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ページの作成:「{{Version|1.1}} Decisions are unique actions a landed character who is at least Count can take. Most decisions are unavailable if the character has the {{iconify|Incapabl…」
{{Version|1.1}}
Decisions are unique actions a landed character who is at least Count can take. Most decisions are unavailable if the character has the {{iconify|Incapable}} trait. Decisions are not shown unless the character meets one of the more specific requirements.

== Major decisions ==
Major decisions leave a permanent mark on the world and notify all rulers which may be affected by the decision.
{| class="mildtable"
! Decision
! Effect
! Cost
! Requirements

|- id="Found a New Kingdom"
| Found a New Kingdom<br>{{collapse|1=''I will unite my realm under a new Kingdom title, to belong to my dynasty for all time.''}}
|
* {{icon|kingdom}} Creates a kingdom title
* {{icon|de jure}} All held duchy titles becoming de jure part of the created title
| {{icon|gold}} 300 Gold<br>{{icon|prestige}} 500 Prestige<br>{{icon|piety}} 200 Piety
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} At peace
* {{icon|yes}} Title rank is duke
* {{icon|yes}} 30 Realm size or at least 3 duchy titles
* {{icon|illustrious}} Level of Fame is at least Illustrious
* [[File:Rules.png|24px]] Custom Kingdoms are enabled in game rules

|- id="Found a New Empire"
| Found a New Empire<br>{{collapse|1=''I will create an Empire to outshine all others, and to outlast history itself.''}}
|
* {{icon|empire}} Creates an empire title
* {{icon|de jure}} All held kingdom titles become de jure part of the created title
| {{icon|gold}} 1200 Gold<br>{{icon|prestige}} 2000 Prestige<br>{{icon|piety}} 600 Piety
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} At peace
* {{icon|yes}} Title rank is king
* {{icon|yes}} 120 Realm size or at least 3 kingdom titles and 80 realm size
* {{icon|exalted among men}} Level of Fame is at least Exalted among Men
* [[File:Rules.png|24px]] Custom Kingdoms are enabled in game rules

|- id="Adopt Special Succession Type"
| Adopt Special Succession Type<br>{{collapse|1=''Partition succession makes us weak and divided. Perhaps the realm's magnates would accept a historical alternative...''}}
|
* {{icon|law}} Changes the title succession of the primary title to the one specific to the character's culture
* {{icon|opinion}} {{green|+30}} Opinion with vassals of the same culture for 30 years
| {{icon|prestige}} 300 Prestige
|
* {{icon|yes}} Title rank is king or emperor
* {{icon|culture}} Goidelic or North Germanic culture group or Anglo-Saxon culture
* {{icon|no}} Year is 1100 or above

|- id="Challenge the Ruler"
| Challenge the Ruler<br>{{collapse|1=''The ruler carries the title as if it is unquestionable theirs; as if it is not skill and strength alone that should decide our leader.<br>I, [name], question their right to the title, to all of [title], and I will be silent no longer!''}}
|
* If victorious take the claimed title and lose {{red|−50}} {{iconify|Opinion}} with the former liege for 12 years
* If defeated lose {{red|−30}} {{iconify|Opinion}} with the former liege for 12 years and a Level of Fame
* Defeated character gets the {{icon|wounded}} Wounded trait
** If they already have the {{icon|wounded}} Wounded trait, they get the {{icon|severely injured}} Severely Injured trait
** If they already have the {{icon|severely injured}} Severely Injured trait, they get the {{icon|Brutally Mauled}} Brutally Mauled trait
** If they already have the {{icon|Brutally Mauled}} Brutally Mauled trait, they are killed
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} Tribal government
* {{icon|vassal}} Vassal
* [[File:Default cb.png|24px]] Claim on the Liege's title
* [[File:Doctrine gender equal.png|24px]] Characters have the same gender or faith has the Equal doctrine
* {{icon|yes}} Liege is adult
* {{icon|warning}} Can only be tried once every 10 years

|- id="Create Cadet Branch"
| Create Cadet Branch<br>{{collapse|1=''It may be time for my family to abandon the legacy of the House [house] and carve its own path in history, with me as the head of this new branch of our great dynasty.''}}
|
* {{icon|prestige}} {{green|+350}} Prestige
* {{icon|yes}} Creates a Cadet Branch of the current House
| None
|
* {{icon|yes}} Adult
* {{icon|no}} Tribal government
* {{icon|no}} House head
* {{icon|no}} Third or closer in succession for one of the house head's titles
* {{icon|no}} Court chaplain if faith has the Theocratic doctrine
* {{icon|no}} {{icon|bastard}} Bastard trait

|- id="Consecrate Bloodline"
| Consecrate Bloodline<br>{{collapse|1=''By showing sufficient devotion and gathering the favor of the clergy, I can ensure that my dynasty is forever enshrined as a holy bloodline under divine protection.''}}
|
* {{icon|renown}} {{green|+500}} Renown
* {{icon|fervor}} {{green|+25%}} Fervor
* {{icon|Paragon}} Gain the Paragon trait if not Head of Faith
* {{icon|Savior}} Gain the The Savior trait if Head of Faith
| {{icon|piety}} 2500 Piety
|
* {{icon|yes}} At least 3 titles above County
* {{icon|yes}} Faith is Organized
* {{icon|yes}} Control a holy site
* {{icon|religious icon}} Religious Icon Level of Devotion
* {{icon|opinion}} {{green|+75}} Opinion with head of faith if one exists
* {{icon|warning}} Can only be done once per faith
* {{icon|stress gain}} {{red|+100}} Stress if character has the {{icon|content}} Content trait
* {{icon|stress gain}} {{red|+100}} Stress if character has the {{icon|humble}} Humble trait

|- id="Found Witch Coven"
| Found Witch Coven<br>{{collapse|1=''Our proud house is united by blood, but the truth divides us. I long for the day when we will no longer live in fear, but be completely open with each other. Our sons and daughter will be raised to embrace their powers and the will of [witch god]. May we serve them well!''}}
|
* {{icon|outdoors positive}} House gains the ''[[Modifiers#Witch Coven|Witch Coven]]'' permanent modifier, which grants each house member:
<ul>
{{#lst:Modifiers|WitchCovenEffects}}
</ul>
* {{icon|witch}} All children educated by a character with the Witch trait gain it
* {{icon|witch}} All characters with the Witch trait are more successful when converting others to witchcraft
| None
|
* {{icon|yes}} House Head
* {{icon|witch}} Witch trait or secret
* {{icon|witch}} Player Heir has the Witch trait or secret known by you
* {{icon|witch}} At least 60% of House members, but no fewer than 4 for smaller Houses, have the Witch trait or secret known by you

|- id="Adopt Feudal Ways through Liege"
| Adopt Feudal Ways through Liege<br>{{collapse|1=''As my realm grows, so does the challenge to control it. My liege already follows the feudal system; I could ask their help in restructuring my realm along similar lines.''}}
|
* {{icon|yes}} Government becomes Feudal
* {{icon|yes}} Government of Tribal vassals becomes Feudal
* [[File:Holding castle.png|24px]] All tribal holdings become castle holdings
| {{icon|prestige}} 150 Prestige
|
* {{icon|yes}} Tribal government
* {{icon|yes}} Faith is Organized
* {{icon|yes}} Liege with Feudal government
* {{icon|no}} {{iconify|Disparate Tribes}} Authority law

|- id="Adopt Clan Ways through Liege"
| Adopt Clan Ways through Liege<br>{{collapse|1='''As my realm grows, so does the challenge to control it. My liege already follows the feudal system; I could ask their help in restructuring my realm along similar lines.''}}
|
* {{icon|yes}} Government becomes Clan
* {{icon|yes}} Government of Tribal vassals becomes Clan
* [[File:Holding castle.png|24px]] All tribal holdings become castle holdings
| {{icon|prestige}} 150 Prestige
|
* {{icon|yes}} Tribal government
* {{icon|yes}} Faith is Organized
* {{icon|yes}} Liege with Clan government
* {{icon|no}} {{iconify|Disparate Tribes}} Authority law

|- id="Adopt Feudal Ways"
<!-- convert_whole_realm_to_feudalism_decision -->
<!-- Note: not to be confused with convert_to_feudalism_decision which is commented out in the files. -->
| Adopt Feudal Ways<br>{{collapse|1=''For [title] to keep expanding and developing we must leave the old ways behind and adopt a new method of governance, together.''}}
|
* {{icon|yes}} Government becomes Feudal
* {{icon|yes}} Government of Tribal vassals becomes Feudal
* [[File:Holding castle.png|24px]] All tribal holdings become castle holdings
* Buildings constructed in tribal holdings will now become feudal buildings when you adopt feudalism. Which buildings the old ones convert to is random, but the total level of the old buildings will be identical. (For example, an upgraded palisade could become a level two watch tower, or a level one hunting ground and a level one pastoral lands, but there will always be two levels of building.) Upgrading the tribal hold itself is equivalent to one level of building, but if all the tribal buildings are fully upgraded, then it doesn't give anything. Starting with 1.2 update, this also applies to all of your vassals.
| {{icon|prestige}} 200 Prestige
|
* {{icon|yes}} Tribal government
* {{icon|yes}} Faith is Organized
* {{icon|innovation}} All Tribal Era innovations
* {{icon|development}} 5 or more Development in the realm capital
* {{iconify|Absolute Tribal Authority}} law
* {{icon|distinguished}} Level of Fame is at least Distinguished
* {{icon|no}} Liege with Feudal or Clan government
* {{icon|no}} Islam religion

|- id="Adopt Clan Ways"
<!-- Note: same as convert_whole_realm_to_feudalism_decision -->
| Adopt Clan Ways<br>{{collapse|1=''For [title] to keep expanding and developing we must leave the old ways behind and adopt a new method of governance, together.''}}
|
* {{icon|yes}} Government becomes Clan
* {{icon|yes}} Government of Tribal vassals becomes Clan
* [[File:Holding castle.png|24px]] All tribal holdings become castle holdings
| {{icon|prestige}} 200 Prestige
|
* {{icon|yes}} Tribal government
* {{icon|yes}} Faith is Organized
* {{icon|innovation}} All Tribal Era innovations
* {{icon|development}} 5 or more Development in the realm capital
* {{iconify|Absolute Tribal Authority}} law
* {{icon|distinguished}} Level of Fame is at least Distinguished
* {{icon|no}} Liege with Feudal or Clan government
* {{icon|yes}} Islam religion

|- id="Found Holy Order"
| Found Holy Order<br>{{collapse|1=''There can never be too many warriors dedicated to defending the true faith. I will honor [war god] by giving those who would serve a home and arms!''}}
|
* {{icon|yes}} Become the Patron of a newly created Holy Order
<!-- Transclusions used in Holy Order page. -->
| <section begin=FoundHolyOrderDecisionCost />{{icon|gold}} 500 Gold<noinclude><br></noinclude><includeonly> and </includeonly>{{icon|piety}}1000 Piety<section end=FoundHolyOrderDecisionCost />
|
<section begin=FoundHolyOrderDecisionRequirements />
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|yes}} Title rank is king or emperor
* {{icon|yes}} At least one Castle or City holding except the realm capital
* {{icon|opinion}} At least 60 Opinion with the head of faith if one exists
* {{icon|devoted servant}} Level of Devotion is at least Devoted Servant
* {{icon|no}} Patron of a holy order
<section end=FoundHolyOrderDecisionRequirements />
<!---->
|- id="Take Stewardship of the Sacred River"
| Take Stewardship of the Sacred River<br>{{collapse|1=''With control over all the lands along the Ganges' flow, I have some authority over which rulers are allowed access to the sacred waters and its rituals. It is time to have the priest formalize this authority as the protector of holiness itself''}}
|
* [[File:Icon piety eastern 01.png|24px]] {{green|+1}} Level of Devotion
* {{icon|learning positive}} Gain the ''[[Steward of the Sacred River]]'' modifier, gaining the following effects:
<ul>
{{#lst:Modifiers|StewardOfTheSacredRiverEffects}}
</ul>
* {{icon|warning}} If another character has the ''Steward of the Sacred River'' modifier it is removed and gain {{red|−40}} {{iconify|Opinion}} with them
* {{icon|yes}} Gain ''the Lord of the Ganges'' nickname
| {{icon|piety eastern}} 350 Piety<br>{{icon|gold}} Scaled Gold
|
* {{icon|yes}} Adult
* {{icon|yes}} Title rank is at least duke
* {{icon|yes}} Control the region of Ganges Plain
* {{icon|yes}} Realm capital is in the region of Ganges Plain
* [[File:Religion shaivism.png|24px]] Hinduism religion
* {{icon|Illustrious}} Level of Fame is at least Illustrious
* [[File:Icon piety eastern 01.png|24px]] Level of Devotion is at least Dutiful

|- id="Found University"
| Found University<br>{{collapse|1=''Learned scholars have been congregating within my realm as of late. Many are sought after as teachers, but to pool — and pass on — their knowledge, they need somewhere to gather.''}}
|
* [[File:Building university.png|24px]] Creates a University building on a historical site
* {{icon|yes}} Gain ''the Scholar'' nickname
| <section begin=FoundUniversityDecisionCost />{{icon|prestige}} 150 Prestige<section end=FoundUniversityDecisionCost />
| <section begin=FoundUniversityDecisionRequirements />
* {{icon|yes}} Adult
* {{icon|yes}} Title rank is king or emperor
* {{icon|exalted among men}} Level of Fame is at least Exalted among Men
* {{icon|development}} At least 40 Development in a historical university site
<section end=FoundUniversityDecisionRequirements />

|- id="Reclaim Constantinople"
| Reclaim Constantinople<br>{{collapse|1=''Constantinople is the capital of the Eastern Empire and as such she rightfully belongs to me.''}}
|
* [[File:Realm capital.png|24px]] Barony of Constantinople becomes realm capital
| None
|
* {{icon|yes}} Adult
* {{icon|empire}} Own the Byzantine Empire title
* {{icon|county}} Own or is liege of County of Constantinople

|- id="Reclaim Rome"
| Reclaim Rome<br>{{collapse|1=''Rome is the ancestral capital of the Roman Empire and as such she rightfully belongs to me.''}}
|
* [[File:Realm capital.png|24px]] Barony of Rome becomes realm capital
| None
|
* {{icon|yes}} Adult
* {{icon|empire}} Own the Roman Empire title
* {{icon|county}} Own or is liege of County of Rome

|- id="Repay Loan"
| Repay Loan<br>{{collapse|1=''To have a debt hanging over me is unbecoming of a [title] – the time has come to repay the money I owe.''}}
|
* {{icon|yes}} Removes all negative effects associated with holy order loans
| {{icon|gold}} Scaled Gold
|
* {{icon|decision}} Borrow Gold from Holy Order decision

|- id="Escape from Prison"
| Escape from Prison<br>{{collapse|1=''The same walls, the same routine, the same gruel for food – every day is just like the last. This prison is eating away at me, and I will stand it no longer!''}}
|
* {{icon|unknown}} {{green|50%}} chance to escape prison
* {{icon|unknown}} {{red|50%}} chance to gain {{red|−20}} {{iconify|Opinion}} with the jailer and {{icon|health penalty}} {{red|Moderate Health Penalty}} for 5 years
** Chance is increased to {{red|66%}} if the character has the {{icon|craven}} Craven, {{icon|delicate}} Delicate or {{icon|weak}} Weak traits
** Chance is increased to {{red|75%}} if the character has the {{icon|frail}} Frail or {{icon|feeble}} Feeble trait
| None
|
* {{icon|yes}} At least 10 years old
* {{icon|crime}} Imprisoned
* {{icon|warning}} Can only be tried once every 5 years
|}

