| 28行目: |
28行目: |
| | |} | | |} |
| | | | |
| − | == Gameplay options == | + | == ゲームプレイオプション == |
| − | The gameplay options can change the game to be less historical.
| + | ゲームプレイオプションは、ゲームをより史実から逸脱したものに変えることができます。 |
| | + | |
| | {| class="mildtable sortable" | | {| class="mildtable sortable" |
| − | ! Rule | + | ! ルール |
| − | ! Setting | + | ! 設定 |
| | ! class="unsortable" | Effects | | ! class="unsortable" | Effects |
| − | ! Achievements | + | ! 実績 |
| | |- | | |- |
| − | | rowspan="7" | '''Exclave Independence''' | + | | rowspan="7" | '''飛び地独立''' |
| − | | Off | + | | オフ |
| − | | Rulers can have disconnected land anywhere in the world | + | | 支配者は世界のどこにいても土地を分断することができる(飛び地を持つことができる) |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Limited (AI Only) | + | | 制限(AIのみ) |
| − | | AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path | + | | 平和時のAI支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Significant (AI Only) | + | | 重要(AIのみ) |
| − | | AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path | + | | 平和時のAI支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Total (AI Only) | + | | 完全(AIのみ) |
| − | | AI Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path | + | | 平和時のAI支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Limited | + | | 制限 |
| − | | Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path | + | | 平和時の支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Significant | + | | 重要 |
| − | | Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path | + | | 平和時の支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Total | + | | 完全 |
| − | | Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path | + | | 平和時の支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="3" | '''Multiplayer: Murder Schemes''' | + | | rowspan="3" | '''マルチプレイ: 暗殺の策謀''' |
| − | | Default | + | | デフォルト |
| − | | Players can use Hostile Schemes against other players and their families | + | | プレイヤーは他のプレイヤーとその家族に対して敵対的な計画を使うことができる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | No Players | + | | プレイヤー以外 |
| − | | Players cannot use Hostile Schemes against other players but can against their families | + | | プレイヤーは他のプレイヤーに対して敵対的な計画を使用することはできないが、家族に対しては使用できる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | No Player Families | + | | プレイヤーの家族以外 |
| − | | Players cannot use Hostile Schemes against other players or their families | + | | プレイヤーは他のプレイヤーまたはその家族に対して敵対的な計画を使用することはできない |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="2" | '''Minor Diseases''' | + | | rowspan="2" | '''軽微な病気''' |
| − | | Default | + | | デフォルト |
| − | | Minor diseases appear as per normal | + | | 軽微な病気は普通に出現する |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Fewer | + | | 少ない |
| − | | Minor diseases appear 30% less often | + | | 軽微な病気は30%少なく出現する |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="5" | '''Matrilineal Marriages''' | + | | rowspan="5" | '''母系制''' |
| − | | Default | + | | デフォルト |
| − | | AI characters will arrange matrilineal marriages if they belong to the player's close family, a Reputable Dynasty, an Equal realm, or are strong rulers<br>Female Dominated realms default to Matrilineal | + | | AIキャラクターは、プレイヤーの近親者か、評判の良い王朝に属していたり、同等レベルの領国だったり、または強力な支配者である場合に母系制を手配する<br>女性の支配する領国はデフォルトで母系制に設定される |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Default (no Player exception) | + | | デフォルト(プレイヤーの例外なし) |
| − | | AI characters will arrange matrilineal marriages if they belong to a Reputable Dynasty, an Equal realm, or are strong rulers<br>Female Dominated realms default to Matrilineal | + | | AIキャラクターは、評判の良い王朝に属していたり、同等レベルの領国だったり、または強力な支配者である場合に母系制を手配する<br>女性の支配する領国はデフォルトで母系制に設定される |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Always | + | | 常に |
| − | | AI characters will arrange matrilineal marriages for all female Dynasty members unless target belongs to a Reputable Dynasty, an Equal realm, or are strong rulers | + | | AIキャラクターは、対象が評判の良い王朝に属していたり、同等レベルの領国だったり、または強力な支配者でない限り、すべての女性王朝メンバーに母系制を手配する |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Female Dominated & Equal | + | | 女性優位&平等 |
| − | | AI characters will arrange matrilineal marriages if part of a Female Dominated or Equal realm unless target belongs to a Reputable Dynasty or are strong rulers | + | |AI characters will arrange matrilineal marriages if part of a Female Dominated or Equal realm unless target belongs to a Reputable Dynasty or are strong rulers |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Never | + | | なし |
