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+ | {{#evt: | ||
+ | | service= youtube | ||
+ | | id= B6Do0edTei0 | ||
+ | | description= CK3の紹介 - 王朝。 「One Proud Bavarian」が王朝に取り組み、何世紀にもわたって王朝を存続させる方法を紹介します。 | ||
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'''王朝'''(Dynasties)は、王朝を創設したのと同じ所領有り(landed)のキャラクターから派生した、途切れのない貴族の連なり(Noble line)を表します。それぞれの王朝は、王朝に名誉(Renown)をもたらすために働く複数の家(Houses)で構成されています。王朝の名前は、いつでも王朝の当主(Dynasty Head)によって変更できます。 | '''王朝'''(Dynasties)は、王朝を創設したのと同じ所領有り(landed)のキャラクターから派生した、途切れのない貴族の連なり(Noble line)を表します。それぞれの王朝は、王朝に名誉(Renown)をもたらすために働く複数の家(Houses)で構成されています。王朝の名前は、いつでも王朝の当主(Dynasty Head)によって変更できます。 | ||
− | == | + | __TOC__ |
− | + | {{clear}} | |
− | + | == 一族 == | |
+ | [[File:Family tree diagram.png|500px|thumb|right|図はCrusader Kings IIIにおける家族関係を示したものです。<br><br>この図では、破線で指定されていないかぎり、すべての子供は、合法的で近親婚ではない一夫一婦制の婚姻によって作成されると想定しています。親が1人しか存在しない親子関係では、欠落している親に特別なローカライズ(?)は行われません。<br><br>すべての関係は、ユーザーを基準にしています。括弧内の名前は、キャラクターの上にマウスポインタを置いたときに、特に名前が付いたりはしません。<br><br>ソース: <br>game\common\customizable_localization\00relations.txt<br>game\localization\english | ||
+ | ]] | ||
+ | |||
+ | キャラクターの一族(Family)はその関係者から成り立ちます。 | ||
+ | |||
+ | * キャラクターの祖父(grandparents)、親(parents)、兄弟(siblings;異母兄弟を含む)、子(children)、孫(grandchildren)は、'''近親者'''(Close Family)とみなされます。<ref>訳者注:2親等までのこと</ref> | ||
+ | * 叔父(Uncles)、叔母(aunts)、従兄弟(first cousins)、甥(nephews)、姪(nieces )は、'''大家族'''(Extended Family)と見なされます。<ref>訳者注:3親等までのこと</ref> | ||
+ | |||
+ | === 評価補正 === | ||
+ | {{see also|キャラクター#関係}} | ||
+ | 下の表は、家族関係から得られる固定の評価補正値を示しています。<ref>{{cite file|game\common\defines\00_defines.txt}}, NCharacterOpinion</ref>これらの補正値は、公的な関係にのみ与えられます、例えば、ある人物が秘密の私生児である場合、彼らは実父との間に「父」の関係を持ちません。<ref>訳者注:CK2では内部的には「Real Father」として保持されていましたが、Ck3ではどうかわかりませんでした。また「Real Mather」のような人物は存在しないと思われます。</ref>また、キャラクターが別のキャラクタと複数の関係を持つシナリオでは、関連のあるすべての補正値が適用されることに注意してください。 | ||
+ | |||
+ | {| class="mildtable sortable" | ||
+ | ! 他のキャラクターとの関係 | ||
+ | ! 評価 | ||
+ | |- | ||
+ | | 親 | ||
+ | | {{green|+50}} | ||
+ | |- | ||
+ | | 子 | ||
+ | | {{green|+50}} | ||
+ | |- | ||
+ | | 兄弟(異母兄弟を含む) | ||
+ | | {{green|+25}} | ||
+ | |- | ||
+ | | 配偶者(二次配偶者を含む) | ||
+ | | {{green|+25}} | ||
+ | |- | ||
+ | | 同じ王朝 | ||
+ | | {{green|+5}} | ||
+ | |} | ||
+ | |||
+ | === 婚姻 === | ||
+ | 婚姻(Marriage)とは、個人的な関係で2人の異性の間<ref>訳者注:Ck2では同性婚がModで可能?だったようなので、Ck3でも可能かもしれません</ref>の法的な共同体です。婚姻できるのは16歳以上のキャラクターだけです。どちらかのキャラクターが若すぎる場合は、両方の当事者が成人するまで、パートナー候補の2人が婚約することがあります。<ref>訳者注:婚約は解消することもあります</ref> | ||
+ | |||
+ | 配偶者、側室(concubines)、配偶者で[[多産]]なものは嫡出子(legitimate children)を持つことができます。普通、婚姻した子供は父親の家に属します。しかし、母系制(matrilineal marriage)では、母親の家から子どもが生まれます。また、婚姻は他のキャラクターとの{{iconify|alliance||||同盟}}の一つの方法でもあります。 | ||
+ | |||
+ | 宗派の教義は、ある人物が誰と婚姻するか、何人の正式なパートナーを持つか、そして婚姻が離婚に終わるかどうかに影響します。 | ||
+ | |||
+ | * {{icon|marriage type}}男妾(consorts)、側室(concubines)婚姻の教義は、支配者が配偶者とともに最大3人の配偶者を持つことを認めています。男妾、側室から生まれた子は、{{icon|child of concubine}} [[Child of Concubine|男妾/側室の子]] 特性を得ます。婚姻とは異なり、側室は同盟をもたらす事はありません。ただし、男妾や側室は離婚することなく自由に破棄することができます。 | ||
+ | * {{icon|consanguinity}} [[近親婚主義]]は[[#Incest|近親婚]]を合法とします。 | ||
+ | * {{icon|divorce}} 婚姻は[[離婚の教義]]の法理に従って終了することができます。離婚の対象者は、元配偶者との間に{{icon|opinion}} {{red|−25}}の評価「(私と離婚した)」を50年間、相手の近親者との間に{{icon|opinion}} {{red|−5}}の評価「(私の近親者と離婚した)」を5年間得ます。離婚した人物は再婚することがあります。 | ||
+ | |||
+ | ==== 複婚 ==== | ||