=== Unique decisions ===
The following major decisions can only be taken once per game, regardless of character.
{| class="mildtable"
! Decision
! Effect
! Cost
! Requirements

|- id="Avenge the Battle of Tours"
| Avenge the Battle of Tours<br>{{collapse|1=''In 732, the Umayyad forces were defeated by the Franks on the road to Tours. Had things gone differently, all of Europe would be under Muslim rule today.<br>I will avenge our fallen martyrs and make their dream a reality.''}}
|
* {{icon|prestige}} {{green|+750}} Prestige
* {{icon|piety islam}} {{green|+500}} Piety
* {{icon|fervor}} {{green|+25%}} Fervor
* {{icon|fervor}} {{green|−25%}} Catholicism faith fervor
* {{icon|unknown}} {{green|33%}} chance for each vassal or county in Western Europe to convert to the character's faith
* {{icon|yes}} Gain ''the Avenger'' nickname
* {{icon|yes}} Gain {{icon|piety positive}} Avenger of the Martyrs modifier
| None
|
* [[File:Icon piety islam 01.png|24px]] Islam religion
* {{icon|yes}} Control the regions of Iberia and Southern Francia
* {{icon|yes}} Realm capital is in one of the regions of Francia, Iberia, or Northwest Africa

|- id="Become the Saoshyant"
| Become the Saoshyant<br>{{collapse|1=''By driving out the Muslims and restoring Zoroastrian rule over the entirety of the Persian Empire, a pious ruler may be recognized to be Zoroaster's prophesied Saoshyant — the chosen savior of the world.''}}
|
* {{icon|fervor}} {{green|+15%}} Fervor
* {{icon|saoshyant}} Gain the [[Saoshyant trait]]
* {{icon|saoshyant descendant}} Descendants gain the Saoshyant Descendant trait
* {{icon|unknown}} {{green|35%}} chance for each courtier to convert to the character's faith
* {{icon|prestige positive}} Dynasty gains the Saoshyant Resurgent modifier for 25 years, giving the following effects:
** {{icon|prestige}} {{green|+15%}} Monthly Prestige
** {{icon|piety eastern}} {{green|+15%}} Monthly Piety
** {{icon|opinion}} {{green|+25}} Same Faith Opinion
* {{icon|yes}} Gain ''the Saoshyant'' nickname
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|empire}} Own the Persian Empire title and all its de jure territory
* [[File:Religion urartuism.png|24px]] Zoroastrianism religion
* [[File:Icon piety eastern 04.png|24px]] Level of Devotion is at least Paragon of Virtue

|- id="Build a Glass Monument"
| Build a Glass Monument<br>{{collapse|1=''I dreamed of a building all made of glass, where the sun warms like a summer's day even in the deepest of winters, and plants can grow year round!''}}
|
* [[File:Building generic house.png|24px]] Creates a Glass Monument building in the realm capital
* {{icon|yes}} Gain ''the Man of Glass'' nickname
| {{icon|prestige}} 150 Prestige<br>{{icon|gold}} Scaled Gold
|
* {{icon|yes}} Adult
* {{icon|lunatic}} Lunatic trait event
* {{icon|distinguished}} Level of Fame is at least Distinguished

|- id="Dismantle German Pretenders"
| Dismantle German Pretenders<br>{{collapse|1=''Retaking the Italian Peninsula and the Gallic border will allow us to be in a position strong enough to challenge the German pretenders who are wrongfully claiming Imperial dignity.''}}
|
* [[File:Default cb.png|24px]] Start a war against the Holy Roman Empire to conquer it
| {{icon|prestige}} 10000 Prestige
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} At peace
* {{icon|empire}} Own the Byzantine Empire or Roman Empire title
* {{icon|yes}} Another character owns the Holy Roman Empire title
* {{icon|yes}} Control the region of Italia
* {{icon|yes}} Control Brabant, Jülich, Luxembourg, Lower Lorraine and Upper Lorraine
* {{icon|living legend}} The Living Legend Level of Fame
* {{icon|culture}} Greek, Italian or Roman culture

|- id="Dismantle Greek Pretenders"
| Dismantle Greek Pretenders<br>{{collapse|1=''Controlling the Italian Peninsula and gaining a foothold in Greece will allow us to be in a position strong enough to challenge the decaying Empire of the Greeks still clinging to a waning shred of Imperial dignity.''}}
|
* [[File:Default cb.png|24px]] Start a war against the Byzantine Empire to conquer it
| {{icon|prestige}} 10000 Prestige
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} At peace
* {{icon|empire}} Own the Holy Roman Empire title
* {{icon|yes}} Another character owns the Byzantine Empire title
* {{icon|yes}} Control the region of Italia
* {{icon|yes}} Control Achaia, Athens, Cephalonia, Dyrrachion and Epirus
* {{icon|living legend}} The Living Legend Level of Fame
* {{icon|culture}} One of the following cultures:
** {{icon|culture}} Any culture in the Central Germanic group
** {{icon|culture}} Frankish, French or Italian

|- id="Dynasty of Many Crowns"
| Dynasty of Many Crowns<br>{{collapse|1=''One day, our dynasty will rule realms across the world. Through marriage and conquest, the [dynasty] name will be known to all.''}}
|
* {{icon|renown}} {{green|+1000}} Renown
* {{icon|prestige positive}} Dynasty gains the Dynasty of Many Crowns permanent modifier, giving:
** {{icon|stewardship}} {{green|+2}} Stewardship
** {{icon|prestige}} {{green|+20%}} Monthly Prestige
** {{icon|levies}} {{green|+10%}} Levy Size
** {{icon|opinion}} {{green|+5}} Direct Vassal Opinion
|
|
* {{icon|yes}} 10 Dynasty members are independent kings or emperors

|- id="Empower Sicilian Parliament"
| Empower Sicilian Parliament<ref name=DecisionsLocalization /><br>{{collapse|1=''By balancing the representative of Nobility, Clergy and Burghers with the old Roman infrastructure, a new advisory body could be organized, for the benefit of both monarch and subjects.''}}
|
* [[File:Building generic house.png|24px]] Realm Capital gains a new building slot to construct the Parliament building
* {{icon|law}} Gain the next level of Crown Authority Law
* {{icon|development positive}} De jure counties in the realm capital duchy gain the Parliamentary Bureaucracy modifier for 150 years, giving:
** {{icon|time}} {{green|−5%}} Building Construction Time
** {{icon|gold}} {{green|−5%}} Building Construction Gold Cost
** {{icon|development}} {{green|+10%}} Monthly Development
| {{icon|gold}} 1500 Gold<br>{{icon|prestige}} 3000 Prestige
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} At peace
* {{icon|yes}} Feudal government
* {{icon|learning}} At least 10 Learning
* {{icon|Illustrious}} Level of Fame is at least Illustrious
* {{icon|culture}} Central Germanic, Iberian or Latin culture group
* {{icon|kingdom}} Own the Kingdom of Naples, Kingdom of Sicily or Kingdom of Trinacria title
* {{icon|yes}} Control Duchy of Capua or Duchy of Sicily
* {{icon|yes}} Realm capital is in the Duchy of Capua or Duchy of Sicily
* {{icon|no}} {{iconify|Autonomous Vassals}} Law

|- id="Inspire Opus Francigenum"
| Inspire Opus Francigenum<br>{{collapse|1=''A new age of art and discovery awaits us to drag [title] out of these dark times and make our homeland the pulsating heart of European culture.''}}
|
* {{icon|law}} Gain the next level of Crown Authority Law
* {{icon|development positive}} Capitals of the required duchies gain the Flourishing Culture modifier for 150 years, giving the following effects:
** {{icon|time}} {{green|−10%}} Building Construction Time
** {{icon|gold}} {{green|−10%}} Building Construction Gold Cost
** {{icon|prestige}} {{green|−10%}} Building Construction Prestige Cost
** {{icon|development}} {{green|+10%}} Monthly Development
| {{icon|prestige}} 3000 Prestige<br>{{icon|gold}} 500 Gold
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|yes}} Feudal government
* {{icon|yes}} Title rank is king or emperor
* {{icon|learning}} At least 10 Learning
* {{icon|exalted among men}} Level of Fame is at least Exalted among Men
* {{icon|innovation}} Knighthood, Royal Prerogative and Windmills innovations
* {{icon|yes}} Own the Empire of Francia, Kingdom of France or Kingdom of Burgundy title
* {{icon|yes}} Control one of the following:
** {{icon|yes}} Duchy of Orleans and Duchy of Valois
** {{icon|yes}} Duchy of Provence and Duchy of Toulouse
* {{icon|culture}} Frankish or Latin culture group
* {{icon|no}}{{icon|culture}} Italian culture
* {{icon|no}} {{iconify|Autonomous Vassals}} Law

|- id="Mend the Great Schism"
| Mend the Great Schism<br>{{collapse|1=''The Great Schism saw the Christian Church divided into two branches, but if all five of the Episcopal Sees of the Pentarchy could be restored under the rule of a single Empire under the enlightened leadership of a saintly ruler, there may be a chance to finally reunite Christendom.''}}
|
* {{icon|fervor}} {{green|+25%}} Fervor
* {{icon|fervor}} {{green|−25%}} Fervor for all other Christian faiths
* {{icon|unknown}} {{green|80%}} chance for each character of a different Christian faith that used to have the Ecumenism doctrine to convert to the character's faith (main christian faiths)
* [[File:Doctrine ecumenical christian.png|24px]] Your faith gains Ecumenism if it did not already have it.
* [[File:Doctrine ecumenical christian.png|24px]] All other Christian faiths lose the Ecumenism doctrine
** All characters with the {{icon|cynical}} Cynical trait will convert and all characters with the {{icon|zealous}} Zealous trait will refuse
* {{icon|yes}} Gain ''the Ecumenist'' nickname
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Title rank is emperor
* {{icon|piety}} Christian religion
* [[File:Icon piety christian 05.png|24px]] Religious Icon Level of Devotion
* {{icon|yes}} Control Alexandria, Antiocheia, Constantinople, Jerusalem and Roma
* {{icon|yes}} Holders of Alexandria, Antiocheia, Constantinople, Jerusalem and Roma are same faith

|- id="Prepare to Cross the Carpathians"
| Prepare to Cross the Carpathians<br>{{collapse|1=''Competing tribes on the steppe, especially the marauding Pecheneg warbands that litter our territory, are making life increasingly difficult. Across the Carpathians, however, lie the fertile, wooded valleys and rolling plains of weak Pannonia...''}}
|
* [[File:Default cb.png|24px]] Gain the Migrate to Pannonia casus belli
| {{icon|prestige}} 1000 Prestige
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|yes}} Tribal government
* {{icon|yes}} Year is 911 or earlier
* {{icon|culture}} Mogyër culture
* {{icon|culture}} Liege is not Mogyër if not independent
* {{icon|no}} Owns 12 or more county titles de jure in Kingdom of Pannonia
* {{icon|no}} Title rank is emperor
* {{icon|no}}[[File:Rules.png|24px]] ''Immediate'' Hungarian Migration game rule

|- id="Promote Christian Settlements"
| Promote Christian Settlements<br>{{collapse|1=''By opening the [title] to traders and settlers from nearby Christian realms, I will be able to speed the development of my country and strengthen our bond with the Universal Church.''}}
|
* {{icon|culture}} Every Magyar county de jure part of Kingdom on Hungary changes culture to Hungarian
* {{icon|development}} Every Magyar county de jure part of Kingdom on Hungary gains 1 development if below 5
* {{icon|piety}} Every Magyar county de jure part of Kingdom on Hungary may convert to a Christian faith
* {{icon|horse positive}} Every Magyar county de jure part of Kingdom on Hungary gains the Christian Settlers modifier for 100 years:
** {{icon|development}} {{green|+10%}} Monthly Development
** {{icon|time}} {{green|−10%}} Building Construction Time
** {{icon|opinion}} {{red|−10}} Popular Opinion
| {{icon|prestige}} 2000 Prestige<br>{{icon|piety}} 500 Piety
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} At peace
* {{icon|culture}} Magyar culture group
* {{icon|culture}} Realm capital has a Magyar culture
* [[File:Doctrine ecumenical christian.png|24px]] Faith has the Ecumenism doctrine
* {{icon|piety}} At least 2 neighbor independent rulers are Christian
* {{icon|yes}} Owns Kingdom of Hungary or Empire of Carpathia
* {{icon|no}} ''Revive Táltosism''
* {{icon|no}} Starting Year is 1066

|- id="Revive Táltosism"
| Revive Táltosism<br>{{collapse|1=''Christianity might have its advantages, but it has caused no end of grief and unrest amongst our subjects. Perhaps it is time to rekindle our connection with the ancient rites...''}}
|
* {{icon|Táltosism}} Convert to Táltosism
* {{icon|Táltosism}} Close family and vassals may convert
* {{icon|yes}} Gain ''the Apostate'' nickname
* {{icon|Táltosism}} Counties of the same culture group may convert and gain the Magyar Sympathy modifier for 25 years, giving the following effects:
** {{icon|opinion}} {{green|+25}} Popular Opinion
* {{icon|unknown}} Choice to gain one Level of Devotion or swap one of the following Táltosism tenets:
** Astrology for Christian Syncretism
** Ancestor Worship for Human Sacrifice
** Auspicious Birthright for Adaptive
| {{icon|piety}} 2000 Piety
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|yes}} Feudal government
* {{icon|culture}} Magyar culture group
* {{icon|culture}} Realm capital has a Magyar culture
* {{icon|illustrious}} Level of Fame is at least Illustrious
* {{iconify|Absolute Crown Authority}}
* {{icon|innovation}} Early Medieval era
* {{icon|theologian}} Theologian trait
* {{icon|yes}} Owns Kingdom of Hungary or a vassal does
* {{icon|no}} [[File:Icon piety pagan 01.png|24px]] Pagan religion
* {{icon|no}} ''Promote Christian Settlements'' decision