| − | | AI characters will never arrange matrilineal marriages unless part of a Female Dominated realm | + | | AIキャラクターは女性優位の領国に属していない限り、母系制を手配することはない |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="3" | '''Gender Equality''' | + | | rowspan="3" | '''男女平等''' |
| − | | Default | + | | デフォルト |
| − | | All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines<br>All realms start with their historical gender succession law | + | | すべての宗派は、ジェンダー、聖職者の性別、男性不倫、女性不倫の教義についての史実ベースの見解から始まる<br>すべての領国は史実のジェンダー継承法から始まる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Equal | + | | 平等 |
| − | | All faiths start with the Equal views on gender doctrine and Either clerical gender doctrine<br>All faiths start with male adultery and female adultery doctrines at the same level (the lesser one)<br>All realms start with the Equal gender succession law | + | | すべての宗派は、男女平等の教義と聖職者の男女平等の教義のどちらかから始まる。<br>すべての宗派は、男性不倫と女性不倫の教義が同じレベルにあることから始まる(the lesser one)。<br>すべての領国は男女平等の継承法で始まる |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | Inverted | + | | 逆転 |
| − | | All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines inverted<br>All realms start with their historical gender succession law inverted | + | | すべての宗派は、ジェンダー、聖職者のジェンダー、男性不倫、女性不倫の教義に対する史実見解が逆転したところから始まる<br>すべての領国は、史実のジェンダー継承法が逆になったところから始まる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="3" | '''Regional Heresies''' | + | | rowspan="3" | '''地域的異端''' |
| − | | Strict | + | | 厳格 |
| | | Heresies are 200 times more likely to be historical if they happen in certain regions | | | Heresies are 200 times more likely to be historical if they happen in certain regions |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Default | + | | デフォルト |
| | | Heresies are 5 times more likely to be historical if they happen in certain regions | | | Heresies are 5 times more likely to be historical if they happen in certain regions |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Relaxed | + | | 寛大 |
| − | | Heresies are random no matter where they happen | + | | 異端の発生はところ構わずランダムでおきる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="3" | '''Mongol Invasion''' | + | | rowspan="3" | '''モンゴルの侵略''' |
| − | | Default | + | | デフォルト |
| − | | An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before | + | | プレイヤーが1180年から1250年の間に「最も偉大なるハンへの登極」のディシジョンを使用していない場合、AIキャラクタはそれを使用する |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Never | + | | なし |
| − | | Only player characters can use the Become Greatest of Khans decision | + | |「最も偉大なるハンへの登極」のディシジョンを使用できるのはプレーヤーキャラクタのみ |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | Random | + | | ランダム |
| − | | An AI character can use the Become Greatest of Khans decision at any point if the player doesn't do it before | + | | AIキャラクタはいつでも「最も偉大なるハンへの登極」のディシジョンを使用できる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="2" | '''Casus Belli Costs''' | + | | rowspan="2" | '''開戦事由コスト''' |
| − | | Default | + | | デフォルト |
| − | | Casus Bellis cost resources | + | | 開戦事由はリソースを消費する |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | No Costs | + | | コストなし |
| − | | Casus Bellis do not cost resources | + | | 開戦事由はリソースを消費しない |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="5" | '''Culture Conversion Speed''' | + | | rowspan="5" | '''文化転向速度''' |
| − | | Significantly Slower | + | | かなり遅い |
| − | | The Promote Culture councilor task makes progress 4 times slower | + | | 評議員タスクの「自文化への変更」の進捗が4倍遅くなる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Slower | + | | 遅い |
| − | | The Promote Culture councilor task makes progress 2 times slower | + | | 評議員タスクの「自文化への変更」の進捗が2倍遅くなる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Default | + | | デフォルト |
| − | | The Promote Culture councilor task makes progress as per normal | + | | 評議員タスクの「自文化への変更」の進捗は等倍 |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Faster | + | | 速い |
| − | | The Promote Culture councilor task makes progress 2 times faster | + | | 評議員タスクの「自文化への変更」の進捗が2倍速くなる |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | Significantly Faster | + | | かなり速い |
