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[[File:Family tree diagram.png|500px|thumb|right|図はCrusader Kings IIIにおける家族関係を示したものです。<br><br>この図では、破線で指定されていないかぎり、すべての子供は、合法的で近親婚ではない一夫一婦制の婚姻によって作成されると想定しています。親が1人しか存在しない親子関係では、欠落している親に特別なローカライズ(?)は行われません。<br><br>すべての関係は、ユーザーを基準にしています。括弧内の名前は、キャラクターの上にマウスポインタを置いたときに、特に名前が付いたりはしません。<br><br>ソース: <br>game\common\customizable_localization\00relations.txt<br>game\localization\english | [[File:Family tree diagram.png|500px|thumb|right|図はCrusader Kings IIIにおける家族関係を示したものです。<br><br>この図では、破線で指定されていないかぎり、すべての子供は、合法的で近親婚ではない一夫一婦制の婚姻によって作成されると想定しています。親が1人しか存在しない親子関係では、欠落している親に特別なローカライズ(?)は行われません。<br><br>すべての関係は、ユーザーを基準にしています。括弧内の名前は、キャラクターの上にマウスポインタを置いたときに、特に名前が付いたりはしません。<br><br>ソース: <br>game\common\customizable_localization\00relations.txt<br>game\localization\english | ||
]] | ]] | ||
− | + | The '''Family''' of a character consists of their relatives, both closer and more distant. A character's grandparents, parents, siblings (including half-siblings), children and grandchildren are considered '''Close Family''' while uncles, aunts, first cousins, nephews and nieces are considered '''Extended Family'''. More often than not, most family members belong to the same [[Dynasty]]. | |
− | + | A character will gain {{iconify|Stress}} if a parent or sibling dies before the age of 65. | |
== 評価補正 == | == 評価補正 == | ||
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|} | |} | ||
− | == | + | == Marriage == |
− | + | Marriage in CKIII is the legal union between two opposite gender characters in a personal relationship. Only characters who are at least 16 years old may marry. If either character is too young, the two prospective partners may enter a betrothal instead until both parties come of age. | |
− | + | Spouses, concubines and consorts who are [[fertile]] are able to have legitimate children. Normally, children in a marriage belong to the father's house. However, in a matrilineal marriage, children are born of the mother's house. Moreover, marriage is one of the two main ways to form an {{iconify|Alliance}} with other characters. | |
− | + | A faith's doctrines affects who a character may marry, how many official partners they may have and whether marriage may be ended in divorce: | |
− | * | + | * {{icon|marriage type}} The Consorts & Concubines marriage type doctrine allows rulers to have up to three consorts or concubines, alongside their spouse. Children born of consorts or concubines gain the {{icon|child of concubine}} [[Child of Concubine|Child of Consort/Concubine]] trait. Unlike marriage, concubinage does not yield alliances; however, consorts and concubines can be set aside at will without the need for divorce. |
− | * {{icon|consanguinity}} [[ | + | * {{icon|consanguinity}} [[Consanguinity doctrine]] determines the legality of [[#Incest|incestuous]] marriage. |
− | * {{icon|divorce}} | + | * {{icon|divorce}} Marriage may be ended subject to [[divorce doctrine]]. The target of the divorce gains {{icon|opinion}} {{red|−25}} Opinion ''(Divorced Me)'' for 50 years with their ex-spouse, while their close family members gain {{icon|opinion}} {{red|−5}} Opinion ''(Divorced Close Family)'' for 5 years. Divorced characters may remarry. |
− | === | + | === Polygamy === |
− | [[ | + | With the [[Polygamous]] marriage type doctrine, characters may marry one spouse, and rulers, (depending on their ''View on Gender'' doctrine, may additionally have up to three secondary spouses. If two married rulers have the ''Polygamous'' doctrine and are allowed to do so by the gender doctrine, they may have multiple spouses each. With the ''Equal'' gender doctrine, there is no existing restriction on having the same spouse(s) as another ruler. |
− | + | Any spouse who follows a Faith that has the ''Monogamous'' doctrine will suffer {{red|−40}} {{iconify|Opinion}}. Monogamous spouses who were previously in a polygamous marriage (e.g. a secondary spouse was divorced) will still suffer {{red|−20}} {{iconify|Opinion}} for 20 years. Any monogamous close relatives will suffer a similar {{red|−20}} {{iconify|Opinion}} modifier. Spouses with the ''Consorts & Concubines'' doctrine or [[Polyamory]] tenet do not suffer similar penalties. When arranging marriages, prospective spouses who would become part of a polygamous marriage and do not believe in polygamy suffer a [[#Marriage acceptance|marriage acceptance]] penalty of {{#lst:Dynasty|DoesNotBelieveInPolygamyMarriageAcceptance}}. | |
