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== 氏族制 == | == 氏族制 == | ||
− | 氏族制政府(Clan governments)は、新たな所領(holdings)や分家を作成でき、王権を利用することができます。封建制政府と同じように、より高い王権を開放するためには[[革新性]]が必要です。氏族制政府はまた、[[開戦事由#征服CB|征服の開戦事由]]を利用することもできます。それは領国(realm)の侵略をするために一生に一度使用することができ、[[リソース#名声レベル|名声レベル]] | + | 氏族制政府(Clan governments)は、新たな所領(holdings)や分家を作成でき、王権を利用することができます。封建制政府と同じように、より高い王権を開放するためには[[革新性]]が必要です。氏族制政府はまた、[[開戦事由#征服CB|征服の開戦事由]]を利用することもできます。それは領国(realm)の侵略をするために一生に一度使用することができ、[[リソース#名声レベル|名声レベル]]が高いほど、より階位の領国に対して使用可能です。 |
氏族制の封臣は主君への評価に基づいて税金と徴募兵を供出します。彼らが供出する税金と徴募兵は最低値が常に存在し、それは主君の王権法によって決定されます。すべての封臣は自信の主君と同盟(Alliance)を結びたいと望んでおり、同盟を結んでいない場合は主君への{{iconify|Opinion||||評価}}が{{red|-15}}されます。有力な封臣の場合はこのペナルティが2倍になります。 | 氏族制の封臣は主君への評価に基づいて税金と徴募兵を供出します。彼らが供出する税金と徴募兵は最低値が常に存在し、それは主君の王権法によって決定されます。すべての封臣は自信の主君と同盟(Alliance)を結びたいと望んでおり、同盟を結んでいない場合は主君への{{iconify|Opinion||||評価}}が{{red|-15}}されます。有力な封臣の場合はこのペナルティが2倍になります。 | ||
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− | ==== | + | ==== Player vassal ==== |
+ | If the clan vassal is a human player, then they will always contribute 10% of their taxes and 25% of their levies to their liege. This amount is flat, and will not be adjusted by the player character's opinion of their liege. This is roughly equivalent to a clan vassal having {{iconify|opinion||−15|red}} of their suzerain. | ||
− | + | == Tribal == | |
+ | Unlike feudal or clan governments, '''tribal''' governments have access to the Tribal Authority law, and can raise it without having to research innovations. If tribal authority is high enough, a tribal ruler can reform their government to become feudal or clan. They also have access to the [[Casus belli#Conquest CBs|Conquest casus belli]], which can be used to invade a realm, with higher-rank realms allowed at higher [[Resources#Level of Fame|levels of fame]]. | ||
− | + | Tribal governments have the following unique effects: | |
− | + | * Holdings cannot be created in counties ruled by a tribal ruler, even by a clan or feudal liege. | |
+ | * [[County#Development|Development]] will only affect supply limit, as tax and levy development increase does not apply in counties ruled by a tribal ruler. (However, a certain level of development is needed to reform government.) | ||
+ | * Development does not passively grow in counties ruled by a tribal ruler. | ||
+ | * <section begin=TribalSupplyLimitPenalty/>Tribal baronies only provide half of their supply limit to armies belonging to other governments.<section end=TribalSupplyLimitPenalty/> | ||
+ | * Tribal rulers can only discover Tribal-era [[innovations]]. | ||
+ | * For succession, tribal rulers are locked to Confederate Partition. | ||
+ | **Tribal rulers can also be challenged by other tribal characters for their titles via personal combat (duel). | ||
+ | * Tribal rulers pay for men-at-arms using prestige instead of gold. | ||
+ | * Tribal rulers can raid (unless their religion forbids it). | ||
+ | * Once per lifetime, a tribal Ruler can use the [[Casus belli#Casus belli list|Subjugation casus belli]]. | ||
+ | * Tribal rulers cannot prevent their vassals from declaring war, and cannot imprison vassals or courtiers without passing level 2 tribal authority. | ||
+ | * {{green|−50%}} Title creation cost. | ||
+ | * {{iconify|Opinion||−20|red}} with feudal, clan, and republic vassals. | ||
− | + | === Tribal vassals contribution === | |
− | + | Tribal Vassals provide taxes and levies based on the Liege's [[Resources#Level of Fame|Level of Fame]]. | |
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− | + | For each [[Resources#Level of fame|level of fame]], a character tribal vassals will contribute an additional 8% of their taxes and 15% of their levies, starting at 0% for both when the liege is {{iconify|Disgraced}}, and ending at 40% taxes and 75% levies when the liege is {{iconify|The Living Legend}}. | |
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{| class="mildtable" style="text-align: center; | {| class="mildtable" style="text-align: center; | ||
