineal
 
| AI characters will arrange matrilineal marriages if they belong to a Reputable Dynasty, an Equal realm, or are strong rulers<br>Female Dominated realms default to Matrilineal
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Always
+
| 常に
 
| AI characters will arrange matrilineal marriages for all female Dynasty members unless target belongs to a Reputable Dynasty, an Equal realm, or are strong rulers
 
| AI characters will arrange matrilineal marriages for all female Dynasty members unless target belongs to a Reputable Dynasty, an Equal realm, or are strong rulers
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Female Dominated & Equal
+
| 女性優位&平等
 
| AI characters will arrange matrilineal marriages if part of a Female Dominated or Equal realm unless target belongs to a Reputable Dynasty or are strong rulers
 
| AI characters will arrange matrilineal marriages if part of a Female Dominated or Equal realm unless target belongs to a Reputable Dynasty or are strong rulers
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Never
+
| なし
 
| AI characters will never arrange matrilineal marriages unless part of a Female Dominated realm
 
| AI characters will never arrange matrilineal marriages unless part of a Female Dominated realm
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Gender Equality'''
+
| rowspan="3" | '''男女平等'''
| Default
+
| デフォルト
 
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines<br>All realms start with their historical gender succession law
 
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines<br>All realms start with their historical gender succession law
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Equal
+
| 平等
 
| All faiths start with the Equal views on gender doctrine and Either clerical gender doctrine<br>All faiths start with male adultery and female adultery doctrines at the same level (the lesser one)<br>All realms start with the Equal gender succession law
 
| All faiths start with the Equal views on gender doctrine and Either clerical gender doctrine<br>All faiths start with male adultery and female adultery doctrines at the same level (the lesser one)<br>All realms start with the Equal gender succession law
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| Inverted
+
| 逆転
 
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines inverted<br>All realms start with their historical gender succession law inverted
 
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines inverted<br>All realms start with their historical gender succession law inverted
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Regional Heresies'''
+
| rowspan="3" | '''地域的異端'''
| Strict
+
| 厳密
 
| Heresies are 200 times more likely to be historical if they happen in certain regions
 
| Heresies are 200 times more likely to be historical if they happen in certain regions
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Default
+
| デフォルト
 
| Heresies are 5 times more likely to be historical if they happen in certain regions
 
| Heresies are 5 times more likely to be historical if they happen in certain regions
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Relaxed
+
| 緩やか
 
| Heresies are random no matter where they happen
 
| Heresies are random no matter where they happen
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Mongol Invasion'''
+
| rowspan="3" | '''モンゴルの侵略'''
| Default
+
| デフォルト
 
| An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before
 
| An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Never
+
| なし
 
| Only player characters can use the Become Greatest of Khans decision
 
| Only player characters can use the Become Greatest of Khans decision
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| Random
+
| ランダム
 
| An AI character can use the Become Greatest of Khans decision at any point if the player doesn't do it before
 
| An AI character can use the Become Greatest of Khans decision at any point if the player doesn't do it before
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Casus Belli Costs'''
+
| rowspan="2" | '''開戦事由コスト'''
| Default
+
| デフォルト
 
| Casus Bellis cost resources
 
| Casus Bellis cost resources
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| No Costs
+
| コストなし
 
| Casus Bellis do not cost resources
 
| Casus Bellis do not cost resources
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="5" | '''Culture Conversion Speed'''
+
| rowspan="5" | '''文化転向速度'''
| Significantly Slower
+
| かなり遅い
 
| The Promote Culture councilor task makes progress 4 times slower
 
| The Promote Culture councilor task makes progress 4 times slower
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Slower
+
| 遅い
 
| The Promote Culture councilor task makes progress 2 times slower
 
| The Promote Culture councilor task makes progress 2 times slower
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Default
+
| デフォルト
 
| The Promote Culture councilor task makes progress as per normal
 
| The Promote Culture councilor task makes progress as per normal
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Faster
+
| 早い
 
| The Promote Culture councilor task makes progress 2 times faster
 
| The Promote Culture councilor task makes progress 2 times faster
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| Significantly Faster
+
| かなり速い
 
| The Promote Culture councilor task makes progress 4 times faster
 
| The Promote Culture councilor task makes progress 4 times faster
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="5" | '''Faith Conversion Speed'''
+
| rowspan="5" | '''改宗速度'''
| Significantly Slower
+
| かなり遅い
 
| The Convert Faith in County councilor task makes progress 4 times slower
 
| The Convert Faith in County councilor task makes progress 4 times slower
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Slower
+
| 遅い
 
| The Convert Faith in County councilor task makes progress 2 times slower
 
| The Convert Faith in County councilor task makes progress 2 times slower
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Default
+
| デフォルト
 
| The Convert Faith in County councilor task makes progress as per normal
 
| The Convert Faith in County councilor task makes progress as per normal
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Faster
+
| 早い
 
| The Convert Faith in County councilor task makes progress 2 times faster
 
| The Convert Faith in County councilor task makes progress 2 times faster
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| Significantly Faster
+
| かなり早い
 
| The Convert Faith in County councilor task makes progress 4 times faster
 
| The Convert Faith in County councilor task makes progress 4 times faster
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Diplomatic Range'''
+
| rowspan="3" | '''外交範囲'''
| Restricted
+
| 制限あり
 
| Diplomatic Range is reduced by 25%
 
| Diplomatic Range is reduced by 25%
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Default
+
| デフォルト
 
| Diplomatic Range remains unchanged
 
| Diplomatic Range remains unchanged
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Unrestricted
+
| 無制限
 
| Characters can interact no matter the distance
 
| Characters can interact no matter the distance
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''End Date'''
+
| rowspan="2" | '''終了日'''
 
| 1453
 
| 1453
 
| The game will end in 1453
 
| The game will end in 1453
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| No End Date
+
| 終了日なし
| The game will never end
+
| ゲームは終了日を持ちません。
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''De Jure Requirement'''
+
| rowspan="3" | '''慣習的領土の要件'''
| On
+
| オン
 