|- id="Reclaim Britannia"
| Reclaim Britannia<br>{{collapse|1=''These lands were once ruled by Celts, and the significance and influence of the culture is once again spreading throughout the lands. As more men and women embrace the Celtic tongue and culture, it is only right to make it official!''}}
|
* {{icon|opinion positive}} All counties in the region of Britannia gain the Reclaimed Britannia modifier for 10 years, giving the following effects:
** {{icon|promote culture}} {{green|+75%}} Promote Celtic Culture Speed
* {{icon|yes}} Gain ''the Pendragon'' nickname if not of the Goidelic culture group
* {{icon|yes}} Gain ''the Tuatha Dé Danann'' nickname if of the Goidelic culture group
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|culture}} Brythonic or Goidelic culture group
* {{icon|culture}} All powerful vassals belong to Brythonic or Goidelic
* {{icon|yes}} Control the region of Britannia

|- id="Request Claim on Ireland"
| Request Claim on Ireland<br>{{collapse|1=''If the Holy See sanctions a campaign against the barbarous tribes of Ireland, all of the British Isles could become ours to rule.''}}
|
* [[File:Default cb.png|24px]] Gain the Laudably Conquer County casus belli for 100 years
| {{icon|gold}} 1000 Gold<br>{{icon|piety}} 2000 Piety
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} At peace
* {{icon|yes}} Feudal government
* {{icon|yes}} Title rank is king or emperor
* {{icon|culture}} Frankish, North Germanic or West Germanic culture group
* {{icon|Catholicism}} Catholicism faith
* {{icon|devoted servant}} Level of Devotion is at least Devoted Servant
* {{icon|opinion}} {{green|+80}} Opinion with the pope
* {{icon|yes}} Control Deira, Essex, Lancester and Mercia
* {{icon|no}} Control the region of Ireland

|- id="Restore Carolingian Borders"
| Restore Carolingian Borders<br>{{collapse|1=''The dream of Charlemagne of a united Europe was unraveled by his sons and the pettiness of German Princes, yet it can still come true if the Franks unite under this single purpose.''}}
|
* {{icon|prestige}} {{green|+350}} Prestige
* {{icon|law}} Gain the Primogeniture Law
* {{icon|innovation}} Culture gains the Heraldry, Knighthood, and Royal Prerogative innovations if it did not already have them
* {{icon|opinion}} {{red|−100}} Opinion with the owner of the Holy Roman Empire title
* {{icon|prestige}} Owner of the Holy Roman Empire spends {{red|-350}} Prestige
* {{icon|warning}} Destroy the Holy Roman Empire title
* {{icon|yes}} Gain ''the Great'' nickname
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|empire}} Own the Empire of Francia title
* {{icon|yes}} Realm capital is in the region of Western Europe
* {{icon|yes}} The Holy Roman Empire title is owned by another character
* {{icon|yes}} Control the western half of Europe
* {{icon|culture}} French culture
* {{icon|piety}} Christian religion
* {{icon|Illustrious}} Level of Fame is at least Illustrious

|- id="Restore the Ash'ari Caliphate"
| Restore the Ash'ari Caliphate<br>{{collapse|1=''If a righteous ruler reclaims the holy cities from the clutches of the infidels, the Caliphate could be restored and unite the true worshipers of Allah under a single cause.''}}
|
* {{icon|piety islam}} {{green|+250}} Piety
* {{icon|fervor}} {{green|+15%}} Fervor
* {{icon|yes}} Gain the Sunni Caliphate title
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Title rank is king or emperor
* {{icon|yes}} Control the County of Mecca
* {{icon|yes}} Control Hashimid, Oultrejourdain, Palestine and Shammar
* {{icon|ash'arism}} Ash'arism faith
* {{icon|piety islam}} 3000 Piety
* {{icon|decision}} Form the Outremer Empire decision

|- id="Strengthen Bloodline"
| Strengthen Bloodline<br>{{collapse|1=''Vigor, beauty and intellect are all proof of a bloodline's strength. A dynasty thus blessed will pass these gifts on from generation to generation.''}}
|
* {{icon|health positive}} Dynasty gains the Strong Blood permanent modifier
| None
|
* {{icon|yes}} Dynasty Head
* {{icon|no}} Negative congenital traits
* {{icon|yes}} One of the following traits
** {{iconify|Beautiful}}
** {{iconify|Genius}}
** {{iconify|Herculean}}
* {{icon|yes}} One positive manifestation of each of the congential traits above

|- id="Defenders of High God"
| Defenders of High God (Ukko / Rod / Dievas) <br>{{collapse|1=''Foreign forces are skirting our territories like a pack of hungry wolves. If the ways of old are to survive, I must win the respect of the clans. Together we will raise a glorious war hall in (Perun's / Perkele's / Perkūnas') honor.''}}
|
* [[File:Building hall of heroes.png|24px]] Creates a Hall of Heroes on a ({{iconify|Slovianskan}} / {{iconify|Suomenusko}} / {{iconify|Vidilist}}) Holy Site you hold
* {{icon|yes}} Gain +1 building slot on Holy Site you hold
* {{icon|warrior of the faith}} Gain {{green|Defender Of The Faith}}
* {{icon|holy warrior}} Gain trait Holy warrior
* {{icon|fervor}} {{green|+25%}} Fervor
| None
|
* {{icon|yes}} Any Holy Site ({{iconify|Slovianskan}} / {{iconify|Suomenusko}} / {{iconify|Vidilist}})
** Is held by you.
* {{icon|yes}} Your level of devotion {{icon|devoted servant}} is Devoted servant (3) or above
* {{icon|yes}} At least 3/4/5 of your Vassals (Count or Duke/King/Emperor)
** Is a Powerful Vassal
** Has at least {{green|60}} opinion of you

|- id="Unite Africa"
<!-- Note: has alternative descriptions. -->
| Unite Africa<br>{{collapse|1=''The peoples of Africa are proud, brave and strong. Yet, so many are misled and worship false gods. The time has come to unite them all under [god].''}}
|
* {{icon|prestige}} {{green|+750}} Prestige
* {{icon|piety}} {{green|+500}} Piety
* {{icon|fervor}} {{green|+25%}} Fervor
* {{icon|unknown}} {{green|33%}} chance for each vassal or county in Africa to convert to the character's faith
* {{icon|yes}} Gain ''the Unifier of Africa'' nickname
| None
|
* {{icon|yes}} Control the region of Africa
* {{icon|yes}} Realm capital is in the region of Africa
* {{icon|culture}} Any African culture group
|}

==== Realm founding decisions ====
The following unique decisions will result in the creation of a powerful new realm.
{| class="mildtable"
! Decision
! Effect
! Cost
! Requirements

|- id="Become Chakravarti"
| Become Chakravarti<br>{{collapse|1=''With the necessary rituals and ceremonies, I will formalize my divine status as the rightful ruler of the entire world.''}}
|
* {{icon|prestige}} {{green|+750}} Prestige
* {{icon|prestige}} {{green|+2}} Levels of Fame
* {{icon|fervor}} {{green|+50%}} Fervor
* {{icon|piety eastern}} {{green|−50%}} Holy War Piety Cost
* {{icon|chakravarti}} Gain the Chakravarti trait
* {{icon|empire}} Deccan Empire, Empire of Rajastan and The Bengal Empire titles are replaced by Empire of India
* {{icon|empire}} Gain the Empire of India title
* {{icon|yes}} Faith gains the Rightful Rulers of the World special doctrine
* {{icon|unknown}} {{green|50%}} chance for each vassal to convert to the character's faith
| {{icon|piety eastern}} 500 Piety<br>{{icon|gold}} Scaled Gold
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* [[File:Icon piety eastern 05.png|24px]] Religious Icon Level of Devotion
* {{icon|yes}} Realm capital is in the region of India
* {{icon|yes}} Control Deccan Empire, Empire of Rajastan and The Bengal Empire
* {{icon|yes}} One of the following religions
** [[File:Religion lamaism buddhism.png|24px]] Buddhism
** [[File:Religion shaivism.png|24px]] Hinduism
** [[File:Religion jainism.png|24px]] Jainism

|- id="Become Greatest of Khans"
| Become Greatest of Khans<br>{{collapse|1=''I am ready to call every clan leader from across my vast realm to a gathering. They will proclaim me the Khan of Khans, lord of all that is under the Sky.<br>From there, we conquer.''}}
|
* {{icon|empire}} Gain the Mongol Empire title
* {{icon|law}} Mongol Empire gains High Partition title succession law
* {{icon|Greatest of Khans}} Gain the Greatest of Khans trait
* {{icon|horse positive}} Gain the The Great Khan permanent modifier
* [[File:Default cb.png|24px]] Gain the Mongol Invasion of Kingdom casus belli
* {{icon|living legend}} Level of Fame becomes The Living Legend if not already
* {{icon|horse archers}} Gain 3 armies of 5000 Levies, 2000 Horse Archers, 2000 Light Horsemen, 150 Armored Horsemen, 50 Mangonels, and 1 army of 1400 Horse Archers, 2000 Light Horsemen, 250 Armored Horsemen, and 100 Mangonels, that do not use supply
| {{icon|prestige}} 350 Prestige<br>{{icon|gold}} Scaled Gold
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Tribal government
* {{icon|yes}} Title rank is king or emperor
* {{icon|yes}} At least 25 realm size
* {{icon|yes}} Realm capital is in the Steppe region
* {{icon|tengri}} Tengriism faith
* {{icon|exalted among men}} Level of Fame is at least Exalted among Men
* {{icon|culture}} Mongolic culture group

|- id="Establish Bactrian Supremacy"
| Establish Bactrian Supremacy<br>{{collapse|1=''For generations, Bactrian kings dominated the crossroad of civilizations. It is time to take up their mantle, and let word spread from caravanserai to oasis that here, under the four corners of the sky, it is we who rule.''}}
|
* {{icon|empire}} Gain the Empire of Bactria title
* {{icon|development positive}} County of Balkh gains the Royal Tolls permanent modifier
| {{icon|prestige}} 350 Prestige<br>{{icon|gold}} Scaled Gold
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Feudal government
* {{icon|yes}} Title rank is king or emperor
* {{icon|yes}} Realm capital is in the region of Bactria
* {{icon|yes}} Control the region of Bactria
* {{icon|culture}} Afghan culture
* {{icon|Illustrious}} Level of Fame is at least Illustrious
* {{icon|yes}} One of the following religions
** [[File:Religion lamaism buddhism.png|24px]] Buddhism
** [[File:Religion urartuism.png|24px]] Zoroastrianism

|- id="Form the Outremer Empire"
| Form the Outremer Empire<br>{{collapse|1=''Only once the golden cross shines from Ascalon to Omar and the infidels have been truly cast out of the Holy Land will the sacred mission of the Crusades be achieved.''}}
|
* {{icon|prestige}} {{green|+150}} Prestige
* {{icon|piety}} {{green|+100}} Piety
* {{icon|fervor}} {{green|+15%}} Fervor
* {{icon|fervor}} {{green|−25%}} Ash'arism faith fervor
* {{icon|empire}} Gain the Empire of Outremer title
* {{icon|de jure}} Kingdom of Arabia becomes de jure part of Empire of Outremer
* {{icon|de jure}} Kingdom of Jerusalem becomes de jure part of Empire of Outremer
* {{icon|de jure}} Kingdom of Mesopotamia becomes de jure part of Empire of Outremer
* {{icon|de jure}} Kingdom of Syria becomes de jure part of Empire of Outremer
* {{icon|de jure}} Kingdom of Israel becomes de jure part of Empire of Outremer if owned
* {{icon|de jure}} Any other Kingdom Title becomes de jure part of Empire of Outremer if owned
* {{icon|culture}} Change culture to Outremer
* {{icon|culture}} County of Jerusalem changes culture to Outremer
* {{icon|innovation}} Culture gains the Men-at-Arms innovation
* {{icon|innovation}} Culture gains the Desert Tactics innovation
* {{icon|innovation}} Culture gains all innovations from the founder's previous culture
* {{icon|innovation}} Culture gains two random innovations from the Levantine culture
* {{icon|innovation}} Culture gains one random innovation from the Bedouin culture
* {{icon|warning}} Destroy the Sunni Caliphate title
* {{icon|catholic}} {{green|35%}} chance for each owned county to change faith to Catholicism
* {{icon|catholic}} {{green|35%}} chance for each Muslim vassal to change faith to Catholicism
* {{icon|culture}} {{green|50%}} chance for each vassal in the same culture group to change culture to Outremer
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Title rank is king
* {{icon|catholic}} Catholicism faith
* {{icon|living legend}} The Living Legend Level of Fame
* {{icon|yes}} Control the region of Outremer
* {{icon|yes}} Realm capital is in the region of Outremer
* {{icon|yes}} Crusades are available
* {{icon|culture}} Not in Byzantine culture group

|- id="Form the Sultanate of Rum"
| Form the Sultanate of Rum<br>{{collapse|1=''By bringing the Roman heartland of Asia Minor under Faith control, we will create a new, better Rome under the guiding light of [god].''}}
|
* {{icon|prestige}} {{green|+150}} Prestige
* {{icon|kingdom}} Gain the Kingdom of Rum title
* {{icon|vassal}} If vassal become independent and the former liege gains the following:
** {{icon|unpressed claim}} Unpressed claim on the Kingdom of Rum title
** {{icon|opinion}} {{red|−100}} Opinion for 50 years
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|yes}} Control the region of Asia Minor
* {{icon|yes}} Realm capital is in the regions of Asia Minor or Persia
* [[File:Icon piety islam 01.png|24px]] Islam religion
* {{icon|Illustrious}} Level of Fame is at least Illustrious
* [[File:Icon piety islam 03.png|24px]] Level of Devotion is at least Devoted Servant
* {{icon|yes}} One of the following:
** {{icon|yes}} Independent
** [[File:Icon piety islam 01.png|24px]] Liege follows Islam religion
* {{icon|no}} Title rank is emperor
* {{icon|no}}{{icon|culture}} Greek culture