+ | [[複婚]]の教義においては、キャラクターは1人の配偶者と婚姻することができ、支配者(教義「性に関する見解」に依存)はさらに3人までの二次配偶者(secondary spouses)を持つことができます。もし2人の既婚の支配者が[[複婚]]の教義を持っていて、ジェンダー教義によってそうすることが許されるなら、彼らはそれぞれ複数の配偶者を持つかもしれません。「男女平等」の教義では、もう一方の支配者が1人以上の配偶者をもつことについての制限は存在しません。 | ||
+ | |||
+ | 「単婚」教義を持つ任意の配偶者は{{icon|opinion}} {{red|−40}}の評価「(一夫一婦制ではない)」を被ることになります。以前に一夫多妻(例えば、二次配偶者が離婚した)であった一夫一婦制の配偶者については、{{icon|opinion}} {{red|−20}}の評価「(他の配偶者を持つことで婚姻を冒涜した)」を20年間得ることになります。任意の一夫一婦制の近親者も同様に{{icon|opinion}} {{red|−20}}の評価補正を被ることになります。「男妾/側室」の教義あるいは[[複婚]]の信条を持つ配偶者は同様の罰則を被りません。婚姻をセットアップする際、複婚を信じでおらず複婚の一部となるような婚約者(prospective spouses)は{{#lst:王朝|DoesNotBelieveInPolygamyMarriageAcceptance}}の[[#婚姻の受け入れ|婚姻の受け入れ]]ペナルティを被ります<ref>訳者注:意味の捉え方に自信なし</ref>。 | ||
+ | |||
+ | <!-- Transclusion used by Piety page. --> | ||
+ | 支配者が各々の称号ランクにおいて期待される配偶者の数に達していない場合は、欠落している配偶者の数1人に対して、<section begin=MissingSpousePietyLoss /><noinclude>月当たり{{icon|piety}} 敬虔値</noinclude>{{red|−0.5}}<includeonly>、 [[婚姻|maximum depends on title tier]]</includeonly><section end=MissingSpousePietyLoss />のペナルティを受けます。<ref>{{cite file|game\common\defines\00_defines.txt}}, <code>PIETY_LOSS_PER_MISSING_SPOUSE = 0.5</code>, <code>DESIRED_SPOUSES_PER_TIER = { 1 1 1 2 3 4 }</code></ref> | ||
+ | |||
+ | {| class="mildtable plainlist" | ||
+ | |- | ||
+ | ! 称号レベル | ||
+ | ! 期待される配偶者 | ||
+ | |- | ||
+ | | {{icon|lowborn}} 所領なし(庶民) | ||
+ | | align=center | 1 | ||
+ | |- | ||
+ | | {{iconify|Baron||||男爵}} | ||
+ | | align=center | 1 | ||
+ | |- | ||
+ | | {{iconify|Count||||伯爵}} | ||
+ | | align=center | 1 | ||
+ | |- | ||
+ | | {{iconify|Duke||||公爵}} | ||
+ | | align=center | 2 | ||
+ | |- | ||
+ | | {{iconify|King||||王}} | ||
+ | | align=center | 3 | ||
+ | |- | ||
+ | | {{iconify|Emperor||||皇帝}} | ||
+ | | align=center | 4 | ||
+ | |} | ||
+ | |||
+ | ==== 婚姻の受け入れ ==== | ||
+ | AIキャラクターとの婚姻を成功させるためには、プレイヤーは婚姻者からの婚姻の受け入れ得点が少なくとも{{green|+1}}に達していなければなりません。以下は、婚姻の受け入れに影響する可能性のあるすべての条件を含むリストです:<ref>{{cite file|game\common\scripted_modifiers\00_marriage_scripted_modifiers.txt}}, <code>marriage_ai_accept_modifier</code></ref> | ||
+ | |||
+ | {| class="mildtable plainlist sortable mw-collapsible mw-collapsed" | ||
+ | ! 条件 | ||
+ | ! data-sort-type="number" | 婚姻の受け入れ | ||
+ | |- | ||
+ | | 弱いフック | ||
+ | | {{green|+100}} | ||
+ | |- | ||
+ | | 強いフック | ||
+ | | {{green|+200}}, or auto-accept | ||
+ | |- | ||
+ | | Promising Prospects Perk | ||
+ | | | ||
+ | * {{green|+50}} (self) | ||
+ | * {{green|+25}} (family member) | ||
+ | |- | ||
+ | | Dynasty Glory Perk | ||
+ | | {{green|+30}} | ||
+ | |- | ||
+ | | Arranging own marriage | ||
+ | | {{red|−15}} | ||
+ | |- | ||
+ | | Is player's heir | ||
+ | | | ||
+ | * {{green|+20}} (primary heir) | ||
+ | * {{green|+10}} (other heirs) | ||
+ | |- | ||
+ | | Desires alliance | ||
+ | | data-sort-value=0 | Varied | ||
+ | |- | ||
+ | |- | ||
+ | | Does not want alliance | ||
+ | | {{red|−100}} | ||
+ | |- | ||
+ | | Marrying up | ||
+ | | {{green|+30}} for each difference in title rank | ||
+ | |- | ||
+ | | Marrying down | ||
+ | | | ||
+ | * {{red|−30}} for each difference in title rank (if AI is King) | ||
+ | * {{red|−40}} for each difference in title rank (if AI is not King) | ||
+ | |- | ||
+ | | Opinion | ||
+ | | | ||
+ | * {{green|+0.25}} per {{iconify|opinion}} (round down) with prospective spouse | ||
+ | * {{green|+0.75}} per {{iconify|opinion}} (round down) with marriage offerer | ||
+ | |- | ||
+ | | Wishes well for Lovers | ||
+ | | {{green|+15}} | ||
+ | |- | ||