<!-- Transclusion used by Piety page. --> | <!-- Transclusion used by Piety page. --> | ||
− | + | Rulers receive a penalty of {{icon|piety}} <section begin=MissingSpousePietyLoss />{{red|−0.5}}<noinclude> monthly piety</noinclude> per missing spouse<includeonly>, [[Marriage|maximum depends on title tier]]</includeonly><section end=MissingSpousePietyLoss /> if they are under the expected spouse amount for their title tier:<ref>{{cite file|game\common\defines\00_defines.txt}}, <code>PIETY_LOSS_PER_MISSING_SPOUSE = 0.5</code>, <code>DESIRED_SPOUSES_PER_TIER = { 1 1 1 2 3 4 }</code></ref> | |
− | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
|- | |- | ||
− | ! | + | ! Title tier |
− | ! | + | ! Expected spouses |
|- | |- | ||
− | | {{icon|lowborn}} | + | | {{icon|lowborn}} Unlanded |
| align=center | 1 | | align=center | 1 | ||
|- | |- | ||
− | | {{iconify|Baron | + | | {{iconify|Baron}} |
| align=center | 1 | | align=center | 1 | ||
|- | |- | ||
− | | {{iconify|Count | + | | {{iconify|Count}} |
| align=center | 1 | | align=center | 1 | ||
|- | |- | ||
− | | {{iconify|Duke | + | | {{iconify|Duke}} |
| align=center | 2 | | align=center | 2 | ||
|- | |- | ||
− | | {{iconify|King | + | | {{iconify|King}} |
| align=center | 3 | | align=center | 3 | ||
|- | |- | ||
− | | {{iconify|Emperor | + | | {{iconify|Emperor}} |
| align=center | 4 | | align=center | 4 | ||
|} | |} | ||
− | === | + | === Marriage acceptance === |
− | + | In order to successfully arrange marriages with AI characters, the player must reach a marriage acceptance score of at least {{green|+1}} for the prospective spouses. Below is a list containing all possible conditions that affect marriage acceptance:<ref>{{cite file|game\common\scripted_modifiers\00_marriage_scripted_modifiers.txt}}, <code>marriage_ai_accept_modifier</code></ref> | |
− | |||
− | |||
{| class="mildtable plainlist sortable mw-collapsible mw-collapsed" | {| class="mildtable plainlist sortable mw-collapsible mw-collapsed" | ||
− | ! | + | ! Condition |
− | ! data-sort-type="number" | | + | ! data-sort-type="number" | Marriage acceptance |
|- | |- | ||
− | | | + | | Weak hook |
| {{green|+100}} | | {{green|+100}} | ||
|- | |- | ||
− | | | + | | Strong hook |
− | | {{green|+200}} | + | | {{green|+200}}, or auto-accept |
|- | |- | ||
− | | | + | | Promising Prospects Perk |
| | | | ||
− | * {{green|+50}} ( | + | * {{green|+50}} (self) |
− | * {{green|+25}} ( | + | * {{green|+25}} (family member) |
|- | |- | ||
− | | | + | | Dynasty Glory Perk |
| {{green|+30}} | | {{green|+30}} | ||
|- | |- | ||
− | | | + | | Arranging own marriage |
| {{red|−15}} | | {{red|−15}} | ||
|- | |- | ||
− | | | + | | Is player's heir |
| | | | ||
− | * {{green|+20}} ( | + | * {{green|+20}} (primary heir) |
− | * {{green|+10}} ( | + | * {{green|+10}} (other heirs) |
|- | |- | ||
− | | | + | | Desires alliance |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
|- | |- | ||
− | | | + | | Does not want alliance |
| {{red|−100}} | | {{red|−100}} | ||
|- | |- | ||
− | | | + | | Marrying up |
− | | | + | | {{green|+30}} for each difference in title rank |
|- | |- | ||
− | | | + | | Marrying down |
| | | | ||
− | * | + | * {{red|−30}} for each difference in title rank (if AI is King) |
− | * | + | * {{red|−40}} for each difference in title rank (if AI is not King) |
|- | |- | ||
− | | | + | | Opinion |
| | | | ||
− | * | + | * {{green|+0.25}} per {{iconify|opinion}} (round down) with prospective spouse |
− | + | * {{green|+0.75}} per {{iconify|opinion}} (round down) with marriage offerer | |
|- | |- | ||
− | | | + | | Wishes well for Lovers |
| {{green|+15}} | | {{green|+15}} | ||
|- | |- | ||
− | | | + | | Prospective spouses love each other and AI has compassion greater than zero |
− | | | + | | {{green|+0.25}} per AI compassion |
|- | |- | ||
− | | | + | | Candidate is Lowborn |
| | | | ||
* {{red|−20}} | * {{red|−20}} | ||
− | * {{red|−120}} | + | * {{red|−120}} (if recipient is not lowborn themselves) |
|- | |- | ||
− | | | + | | Candidate's Level of Splendor |
− | | data-sort-value=0.0001 | {{green| | + | | data-sort-value=0.0001 | {{green|+(Level of Splendor * 5 - 5)}} |
|- | |- | ||