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land
 
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| On (Limited)
+
| オン(制限あり)
 
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land unless it's a player's primary title
 
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land unless it's a player's primary title
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Off
+
| オフ
 
| Titles with de jure land can only be destroyed manually
 
| Titles with de jure land can only be destroyed manually
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Custom Kingdoms'''
+
| rowspan="2" | '''カスタム国家'''
| On
+
| オン
 
| The Found a New Kingdom and Found a New Empire decisions are available
 
| The Found a New Kingdom and Found a New Empire decisions are available
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Off
+
| オフ
 
| The Found a New Kingdom and Found a New Empire decisions are not available
 
| The Found a New Kingdom and Found a New Empire decisions are not available
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Generate Families'''
+
| rowspan="3" | '''家族生成'''
| On
+
| オン
 
| Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33
 
| Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| On (AI Only)
+
| オン(AIのみ)
 
| Landed AI characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the mother is over 33
 
| Landed AI characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the mother is over 33
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Off
+
| オフ
 
| Landed characters with no recorded family will not start with any family
 
| Landed characters with no recorded family will not start with any family
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Same-Sex Relations'''
+
| rowspan="2" | '''同性間の関係'''
| Default
+
| デフォルト
 
| All faiths start with their historical same-sex relations doctrine
 
| All faiths start with their historical same-sex relations doctrine
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Accepted
+
| 受容
 
| All faiths start with the Accepted same-sex relations doctrine
 
| All faiths start with the Accepted same-sex relations doctrine
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="5" | '''Sexuality Distribution'''
+
| rowspan="5" | '''性的関心の分布'''
| Default
+
| デフォルト
 
| Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual
 
| Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Bisexuality
+
| 両性愛
 
| Characters have a 89% chance to be bisexual, 5% chance to be homosexual, 5% chance to be heterosexual and 1% chance to be asexual
 
| Characters have a 89% chance to be bisexual, 5% chance to be homosexual, 5% chance to be heterosexual and 1% chance to be asexual
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Homosexuality
+
| 同性愛
 
| Characters have a 89% chance to be homosexual, 5% chance to be heterosexual, 5% chance to be bisexual and 1% chance to be asexual
 
| Characters have a 89% chance to be homosexual, 5% chance to be heterosexual, 5% chance to be bisexual and 1% chance to be asexual
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Asexuality
+
| 無性愛
 
| Characters have a 89% chance to be asexual, 3.6% chance to be homosexual, 3.6% chance to be bisexual and 3.6% chance to be heterosexual
 
| Characters have a 89% chance to be asexual, 3.6% chance to be homosexual, 3.6% chance to be bisexual and 3.6% chance to be heterosexual
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Equal
+
| 平等
 
| Characters have equal chances to be heterosexual, homosexual, bisexual and asexual
 
| Characters have equal chances to be heterosexual, homosexual, bisexual and asexual
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Faith Acceptance'''
+
| rowspan="2" | '''信仰の受容'''
| Default
+
| デフォルト
 
| All faiths start with their historical views on other faiths
 
| All faiths start with their historical views on other faiths
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Full
+
| フル
 
| All faiths start with the Full Tolerance special doctrine
 
| All faiths start with the Full Tolerance special doctrine
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Randomized Faiths'''
+
| rowspan="2" | '''ランダムな信仰'''
| Off
+
| オフ
 
| All characters and counties start with their historical faith
 
| All characters and counties start with their historical faith
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| On
+
| オン
 
| All characters and counties start with a random faith
 
| All characters and counties start with a random faith
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Random Ruler Placement'''
+
| rowspan="3" | '''ランダムな統治者の配置'''
| Off
+
| オフ
 
| All rulers have start with their real historical titles
 
| All rulers have start with their real historical titles
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| On
+
| オン
 
| All rulers have start with random historical titles
 
| All rulers have start with random historical titles
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| On (Conversion)
+
| オン(改宗)
 
| All rulers have start with random historical titles and convert to the faith of their primary title's capital
 
| All rulers have start with random historical titles and convert to the faith of their primary title's capital
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="4" | '''Hungarian Migration'''
+
| rowspan="4" | '''ハンガリー人の移住'''
| Historical
+
| 史実
 
| An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before
 
| An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Random
+
| ランダム
 
| An AI character will use the Prepare to Cross the Carpathians decision between the years 872 and 910 if the player doesn't do it before
 
| An AI character will use the Prepare to Cross the Carpathians decision between the years 872 and 910 if the player doesn't do it before
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Immediate
+
| 即時
 
| The Mogyër Confederation starts having used the Prepare to Cross the Carpathians and in a war against the Kingdom of Bulgaria using the Migrate to Pannonia casus belli
 
| The Mogyër Confederation starts having used the Prepare to Cross the Carpathians and in a war against the Kingdom of Bulgaria using the Migrate to Pannonia casus belli
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Player-Only
+
| プレイヤーのみ
 
| Only player characters can use the Prepare to Cross the Carpathian decision
 
| Only player characters can use the Prepare to Cross the Carpathian decision
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]

案内メニュー