| − | | The Promote Culture councilor task makes progress 4 times faster | + | | 評議員タスクの「自文化への変更」の進捗が4倍速くなる |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="5" | '''Faith Conversion Speed''' | + | | rowspan="5" | '''改宗速度''' |
| − | | Significantly Slower | + | | かなり遅い |
| − | | The Convert Faith in County councilor task makes progress 4 times slower | + | | 評議員タスクの「領邦を改宗させる」の進捗が4倍遅くなる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Slower | + | | 遅い |
| − | | The Convert Faith in County councilor task makes progress 2 times slower | + | | 評議員タスクの「領邦を改宗させる」の進捗が2倍遅くなる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Default | + | | デフォルト |
| − | | The Convert Faith in County councilor task makes progress as per normal | + | | 評議員タスクの「領邦を改宗させる」の進捗は等倍 |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Faster | + | | 速い |
| − | | The Convert Faith in County councilor task makes progress 2 times faster | + | | 評議員タスクの「領邦を改宗させる」の進捗が2倍速くなる |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | Significantly Faster | + | | かなり速い |
| − | | The Convert Faith in County councilor task makes progress 4 times faster | + | | 評議員タスクの「領邦を改宗させる」の進捗が4倍速くなる |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="3" | '''Diplomatic Range''' | + | | rowspan="3" | '''外交範囲''' |
| − | | Restricted | + | | 制限あり |
| − | | Diplomatic Range is reduced by 25% | + | ||外交範囲が25%縮小 |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Default | + | | デフォルト |
| − | | Diplomatic Range remains unchanged | + | | 外交範囲は変わらない |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Unrestricted | + | | 無制限 |
| − | | Characters can interact no matter the distance | + | | キャラクターは距離に関係なく交流できる |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="2" | '''End Date''' | + | | rowspan="2" | '''終了日''' |
| | | 1453 | | | 1453 |
| − | | The game will end in 1453 | + | | ゲームは1453年に終わる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | No End Date | + | | 終了日なし |
| − | | The game will never end | + | | ゲームは終了日を持たない |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="3" | '''De Jure Requirement''' | + | | rowspan="3" | '''慣習的領土の要件''' |
| − | | On | + | | オン |
| − | | Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land | + | | 慣習的領土を確保していない場合は、慣習的領土の称号が破棄される(5年ごとの確認) |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | On (Limited) | + | | オン(制限あり) |
| − | | Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land unless it's a player's primary title | + | | プレーヤーの主要称号でない限り、慣習的領土を確保していない場合、慣習的領土の称号が破棄される(5年ごとの確認) |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Off | + | | オフ |
| − | | Titles with de jure land can only be destroyed manually | + | | 慣習的領土の称号は、手動でのみ破棄できる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="2" | '''Custom Kingdoms''' | + | | rowspan="2" | '''カスタム国家(帝国)''' |
| − | | On | + | | オン |
| − | | The Found a New Kingdom and Found a New Empire decisions are available | + | | 「新たな王国の創設」 と 「新たな帝国を創設する」のディシジョンが利用可能 |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Off | + | | オフ |
| − | | The Found a New Kingdom and Found a New Empire decisions are not available | + | | 「新たな王国の創設」 と 「新たな帝国を創設する」のディシジョンは利用不可 |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="3" | '''Generate Families''' | + | | rowspan="3" | '''一族生成''' |
| − | | On | + | | オン |
| − | | Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33 | + | | 一族がデータ上に存在しない所領有りのキャラクターは、配偶者、有効な後継者、また母親が25歳を超えている場合は第二子、母親が33歳を超えている場合は第三子を持った状態で始まる。<ref>訳者注:断絶を防ぐため</ref> |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | On (AI Only) | + | | オン(AIのみ) |
| − | | Landed AI characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the mother is over 33 | + | | 一族がデータ上に存在しない所領有りのAIキャラクターは、配偶者、有効な後継者、また母親が25歳を超えている場合は第二子、母親が33歳を超えている場合は第三子を持った状態で始まる。 |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Off | + | | オフ |
| − | | Landed characters with no recorded family will not start with any family | + | | 一族がデータ上に存在しない所領有りのキャラクターは、どの一族でも発生しない |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="2" | '''Same-Sex Relations''' | + | | rowspan="2" | '''同性間の関係''' |
| − | | Default | + | | デフォルト |
| − | | All faiths start with their historical same-sex relations doctrine | + | | すべての宗派は史実に基づく同性間の関係の教義から始まる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Accepted | + | | 受容 |
| − | | All faiths start with the Accepted same-sex relations doctrine | + | | すべての宗派は同性間の関係を受け入れた教義から始まる |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="5" | '''Sexuality Distribution''' | + | | rowspan="5" | '''性的関心の分布''' |
