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== 婚姻 == | == 婚姻 == | ||
− | 婚姻(Marriage)とは、個人的な関係で2人の異性の間<ref>訳者注:Ck2では同性婚がModで可能?だったようなので、Ck3でも可能かもしれません</ref> | + | 婚姻(Marriage)とは、個人的な関係で2人の異性の間<ref>訳者注:Ck2では同性婚がModで可能?だったようなので、Ck3でも可能かもしれません</ref>の法的な共同体です。婚姻できるのは16歳以上のキャラクターだけです。どちらかのキャラクターが若すぎる場合は、両方の当事者が成人するまで、パートナー候補の2人が婚約することがあります。<ref>訳者注:婚約は解消することもあります</ref> |
− | 配偶者、側室(concubines)、配偶者で[[多産]]なものは嫡出子(legitimate children)を持つことができます。普通、婚姻した子供は父親の家に属します。しかし、母系制(matrilineal | + | 配偶者、側室(concubines)、配偶者で[[多産]]なものは嫡出子(legitimate children)を持つことができます。普通、婚姻した子供は父親の家に属します。しかし、母系制(matrilineal marriage)では、母親の家から子どもが生まれます。また、婚姻は他のキャラクターとの{{iconify|alliance||||同盟}}の一つの方法でもあります。 |
宗派の教義(faith's doctrines)は、ある人物が誰と婚姻するか、何人の正式なパートナーを持つか、そして婚姻が離婚に終わるかどうかに影響します。 | 宗派の教義(faith's doctrines)は、ある人物が誰と婚姻するか、何人の正式なパートナーを持つか、そして婚姻が離婚に終わるかどうかに影響します。 | ||
− | * {{icon|marriage type}} | + | * {{icon|marriage type}}男妾(consorts)、側室(concubines)婚姻の教義は、支配者が配偶者とともに最大3人の配偶者を持つことを認めています。男妾、側室から生まれた子は、{{icon|child of concubine}} [[Child of Concubine|男妾/側室の子]] 特性を得ます。婚姻とは異なり、側室は同盟をもたらす事はありません。ただし、男妾や側室は離婚することなく自由に破棄することができます。 |
* {{icon|consanguinity}} [[近親婚主義]]は[[#Incest|近親婚]]を合法とします。 | * {{icon|consanguinity}} [[近親婚主義]]は[[#Incest|近親婚]]を合法とします。 | ||
* {{icon|divorce}} 婚姻は[[離婚の教義]]の法理に従って終了することができます。離婚の対象者は、元配偶者との間に{{icon|opinion}} {{red|−25}}の評価「(私と離婚した)」を50年間、相手の近親者との間に{{icon|opinion}} {{red|−5}}の評価「(私の近親者と離婚した)」を5年間得ます。離婚した人物は再婚することがあります。 | * {{icon|divorce}} 婚姻は[[離婚の教義]]の法理に従って終了することができます。離婚の対象者は、元配偶者との間に{{icon|opinion}} {{red|−25}}の評価「(私と離婚した)」を50年間、相手の近親者との間に{{icon|opinion}} {{red|−5}}の評価「(私の近親者と離婚した)」を5年間得ます。離婚した人物は再婚することがあります。 | ||
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|} | |} | ||
− | === | + | === Marriage acceptance === |
− | + | In order to successfully arrange marriages with AI characters, the player must reach a marriage acceptance score of at least {{green|+1}} for the prospective spouses. Below is a list containing all possible conditions that affect marriage acceptance:<ref>{{cite file|game\common\scripted_modifiers\00_marriage_scripted_modifiers.txt}}, <code>marriage_ai_accept_modifier</code></ref> | |
− | |||
− | |||
{| class="mildtable plainlist sortable mw-collapsible mw-collapsed" | {| class="mildtable plainlist sortable mw-collapsible mw-collapsed" | ||
− | ! | + | ! Condition |
− | ! data-sort-type="number" | | + | ! data-sort-type="number" | Marriage acceptance |
|- | |- | ||
− | | | + | | Weak hook |
| {{green|+100}} | | {{green|+100}} | ||
|- | |- | ||
− | | | + | | Strong hook |
− | | {{green|+200}} | + | | {{green|+200}}, or auto-accept |
|- | |- | ||
− | | | + | | Promising Prospects Perk |
| | | | ||
− | * {{green|+50}} ( | + | * {{green|+50}} (self) |
− | * {{green|+25}} ( | + | * {{green|+25}} (family member) |
|- | |- | ||
− | | | + | | Dynasty Glory Perk |
| {{green|+30}} | | {{green|+30}} | ||
|- | |- | ||
− | | | + | | Arranging own marriage |
| {{red|−15}} | | {{red|−15}} | ||
|- | |- | ||
− | | | + | | Is player's heir |
| | | | ||
− | * {{green|+20}} ( | + | * {{green|+20}} (primary heir) |
− | * {{green|+10}} ( | + | * {{green|+10}} (other heirs) |
|- | |- | ||
− | | | + | | Desires alliance |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
|- | |- | ||
− | | | + | | Does not want alliance |
| {{red|−100}} | | {{red|−100}} | ||
|- | |- | ||
− | | | + | | Marrying up |
− | | | + | | {{green|+30}} for each difference in title rank |
|- | |- | ||
− | | | + | | Marrying down |
| | | | ||
− | * | + | * {{red|−30}} for each difference in title rank (if AI is King) |
− | * | + | * {{red|−40}} for each difference in title rank (if AI is not King) |
|- | |- | ||
− | | | + | | Opinion |
| | | | ||
− | * | + | * {{green|+0.25}} per {{iconify|opinion}} (round down) with prospective spouse |
− | + | * {{green|+0.75}} per {{iconify|opinion}} (round down) with marriage offerer | |
|- | |- | ||
− | | | + | | Wishes well for Lovers |
| {{green|+15}} | | {{green|+15}} | ||
|- | |- | ||
− | | | + | | Prospective spouses love each other and AI has compassion greater than zero |
− | | | + | | {{green|+0.25}} per AI compassion |
|- | |- | ||
− | | | + | | Candidate is Lowborn |
| | | | ||
* {{red|−20}} | * {{red|−20}} | ||
− | * {{red|−120}} | + | * {{red|−120}} (if recipient is not lowborn themselves) |
|- | |- | ||
− | | | + | | Candidate's Level of Splendor |