|- id="Form Portugal"
| Form Portugal<br>{{collapse|1=''Once I am in control of the western coast of the Iberian Peninsula, I can form the Kingdom of Portugal and establish our own unique culture.''}}
|
* {{icon|prestige}} {{green|+350}} Prestige
* {{icon|kingdom}} Gain the Kingdom of Portugal title
* {{icon|de jure}} Duchy of Algarve becomes de jure part of Kingdom of Portugal
* {{icon|de jure}} Duchy of Beja becomes de jure part of Kingdom of Portugal
* {{icon|de jure}} Duchy of Coimbra becomes de jure part of Kingdom of Portugal
* {{icon|de jure}} Duchy of Portucale becomes de jure part of Kingdom of Portugal
* {{icon|culture}} All Iberian culture group characters and counties adopt Portuguese culture
* {{icon|innovation}} Culture gains a random Civic and Military Innovation
* {{icon|yes}} Gain ''the Great'' nickname
| {{icon|gold}} 300 Gold
|
<section begin=FormPortugalDecisionRequirements/>
* {{icon|yes}} Independent
* {{icon|yes}} Control Algarve, Beja, Coimbra and Portucale
* {{icon|culture}} Iberian culture group
<section end=FormPortugalDecisionRequirements/>

|- id="Found the Kingdom of Aragon"
| Found the Kingdom of Aragon<br>{{collapse|1=''The Aragón river flows through my realm, creating rich and fertile lands. Such a land deserves to be its own kingdom, so I shall make it one!''}}
|
* {{icon|prestige}} {{green|+350}} Prestige
* {{icon|kingdom}} Gain the Kingdom of Aragon title
* {{icon|de jure}} Duchy of Aragon becomes de jure part of Kingdom of Aragon
* {{icon|de jure}} Duchy of Barcelona becomes de jure part of Kingdom of Aragon
| {{icon|gold}} 200 Gold
|
* {{icon|yes}} Independent
* {{icon|yes}} Control the Duchy of Aragon and Duchy of Barcelona
* {{icon|yes}} Title rank is count or duke

|- id="Found Kingdom of Bosnia"
| Found Kingdom of Bosnia<ref name=DecisionsLocalization>{{cite file|game\localization\english\decisions_l_english.yml}}</ref><br>{{collapse|1=''The mountains and forests of central Bosnia flit ceaselessly between lords from the north and south. Perhaps not for much longer...''}}
|
* {{icon|kingdom}} Gain the Kingdom of Bosnia title
* {{icon|de jure}} Duchy of Bosnia becomes de jure part of Kingdom of Bosnia
* {{icon|de jure}} Duchy of Zachlumia becomes de jure part of Kingdom of Bosnia
| {{icon|gold}} 300 Gold<br>{{icon|prestige}} 200 Prestige
|
* {{icon|yes}} Independent
* {{icon|yes}} Control Bosnia and Zachlumia
* {{icon|yes}} Capital is within Bosnia or Zachlumia
* {{icon|yes}} Feudal or Clan government
* {{icon|yes}} Title rank is count or duke
* {{icon|Reputable}} Level of Splendor is at least Reputable
* {{icon|culture}} Bosnian, Croatian or Serbian culture
* {{icon|no}} Tribal era

|- id="Restore Israel"
| Restore Israel<br>{{collapse|1=''It is time for the Children of Israel to found a new United Monarchy built around Jerusalem and the Promised Land, so that Jews may once more live together in peace and harmony.''}}
|
* {{icon|prestige}} {{green|+150}} Prestige
* {{icon|piety}} {{green|+100}} Piety
* {{icon|fervor}} {{green|+25%}} Fervor
* {{icon|kingdom}} Kingdom of Jerusalem title is replaced by Kingdom of Israel
* {{icon|kingdom}} Gain the Kingdom of Israel title
* {{icon|unknown}} {{green|33%}} chance for each owned county to gain the character's faith and culture
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} At peace
* [[File:Religion kabarism.png|24px]] Judaism religion
* [[File:Religion kabarism.png|24px]] County of Jerusalem shares the character's faith
* {{icon|Illustrious}} Level of Fame is at least Illustrious
* {{icon|devoted servant}} Level of Devotion is at least Devoted Servant
* {{icon|yes}} Control Oultrejourdain, Palestine and Urdunn

|- id="Restore the Danelaw"
| Restore the Danelaw<br>{{collapse|1=''As the laws of the Danes once ruled these lands they shall once again!''}}
|
* {{icon|kingdom}} Kingdom of England title is replaced by Kingdom of the Danelaw
* {{icon|kingdom}} Gain the Kingdom of the Danelaw title
* {{icon|law}} Kingdom of the Danelaw gains Scandinavian Elective title succession law
* {{icon|yes}} Gain ''the Dane'' nickname
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|yes}} Control Deira, East Anglia, East Seaxe, Lancester and Mercia
* {{icon|culture}} North Germanic culture group

|- id="Restore the Kingdom of Cornwall"
| Restore the Kingdom of Cornwall<br>{{collapse|1=''The spirit of ancient Dumnonia has burned in our breasts since Brutus first landed on Britannia's misty shores. It will burn brighter yet.''}}
|
* {{icon|kingdom}} Gain the Kingdom of Cornwall title
* {{icon|de jure}} Duchy of Hwicce becomes de jure part of Kingdom of Cornwall if owned
* {{icon|de jure}} Duchy of Wessex becomes de jure part of Kingdom of Cornwall if owned
| {{icon|gold}} 300 Gold
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Feudal or Clan government
* {{icon|yes}} Title rank is count or duke
* {{icon|yes}} Owns Duchy of Cornwall and all its counties
* {{icon|culture}} Brythonic culture group
* {{icon|culture}} At least one barony has Brythonic culture group
* {{icon|exalted among men}} Level of Fame is at least Exalted among Men

|- id="Restore the Holy Roman Empire"
| Restore the Holy Roman Empire<br>{{collapse|1=''The true Empire in the West lies in tatters, the legacy of Charlemagne shattered by cruel fate. It would take a strong and godly ruler to return Germany's imperial dignity.''}}
|
* {{icon|prestige}} {{green|+750}} Prestige
* {{icon|prestige}} {{green|+500}} Fame
* {{icon|opinion}} {{green|+30}} Opinion with current direct vassals for 30 years
* {{icon|empire}} Gain the Holy Roman Empire title
* {{icon|law}} Holy Roman Empire gains Princely Elective title succession law
* {{icon|de jure}} Unless the Empire of Germania is held, kingdoms that are part of its dejure become dejure part of the HRE
* {{icon|de jure}} Held Kingdom Titles that are completely controlled become de jure part of Holy Roman Empire
* {{icon|warning}} Destroy the Kingdom of East Francia title
* {{icon|yes}} Gain ''the Great'' nickname
| {{icon|gold}} 500 Gold<br>{{icon|piety}} 200 Piety
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Feudal or Clan government
* {{icon|yes}} Title rank is king
* {{icon|yes}} At least 140 realm size
* {{icon|kingdom}} Owns the Kingdom of East Francia title
* {{icon|kingdom}} Own at least 3 kingdom titles
* {{icon|piety}} Christian religion
* {{icon|illustrious}} Level of Fame is at least Illustrious
* {{iconify|Spiritual}} head of faith
* {{icon|yes}} One of the following
** {{icon|opinion}} {{green|+60}} Opinion with the head of faith
** {{icon|weak hook}} A hook on the head of faith
* {{icon|no}} Owner of the Byzantine Empire title follows the same faith
* {{icon|no}}{{iconify|Excommunicated}} trait
* {{icon|no}} Empire of Francia exists

|- id="Revive Greater Armenia"
| Revive Greater Armenia<br>{{collapse|1=''Greece and Persia are not the only lands ever to maintain imperial dignity. There was a time long ago, before Rome had ever seen an emperor, when our monarch was King of Kings. That time may yet come again.''}}
|
* {{icon|empire}} Gain the Empire of Greater Armenia title
* {{icon|de jure}} All held kingdoms in the region of Armenia become de jure part of Empire of Greater Armenia
| {{icon|prestige}} 2000 Prestige<br>{{icon|piety}} 1000 Piety
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Feudal or Clan government
* {{icon|yes}} Title rank is king
* {{icon|yes}} Control the region of Armenia
* {{icon|yes}} One of the following
** {{icon|culture}} Armenian culture
** {{icon|apostolic}} Apostolic faith

|- id="Form Archduchy of Austria"
| Form Archduchy of Austria<br>{{collapse|1=''By gaining enough influence within the Empire, the Austrian Duchy could achieve greater dignity than any other Elector.''}}
|
* {{icon|prestige}} {{green|+350}} Prestige
* {{icon|kingdom}} Gain the Archduchy of Austria title
* {{icon|law}} Gain the Primogeniture Law
* {{icon|de jure}} Duchy of Austria becomes de jure part of Archduchy of Austria
* {{icon|de jure}} Duchy of Carinthia becomes de jure part of Archduchy of Austria if controlled
| {{icon|gold}} 1000 Gold
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|yes}} Control the region of Austria
* {{icon|yes}} Same faith as emperor
* {{icon|yes}} Same dynasty as emperor, or have a strong hook on emperor
* {{icon|vassal}} Own the Holy Roman Empire title or be a vassal of its owner
* {{icon|Illustrious}} Level of Fame is at least Illustrious
* {{icon|no}} Title rank is king

|- id="Form the Swiss Confederation"
| Form the Swiss Confederation<br>{{collapse|1=''If all the Alpine Cantons are brought together, the Empire will have to recognize their claim as a unified Confederation.''}}
|
* {{icon|prestige}} {{green|+350}} Prestige
* {{icon|kingdom}} Gain the Kingdom of Switzerland title
* {{icon|de jure}} Duchy of Currezia becomes de jure part of Kingdom of Switzerland
* {{icon|de jure}} Duchy of Transjurania becomes de jure part of Kingdom of Switzerland
* {{icon|de jure}} Duchy of Savoy becomes de jure part of Kingdom of Switzerland if controlled
* {{icon|law}} Gain Absolute Crown Authority Law if government is Feudal/Clan
| {{icon|gold}} 250 Gold
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|no}} Does not own a Kingdom title
* {{icon|yes}} Control Duchy of Currezia, and Duchy of Transjurania
* {{icon|vassal}} Liege owns an Empire title
* {{icon|Illustrious}} Level of Fame is at least Illustrious
* {{icon|culture}} Central Germanic group, Cisalpine, Frankish, Italian, Lombard or Occitan culture

|- id="Unify the Burgundies"
| Unify the Burgundies<br>{{collapse|1=''Ever since being brought under Frankish heel, the lands of the Burgundians have been fragmented, split by foreign Kings. If all the Burgundies were united under the same banner, they could finally reclaim their place as a sovereign power in Europe.''}}
|
* {{icon|prestige}} {{green|+150}} Prestige
* {{icon|kingdom}} Gain the Kingdom of Burgundy title
* {{icon|culture}} Change culture to Occitan if not already
* {{icon|innovation}} Culture discovers the Bailiffs, Burhs and Guilds innovations
* {{icon|vassal}} Become independent
* {{icon|unpressed claim}} Former liege gains an unpressed claim on the Kingdom of Burgundy title
* {{icon|opinion}} {{red|−100}} Opinion with the former liege gains for 50 years
| {{icon|gold}} 1000 Gold
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|yes}} Realm capital is in the region of Burgundy
* {{icon|yes}} Control the region of Burgundy
* {{icon|yes}} Title rank is count or duke
* {{icon|culture}} French or Occitan culture
* {{icon|vassal}} Liege owns the Holy Roman Empire, Empire of Francia or Kingdom of France title
* {{icon|Illustrious}} Level of Fame is at least Illustrious

|- id="Unify Italy"
| Unify Italy<br>{{collapse|1=''If the squabbling city-states and barbarous realms of Italy are brought once again under Imperial rule, the entire peninsula will regain its dignity and power.''}}
|
* {{icon|prestige}} {{green|+350}} Prestige
* {{icon|de jure}} Kingdom of Croatia and Kingdom of Sicily become de jure part of Empire of Italia
* {{icon|culture}} Culture discovers the Guilds, Men-at-Arms, and Pike Columns innovations
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} At peace
* {{icon|empire}} Own the Empire of Italia title
* {{icon|yes}} Control the regions of Italia and Illyricum
* {{icon|yes}} Realm Capital is in the region of Italia
* {{icon|culture}} Italian or Roman culture
* {{icon|exalted among men}} Level of Fame is at least Exalted among Men
* {{icon|no}}{{icon|decision}} Restore Carolingian Borders decision

|- id="Unite the Slavs"
| Unite the Slavs<br>{{collapse|1=''If all of the Slavic peoples unite, there is no one who can stop us. I will bring about the mightiest empire the world has ever known!''}}
|
* {{icon|prestige}} {{green|+750}} Prestige
* {{icon|innovation}} Culture gains up to 3 Innovations from other Slavic cultures
* {{icon|empire}} Gain the Empire of Slavia title
* {{icon|de jure}} All owned Slavic kingdom titles become de jure part of Empire of Slavia
* {{icon|yes}} Gain ''the Bogatyr'' nickname if male
* {{icon|yes}} Gain ''the Polyanitsa'' nickname if female
| {{icon|gold}} 600 Gold
|
* {{icon|culture}} East Slavic, West Slavic or South Slavic culture group except Vlach
* {{icon|yes}} Control the region of Slavia

|- id="Unite the South Slavs"
| Unite the South Slavs<br>{{collapse|1=''We were one people when we first came to these lands. Over the years we scattered, dividing ourselves into many tribes.<br>Now we are surrounded by mighty Empires with strange customs. Due to their influence our own way of life is slowly fading. We cannot let this happen — the time has come to unite once more.''}}
|
* {{icon|prestige}} {{green|+750}} Prestige
* {{icon|innovation}} Culture gains a random Civic and Military Innovation
* {{icon|kingdom}} All owned South Slavic kingdom titles are merged under the primary title
| None
|
* {{icon|culture}} South Slavic culture group except Vlach
* {{icon|yes}} Control Bulgaria, Croatia, Moldavia, Serbia and Wallachia
* {{icon|yes}} Primary title is Bulgaria, Croatia, Moldavia, Serbia or Wallachia unless emperor

|- id="Unite the West Slavs"
| Unite the West Slavs<br>{{collapse|1=''We were one people when we first came to these lands. Over the years we scattered, dividing ourselves into many tribes. With foreign forces lurking at our doorstep, it is time to stand together once more.''}}
|
* {{icon|prestige}} {{green|+750}} Prestige
* {{icon|innovation}} Culture gains a random Civic and Military Innovation
* {{icon|kingdom}} All owned West Slavic kingdom titles are merged under the primary title
* {{icon|law}} Gain two levels of Crown Authority Law if government is Feudal or Clan
| None
|
* {{icon|culture}} West Slavic culture group
* {{icon|yes}} Control Bohemia, Great Moravia, Poland and Pomerania
* {{icon|yes}} Primary title is Bohemia, Great Moravia, Poland or Pomerania unless emperor

|- id="Unite the Spanish Thrones"
| Unite the Spanish Thrones<br>{{collapse|1=''The Spanish Thrones will be united once more, and this time under the banner of [title].''}}
|
* {{icon|prestige}} {{green|+750}} Prestige
* {{icon|kingdom}} All owned Spanish kingdom titles are merged under the primary title
* {{icon|law}} Gain the next level of Crown Authority Law if government is Feudal or Clan
| None
|
* {{icon|culture}} Iberian culture group
* {{icon|yes}} Control Castille, Léon and Galicia
* {{icon|yes}} Primary title is Castille, Léon, Galicia or Portugal unless emperor
* {{icon|yes}} Year is 1000 or above
|}