+ | | Prospective spouses love each other and AI has compassion greater than zero | ||
+ | | {{green|+0.25}} per AI compassion | ||
+ | |- | ||
+ | | Candidate is Lowborn | ||
+ | | | ||
+ | * {{red|−20}} | ||
+ | * {{red|−120}} (if recipient is not lowborn themselves) | ||
+ | |- | ||
+ | | Candidate's Level of Splendor | ||
+ | | data-sort-value=0.0001 | {{green|+(Level of Splendor * 5 - 5)}} | ||
+ | |- | ||
+ | | Incorrect marriage (patrilineal/matrilineal) | ||
+ | | data-sort-value=0 | Varied | ||
+ | |- | ||
+ | | Different faith | ||
+ | | | ||
+ | * {{red|−10}} | ||
+ | * {{red|−25}} (faith considered astray or hostile) | ||
+ | * {{red|−1000}} (faith considered evil) | ||
+ | |- | ||
+ | | Faith does not have polygamy doctrine or polyamory tenet and potential spouse would belong in a polygamous marriage. | ||
+ | <!-- Transclusion used by Polygamy section. --> | ||
+ | | <section begin=DoesNotBelieveInPolygamyMarriageAcceptance />{{red|−1000}}<section end=DoesNotBelieveInPolygamyMarriageAcceptance /> | ||
+ | |- | ||
+ | | Age Considerations | ||
+ | | data-sort-value=0 | Varied | ||
+ | |- | ||
+ | | The marriage will have Low Fertility | ||
+ | | data-sort-value=0 | Varied | ||
+ | |- | ||
+ | | Unimportant courtier | ||
+ | | {{green|+10}} | ||
+ | |- | ||
+ | | Important courtier | ||
+ | | {{red|−10}} | ||
+ | |- | ||
+ | | Prospective spouse is a parent of recipient's children | ||
+ | | {{red|−25}} | ||
+ | |- | ||
+ | | Player is AI's liege | ||
+ | | | ||
+ | * {{green|+40}} (general) | ||
+ | * {{green|+60}} (marriage with liege) | ||
+ | |- | ||
+ | | Valuable claimant | ||
+ | | {{red|−50}} | ||
+ | |- | ||
+ | | Claimant to one of AI's titles | ||
+ | | {{red|−50}} | ||
+ | |- | ||
+ | | Intimidated | ||
+ | | data-sort-value=0 | Varied | ||
+ | |- | ||
+ | | Terrified | ||
+ | | data-sort-value=0 | Varied | ||
+ | |- | ||
+ | | Character is dear to AI | ||
+ | | data-sort-value=0 | Varied | ||
+ | |- | ||
+ | | The marriage would be incestuous | ||
+ | | {{red|−1000}} | ||
+ | |- | ||
+ | | Age of recipient | ||
+ | | data-sort-value=0.0001 | {{green|+(Recipient age − 20)}} | ||
+ | |- | ||
+ | | Spouse councillor - boosted child or heir | ||
+ | | | ||
+ | * {{green|+50}} | ||
+ | * {{green|+75}} (if heir) | ||
+ | |} | ||
+ | |||
+ | ==== Adultery ==== | ||
+ | Having a [[lover]] outside of marriage creates a [[File:Secret_adultery.png|24px]] [[Lover secret]]. If it is revealed, it may result in the two lover characters gaining the {{icon|fornicator}} [[Fornicator]] and {{icon|adulterer}} [[Adulterer]] traits, depending on the faith's {{icon|male adultery}} / {{icon|female adultery}} [[adultery doctrine]]s. Children known to be born out of wedlock gain {{icon|bastard}} [[Bastard (trait)]], or {{icon|wild oat}} [[Traits#Wild Oat|Wild Oat]] if their faith has the {{icon|bastardry}} No Bastards [[bastardry doctrine]]. If a bastard successfully becomes landed, they gain the {{icon|bastard_founder}} [[Traits#Bastard_Founder|Bastard founder]] trait. | ||
+ | |||
+ | === Incest === | ||
+ | Incest is sexual activity between family members. A faith's {{icon|Consanguinity}} [[Consanguinity]] doctrine determines the legality of incestuous marriage. Characters having an incestuous relation that would not be allowed in marriage gain the ''[[Incest secret|Is Incestuous]]'' secret, and if exposed the {{icon|Incestuous}} [[Incestuous]] trait. Any form of incestuous relation, legal or not, may risk [[Inbreeding (mechanic)|producing inbred offspring]]. | ||