| − | | Default | + | | デフォルト |
| − | | Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual | + | | キャラクターが異性愛者になる可能性は89%、同性愛者になる可能性は5%、両性愛者になる可能性は5%、無性愛者になる可能性は1% |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Bisexuality | + | | 両性愛 |
| − | | Characters have a 89% chance to be bisexual, 5% chance to be homosexual, 5% chance to be heterosexual and 1% chance to be asexual | + | | キャラクターが両性愛者になる可能性は89%、同性愛者になる可能性は5%、異性愛者になる可能性は5%、無性愛者になる可能性は1% |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Homosexuality | + | | 同性愛 |
| − | | Characters have a 89% chance to be homosexual, 5% chance to be heterosexual, 5% chance to be bisexual and 1% chance to be asexual | + | | キャラクターが同性愛者になる可能性は89%、異性愛者になる可能性は5%、両性愛者になる可能性は5%、無性愛者になる可能性は1% |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Asexuality | + | | 無性愛 |
| − | | Characters have a 89% chance to be asexual, 3.6% chance to be homosexual, 3.6% chance to be bisexual and 3.6% chance to be heterosexual | + | | キャラクターが無性愛者になる可能性は89%、同性愛になる可能性は3.6%、両性愛者になる可能性は3.6%、異性愛者になる可能性は3.6% |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Equal | + | | 平等 |
| − | | Characters have equal chances to be heterosexual, homosexual, bisexual and asexual | + | | キャラクターが異性愛者、同性愛者、両性愛者、および異性愛者になる可能性は等しい |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="2" | '''Faith Acceptance''' | + | | rowspan="2" | '''信仰の受容''' |
| − | | Default | + | | デフォルト |
| − | | All faiths start with their historical views on other faiths | + | | すべての宗派は他の宗派についての態度は史実を元に始まる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Full | + | | すべて |
| − | | All faiths start with the Full Tolerance special doctrine | + | | すべての宗派は「完全な寛容性」という特別な教義から始まる |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="2" | '''Randomized Faiths''' | + | | rowspan="2" | '''ランダムな宗派''' |
| − | | Off | + | | オフ |
| − | | All characters and counties start with their historical faith | + | | すべてのキャラクターと伯爵領は史実に基づいた宗派から始まる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | On | + | | オン |
| − | | All characters and counties start with a random faith | + | | すべてのキャラクターと伯爵領はランダムな宗派から始まる |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="3" | '''Random Ruler Placement''' | + | | rowspan="3" | '''ランダムな支配者の配置''' |
| − | | Off | + | | オフ |
| − | | All rulers have start with their real historical titles | + | | すべての支配者は彼らの真の史実の称号から始まる |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | On | + | | オン |
| − | | All rulers have start with random historical titles | + | | すべての支配者はランダムな史実の称号で始まる |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | On (Conversion) | + | | オン(改宗) |
| − | | All rulers have start with random historical titles and convert to the faith of their primary title's capital | + | | すべての支配者は、ランダムな史実の称号から始まり、自分の主要な称号の首都の宗派に改宗する |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |- | | |- |
| − | | rowspan="4" | '''Hungarian Migration''' | + | | rowspan="4" | '''ハンガリー人の移住''' |
| − | | Historical | + | | 史実 |
| − | | An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before | + | | AIキャラクターは「カルパチア山脈を越える準備をする」というディシジョンを使う(プレイヤーが890年から910年の間に渡ってそれをしなければ) |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Random | + | | ランダム |
| − | | An AI character will use the Prepare to Cross the Carpathians decision between the years 872 and 910 if the player doesn't do it before | + | | AIキャラクターは「カルパチア山脈を越える準備をする」というディシジョンを使う(プレイヤーが872年から910年の間に渡ってそれをしなければ) |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Immediate | + | | 即時 |
| − | | The Mogyër Confederation starts having used the Prepare to Cross the Carpathians and in a war against the Kingdom of Bulgaria using the Migrate to Pannonia casus belli | + | | マジャール同盟は「カルパチア山脈を越える準備をする」を使い、「パンノニアへの移住」の開戦事由を使ってブルガリア王国に対して戦争をしている状態で開始する |
| | | align=center | [[File:Icon achievements enabled.png|24px]] | | | align=center | [[File:Icon achievements enabled.png|24px]] |
| | |- | | |- |
| − | | Player-Only | + | | プレイヤーのみ |
| − | | Only player characters can use the Prepare to Cross the Carpathian decision | + | | 「カルパチア山脈を越える準備をする」というディシジョンを使えるのはプレイヤーキャラクターのみ |
| | | align=center | [[File:Icon achievements disabled.png|24px]] | | | align=center | [[File:Icon achievements disabled.png|24px]] |
| | |} | | |} |