==== Restore the Roman Empire ====
<includeonly>
<!-- ---- Transclusions used within this section. -->
<!-- Effects shared between decisions. -->

<section begin=RestoreRomanEmpireCommonEffects /><!--
-->* {{icon|empire}} Replace all held empire titles with Roman Empire
* [[File:Default cb.png|24px]] Gain the Restore Imperial Province casus belli
* {{icon|augustus}} Gain the Augustus trait
* {{icon|yes}} Gain ''the Glorious'' nickname<!--
--><section end=RestoreRomanEmpireCommonEffects />

<section begin=MoveCapitalToRoma /><!--
-->* {{icon|yes}} If capital is not Roma, move capital there, usurping the title if needed<ref name=MajorDecisionsScriptedEffects /><!--
--><section end=MoveCapitalToRoma />

<!-- Requirements shared between decisions. -->

<section begin=RestoreRomanEmpireCommonRequirements /><!--
-->* {{icon|yes}} Adult
* {{icon|yes}} Is an independent ruler
* {{icon|yes}} Is not imprisoned
* {{icon|yes}} Feudal, Clan or Republic government
* {{icon|yes}} Hold or control the following titles: Duchies of Latium, Venice, Romagna, Sicily, Genoa, Capua, Apulia, Thrace, Antioch, Palestine, Alexandria, Athens, Tunis, Croatia, and Thessalonika
* {{icon|no}} The Roman Empire has not already been restored
* {{icon|living legend}} The Living Legend Level of Fame<!--
--><section end=RestoreRomanEmpireCommonRequirements />
</includeonly>
There are three separate decisions named ''Restore the Roman Empire'', allowing the taker to form the [[List of empires#Roman Empire|Roman Empire]] title. They differ in description and requirements; there is a decision for each of these titles:<ref>restore_roman_empire_decision, restore_roman_empire_holy_decision, restore_roman_empire_italian_decision in {{cite file|game\common\decisions\80_major_decisions_roman.txt}}</ref>
* [[Byzantine Empire]]
* [[Holy Roman Empire]]
* [[Empire of Italia]]
If a character holds these titles at the same time, the decision for the title that appears first takes precedence (i.e. Byzantine Empire > Holy Roman Empire > Empire of Italia). The new Roman Empire inherits the title history of the decision's respective title.

{| class="mildtable"
! Decision
! Effect
! Cost
! Requirements

|- id="Restore the Roman Empire (Byzantine Empire)"
| Restore the Roman Empire<br>''(Byzantine Empire)''<br>{{collapse|1=''If Rome and other key territories of the old empire could be reclaimed, the Byzantine Empire would win recognition in the eyes of the West as the true and rightful continuation of the Roman State.''}}
|
{{#lst:Decisions|RestoreRomanEmpireCommonEffects}}
* {{icon|yes}} If capital is not Byzantion or Roma, move capital to Byzantion (if culture is part of Byzantine group) or Roma (otherwise), usurping the title if needed<ref name=MajorDecisionsScriptedEffects>{{cite file|game\common\scripted_effects\00_major_decisions_scripted_effects.txt}}</ref>
| None
|
{{#lst:Decisions|RestoreRomanEmpireCommonRequirements}}
* {{icon|empire}} Own the Byzantine Empire
* {{icon|yes}} One of the following is true:
** {{icon|piety}} Has a Christian religion
** {{icon|hellenism}} Has a Greco-Roman religion
** {{icon|culture}} Has Roman culture

|- id="Restore the Roman Empire (Holy Roman Empire)"
| Restore the Roman Empire<br>''(Holy Roman Empire)''<br>{{collapse|1=''If enough old provinces of the Empire are reclaimed, the Holy Roman Empire would win recognition in the eyes of the East as the true and rightful continuation of the Roman State.''}}
|
{{#lst:Decisions|RestoreRomanEmpireCommonEffects}}
{{#lst:Decisions|MoveCapitalToRoma}}
* {{icon|empire}} The Roman Empire gains the coat of arms and color of the Holy Roman Empire
* {{icon|stress gain}} If Byzantine Emperor is a different character, they gain {{red|35}} stress.<ref>roman_restoration.0004 in {{cite file|game\events\decision_events\roman_restoration_events.txt}}</ref>
| None
|
{{#lst:Decisions|RestoreRomanEmpireCommonRequirements}}
* {{icon|empire}} Own the Holy Roman Empire
* {{icon|empire}} Does not own the Byzantine Empire
* {{icon|piety}} Has a Christian religion

|- id="Restore the Roman Empire (Empire of Italia)"
| Restore the Roman Empire<br>''(Empire of Italia)''<br>{{collapse|1=''Italy is already under Imperial rule once more. The only thing that we have left is to reclaim the historical provinces in order to restore dignity to our new Roman Empire.''}}
|
{{#lst:Decisions|RestoreRomanEmpireCommonEffects}}
{{#lst:Decisions|MoveCapitalToRoma}}
* {{icon|stress gain}} If restorer is of Greco-Roman religion, the Byzantine and Holy Roman Emperors gain {{red|10}} stress if they are {{iconify|Zealous}} and {{icon|piety}} Christian.<ref>roman_restoration.0151 in {{cite file|game\events\decision_events\roman_restoration_events.txt}}</ref>
| None
|
{{#lst:Decisions|RestoreRomanEmpireCommonRequirements}}
* {{icon|empire}} Own the Empire of Italia
* {{icon|empire}} Owns neither the Byzantine Empire nor the Holy Roman Empire
* {{icon|decision}} [[#Unify Italy|Italy must have been unified]]
* One of the following is true:
** {{icon|culture}} Has Roman culture
** {{icon|culture}} Has Italian culture and has a {{icon|piety}} Christian religion
** {{icon|culture}} Has Italian culture and has a {{icon|hellenism}} Greco-Roman religion
|}

=== Culture creation decisions ===
{{see also|Culture#Creatable_cultures}}
The following decisions allow characters to create a new {{iconify|culture}}.
{| class="mildtable"
! Decision
! Effect
! Cost
! Requirements

|- id="Embrace English Culture"
| Embrace English Culture<br>{{collapse|1=''My vassals, my family, and I have lived side by side with Saxons and Celts, and as our language and customs have mixed with theirs, it is time to embrace the fact that we have become one.''}}
|
* {{icon|prestige}} {{green|+150}} Prestige
* {{icon|culture}} Change culture to English
* {{icon|culture}} Family Members change culture to English
* {{icon|culture}} Every owned county de jure in Kingdom of England has a 40% chance to change culture to English
* {{icon|innovation}} English culture gains several Norman and Anglo-Saxon culture innovations
| None
|
<section begin=EnglishCultureDecisionRequirements/>
* {{icon|yes}} Adult
* {{icon|kingdom}} Own the Kingdom of England title
* {{icon|yes}} Realm capital is in Kingdom of England
* {{icon|culture}} Frankish culture group
<section end=EnglishCultureDecisionRequirements/>

|- id="Embrace Outremer Culture"
| Embrace Outremer Culture<br>{{collapse|1=''The European incursions in the Levant have brought a multitude of strident cultures together. From their clashes, a new Outremer identity is emerging.''}}
|
* {{icon|culture}} Change culture to Outremer
* {{icon|culture}} Courtiers of the same Dynasty change culture to Outremer
* {{icon|culture}} Realm Capital changes culture to Outremer
* {{icon|culture}} Domain counties in the region of Middle-East change culture to Outremer
| None
|
<section begin=OutremerCultureDecisionRequirements/>
* {{icon|culture}} Frankish culture group
* {{icon|piety}} Character or liege follows a Christian faith
* {{icon|decision}} Form the Outremer Empire decision
* {{icon|yes}} Realm capital is in the region of Africa, Middle-East or Persia
* {{icon|yes}} One of the following:
** {{icon|empire}} Own the Empire on Outremer title
** {{icon|empire}} Liege owns the Empire on Outremer title
** {{icon|culture}} Liege belongs to the Outremer culture
** {{icon|exalted among men}} Level of Fame is at least Exalted among Men
* {{icon|no}}{{icon|culture}} Roman culture
<section end=OutremerCultureDecisionRequirements/>

|- id="Establish Norman Culture"
| Establish Norman Culture<br>{{collapse|1=''Our old traditions do not serve us well in our new home. We should look to the locals and see what we can learn from them.''}}
|
* {{icon|culture}} Change culture to Norman
* {{icon|culture}} Norse and French culture characters in the Northern France region change culture to Norman
* {{icon|innovation}} Culture gains all innovation discovered by the Norse and French cultures
* {{icon|yes}} Duchy of Neustria is renamed Duchy of Normandy
| None
|
<section begin=NormanCultureDecisionRequirements/>
* {{icon|yes}} At peace
* {{icon|yes}} Own and fully control the Duchy of Neustria
* {{icon|culture}} Norse culture
* {{icon|culture}} At least one county de jure part of Duchy of Neustria has French culture
* {{icon|no}}{{icon|culture}} Norman culture doesn't exist
<section end=NormanCultureDecisionRequirements/>
|-
|}

=== Religious decisions ===
These decisions greatly affect at least one faith.
{| class="mildtable"
! Decision
! Effect
! Cost
! Requirements

|- id="Accuse the Krstjani of Heresy"
| Accuse the Krstjani of Heresy<br>{{collapse|1=''The wild Bosnian highlands have, for years, housed a sect that does not truly belong to East or West, yet both seem content to ignore this growing deviation.\n\nNo longer! We shall have the [religious head] formally declare them heretics, and they will have nowhere to hide!''}}
|
* If the head of faith refuses lose {{red|−30}} {{iconify|Opinion}} with them and cannot take the decision for 30 years
* If the head of faith agrees gain {{green|+30}} {{iconify|Opinion}} with them and the Krstjani loses the [[File:Doctrine ecumenical christian.png|24px]] Ecumenism doctrine
** The head of faith always agrees if the character has a {{iconify|Strong Hook}} on them
| {{icon|piety}} 250 Piety
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Title tier is at least duke
* {{icon|yes}} Feudal or Clan government
* {{icon|yes}} Faith has a head of faith
* [[File:Doctrine ecumenical christian.png|24px]] Character's faith has the Ecumenism doctrine
* [[File:Doctrine ecumenical christian.png|24px]] Krstjani faith has the Ecumenism doctrine
* {{icon|devoted servant}} Level of Devotion is at least Devoted Servant
* {{icon|krstjani}} A neighbor Duke of at least 8 Realm Size practices Krstjani
* {{icon|no}}{{iconify|Excommunicated}} trait

|- id="Restore Ecumenical Patriarchate"
| Restore Ecumenical Patriarchate<br>{{collapse|1=''Only a pious and influential ruler that holds sway over Constantinople will be capable of cleansing the Patriarchate to restore it to a purer form, devoid of barbarity and iconoclasm.''}}
|
* {{icon|piety}} {{green|+250}} Piety
* {{icon|fervor}} {{green|+15%}} Fervor
* {{icon|fervor}} {{green|−30%}} Iconoclasm Fervor
* [[File:Doctrine ecumenical christian.png|24px]] Orthodoxy faith gains the Ecumenism doctrine
* [[File:Doctrine ecumenical christian.png|24px]] Iconoclasm faith loses the Ecumenism doctrine
* {{icon|piety}} The Ecumenical Patriarchate replaces the Iconoclast Patriarchate
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Title rank is king or emperor
* {{icon|county}} Own the County of Constantinople title
* {{icon|piety}} 1500 Piety
* {{icon|orthodox}} Orthodoxy Faith
* {{icon|no}} Ecumenical Patriarchate

|- id="Establish Iconoclast Patriarchate"
| Establish Iconoclast Patriarchate<br>{{collapse|1=''Only a pious and influential ruler that holds sway over Constantinople could cleanse the Ecumenical Patriarchate and restore it to a purer form, devoid of idolatry and corruption.''}}
|
* {{icon|piety}} {{green|+250}} Piety
* {{icon|fervor}} {{green|+15%}} Fervor
* {{icon|fervor}} {{green|−30%}} Orthodoxy Fervor
* [[File:Doctrine ecumenical christian.png|24px]] Iconoclasm faith gains the Ecumenism doctrine
* [[File:Doctrine ecumenical christian.png|24px]] Orthodoxy faith loses the Ecumenism doctrine
* {{icon|piety}} The Iconoclast Patriarchate replaces the Ecumenical Patriarchate
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Title rank is king or emperor
* {{icon|county}} Own the County of Constantinople title
* {{icon|piety}} 1500 Piety
* {{icon|iconoclast}} Iconoclasm Faith
* {{icon|no}} Iconoclast Patriarchate

|- id="Restore the Faith High Priesthood"
| Restore the Faith High Priesthood<br>{{collapse|1=''The office of the [religious head] — the High Priest of Judaism — has been vacant since the destruction of the Second Temple at the hands of the Romans. Yet, if we are able to retake control of enough of our ancestral holy sites, a new priesthood could be established.''}}
|
* {{icon|prestige}} {{green|+300}} Prestige
* {{icon|piety}} {{green|+250}} Piety
* {{icon|fervor}} {{green|+10%}} Fervor
* {{icon|vassal}} A random character becomes head of faith and vassal
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} At peace
* {{icon|yes}} Control at least 3 holy sites
* {{icon|piety}} 1000 Piety
* {{icon|yes}} One of the following:
** [[File:Religion kabarism.png|24px]] Historical Jewish faith (except Samaritanism)
** [[File:Religion zoroastrian.png|24px]] Historical Zoroastrian faith