− | + | The [[Divine Marriage]] tenet provides bonuses to incestuous marriages. | |
− | + | Relatives are harder to [[Seduce (scheme)|seduce]] unless the target character's Faith accepts such an incestuous relation or the seducer has the ''[[Subtle Desire]]'' perk ({{icon|intrigue lifestyle}} Seducer tree). | |
− | |||
− | |||
− | |||
− | |||
− | + | == 家 == | |
+ | Each Dynasty will have a Founding House, usually of the same name as the Dynasty, which is the first House of that Dynasty. Ruling Dynasty members of Feudal or Clan Government who are distant by blood to the current House Head may choose to create a Cadet Branch, a new House under the Dynasty. Each House has its own name and motto, usually inspired by the location in which they are founded and the founding character, which can be changed at will by the House Head. They will also have a unique coat of arms that has two quarters copied from the Dynasty coat of arms. | ||
− | + | Creating a Cadet Branch has the following requirements: | |
+ | * The character must be blood-related to their current House Head | ||
+ | * The character must not stand to inherit any of their current House Head's titles | ||
+ | * The character must have sufficient Prestige | ||
+ | * All ancestors of the character are dead | ||
− | + | If a House Head demands the religious conversion of a House member and the member refuses, it will result in the creation of a new Cadet Branch. | |
− | |||
− | + | Each character born from a Marriage will belong to the father's House unless the marriage is Matrilineal. | |
− | + | === House Head === | |
+ | The House Head is the leader of a House. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. In addition, House Heads will get a {{iconify|Weak Hook}} on all newly born House members and monthly prestige from living and landed members of their house. If a faith has the ''Must be approved'' doctrine for divorces but no [[head of faith]], the House Head must approve of divorces. | ||
− | + | When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless he or she was the Dynasty Head. | |
− | + | When a House Head dies, their Primary Heir becomes the next House Head. One exception: The house head at the start of the game is determined differently. If the founder of the house is still alive, the founder will always be the house head. If the founder is not alive, then the house head at game start will be the house member with the largest realm size. This is why Ludwig II is the Karling house head in 867, even though he is not the oldest male child. | |
+ | ==== Dynasty Head ==== | ||
+ | The most powerful House Head of a Dynasty (as determined by military strength) will be the Dynasty Head. If another House Head becomes 10% stronger than the current Dynasty Head it will take its place. The Dynasty Head gains Monthly Prestige from living and landed members of their Dynasty. The Dynasty Head has access to the following interactions with dynasty members of the same faith: | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
− | ! | + | ! Interaction |
− | ! | + | ! Effects |
− | ! | + | ! Cost |
|- | |- | ||
− | | | + | | Call Dynasty Member To War |
− | | | + | | Targeted Dynasty Member may join the Dynasty Head's current war |