− | | data-sort-value=0.0001 | {{green| | + | | data-sort-value=0.0001 | {{green|+(Level of Splendor * 5 - 5)}} |
|- | |- | ||
− | | | + | | Incorrect marriage (patrilineal/matrilineal) |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | Different faith |
| | | | ||
* {{red|−10}} | * {{red|−10}} | ||
− | * {{red|−25}} ( | + | * {{red|−25}} (faith considered astray or hostile) |
− | * {{red|−1000}} ( | + | * {{red|−1000}} (faith considered evil) |
|- | |- | ||
− | | | + | | Faith does not have polygamy doctrine or polyamory tenet and potential spouse would belong in a polygamous marriage. |
− | <!-- | + | <!-- Transclusion used by Polygamy section. --> |
| <section begin=DoesNotBelieveInPolygamyMarriageAcceptance />{{red|−1000}}<section end=DoesNotBelieveInPolygamyMarriageAcceptance /> | | <section begin=DoesNotBelieveInPolygamyMarriageAcceptance />{{red|−1000}}<section end=DoesNotBelieveInPolygamyMarriageAcceptance /> | ||
|- | |- | ||
− | | | + | | Age Considerations |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | The marriage will have Low Fertility |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | Unimportant courtier |
| {{green|+10}} | | {{green|+10}} | ||
|- | |- | ||
− | | | + | | Important courtier |
| {{red|−10}} | | {{red|−10}} | ||
|- | |- | ||
− | | | + | | Prospective spouse is a parent of recipient's children |
| {{red|−25}} | | {{red|−25}} | ||
|- | |- | ||
− | | | + | | Player is AI's liege |
| | | | ||
− | * {{green|+40}} ( | + | * {{green|+40}} (general) |
− | * {{green|+60}} ( | + | * {{green|+60}} (marriage with liege) |
|- | |- | ||
− | | | + | | Valuable claimant |
| {{red|−50}} | | {{red|−50}} | ||
|- | |- | ||
− | | | + | | Claimant to one of AI's titles |
| {{red|−50}} | | {{red|−50}} | ||
|- | |- | ||
− | | | + | | Intimidated |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | Terrified |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | Character is dear to AI |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | The marriage would be incestuous |
| {{red|−1000}} | | {{red|−1000}} | ||
|- | |- | ||
− | | | + | | Age of recipient |
− | | data-sort-value=0.0001 | {{green|+( | + | | data-sort-value=0.0001 | {{green|+(Recipient age − 20)}} |
|- | |- | ||
− | | | + | | Spouse councillor - boosted child or heir |
| | | | ||
* {{green|+50}} | * {{green|+50}} | ||
− | * {{green|+75}} ( | + | * {{green|+75}} (if heir) |
|} | |} | ||
− | === | + | === Adultery === |
− | + | Having a [[lover]] outside of marriage creates a [[File:Secret_adultery.png|24px]] [[Lover secret]]. If it is revealed, it may result in the two lover characters gaining the {{icon|fornicator}} [[Fornicator]] and {{icon|adulterer}} [[Adulterer]] traits, depending on the faith's {{icon|male adultery}} / {{icon|female adultery}} [[adultery doctrine]]s. Children known to be born out of wedlock gain {{icon|bastard}} [[Bastard (trait)]], or {{icon|wild oat}} [[Traits#Wild Oat|Wild Oat]] if their faith has the {{icon|bastardry}} No Bastards [[bastardry doctrine]]. If a bastard successfully becomes landed, they gain the {{icon|bastard_founder}} [[Traits#Bastard_Founder|Bastard founder]] trait. | |
− | |||
− | |||
− | |||
− | [[ | + | == Incest == |
+ | Incest is sexual activity between family members. A faith's {{icon|Consanguinity}} [[Consanguinity]] doctrine determines the legality of incestuous marriage. Characters having an incestuous relation that would not be allowed in marriage gain the ''[[Incest secret|Is Incestuous]]'' secret, and if exposed the {{icon|Incestuous}} [[Incestuous]] trait. Any form of incestuous relation, legal or not, may risk [[Inbreeding (mechanic)|producing inbred offspring]]. | ||
− | + | The [[Divine Marriage]] tenet provides bonuses to incestuous marriages. | |
− | + | Relatives are harder to [[Seduce (scheme)|seduce]] unless the target character's Faith accepts such an incestuous relation or the seducer has the ''[[Subtle Desire]]'' perk ({{icon|intrigue lifestyle}} Seducer tree). | |
− | |||
− | + | == Trait inheritance == | |
+ | Congenital traits can be inherited by a character's offspring. Although congenital traits must be visible ([[#Active and inactive traits|active]]) to provide stat bonuses and other effects, a character may also carry recessive ([[#Active and inactive traits|inactive]]) traits which are invisible, yet can still be inherited by one's children.<ref>"[Genetic traits are] visible, though characters can also carry recessive traits... those are not visible, but can be inherited by their offspring!" [[forumpost:26089470|rageair's reply]] in CK3 Dev Diary #7 - Characters & Portraits thread</ref> | ||