|- id="Dismantle the Papacy"
| Dismantle the Papacy<br>{{collapse|1=''Once the entire Italian peninsula has been brought under [faith] control, we will be able to permanently expunge the Catholic heathens from this world.''}}
|
* {{icon|piety}} {{green|+500}} Piety
* {{icon|fervor}} {{green|+50%}} Fervor
* {{icon|fervor}} {{green|−100%}} Catholicism fervor
* [[File:Doctrine ecumenical christian.png|24px]] Catholicism faith loses the Ecumenism doctrine
* {{icon|yes}} The former pope converts to the character's faith
* {{icon|warning}} Destroy the Papacy title
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Title rank is king or emperor
* {{icon|yes}} Control the region of Italia
* {{icon|yes}} Realm capital is in the region of Africa, Europe or Middle-East
* {{icon|yes}} Religion of Faith is one of the following
** {{icon|asatru}} Norse
** [[File:Icon_piety_islam_01.png|24px]] Islam
** {{icon|hellenic}} Greco-Roman
** [[File:Religion slavic.png|24px]] Slavic
** [[File:Religion baltic.png|24px]] Baltic
* {{icon|no}} Faith does not have Pacifism or Christian Syncretism tenets
* {{icon|no}} The pope is landed

|- id="Restore the Papacy"
| Restore the Papacy<br>{{collapse|1=''If a pious Catholic were to recover the core territories of Saint Peter's patrimony, the Holy See could be restored once more to its rightful place in the Vatican.''}}
|
* {{icon|piety}} {{green|+250}} Piety
* {{icon|fervor}} {{green|+15%}} Fervor
* {{icon|court chaplain}} The Court Chaplain gains the Papacy, County of Rome, Duchy of Latium and Duchy of Spoleto titles
* [[File:Doctrine ecumenical christian.png|24px]] Catholicism faith gains the Ecumenism doctrine
| None
|
* {{icon|yes}} Adult
* {{icon|yes}} Independent
* {{icon|yes}} Title rank is king or emperor
* {{icon|catholic}} Catholicism faith
* {{icon|piety}} 3000 Piety
* {{icon|county}} Own the County of Roma title
* {{icon|yes}} Control Ancora, Latium, Romagna and Spoleto

|- id="Faith Cannibalism"
| Faith Cannibalism<br>{{collapse|1=''Our creator [god] made us in their image. By imbibing the reflection of the divine we grow closer to [god].''}}
|
* {{icon|piety}} {{green|−50%}} Piety cost to reform or create a faith with the Ritual cannibalism tenet
* {{icon|cannibal}} All close family members gain the Cannibal trait
* {{icon|cannibal}} All intimidated vassals gain the Cannibal trait
* {{icon|yes}} Gain ''the Devourer'' nickname
| {{icon|piety}} 250 Piety
|
* {{icon|yes}} Adult
* {{icon|cannibal}} Cannibal trait or cannibal secret
* {{icon|cannibal}} Court chaplain has the Cannibal trait or a cannibal secret
* {{icon|devoted servant}} Level of Devotion is at least Devoted Servant
* {{icon|opinion}} {{green|+40}} Opinion with head of faith if one exists
* {{icon|no}} Faith has the Ritual Cannibalism tenet
* {{icon|warning}} Can only be done once per faith
|}

==== False conversion decisions ====
These decisions are related to false faith conversion.
{| class="mildtable"
! Decision
! Effect
! Cost
! Requirements

|- id="Revoke False Conversion"
| Revoke False Conversion<ref>{{cite file|game\common\decisions\10_religious_decisions.txt}}</ref>
|
<!-- false_conversion.0020 -->
* Convert back to the original faith
* If independent, all remaining falsely-converted counties convert back to the original faith. Affected counties lose the {{icon|opinion negative}} ''[[Suspected False Converts]]'' modifier, and gain {{icon|opinion positive}} ''[[Relieved Crypto-Religionists]]'' for 25 years.
<!--* If {{iconify|Zealous}}, gain {{icon|stress gain}} {{red|35}} stress.--> <!-- Impossible due to requirements of decision. -->
* {{icon|Cynical}} If Cynical, gain {{icon|stress gain}} {{red|35}} stress.<ref>{{cite file|events\religion_events\false_conversion_events.txt}}</ref>
| {{icon|piety}} 250 Piety
|
* Is adult
* Is not {{iconify|Zealous}}
* Cannot be an atoned Krstjani ([[#Accuse the Krstjani of Heresy|Accuse the Krstjani of Heresy]])
* Is a false convert
* Is not the head of faith
| 20 years
|

|- id="Amnesty for False Conversions"
| Amnesty for False Conversions
|
* If the decision taker's faith is {{iconify|Pluralist}}, all AI vassals, guests and courtiers will convert if they would be more or equally tolerated under their original faith by the decision taker compared to their false faith. Moreover, they must be:
** Not {{iconify|Zealous}}
** Not the head of the false faith
** Neither {{iconify|Deceitful}} nor {{iconify|Paranoid}}, unless they practice the decision taker's faith in secret.
* For {{iconify|Pluralist}} and independent rulers, sub-realm counties will also convert if they fulfil the tolerance requirement.
* On the other hand, if the decision taker is not {{iconify|Pluralist}}, AI vassals, guests and courtiers as well as sub-realm counties will only convert to their original faith if they practice the decision taker's faith in secret.
* In all cases, converted counties may lose the {{icon|social negative}} ''[[Suspected False Converts]]'' modifier, and will gain the modifier {{icon|social positive}} ''[[Relieved Crypto-Religionists]]'' for 25 years. Furthermore, converted characters will gain {{icon|opinion}} ''Promoted Religious Freedom'' ({{green|+30}}, ''−0.1 per month'') opinion modifier with the decision maker for 25 years.
* Player vassals who are false converts are given a choice in revealing their faith or keeping it secret.
* {{iconify|Honest}} and {{iconify|Trusting}} characters taking this decision gain {{icon|stress gain}} {{red|10}} stress.
| {{icon|piety}} 250 Piety
|
* One of the following is true:
** Is {{iconify|Pluralist}} and for any vassal or county in the ruler's sub-realm that is falsely converted, the decision taker tolerates the original faith more than or as much as the false faith.
** Any vassal or sub-realm county practices the decision taker's faith in secret.
* Is adult
* Is not {{iconify|Zealous}}
* Has less than {{icon|Dread}} 20 Dread.
* Has no tyranny
| 10 years
|

|}

== Minor decisions ==
The following decisions have a cooldown and do not affect the world at large.
{| class="mildtable"
! Decision
! Effect
! Cost
! Requirements
! Cooldown

|- id="Search for Physician"
| Search for Physician<br>{{collapse|''A court physician is essential to care for the sick and wounded at my court. I will ask my servants to bring forth a number of suitable candidates.''}}
|
* {{icon|gold}} Gain the option to hire one of the following Court Physicians within two weeks:
** A character with 5-10 {{iconify|Learning}}
** A character with 10-15 {{iconify|Learning}}
** A character with 1-15 {{iconify|Learning}} and the {{icon|Wise man}} Wise Man or {{icon|Mystic}} Mystic trait if they're in the capital county
** A character with 15 {{iconify|Learning}} if the character taking the decision has at least 15 {{iconify|Learning}}
| None
|
* None
| {{icon|time}} 1 year

|- id="Invite Knights"
| Invite Knights<br>{{collapse|''As the [title] of [realm], I need brave knights to defend the realm and conquer new lands. I will send out a herald to let my subjects know I am in search of skilled warriors.''}}
|
* [[File:Doctrine gender male dominated.png|24px]] 3 men with 12+ Prowess arrive as guests within the next 3 years if faith has the Male Dominated doctrine
* [[File:Doctrine gender equal.png|24px]] 3 characters with 12+ Prowess arrive as guests within the next 3 years if faith has the Equal doctrine
* [[File:Doctrine gender female dominated.png|24px]] 3 women with 12+ Prowess arrive as guests within the next 3 years if faith has the Female Dominated doctrine
| {{icon|prestige}} 150 Prestige
|
* None
| {{icon|time}} 10 years

|- id="Invite Claimants"
| Invite Claimants<br>{{collapse|''In order to extend my realm, I must have valid claims on foreign land. Luckily for me, there are many claimants out there who would be willing to become my vassals in return for military support.''}}
|
* {{icon|yes}} 3 characters with relevant claims will arrive as guests within the next 5 years
| {{icon|prestige}} 150 Prestige if Count<br>{{icon|prestige}} 350 Prestige if Duke<br>{{icon|prestige}} 750 Prestige if King<br>{{icon|prestige}} 1500 Prestige if Emperor
|
* {{icon|yes}} Title rank is at least duke
| {{icon|time}} 10 years

|- id="Convert to Local Culture"
| Convert to Local Culture<br>{{collapse|''Truth be told, there is little separating my traditions from those of the people in my capital. We observe the same holy days, the same public feasts, and our language has become almost the same.''}}
|
* {{icon|culture}} Adopts the culture of the realm capital
* {{icon|unknown}} {{green|20%}} chance for each vassal to convert to the character's culture
| {{icon|prestige}} 300 Prestige
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|culture}} Realm capital has a different culture
| {{icon|time}} Lifetime

|- id="Borrow Gold from Holy Order"
| Borrow Gold from Holy Order<br>{{collapse|''I am in need of money, and who better to ask for help than the servants of [god]? I can send out letters and hope that I get a response.''}}
|
* {{icon|gold}} Gain scaled Gold
* {{icon|warning}} The holy order will make demands if the loan is not repaid
* {{icon|warning}} If the character dies the loan is inherited
| {{icon|piety}} 50 Piety
|
* {{icon|yes}} Any holy order with the same faith and enough gold
* {{icon|yes}} No active loan
| {{icon|time}} 15 years

|- id="Revoke Holy Order Lease"
| Revoke Holy Order Lease<br>{{collapse|''The Holy Order stationed in the [barony] has done good work, but the holding is now needed for other things.''}}
|
* {{icon|warning}} Take a barony title from the holy order
* {{icon|opinion}} {{red|−40}} Opinion with the holy order grandmaster
* {{icon|opinion}} {{red|−20}} Opinion with the head of faith if one exists
| {{icon|piety}} 500 Piety
|
* {{icon|yes}} Adult
* {{icon|yes}} At peace
* {{icon|yes}} Own the de jure county of a holy order barony
| None

|- id="Submit to the Great Khan"
| Submit to the Great Khan<br>{{collapse|''It is time to acknowledge that the Mongols truly are the rulers of the world. I will join their ranks, rather than fight them.''}}
|
* {{icon|vassal}} Become a vassal of the Mongol Empire
* [[File:War outcome white peace.png|24px]] All offensive wars end in white peace
| None
|
* {{icon|yes}} Independent
* {{icon|yes}} Mongol Empire borders the realm
* {{icon|no}} Title rank is emperor
| None

|- id="Return Roma"
| Return Roma<br>{{collapse|''The Holy Father has been vanquished from his seat in Roma. It is my sacred duty as a Catholic to return this most holy of places to its rightful owner.''}}
|
* {{icon|yes}} The pope gains the County of Roma title
* {{icon|piety}} {{green|+250}} Piety
* {{icon|opinion}} {{green|+20}} Opinion with the pope
* {{icon|stress gain}} {{red|+10}} Stress if character has the Ambitious trait
* {{icon|stress gain}} {{red|+30}} Stress if character has the Cynical trait
| None
|
* {{icon|yes}} Independent
* {{icon|county}} Own the County of Roma title
* {{icon|catholic}} Catholicism faith
| None

|- id="Raise a Runestone"
| Raise a Runestone<br>{{collapse|''My [relation], [ancestor] has passed away. I will raise a runestone to honor them life, and to bring fame to all who bear the name [dynasty]. Future generations will never forget the greatness of [ancestor]!''}}
|
* {{icon|piety pagan}} {{green|+100}} Piety
* {{icon|opinion}} {{green|+10}} Opinion with vassals of the same faith
* {{icon|social positive}} Capital county gains the Runestone permanent modifier
| None
|
* {{icon|asatru}} Ásatrú faith
* {{icon|death}} Dead ancestor
| None

|- id="Determine Bhakti"
| Determine Bhakti<br>{{collapse|''Every devout [faith follower] should have bhakti, or a devotion to a specific god or goddess who most strongly resonates with their soul.<br>I should contemplate the various divine beings and decide which one calls to me the most.''}}
|
* {{icon|unknown}} If faith is Vaishnavism choose or replace one of the following permanent bonuses:
** {{green|−33%}} {{iconify|Stress}} Gain and {{icon|health boost}} {{green|Medium Health Boost}}
** {{green|+10%}} {{icon|gold}} Domain Taxes from same faith and {{green|+20%}} {{icon|stewardship lifestyle}} Monthly Stewardship Lifestyle Experience
** {{green|+2}} {{iconify|Martial}} and {{green|+3}} {{icon|advantage}} Controlled Territory Defender Advantage
** {{green|+2}} {{iconify|Learning}} and {{green|+20%}} {{icon|piety eastern}} Monthly Piety
* {{icon|unknown}} If faith is Shaivism choose or replace one of the following permanent bonuses:
** {{green|+25%}} {{iconify|Fertility}}, {{green|+10}} {{icon|opinion}} Attraction Opinion, and {{green|+10}} {{icon|opinion}} Close Relative Opinion
** {{green|+4}} {{icon|advantage}} Attacker advantage and {{green|+4}} {{icon|prowess}} Prowess
** {{green|+20}} {{icon|opinion}} Spouse Opinion, {{green|+10}} {{icon|opinion}} Close Relative Opinion, and {{green|+10}} {{icon|opinion}} Dynasty Opinion
** {{green|+20%}} [[File:Focus invalid.png|24px]] Monthly Lifestyle Experience and {{green|+10}} {{icon|opinion}} Religious Vassal Opinion
* {{icon|unknown}} If faith is Smartism choose or replace one of the following permanent bonuses:
** {{green|+2}} {{iconify|Stewardship}}, {{green|+5%}} {{icon|gold}} Domain Taxes and {{red|−10}} {{icon|opinion}} Attraction Opinion
** {{green|+2}} {{iconify|Diplomacy}} and {{green|+2}} {{iconify|Learning}}
** {{green|+10}} {{icon|opinion}} Vassal Opinion and {{icon|health boost}} {{green|Small Health Boost}}
** {{green|+10}} {{icon|opinion}} Dynasty Opinion and {{green|+2}} {{icon|advantage}} Faith Hostility Advantage
* {{icon|unknown}} For all other Faiths choose or replace one of the following permanent bonuses:
** {{green|−33%}} {{iconify|Stress}} Gain and {{icon|health boost}} {{green|Medium Health Boost}}
** {{green|+2}} {{iconify|Learning}} and {{green|+20%}} {{icon|prestige}} Monthly Prestige
** {{green|+4}} {{iconify|Prowess}} and {{green|+4}} {{icon|advantage}} Faith Hostility Advantage
** {{green|+2}} {{iconify|Stewardship}}, {{green|+5%}} {{icon|gold}} Domain Taxes and {{red|−10}} {{icon|opinion}} Attraction Opinion
| {{icon|piety eastern}} 100 Piety if no patron deity<br>{{icon|piety eastern}} 500 Piety if any patron deity
|
* {{icon|yes}} Faith has the Bhakti tenet
| None