|- | |- | ||
− | ! | + | ! Level of fame |
− | ! {{icon|opinion}} | + | ! {{icon|opinion}} Secular opinion |
− | ! {{iconify|Knight | + | ! {{iconify|Knight}}s |
− | ! {{icon|gold}} | + | ! {{icon|gold}} Tribal Vassal Tax |
− | ! {{icon|levies}} | + | ! {{icon|levies}} Tribal Vassal Levies |
|- | |- | ||
− | | style="text-align: left; | [[File:Icon prestige 00.png]] | + | | style="text-align: left; | [[File:Icon prestige 00.png]] Disgraced |
| {{red|−10}} | | {{red|−10}} | ||
| {{red|−1}} | | {{red|−1}} | ||
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| 0% | | 0% | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon prestige 01.png]] | + | | style="text-align: left; | [[File:Icon prestige 01.png]] Established |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
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| 15% | | 15% | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon prestige 02.png]] | + | | style="text-align: left; | [[File:Icon prestige 02.png]] Distinguished |
| {{green|+5}}/{{green|+3}} | | {{green|+5}}/{{green|+3}} | ||
| {{green|+1}} | | {{green|+1}} | ||
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| 30% | | 30% | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon prestige 03.png]] | + | | style="text-align: left; | [[File:Icon prestige 03.png]] Illustrious |
| {{green|+10}}/{{green|+5}} | | {{green|+10}}/{{green|+5}} | ||
| {{green|+2}} | | {{green|+2}} | ||
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| 45% | | 45% | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon prestige 04.png]] | + | | style="text-align: left; | [[File:Icon prestige 04.png]] Exalted among Men |
| {{green|+20}}/{{green|+10}} | | {{green|+20}}/{{green|+10}} | ||
| {{green|+3}} | | {{green|+3}} | ||
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| 60% | | 60% | ||
|- | |- | ||
− | | style="text-align: left; | [[File:Icon prestige 05.png]] | + | | style="text-align: left; | [[File:Icon prestige 05.png]] The Living Legend |
| {{green|+30}}/{{green|+20}} | | {{green|+30}}/{{green|+20}} | ||
| {{green|+4}} | | {{green|+4}} | ||
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|} | |} | ||
− | == | + | == Reformation == |
− | + | Reforming tribal government is significantly easier if the tribal ruler swears fealty to a non-tribal liege, as it only requires the ruler to adopt low tribal authority (and have an organized religion). Remaining independent requires the ruler to go all the way to absolute tribal authority and imposes other conditions. | |
− | + | Reforming from a Clan government to a Feudal government and vice-versa is normally not possible. There is however a 'gamey' way in doing so, but it will take some time and planning: By ensuring that your heir inherits a title of the other government form before inheriting your(s). This will however require a similar or a higher tier of title. | |
− | + | For example: You have the Feudal kingdom-tier title of Sicily, and want to become a Clan. You make sure that your son and heir inherits the Clan kindom-tier title of Valencia, before inheriting your title of Sicily. He will then become a Clan. Once he inherits your titles, they will switch to the Clan government form as well. | |
== 共和制 == | == 共和制 == | ||
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在家信者(Lay Clergy)の教義では、教会は城砦と同じように機能する。城砦は通常の法的義務に限定されており、直轄領の税の10%と徴募兵の25%を主君に供出します。 | 在家信者(Lay Clergy)の教義では、教会は城砦と同じように機能する。城砦は通常の法的義務に限定されており、直轄領の税の10%と徴募兵の25%を主君に供出します。 | ||
− | == | + | == Holy order == |
{{main|Holy order}} | {{main|Holy order}} | ||
− | + | Holy order government is used by characters who own a holy order title and is not playable. They may own land, but usually (and initially) lease holdings from feudal rulers of their religion, typically cities. Holy order vassals do not pay taxes or levies, but allow their armies to be hired for free. | |
{{Mechanics navbox}} | {{Mechanics navbox}} |