− | + | There are some traits that are inherited by children, but do not use the active/inactive inheritance mechanic. In the context of this section, the term ''congenital trait'' excludes such traits. It also does not include traits that are [[Descendant trait|non-genetic, yet inheritable]]. | |
− | |||
+ | ==== Chance of active inheritance ==== | ||
+ | The chances of inheriting a congenital trait as an active trait is based on what version (active or inactive) the parents have:<ref name=Defines>{{cite file|common\defines\00_defines.txt}}, <code>NChildbirth</code></ref> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! {{diagonal split header| | + | ! {{diagonal split header|Father|Mother}} |
− | ! | + | ! None |
− | ! | + | ! Inactive |
− | ! | + | ! Active |
|- | |- | ||
− | ! | + | ! None |
| 0% | | 0% | ||
| 2% | | 2% | ||
| 25% | | 25% | ||
|- | |- | ||
− | ! | + | ! Inactive |
| 2% | | 2% | ||
| 10% | | 10% | ||
| 50% | | 50% | ||
|- | |- | ||
− | ! | + | ! Active |
| 25% | | 25% | ||
| 50% | | 50% | ||
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|} | |} | ||
− | ==== | + | ==== Chance of inactive inheritance ==== |
− | + | If the child does not inherit actively, there is a chance that they will inherit the trait as an inactive trait instead:<ref name=Defines /> | |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! {{diagonal split header| | + | ! {{diagonal split header|Father|Mother}} |
− | ! | + | ! None |
− | ! | + | ! Inactive |
− | ! | + | ! Active |
|- | |- | ||
− | ! | + | ! None |
| 0% | | 0% | ||
| 25% | | 25% | ||
| 75% | | 75% | ||
|- | |- | ||
− | ! | + | ! Inactive |
| 25% | | 25% | ||
| 50% | | 50% | ||
| 100% | | 100% | ||
|- | |- | ||
− | ! | + | ! Active |
| 75% | | 75% | ||
| 100% | | 100% | ||
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|} | |} | ||
− | === | + | === General logic for trait with tiers inheritance === |
− | # | + | # Start from highest trait |
− | # | + | # Calculate active chance. Lower tiers ( including inactive ) count as inactive of the tier. Each level down beyond the first multiplies chance by a define |
− | # | + | # If active, use it; DONE |
− | # | + | # Otherwise, go down a tier, if inactive pretend 1 more parent has that tier active, otherwise 1 more parent has it inactive.GOTO 2 |
When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they've got the higher tier one recessively, and reduce the chance of inheritance by 20% per tier further down than 1 the other parent's trait is. | When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they've got the higher tier one recessively, and reduce the chance of inheritance by 20% per tier further down than 1 the other parent's trait is. | ||
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When going down a tier, add 40%.<ref name=Defines /> | When going down a tier, add 40%.<ref name=Defines /> | ||
− | === | + | === List of congenital traits === |
The table below contains all genetic traits that use the inheritance mechanism as described above.<ref name=Traits>{{cite file|common\traits\00_traits.txt}}</ref><ref>"[If genetic = yes, the trait's] inheritance will follow the following rules: The trait can be inactive. Children can inherit the trait from both active and inactive parent traits. [...] An active trait is inherited with 100% chance, an inactive trait with a 50% chance. If the trait is successfully inherited from both parents, it becomes active. [...] If it's inherited only from one parent, it's inactive." Developer comments in {{cite file|common\traits\_traits.info}}</ref> This list does not contain traits such as {{iconify|Sayyid}}, which can be inherited from a character's non-biological parent (in the case of secret bastards), or {{iconify|Inbred}} which uses a custom inheritance chance. The ''natural prevalence'' column denotes the likelihood of any character being born with the trait if it is not inherited from their parents. For every trait with natural prevalence, the same value can be assumed for random prevalence (i.e. for generated characters).