|- id="Divine the Stars"
| Divine the Stars<br>{{collapse|''Our destinies are written in the stars themselves. By studying them I may gain some insight into what the future holds...''}}
|
* {{icon|unknown}} Gain a random modifier for 10 years:
** {{green|+2}} {{iconify|Diplomacy}}, {{green|+25%}} {{icon|diplomacy lifestyle}} Monthly Diplomacy Lifestyle Experience and {{red|−2}} {{iconify|Martial}}
** {{green|+2}} {{iconify|Martial}}, {{green|+25%}} {{icon|martial lifestyle}} Monthly Martial Lifestyle Experience and {{red|−2}} {{iconify|Learning}}
** {{green|+2}} {{iconify|Stewardship}}, {{green|+25%}} {{icon|stewardship lifestyle}} Monthly Stewardship Lifestyle Experience and {{red|−2}} {{iconify|Intrigue}}
** {{green|+2}} {{iconify|Intrigue}}, {{green|+25%}} {{icon|intrigue lifestyle}} Monthly Intrigue Lifestyle Experience and {{red|−2}} {{iconify|Diplomacy}}
** {{green|+2}} {{iconify|Learning}}, {{green|+25%}} {{icon|learning lifestyle}} Monthly Learning Lifestyle Experience and {{red|−2}} {{iconify|Stewardship}}
| None
|
* {{icon|yes}} Faith has the Astrology tenet
| None

|- id="Give your Ancestor a Sky Burial"
| Give your Ancestor a Sky Burial<br>{{collapse|''My [relation], [ancestor] has passed away. Tradition dictates that they should be given a sky burial, their remains left for the scavengers to feast upon so that they may feed the world which once fed them.''}}
|
* {{icon|piety pagan}} {{green|+250}} Piety
* {{icon|opinion}} {{green|+20}} Opinion with vassals whose faiths have the same tenet
| None
|
* {{icon|yes}} Faith has the Sky Burials tenet
* {{icon|death}} Dead ancestor
| None

|- id="Initiate Endura"
| Initiate Endura<br>{{collapse|''As the end of my life draws near, I should initiate the Consolamentum ritual to cleanse my soul of sin and move on from this world.''}}
|
* {{icon|death}} Character dies
* {{icon|devotion}} {{green|+1}} Level of Devotion
| None
|
* {{icon|yes}} Faith has the Consolamentum tenet
* {{icon|yes}} One of the following
** {{icon|yes}} 60 years old
** {{icon|health penalty}} Health is Near Death or Dying
** {{iconify|Incapable}} trait
| None

|- id="Seek Aid of the Spirits"
| Seek Aid of the Spirits<br>{{collapse|''Spirits inhabit the world all around us, some helpful, some malevolent, and some indifferent to human lives.<br>I can ask my priest to call upon them to aid me in my endeavors, but there is no telling what the outcome will be...''}}
|
* {{icon|unknown}} Choose an offering
** An expensive offering gives {{red|+40}} {{iconify|Stress}} if the character has the {{icon|cynical}} Cynical or {{icon|greedy}} Greedy traits
** No offering gives {{red|+40}} {{iconify|Stress}} if the character has the {{icon|generous}} Generous or {{icon|humble}} Humble traits
* Triggers one of the following
** {{icon|unknown}} A positive effect
*** {{icon|unknown}} Lose a negative trait, if any, or gain a positive trait
**** Lose {{icon|dull}} Dull trait, or gain {{icon|shrewd}} Shrewd trait
**** Lose {{icon|weak}} Weak trait, or gain {{icon|strong}} Loses Strong trait
*** {{icon|unknown}} Gains a positive modifier
**** {{green|+3}} {{iconify|Stewardship}} and {{green|+25%}} {{iconify|Fertility}} for 20 years
<!-- Wind Spirits' Blessing -->
<!-- Transclusion used by Dread page -->
**** {{green|+3}} {{iconify|Intrigue}} and <section begin=WindSpiritsBlessingDreadGain />{{green|+25%}}<section end=WindSpiritsBlessingDreadGain /> {{iconify|Dread}} Gain for 20 years
**** {{green|+3}} {{iconify|Learning}} and {{green|−25%}} {{iconify|Stress}} Gain for 20 years
**** {{green|+3}} {{iconify|Martial}} and {{green|+4}} {{iconify|Prowess}} for 20 years
**** {{green|+3}} {{iconify|Diplomacy}} and {{icon|health boost}} {{green|Small Health Boost}} for 20 years
** {{icon|unknown}} No effect
** {{icon|unknown}} A negative effect
*** {{icon|possessed}} Possessed trait
*** {{icon|impotent}} Impotent trait
*** {{icon|infirm}} Infirm trait
*** {{iconify|Ill}} Ill trait
* Expensive offering will reduce the chance for no effect, increase the chance of a trait change should a positive effect occurs, and increase the chance of {{icon|Possessed}} Posssessed Trait should a negative effect occurs.
* No offering will increase the chance for no effect and negative effect.
* Having {{icon|Zealous}} Zealous trait will reduce the chance for no effect, while having {{icon|cynical}} Cynical trait will increase the chance for no effect.
* A {{iconify|Court Chaplain}} with 11 or higher Learning will increase the chance for positive effect (no cap) while reducing the chance for negative effect (caps at 20 Learning)
* A {{iconify|Court Chaplain}} with 10 Learning will have no impact on the effect.
* A {{iconify|Court Chaplain}} with 9 or lower Learning will reduce the chance for positive effect while increasing the chance for negative effect.
* Having a {{iconify|Court Chaplain}} with any {{icon|mystic}} Mystic trait will increase the chance of positive effect.
* Having a {{iconify|Court Chaplain}} with better {{icon|mystic}} Mystic trait will increase the chance for a trait change, should a positive effect occurs. The higher level of the trait, the higher the chance increases.

| None
|
* {{icon|yes}} Faith has the Adorcism tenet
* {{iconify|Court Chaplain}}
* {{icon|no}}{{icon|possessed}} Possessed trait
| {{icon|time}} 5 years

|- id="Take Vow of Poverty"
| Take Vow of Poverty<br>{{collapse|''Money is the root of all evil. While I cannot feasibly give away everything and remain [title], I can vow to give a portion of my income away each month.''}}
|
* {{icon|piety positive}} Vow of Poverty
** {{icon|opinion}} {{green|+5}} Clergy Opinion
** {{icon|piety}} {{green|+2}} Monthly Piety
** {{icon|gold}} {{red|−20%}} Monthly Income
* {{icon|stress gain}} {{red|+10}} Stress if the character has the Ambitious trait
* {{icon|stress gain}} {{red|+35}} Stress if the character has the Cynical trait
* {{icon|stress gain}} {{red|+60}} Stress if the character has the Greedy trait
| None
|
* {{icon|yes}} Faith has the Vows of Poverty tenet
| None

|- id="Renounce Vow of Poverty"
| Renounce Vow of Poverty<br>{{collapse|''There is no getting around the fact that I need a bigger budget to effectively govern my realm. Pragmatism demands the revocation of my vow of poverty.''}}
|
* {{icon|piety positive}} Lose Vow of Poverty
* {{icon|stress gain}} {{red|+10}} Stress if the character has the Humble trait
* {{icon|stress gain}} {{red|+35}} Stress if the character has the Zealous trait
* {{icon|stress gain}} {{red|+60}} Stress if the character has the Generous trait
| {{icon|piety}} 100 Piety
|
* {{icon|yes}} Faith has the Vows of Poverty tenet
| None

|- id="Commission Epic"
| Commission Epic<br>{{collapse|''My family history contains many tales of great success and honor. If any of those were composed into a single story, it would certainly reflect very well on myself!''}}
|
* {{icon|unknown}} Choose who shall write the epic:
** Choosing the storyteller will give {{red|+30}} {{iconify|Stress}} if the character has the Greedy trait
* {{icon|unknown}} Choose a theme:
** Focusing on the character will grant 150 {{iconify|Prestige}} and 50 {{iconify|Renown}} when the poem is complete
** Focusing on family will grant 75 {{iconify|Prestige}} and 75 {{iconify|Renown}} when the poem is complete
** Focusing on truth will grant 150 {{iconify|Prestige}} and 250 {{iconify|Piety}} when the poem is complete
* {{icon|prestige}} {{green|+2}} Monthly Prestige for 10 years if the epic is regular
* {{icon|prestige}} {{green|+5}} Monthly Prestige for 10 years if the epic is exceptional
| {{icon|gold}} Depends on monthly income
|
* {{icon|yes}} Adult
* {{icon|Diplomacy lifestyle}} Writing History perk
| {{icon|time}} 10 years

|- id="Extort Subjects"
| Extort Subjects<br>{{collapse|''When I am in need of money, my subjects should be happy to pay their dues! Where would they even be without me, after all?''}}
|
* {{icon|gold}} Two events to gain gold in exchange for penalties will take place within the next 5 days
* {{icon|stress gain}} {{red|+60}} Stress if the character has the Generous trait
| None
|
* {{icon|yes}} Adult
* {{icon|Stewardship lifestyle}} It is MY Domain perk
| {{icon|time}} 2 years

|- id="Sell Minor Titles"
| Sell Minor Titles<br>{{collapse|''Selling titles — of purely symbolic importance — to people of more means than pedigree will bolster my treasury.''}}
|
* {{icon|gold}} Scaled Gold
* {{icon|unknown}} One of the following happens in 5 days:
** Gain random {{iconify|Gold}}, {{iconify|Prestige}} and a {{iconify|Weak Hook}} on a vassal
** Gain random {{iconify|Gold}} and reduce a powerful vassal's feudal taxes
** Lose random {{iconify|Prestige}} and 30 {{iconify|Opinion}} with a vassal
** Choose to gain random {{iconify|Gold}} or random {{iconify|Prestige}}
** Choose to gain random {{iconify|Gold}} or random {{iconify|Renown}}
** Choose to lose random {{iconify|Prestige}} or 30 {{iconify|Opinion}} with a powerful vassal
| {{icon|prestige}} 150 Prestige
|
* {{icon|yes}} Adult
* {{icon|Stewardship lifestyle}} At Any Cost perk
| {{icon|time}} 5 years

|- id="Embrace Celibacy"
| Embrace Celibacy<br>{{collapse|''A life devoid of carnal pleasures will bring me peace and satisfaction.''}}
|
* {{icon|celibate}} Gain the [[Celibate]] trait
* {{icon|stress gain}} {{red|+60}} Stress if the character has the Lustful trait
| None
|
* {{icon|yes}} Adult
* {{icon|Learning lifestyle}} Restraint perk
* {{icon|no}}{{icon|seducer}} Seducer trait
* {{icon|no}}{{iconify|Eager Reveler}} trait
* {{icon|no}}{{iconify|Famous Reveler}} trait
* {{icon|no}}{{iconify|Legendary Reveler}} trait
| {{icon|time}} 1 year

|- id="Abandon Celibacy"
| Abandon Celibacy<br>{{collapse|''I have duties to the realm, and to myself... I can no longer live in celibacy.''}}
|
* {{icon|celibate}} Lose the Celibate trait
| None
|
* {{icon|Learning lifestyle}} Restraint perk
* {{icon|celibate}} Celibate trait
| {{icon|time}} 1 year

|- id="Hold Mystical Communion"
| Hold Mystical Communion<br>{{collapse|''I will reach for the presence of [god] in transfixed ecstasy.''}}
|
* {{icon|Learning lifestyle}} {{green|+300}} Learning Lifestyle Experience
* {{icon|stress positive}} Gain the Divine Guidance modifier for 5 years, giving the following effects:
** {{icon|martial}} {{green|+1}} Martial
** {{icon|learning}} {{green|+1}} Learning
** {{icon|stress gain}} {{green|−25%}} Stress Gain
** {{icon|stress loss}} {{green|+25%}} Stress Loss
* {{icon|unknown}} '''50%''' chance to gain one of the following in 3 days:
** {{icon|opinion}} {{red|−20}} Opinion with the court chaplain
*** {{icon|mystic}} Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
** {{icon|opinion}} {{red|−20}} Opinion with a vassal with the Zealous trait
*** {{icon|mystic}} Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
** {{icon|opinion}} {{red|−30}} Opinion with the head of faith and {{red|−1}} level of devotion
*** {{icon|mystic}} Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue** {{icon|opinion}} {{green|+30}} Opinion with a vassal with the Zealous trait
** {{icon|opinion}} {{green|+30}} Opinion with a vassal, councilor or family member with a required trait
** {{icon|ill}} Ill trait
** {{icon|ill}} Ill trait removed
| {{icon|piety}} 100 Piety
|
* {{icon|yes}} Adult
* {{icon|yes}} One of the following
** {{icon|Wise man}} Wise Man trait
** {{icon|Mystic}} Mystic trait
** {{icon|Miracle worker}} Miracle Worker trait
| {{icon|time}} 5 years

|- id="Pet Cat"
| Pet Cat<br>{{collapse|''It is time to take a deep breath and find my trusted four-legged companion cat. Some people say cats are evil and selfish creatures, but no matter how tough life gets I know they will always be there for me!''}}
|
* {{icon|stress loss}} {{green|−10}} Stress
| None
|
* {{icon|cat positive}} Pet cat
| {{icon|time}} 5 years

|- id="Pet Dog"
| Pet Dog<br>{{collapse|''It is time to take a deep breath and find my trusted four-legged companion dog. Some people say dogs are base creatures, but no matter how tough life gets I know they will always be there for me!''}}
|
* {{icon|unknown}} One of the following happens:
** 98% character gains {{green|−10}} {{iconify|Stress}}
** 1% choice between an {{iconify|Unpressed Claim}} on a random neighbor title or {{green|+20}} {{iconify|Opinion}} with the title holder
** 1% character is injured
| None
|
* {{icon|dog positive}} Pet dog
| {{icon|time}} 5 years

|- id="Attempt Suicide"
| Attempt Suicide<br>{{collapse|''There is only darkness and pain. People tell me it will get better, but how do they know? And what does that help me in this moment? It is time to shed the trappings of this mortal realm.''}}
|
* {{icon|piety}} {{red|−1}} Level of Devotion
* {{icon|unknown}} '''50%''' chance the following happen
** {{icon|death}} Character dies
** {{icon|renown}} {{red|−1}} Level of Splendor
** {{icon|opinion}} {{red|−30}} Opinion with all vassals
| None
|
* {{icon|no}} Faith has the Consolamentum tenet
* {{icon|warning}} One of the following
** {{icon|cancer}} Cancer trait
** {{icon|melancholic}} Melancholic trait
** {{icon|great pox}} Great Pox trait
** {{iconify|Incapable}} trait
** {{icon|leper}} Leper trait
** {{icon|lunatic}} Lunatic trait
** {{icon|Stress level 3}} Stress Level 3
** {{icon|death}} Best Friend, Soulmate or Child with high Opinion died
| {{icon|time}} 5 years
|}