− | | 75 {{iconify|Renown | + | | 75 {{iconify|Renown}} |
|- | |- | ||
− | | | + | | Claim Title |
− | | | + | | Gain an {{iconify|Unpressed Claim}} on the targeted Dynasty Member's Primary Title and a temporary {{red|-50}} {{iconify|Opinion}} |
− | | 150 {{iconify|Renown | + | | 150 {{iconify|Renown}} |
|- | |- | ||
− | | | + | | Disinherit |
− | | | + | | Targeted Dynasty Member gains the [[File:Trait disinherited.png|24px]] Disinherited trait and a permanent {{red|-75}} {{iconify|Opinion}} |
| | | | ||
− | * | + | * 75 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded |
− | * | + | * 150 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title |
− | * | + | * 225 {{iconify|Renown}} and 900 {{iconify|Prestige}} if Dynasty Member is Landed |
|- | |- | ||
− | | | + | | Denounce |
− | | | + | | Targeted Dynasty Member gains the [[File:Trait denounced.png|24px]] Denounced trait and a permanent {{red|-50}} {{iconify|Opinion}} |
| | | | ||
− | * | + | * 50 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded |
− | * | + | * 100 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title |
− | * | + | * 125 {{iconify|Renown}} and 500 {{iconify|Prestige}} if Dynasty Member is Landed |
|- | |- | ||
− | | | + | | End Dynasty Wars |
− | | | + | | All wars between members of the same Dynasty end in White Peace |
| | | | ||
− | * 75{{iconify|Renown | + | * 75{{iconify|Renown}} |
|- | |- | ||
− | | | + | | Forgive |
− | | | + | | Targeted Dynasty Member loses the [[File:Trait denounced.png|24px]] Denounced trait and the {{iconify|Opinion}} malus |
| | | | ||
− | * 25 {{iconify|Renown | + | * 25 {{iconify|Renown}} |
|- | |- | ||
− | | | + | | Restore Inheritance |
− | | | + | | Targeted Dynasty Member loses the [[File:Trait disinherited.png|24px]] Disinherited trait and the {{iconify|Opinion}} malus |
| | | | ||
− | * 75 {{iconify|Renown | + | * 75 {{iconify|Renown}} |
|} | |} | ||
− | == | + | == Renown == |
− | + | Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty. | |
− | |||
− | |||
{| class="mildtable" style="text-align: center; | {| class="mildtable" style="text-align: center; | ||
− | ! | + | ! Title rank |
− | ! {{iconify|Renown | + | ! {{iconify|Renown}} |
− | ! {{icon|prestige}} | + | ! {{icon|prestige}} Dynasty Head Prestige |
− | ! {{icon|prestige}} | + | ! {{icon|prestige}} House Head Prestige |
− | ! {{icon|renown}} | + | ! {{icon|renown}} Marriage Renown |
|- | |- | ||
− | | | + | | None (stacks with title bonuses) || +0.02 || +0.01 || +0.02 || 0 |
|- | |- | ||
− | | style="text-align: left; | {{iconify|Baron | + | | style="text-align: left; | {{iconify|Baron}} || +0.12 || +0.01 || +0.02 || +0.1 |
|- | |- | ||
− | | style="text-align: left; | {{iconify|Count | + | | style="text-align: left; | {{iconify|Count}} || +0.25 || +0.02 || +0.04 || +0.2 |
|- | |- | ||
− | | style="text-align: left; | {{iconify|Duke | + | | style="text-align: left; | {{iconify|Duke}} || +0.5 || +0.03 || +0.06 || +0.4 |
|- | |- | ||
− | | style="text-align: left; | {{iconify|King | + | | style="text-align: left; | {{iconify|King}} || +1 || +0.04 || +0.08 || +0.8 |
|- | |- | ||
− | | style="text-align: left; | {{iconify|Emperor | + | | style="text-align: left; | {{iconify|Emperor}} || +2 || +0.5 || +0.1 || +1.6 |
|} | |} | ||
+ | Renown gain is capped at {{green|+2}} for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at {{green|+3}}. House Head Prestige gain is capped at {{green|+5}}. Rulers will not add Renown to their Dynasty if any Liege is a member of the same Dynasty. | ||
