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{{Version|1.9}} | {{Version|1.9}} | ||
− | {{icon|alliance}} ''' | + | {{icon|alliance}} An '''Alliance''' is an agreement between two rulers that they can call upon or join each other's [[warfare|wars]] via a character interaction and cannot revoke titles if one is a vassal unless guilty of a crime. Declaring war on an ally will add {{red|-25}} Popular Opinion for 3 years. If the requirements to create an alliance are no longer met the Alliance will be ended automatically although ongoing wars are not affected. |
− | == | + | == Creating an alliance == |
− | + | Alliances are created automatically between two characters who are married. They are also created automatically when two close family members of the two rulers are married or betrothed to each other. It is possible to see whether the marriage proposal will result in an alliance on the marriage proposal screen. Rulers may also [[#Negotiating alliances|negotiate alliances]]. | |
− | === | + | === Negotiating alliances === |
− | + | Rulers who are not already allied and are not imprisoned may negotiate an alliance via two interactions: | |
* ''[[#Negotiate Alliance interaction|Negotiate Alliance]]'', if the rulers are family members through blood or marriage. | * ''[[#Negotiate Alliance interaction|Negotiate Alliance]]'', if the rulers are family members through blood or marriage. | ||
* ''[[#Propose Alliance interaction|Propose Alliance]]'', unlocked by the [[Defensive Negotiations]] perk under the {{icon|diplomacy lifestyle}} Diplomat lifestyle tree. | * ''[[#Propose Alliance interaction|Propose Alliance]]'', unlocked by the [[Defensive Negotiations]] perk under the {{icon|diplomacy lifestyle}} Diplomat lifestyle tree. |