=== Activities ===
Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is
a child, imprisoned, at war or commanding an army.
{| class="mildtable"
! Activity
! Immediate effects
! Cost
! Additional requirements
! Cooldown

|- id="Call Hunt"
| [[File:Activity hunt.png|60px]] Call Hunt<br>{{collapse|''The untamed wilds are calling, and all manner of beasts are awaiting my spear and arrow!''}}
|
* {{icon|stress loss}} {{green|−30}} Stress if the character doesn't have the Lazy trait
* {{icon|stress loss}} Additional stress lost if character have Diligent, Athletic, Sadistic, Brave or Hunter trait.
* {{icon|stress gain}} Additional stress gain if character have Compassionate or Craven trait.
* {{icon|unknown}} Can trigger events with courtiers, vassals and guests. See also [[Modifiers#From hunting|modifiers from hunting]].
| {{icon|gold}} Depends on primary title tier (divide by 1.5)
| None
| {{icon|time}} 5 years

|- id="Host Feast"
| [[File:Activity feast.png|60px]] Host Feast<br>{{collapse|''Cracking open the casks and inviting guests of honor is not only a duty, but an opportunity to reaffirm bonds of loyalty, and often a great pleasure!''}}
|
* {{icon|piety pagan}} {{green|+100}} Piety if faith has the Hedonistic tenet
* {{icon|piety pagan}} {{green|+100}} Piety if faith has the Ritual Celebrations tenet
* {{icon|stress loss}} {{green|−30}} Stress if the character doesn't have the Shy trait
* {{icon|stress loss}} Additional Stress lost if character have Gluttonous, Gregarious, Drunkard, Comfort Eater, Greedy or Reveler trait.
* {{icon|unknown}} Can trigger events with courtiers, vassals, family, liege and personal scheme targets. See also [[Modifiers#From feasting|modifiers from feasting]].

| {{icon|gold}} Depends on primary title tier
| None
| {{icon|time}} 5 years

|- id="Meditate in Seclusion"
| [[File:Activity meditation.png|60px]] Meditate in Seclusion<br>{{collapse|''desc''}}
|
* {{icon|unknown}} Choose a place to meditate based on what terrain controlled baronies have:
** If meditating at the castle lose {{green|−10}} {{iconify|Stress}}
** If meditating outside the castle can lose or gain random {{iconify|Stress}}, gain {{iconify|Learning}} or lose a negative trait
* {{icon|learning negative}} Gain the Meditating in Seclusion modifier for 6 months, giving the following effects:
** {{icon|diplomacy}} {{red|−1}} Diplomacy
** {{icon|martial}} {{red|−1}} Martial
** {{icon|stewardship}} {{red|−1}} Stewardship
** {{icon|intrigue}} {{red|−1}} Intrigue
* {{icon|unknown}} Each meditation increases the chance of a successful outcome for further meditations
| None
| {{icon|yes}} Faith has one of the following tenets:
* Asceticism
* Inner Journey
| {{icon|time}} 3 years

|- id="Go on a Pilgrimage"
| [[File:Activity pilgrimage.png|60px]] Go on a Pilgrimage<br>{{collapse|''The holy sites are the places in our world that are closest to [faith]. To see them for myself is to prove my dedication as a [faith adherent].''}}
|
* {{icon|unknown}} Choose a destination
* {{icon|unknown}} Can trigger various events. See also [[Modifiers#From pilgrimage|modifiers gained from pilgrimages]].
* {{icon|mystic}} {{green|50%}} Chance to gain or upgrade a Mystic trait if faith has the Esotericism tenet
* Grants a modifier for 10 years if faith has a corresponding tenet:
{| class="wikitable plainlist"
! Modifier
! Tenet
! Effect
|-
| {{icon|prowess positive}} ''[[Determined Pilgrim]]''
| Armed Pilgrimages
| {{#lst:Modifiers|DeterminedPilgrimEffects}}
|-
| {{icon|family positive}} ''[[In the Footsteps of My Forebears]]''
| Ancestor Worship
| {{#lst:Modifiers|InTheFootstepsOfMyForebearsEffects}}
|-
| {{icon|martial positive}} ''[[Poverty's Journey]]''
| Mendicant Preachers
| {{#lst:Modifiers|PovertysJourneyEffects}}
|-
| {{icon|social positive}} ''[[The Seats of Bishops]]''
| Ecclesiarchy
| {{#lst:Modifiers|TheSeatsOfBishopsEffects}}
|-
| {{icon|social positive}} ''[[Display of Submission]]''
| Struggle and Submission
| {{#lst:Modifiers|DisplayOfSubmissionEffects}}
|}
* {{icon|ill}} {{red|Character may die if they're ill}}
| {{icon|gold}} Depends on distance to destination
|
{{icon|no}} {{icon|lollard}} Lollardy faith<br>
{{icon|no}} {{icon|paulicianism}} Paulicianism faith<br>
{{icon|no}} {{icon|waldensian}} Waldensianism faith
| {{icon|time}} 15 years

|- id="Undertake the Hajj"
| [[File:Activity pilgrimage.png|60px]] Undertake the Hajj<br>{{collapse|''The Hajj to Mecca is one of the pillars of my faith. The time has come for me to undertake it, and fulfill my duty as a Muslim.''}}
|
* {{icon|pilgrim}} Gain the Hajjaj Trait
* {{icon|piety islam}} {{green|+250}} Piety if Mecca is nearby
* {{icon|piety islam}} {{green|+375}} Piety if Mecca is some distance away
* {{icon|piety islam}} {{green|+625}} Piety if Mecca is far
* {{icon|piety islam}} {{green|+875}} Piety if Mecca is very far
* {{icon|social positive}} Gain the Display of Submission permanent modifier if faith has the Struggle and Submission tenet
* {{icon|letter positive}} Reaching Mecca grants the option to gain the Halq modifier for 5 months, giving the following effects:
** [[File:Icon piety islam 01.png|24px]] {{green|+5}} Monthly Piety
** {{icon|opinion}} {{green|+5}} Same Faith Opinion
** {{icon|opinion}} {{red|−10}} Attraction Opinion
* {{icon|ill}} {{red|Character may die if they're ill}}
| {{icon|gold}} Depends on distance to Mecca
|
[[File:Icon piety islam 01.png|24px]] Islam religion<br>
{{icon|no}} {{icon|alevi}} Alevism faith<br>
{{icon|no}} {{icon|druze}} Druze faith<br>
{{icon|no}} {{icon|qarmatian}} Qarmatianism faith<br>
{{icon|no}} {{icon|alawite}} Alawism faith
| {{icon|time}} 15 years

|- id="Host Grand Rite"
| [[File:Activity witch ritual.png|60px]] Host Grand Rite<br>{{collapse|''We will worship [witch god] and delve deep into their mysteries! The Grand Rite is an excellent opportunity to socialize and exchange knowledge with my fellow witches.''}}
|
* {{icon|unknown}} 7 days after starting the activity choose what to perform:
** Being successful grants {{green|+20}} {{iconify|Opinion}} with every participant
** Being unsuccessful grants {{red|−15}} {{iconify|Opinion}} with every participant and {{red|+20}} {{iconify|Stress}}
* {{icon|witch}} Can trigger events with characters with the Witch trait
| {{icon|gold}} 50 Gold
|
{{icon|witch}} Witch trait<br>
{{icon|outdoors positive}} Witch Coven house modifier
| {{icon|time}} 10 years
|}

=== Coping actions ===
Coping actions are decisions available to characters with a coping mechanism trait and reduce {{iconify|Stress}} at the cost of various penalties. Each coping action can only be done once every 3 years but has no other requirements.
{| class="mildtable"
! Decision
! Stress
! Cost
! Required trait
! width=35% | Description

|- id="Confess"
| Confess
| {{green|−20}}
|
* {{icon|warning}} Expose a secret if the character has any
* {{icon|social negative}} Gain the Disturbing Confession modifier for 2 years if the character has no secrets, giving the following effects:
** {{icon|opinion}} {{red|−5}} General Opinion
| {{icon|contrite}} Contrite
| ''Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind.''

|- id="Consume Hashish Cakes"
| Consume Hashish Cakes
| {{green|−20}}
|
* {{icon|stress negative}} Gain the Hashish Stupor modifier for 2 years, giving the following effects:
** {{icon|stewardship}} {{red|−1}} Stewardship
** {{icon|learning}} {{red|−2}} Learning
| {{icon|hashishiyah}} Hashishiyah
| ''Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish!''

|- id="Donate to Charity"
| Donate to Charity
| {{green|−20}}
|
* {{icon|gold}} Scaled gold
| {{icon|improvident}} Improvident
| ''There are many who need my gold more than me. It might not directly solve my own issues, but it lightens the mind to give.''

|- id="Flagellate"
| Flagellate
| {{green|−40}}
|
* {{icon|wounded}} Gain the Wounded trait
** If already {{icon|wounded}} Wounded, gain the {{icon|severely injured}} Severely Injured trait
** If already {{icon|severely injured}} Severely Injured, gain the {{icon|Brutally Mauled}} Brutally Mauled trait
** If already {{icon|Brutally Mauled}} Brutally Mauled, character dies
| {{icon|flagellant}} Flagellant
| ''Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears.''

|- id="Indulge in Drink"
| Indulge in Drink
| {{green|−20}}
|
* {{icon|prestige}} {{red|−150}} Prestige
| {{icon|drunkard}} Drunkard
| ''The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge!''

|- id="Indulge in Food"
| Indulge in Food
| {{green|−20}}
|
* {{icon|gold}} Scaled gold
| {{icon|comfort eater}} Comfort Eater
| ''When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind.''

|- id="Lash Out"
| Lash Out
| {{green|−20}}
|
* {{icon|stress negative}} {{red|50%}} Chance to gain the Lashing Out modifier for 1 year, giving the following effects:
** {{icon|opinion}} {{red|−10}} Direct Vassal Opinion
* {{icon|opinion}} {{red|50%}} Chance to lose {{red|−40}} Opinion with a vassal
** Friend vassals will only be insulted if the character has no other vassals
| {{icon|irritable}} Irritable
| ''To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself.''

|- id="Seclude Yourself"
| Seclude Yourself
| {{green|−20}}
|
* {{icon|prestige}} {{red|−150}} Prestige
| {{icon|reclusive}} Reclusive
| ''To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal.''

|- id="Shun Food"
| Shun Food
| {{green|−20}}
|
* {{icon|food negative}} Gain the Famished modifier for 3 years, giving the following effects:
** {{icon|prowess}} {{red|−1}} Prowess
** {{icon|health penalty}} {{red|Moderate Health Penalty}}
| {{icon|inappetetic}} Inappetetic
| ''I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm.''

|- id="Talk to Confidant"
| Talk to Confidant
| {{green|−20}}
|
* {{icon|opinion}} {{red|−10}} Opinion with all courtiers except one
| {{icon|confider}} Confider
| ''To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller!''

|- id="Visit a Brothel"
| Visit a Brothel
| {{green|−40}}
|
* {{icon|gold}} Scaled gold
* {{icon|lovers pox}} {{red|20%}} chance to gain the Lover's Pox trait
* {{icon|great pox}} {{red|5%}} chance to gain the Great Pox trait
* {{icon|warning}} {{red|5%}} chance to be suspected of adultery
| {{icon|rakish}} Rakish
| ''Nothing relieves the mind like some carnal relief.''

|- id="Visit the Market"
| Visit the Market
| {{green|−20}}
|
* {{icon|gold}} Scaled gold
| {{icon|profligate}} Profligate
| ''Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures!''

|- id="Work off Some Stress"
| Work off Some Stress ''(sic)''<ref name=DecisionsLocalization />
| {{green|−20}}
|
* {{icon|social negative}} Gain the Sweaty Stench modifier for 1 year, giving the following effects:
** {{icon|opinion}} {{red|−5}} General Opinion
| {{icon|athletic}} Athletic
| ''Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease.''

|- id="Write Thoughts Down"
| Write Thoughts Down
| {{green|−20}}
|
* {{icon|social negative}} Gain the Occupied Writing modifier for 1 year, giving the following effects:
** {{icon|diplomacy}} {{red|−2}} Diplomacy
| {{icon|journaller}} Journaller
| ''I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can!''
|}

== Unused decisions ==
The following decisions are unavailable in-game:

{| class="mildtable mw-collapsible mw-collapsed"
! Decision
! Effect
! Cost
! Requirements
! Cooldown
! Notes

|- id="Restore Pope in Rome"
| Restore Pope in Rome
|
|
|
|
|

|- id="Adopt Feudalism"
| Adopt Feudalism
|
|
|
|
|

|- id="Build a Grand Church"
| Build a Grand Church
|
|
|
|
|

|- id="Wild Goose Chase"
| Wild Goose Chase<ref>{{cite file|common\decisions\test_decision.txt}}</ref><br>
|
* {{icon|gold}} {{red|−13}} Gold
* {{icon|stress gain}} {{red|+20}} Stress
| -
| <!-- is_available_adult_or_is_commanding -->
* Not in an [[#Activities|activity]]
* Not imprisoned
* Not busy with an event
* Does not have a contagious deadly disease
* Does not have the trait {{iconify|Incapable}}
* Is not at war
* Is not currently commanding an army
| -
| Shown only in debug mode (<code>debug_only = yes</code>).

|}

== See also ==
* [[Decision ID]]

== References ==
<references/>
{{Mechanics navbox}}
[[Category:Lists]]

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