− | | | + | | Incorrect marriage (patrilineal/matrilineal) |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | Different faith |
| | | | ||
* {{red|−10}} | * {{red|−10}} | ||
− | * {{red|−25}} ( | + | * {{red|−25}} (faith considered astray or hostile) |
− | * {{red|−1000}} ( | + | * {{red|−1000}} (faith considered evil) |
|- | |- | ||
− | | | + | | Faith does not have polygamy doctrine or polyamory tenet and potential spouse would belong in a polygamous marriage. |
− | <!-- | + | <!-- Transclusion used by Polygamy section. --> |
| <section begin=DoesNotBelieveInPolygamyMarriageAcceptance />{{red|−1000}}<section end=DoesNotBelieveInPolygamyMarriageAcceptance /> | | <section begin=DoesNotBelieveInPolygamyMarriageAcceptance />{{red|−1000}}<section end=DoesNotBelieveInPolygamyMarriageAcceptance /> | ||
|- | |- | ||
− | | | + | | Age Considerations |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | The marriage will have Low Fertility |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | Unimportant courtier |
| {{green|+10}} | | {{green|+10}} | ||
|- | |- | ||
− | | | + | | Important courtier |
| {{red|−10}} | | {{red|−10}} | ||
|- | |- | ||
− | | | + | | Prospective spouse is a parent of recipient's children |
| {{red|−25}} | | {{red|−25}} | ||
|- | |- | ||
− | | | + | | Player is AI's liege |
| | | | ||
− | * {{green|+40}} ( | + | * {{green|+40}} (general) |
− | * {{green|+60}} ( | + | * {{green|+60}} (marriage with liege) |
|- | |- | ||
− | | | + | | Valuable claimant |
| {{red|−50}} | | {{red|−50}} | ||
|- | |- | ||
− | | | + | | Claimant to one of AI's titles |
| {{red|−50}} | | {{red|−50}} | ||
|- | |- | ||
− | | | + | | Intimidated |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | Terrified |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | Character is dear to AI |
− | | data-sort-value=0 | | + | | data-sort-value=0 | Varied |
|- | |- | ||
− | | | + | | The marriage would be incestuous |
| {{red|−1000}} | | {{red|−1000}} | ||
|- | |- | ||
− | | | + | | Age of recipient |
− | | data-sort-value=0.0001 | {{green|+( | + | | data-sort-value=0.0001 | {{green|+(Recipient age − 20)}} |
|- | |- | ||
− | | | + | | Spouse councillor - boosted child or heir |
| | | | ||
* {{green|+50}} | * {{green|+50}} | ||
− | * {{green|+75}} ( | + | * {{green|+75}} (if heir) |
|} | |} | ||
− | === | + | === Adultery === |
− | + | Having a [[lover]] outside of marriage creates a [[File:Secret_adultery.png|24px]] [[Lover secret]]. If it is revealed, it may result in the two lover characters gaining the {{icon|fornicator}} [[Fornicator]] and {{icon|adulterer}} [[Adulterer]] traits, depending on the faith's {{icon|male adultery}} / {{icon|female adultery}} [[adultery doctrine]]s. Children known to be born out of wedlock gain {{icon|bastard}} [[Bastard (trait)]], or {{icon|wild oat}} [[Traits#Wild Oat|Wild Oat]] if their faith has the {{icon|bastardry}} No Bastards [[bastardry doctrine]]. If a bastard successfully becomes landed, they gain the {{icon|bastard_founder}} [[Traits#Bastard_Founder|Bastard founder]] trait. | |
− | == | + | == Incest == |
− | + | Incest is sexual activity between family members. A faith's {{icon|Consanguinity}} [[Consanguinity]] doctrine determines the legality of incestuous marriage. Characters having an incestuous relation that would not be allowed in marriage gain the ''[[Incest secret|Is Incestuous]]'' secret, and if exposed the {{icon|Incestuous}} [[Incestuous]] trait. Any form of incestuous relation, legal or not, may risk [[Inbreeding (mechanic)|producing inbred offspring]]. | |
− | [[ | + | The [[Divine Marriage]] tenet provides bonuses to incestuous marriages. |
− | + | Relatives are harder to [[Seduce (scheme)|seduce]] unless the target character's Faith accepts such an incestuous relation or the seducer has the ''[[Subtle Desire]]'' perk ({{icon|intrigue lifestyle}} Seducer tree). | |
− | == | + | == Trait inheritance == |
− | + | Congenital traits can be inherited by a character's offspring. Although congenital traits must be visible ([[#Active and inactive traits|active]]) to provide stat bonuses and other effects, a character may also carry recessive ([[#Active and inactive traits|inactive]]) traits which are invisible, yet can still be inherited by one's children.<ref>"[Genetic traits are] visible, though characters can also carry recessive traits... those are not visible, but can be inherited by their offspring!" [[forumpost:26089470|rageair's reply]] in CK3 Dev Diary #7 - Characters & Portraits thread</ref> | |