− | + | === Level of Splendor === | |
− | + | Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will only decrease if a player character attempts suicide. Peasant Dynasties start at Base Origins. | |
− | === | ||
− | |||
− | |||
{| class="mildtable" style="text-align: center; | {| class="mildtable" style="text-align: center; | ||
− | ! | + | ! Level of Splendor |
− | ! {{icon|prestige}} | + | ! {{icon|prestige}} Birth Prestige |
− | ! {{icon|prestige}} | + | ! {{icon|prestige}} Marriage Prestige |
− | ! {{icon|opinion}} | + | ! {{icon|opinion}} Max Long Reign Opinion |
− | ! | + | ! Max level for guest Congenital traits |
− | ! | + | ! Required renown |
|- | |- | ||
− | | style="text-align: left; | [[File:Icon dynasty prestige 00.png|35px]] | + | | style="text-align: left; | [[File:Icon dynasty prestige 00.png|35px]] Base Origins |
| '''0''' | | '''0''' | ||
| {{red|-100}} | | {{red|-100}} | ||
116行目: | 327行目: | ||
| 0 | | 0 | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon dynasty prestige 00.png|35px]] | + | | style="text-align: left; | [[File:Icon dynasty prestige 00.png|35px]] Obscure |
| {{green|+100}} | | {{green|+100}} | ||
| '''0''' | | '''0''' | ||
123行目: | 334行目: | ||
| 0 | | 0 | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon dynasty prestige 01.png|35px]] | + | | style="text-align: left; | [[File:Icon dynasty prestige 01.png|35px]] Insignificant |
| {{green|+200}} | | {{green|+200}} | ||
| {{green|+100}} | | {{green|+100}} | ||
130行目: | 341行目: | ||
| 700 | | 700 | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon dynasty prestige 01.png|35px]] | + | | style="text-align: left; | [[File:Icon dynasty prestige 01.png|35px]] Noteworthy |
| {{green|+300}} | | {{green|+300}} | ||
| {{green|+200}} | | {{green|+200}} | ||
137行目: | 348行目: | ||
| 1000 | | 1000 | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon dynasty prestige 02.png|35px]] | + | | style="text-align: left; | [[File:Icon dynasty prestige 02.png|35px]] Reputable |
| {{green|+400}} | | {{green|+400}} | ||
| {{green|+300}} | | {{green|+300}} | ||
144行目: | 355行目: | ||
| 2000 | | 2000 | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon dynasty prestige 02.png|35px]] | + | | style="text-align: left; | [[File:Icon dynasty prestige 02.png|35px]] Well-known |
| {{green|+500}} | | {{green|+500}} | ||
| {{green|+400}} | | {{green|+400}} | ||
151行目: | 362行目: | ||
| 3000 | | 3000 | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon dynasty prestige 03.png|35px]] | + | | style="text-align: left; | [[File:Icon dynasty prestige 03.png|35px]] Significant |
| {{green|+600}} | | {{green|+600}} | ||
| {{green|+500}} | | {{green|+500}} | ||
158行目: | 369行目: | ||
| 4000 | | 4000 | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon dynasty prestige 03.png|35px]] | + | | style="text-align: left; | [[File:Icon dynasty prestige 03.png|35px]] Famous |
| {{green|+700}} | | {{green|+700}} | ||
| {{green|+600}} | | {{green|+600}} | ||
165行目: | 376行目: | ||
| 5000 | | 5000 | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon dynasty prestige 04.png|35px]] | + | | style="text-align: left; | [[File:Icon dynasty prestige 04.png|35px]] Glorious |
| {{green|+800}} | | {{green|+800}} | ||
| {{green|+700}} | | {{green|+700}} | ||
172行目: | 383行目: | ||