<ref name=Traits /> Note that some traits cannot be inherited at the same time since they are incompatible; such traits are indicated if they belong in the same group. | The table below contains all genetic traits that use the inheritance mechanism as described above.<ref name=Traits>{{cite file|common\traits\00_traits.txt}}</ref><ref>"[If genetic = yes, the trait's] inheritance will follow the following rules: The trait can be inactive. Children can inherit the trait from both active and inactive parent traits. [...] An active trait is inherited with 100% chance, an inactive trait with a 50% chance. If the trait is successfully inherited from both parents, it becomes active. [...] If it's inherited only from one parent, it's inactive." Developer comments in {{cite file|common\traits\_traits.info}}</ref> This list does not contain traits such as {{iconify|Sayyid}}, which can be inherited from a character's non-biological parent (in the case of secret bastards), or {{iconify|Inbred}} which uses a custom inheritance chance. The ''natural prevalence'' column denotes the likelihood of any character being born with the trait if it is not inherited from their parents. For every trait with natural prevalence, the same value can be assumed for random prevalence (i.e. for generated characters).<ref name=Traits /> Note that some traits cannot be inherited at the same time since they are incompatible; such traits are indicated if they belong in the same group. | ||
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|} | |} | ||
− | == | + | == Inbreeding == |
Inbreeding is the process of two related characters having children together. For these purposes, related characters are those who share a [[#Common ancestors|common ancestor]]. Such children can be born with [[#Traits gained from inbreeding|negative congenital traits]] even if neither parent has them, or the {{icon|Inbred}} [[#Inbred|Inbred]] trait in advanced cases. However, there is a [[#Pure-blooded|small chance]] for the child to gain the {{iconify|Pure-blooded}} trait instead. | Inbreeding is the process of two related characters having children together. For these purposes, related characters are those who share a [[#Common ancestors|common ancestor]]. Such children can be born with [[#Traits gained from inbreeding|negative congenital traits]] even if neither parent has them, or the {{icon|Inbred}} [[#Inbred|Inbred]] trait in advanced cases. However, there is a [[#Pure-blooded|small chance]] for the child to gain the {{iconify|Pure-blooded}} trait instead. | ||
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The {{iconify|Inbred}} trait may be inherited from one's parents. It may also be gained if a character with a ''[[#Traits gained from inbreeding|general inbred trait]]'' has children with someone with whom they share a common ancestor.<ref name=TraitsInfoFile /> The chance of gaining the Inbred trait as a result of this is unknown. Note that even with highly incestuous marriages, no children will gain the Inbred trait if the parents do not possess any of the enabling traits.<ref name=TalkPagePureBloodedEffect /> | The {{iconify|Inbred}} trait may be inherited from one's parents. It may also be gained if a character with a ''[[#Traits gained from inbreeding|general inbred trait]]'' has children with someone with whom they share a common ancestor.<ref name=TraitsInfoFile /> The chance of gaining the Inbred trait as a result of this is unknown. Note that even with highly incestuous marriages, no children will gain the Inbred trait if the parents do not possess any of the enabling traits.<ref name=TalkPagePureBloodedEffect /> | ||
− | ==== | + | ==== Pure-blooded ==== |
The Pure-blooded trait may be [[#List of other inherited traits|inherited from one's parents]]. Otherwise, it may be gained naturally. Similar to the chance of inbreeding, the chance of gaining the {{iconify|Pure-blooded}} trait naturally is based on the number of common ancestors, multiplied by the corresponding level factor for that amount of common ancestors:<ref name=Defines /> | The Pure-blooded trait may be [[#List of other inherited traits|inherited from one's parents]]. Otherwise, it may be gained naturally. Similar to the chance of inbreeding, the chance of gaining the {{iconify|Pure-blooded}} trait naturally is based on the number of common ancestors, multiplied by the corresponding level factor for that amount of common ancestors:<ref name=Defines /> | ||