− | + | There are some traits that are inherited by children, but do not use the active/inactive inheritance mechanic. In the context of this section, the term ''congenital trait'' excludes such traits. It also does not include traits that are [[Descendant trait|non-genetic, yet inheritable]]. | |
− | |||
− | |||
− | |||
+ | ==== Chance of active inheritance ==== | ||
+ | The chances of inheriting a congenital trait as an active trait is based on what version (active or inactive) the parents have:<ref name=Defines>{{cite file|common\defines\00_defines.txt}}, <code>NChildbirth</code></ref> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! {{diagonal split header| | + | ! {{diagonal split header|Father|Mother}} |
− | ! | + | ! None |
− | ! | + | ! Inactive |
− | ! | + | ! Active |
|- | |- | ||
− | ! | + | ! None |
| 0% | | 0% | ||
| 2% | | 2% | ||
| 25% | | 25% | ||
|- | |- | ||
− | ! | + | ! Inactive |
| 2% | | 2% | ||
| 10% | | 10% | ||
| 50% | | 50% | ||
|- | |- | ||
− | ! | + | ! Active |
| 25% | | 25% | ||
| 50% | | 50% | ||
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|} | |} | ||
− | ==== | + | ==== Chance of inactive inheritance ==== |
− | + | If the child does not inherit actively, there is a chance that they will inherit the trait as an inactive trait instead:<ref name=Defines /> | |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! {{diagonal split header| | + | ! {{diagonal split header|Father|Mother}} |
− | ! | + | ! None |
− | ! | + | ! Inactive |
− | ! | + | ! Active |
|- | |- | ||
− | ! | + | ! None |
| 0% | | 0% | ||
| 25% | | 25% | ||
| 75% | | 75% | ||
|- | |- | ||
− | ! | + | ! Inactive |
| 25% | | 25% | ||
| 50% | | 50% | ||
| 100% | | 100% | ||
|- | |- | ||
− | ! | + | ! Active |
| 75% | | 75% | ||
| 100% | | 100% | ||
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|} | |} | ||
− | === | + | === General logic for trait with tiers inheritance === |
− | # | + | # Start from highest trait |
− | # | + | # Calculate active chance. Lower tiers ( including inactive ) count as inactive of the tier. Each level down beyond the first multiplies chance by a define |
− | # | + | # If active, use it; DONE |
− | # | + | # Otherwise, go down a tier, if inactive pretend 1 more parent has that tier active, otherwise 1 more parent has it inactive.GOTO 2 |
When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they've got the higher tier one recessively, and reduce the chance of inheritance by 20% per tier further down than 1 the other parent's trait is. | When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they've got the higher tier one recessively, and reduce the chance of inheritance by 20% per tier further down than 1 the other parent's trait is. | ||
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When going down a tier, add 40%.<ref name=Defines /> | When going down a tier, add 40%.<ref name=Defines /> | ||
− | === | + | === List of congenital traits === |
The table below contains all genetic traits that use the inheritance mechanism as described above.<ref name=Traits>{{cite file|common\traits\00_traits.txt}}</ref><ref>"[If genetic = yes, the trait's] inheritance will follow the following rules: The trait can be inactive. Children can inherit the trait from both active and inactive parent traits. [...] An active trait is inherited with 100% chance, an inactive trait with a 50% chance. If the trait is successfully inherited from both parents, it becomes active. [...] If it's inherited only from one parent, it's inactive." Developer comments in {{cite file|common\traits\_traits.info}}</ref> This list does not contain traits such as {{iconify|Sayyid}}, which can be inherited from a character's non-biological parent (in the case of secret bastards), or {{iconify|Inbred}} which uses a custom inheritance chance. The ''natural prevalence'' column denotes the likelihood of any character being born with the trait if it is not inherited from their parents. For every trait with natural prevalence, the same value can be assumed for random prevalence (i.e. for generated characters).