| 6000 | | 6000 | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon dynasty prestige 04.png|35px]] | + | | style="text-align: left; | [[File:Icon dynasty prestige 04.png|35px]] Fabled |
| {{green|+900}} | | {{green|+900}} | ||
| {{green|+800}} | | {{green|+800}} | ||
179行目: | 390行目: | ||
| 7000 | | 7000 | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon dynasty prestige 05.png|35px]] | + | | style="text-align: left; | [[File:Icon dynasty prestige 05.png|35px]] Legendary |
| {{green|+1000}} | | {{green|+1000}} | ||
| {{green|+900}} | | {{green|+900}} | ||
187行目: | 398行目: | ||
|} | |} | ||
− | === | + | === Dynasty Legacies === |
− | + | Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a Dynasty. Each Legacy contains five unlocks, each costing a progressively higher amount of {{iconify|Renown}} to unlock. If an AI character becomes Dynasty Head it will only unlock Legacies belonging to the tree with the highest current progress. | |
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
|- | |- | ||
− | ! | + | ! Tree |
− | ! | + | ! Legacy 1 effects (1000 {{iconify|Renown}}) |
− | ! | + | ! Legacy 2 effects (2000 {{iconify|Renown}}) |
− | ! | + | ! Legacy 3 effects (3000 {{iconify|Renown}}) |
− | ! | + | ! Legacy 4 effects (4000 {{iconify|Renown}}) |
− | ! | + | ! Legacy 5 effects (5000 {{iconify|Renown}}) |
|- id="Warfare" | |- id="Warfare" | ||
− | | style="text-align: center; | ''' | + | | style="text-align: center; | '''Warfare'''<br>[[File:Warfare legacy track.png|60px]] |
| | | | ||
− | * {{green|+2}} | + | * {{green|+2}} Prowess |
− | * {{green|+15}} | + | * {{green|+15}} Knight Effectiveness |
− | | {{green|-20%}} | + | | {{green|-20%}} Casus Belli Cost |
− | | {{green|+10%}} | + | | {{green|+10%}} Monthly Martial Experience |
− | | {{green|+5}} | + | | {{green|+5}} Advantage |
− | | {{green|+1}} | + | | {{green|+1}} Max number of Men-at-Arms Regiments<br>Can recruit House Guard [[Army#Men-at-Arms|Men-at-Arms]] |
|- id="Law" | |- id="Law" | ||
− | | style="text-align: center; | ''' | + | | style="text-align: center; | '''Law'''<br>[[File:Law legacy track.png|60px]] |
− | | {{green|+5}} | + | | {{green|+5}} Popular Opinion |
− | | {{green|+0.2}} | + | | {{green|+0.2}} Monthly Control Growth |
− | | {{green|+10%}} | + | | {{green|+10%}} Monthly Stewardship Experience |
− | | {{green|+5}} | + | | {{green|+5}} Powerful Vassal Opinion |
− | | {{green|+1}} | + | | {{green|+1}} Domain Limit |
|- id="Guile" | |- id="Guile" | ||
− | | style="text-align: center; | ''' | + | | style="text-align: center; | '''Guile'''<br>[[File:Guile legacy track.png|60px]] |
− | <!-- | + | <!-- Transclusion used by Dread page --> |
− | | <section begin=GuileDreadGain />{{green|+20%}}<section end=GuileDreadGain /> | + | | <section begin=GuileDreadGain />{{green|+20%}}<section end=GuileDreadGain /> Dread Gain |
− | | {{green|+10}} | + | | {{green|+10}} Hostile Scheme Success Chance |
− | | {{green|+10%}} | + | | {{green|+10%}} Monthly Intrigue Experience |
− | | {{green|-0.05}} | + | | {{green|-0.05}} Monthly Tyranny |
| {{green|77%}} chance to prevent one Murder of each Dynasty member | | {{green|77%}} chance to prevent one Murder of each Dynasty member | ||
|- id="Blood" | |- id="Blood" | ||
− | | style="text-align: center; | ''' | + | | style="text-align: center; | '''Blood'''<br>[[File:Blood legacy track.png|60px]] |
− | | {{green|+30%}} | + | | {{green|+30%}} Chance to inherit good congenital traits<br>{{green|+30%}} Chance of new good congenital traits |
− | | {{green|+30%}} | + | | {{green|+30%}} Chance to reinforce congenital traits |
− | | {{green|-30%}} | + | | {{green|-30%}} Chance to inherit bad congenital traits<br>{{green|-30%}} Chance of new bad congenital traits |
− | | | + | | Select a congenital trait to become more common to all Dynasty children:<br>[[file:Trait beauty good 1.png|24px]] Comely, [[file:Trait intellect good 1.png|24px]] Quick, [[file:Trait physique good 1.png|24px]] Hale, [[file:Trait fecund.png|24px]] Fecund,<br>[[file:Trait albino.png|24px]] Albino, [[file:Trait giant.png|24px]] Giant, [[file:Trait dwarf.png|24px]] Dwarf, [[file:Trait scaly.png|24px]] Scaly<br>The trait has a {{green|5%}} chance ({{green|10%}} if a player character is a parent) of appearing at birth<br>Applies to all children of the dynasty who have at least one parent from the dynasty |
− | | {{green|+5}} | + | | {{green|+5}} Years Life Expectancy |
|- id="Erudition" | |- id="Erudition" | ||
− | | style="text-align: center; | ''' | + | | style="text-align: center; | '''Erudition'''<br>[[File:Erudition legacy track.png|60px]] |
− | | {{green|+10}} | + | | {{green|+10}} Courtier and Guest Opinion<br>Better Guests are attracted |
− | <!-- | + | <!-- Transclusion used by Piety page. --> |
− | | <section begin=Erudition2PietyGainPct />{{green|+10%}}<section end=Erudition2PietyGainPct /> | + | | <section begin=Erudition2PietyGainPct />{{green|+10%}}<section end=Erudition2PietyGainPct /> Monthly piety |
− | | {{green|+10%}} | + | | {{green|+10%}} Monthly Learning Experience |
− | | {{green|+3}} | + | | {{green|+3}} Same Faith Opinion |
− | | {{green|+10%}} | + | | {{green|+10%}} Effectiveness of Councilor Tasks |
|- id="Glory" | |- id="Glory" | ||
− | | style="text-align: center; | ''' | + | | style="text-align: center; | '''Glory'''<br>[[File:Glory legacy track.png|60px]] |
− | | {{green|+30}} | + | | {{green|+30}} Marriage Acceptance |
− | | {{green|+10%}} | + | | {{green|+10%}} Monthly Prestige |
− | | {{green|+10%}} | + | | {{green|+10%}} Monthly Diplomacy Experience |
− | | {{green|-20%}} | + | | {{green|-20%}} Short Reign Duration |
− | | {{green|+10}} | + | | {{green|+10}} General Opinion |
|- id="Kin" | |- id="Kin" | ||
− | | style="text-align: center; | ''' | + | | style="text-align: center; | '''Kin'''<br>[[File:Kin legacy track.png|60px]] |
− | | {{green|+10%}} | + | | {{green|+10%}} Fertility |
− | | {{green|+2-3}} | + | | {{green|+2-3}} Education Score |
− | | {{green|+10}} | + | | {{green|+10}} Spouse Opinion<br>Fewer pregnancy complications |
− | | {{green|+5}} | + | | {{green|+5}} Dynasty Opinion<br>{{green|+30%}} Personal Scheme Success on Dynasty members |
− | | {{green|+1}} | + | | {{green|+1}} Random skill point every 5<ref>{{cite file|common\on_action\birthday.txt}}, {{cite file|common\script_values\00_dynasty_values.txt}}, <code>kin_legacy_5_every_x_year</code></ref> years, starting at age 30<ref>{{cite file|common\on_action\birthday.txt}}, {{cite file|common\script_values\00_dynasty_values.txt}}, <code>kin_legacy_5_start_age</code></ref><br>Prowess doesn't decrease with age<br>Dynasty members age at a slower rate |
|} | |} | ||
− | == | + | == こちらも参照 == |
− | + | * [[Breeding]] | |
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== 参考文献 == | == 参考文献 == |