<ref name=Traits /> Note that some traits cannot be inherited at the same time since they are incompatible; such traits are indicated if they belong in the same group. | The table below contains all genetic traits that use the inheritance mechanism as described above.<ref name=Traits>{{cite file|common\traits\00_traits.txt}}</ref><ref>"[If genetic = yes, the trait's] inheritance will follow the following rules: The trait can be inactive. Children can inherit the trait from both active and inactive parent traits. [...] An active trait is inherited with 100% chance, an inactive trait with a 50% chance. If the trait is successfully inherited from both parents, it becomes active. [...] If it's inherited only from one parent, it's inactive." Developer comments in {{cite file|common\traits\_traits.info}}</ref> This list does not contain traits such as {{iconify|Sayyid}}, which can be inherited from a character's non-biological parent (in the case of secret bastards), or {{iconify|Inbred}} which uses a custom inheritance chance. The ''natural prevalence'' column denotes the likelihood of any character being born with the trait if it is not inherited from their parents. For every trait with natural prevalence, the same value can be assumed for random prevalence (i.e. for generated characters).<ref name=Traits /> Note that some traits cannot be inherited at the same time since they are incompatible; such traits are indicated if they belong in the same group. | ||
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|} | |} | ||
− | == | + | == Inbreeding == |
Inbreeding is the process of two related characters having children together. For these purposes, related characters are those who share a [[#Common ancestors|common ancestor]]. Such children can be born with [[#Traits gained from inbreeding|negative congenital traits]] even if neither parent has them, or the {{icon|Inbred}} [[#Inbred|Inbred]] trait in advanced cases. However, there is a [[#Pure-blooded|small chance]] for the child to gain the {{iconify|Pure-blooded}} trait instead. | Inbreeding is the process of two related characters having children together. For these purposes, related characters are those who share a [[#Common ancestors|common ancestor]]. Such children can be born with [[#Traits gained from inbreeding|negative congenital traits]] even if neither parent has them, or the {{icon|Inbred}} [[#Inbred|Inbred]] trait in advanced cases. However, there is a [[#Pure-blooded|small chance]] for the child to gain the {{iconify|Pure-blooded}} trait instead. | ||
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The {{iconify|Inbred}} trait may be inherited from one's parents. It may also be gained if a character with a ''[[#Traits gained from inbreeding|general inbred trait]]'' has children with someone with whom they share a common ancestor.<ref name=TraitsInfoFile /> The chance of gaining the Inbred trait as a result of this is unknown. Note that even with highly incestuous marriages, no children will gain the Inbred trait if the parents do not possess any of the enabling traits.<ref name=TalkPagePureBloodedEffect /> | The {{iconify|Inbred}} trait may be inherited from one's parents. It may also be gained if a character with a ''[[#Traits gained from inbreeding|general inbred trait]]'' has children with someone with whom they share a common ancestor.<ref name=TraitsInfoFile /> The chance of gaining the Inbred trait as a result of this is unknown. Note that even with highly incestuous marriages, no children will gain the Inbred trait if the parents do not possess any of the enabling traits.<ref name=TalkPagePureBloodedEffect /> | ||
− | ==== | + | ==== Pure-blooded ==== |
The Pure-blooded trait may be [[#List of other inherited traits|inherited from one's parents]]. Otherwise, it may be gained naturally. Similar to the chance of inbreeding, the chance of gaining the {{iconify|Pure-blooded}} trait naturally is based on the number of common ancestors, multiplied by the corresponding level factor for that amount of common ancestors:<ref name=Defines /> | The Pure-blooded trait may be [[#List of other inherited traits|inherited from one's parents]]. Otherwise, it may be gained naturally. Similar to the chance of inbreeding, the chance of gaining the {{iconify|Pure-blooded}} trait naturally is based on the number of common ancestors, multiplied by the corresponding level factor for that amount of common ancestors:<ref name=Defines /> | ||