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{{Version|1.2}}
[[File:Council screen.png|350px|thumb|right|A screenshot of the council screen.]]
The '''council''' is a group of 6 specialized Vassal or Courtier characters that help a landed character rule its realm. Each council member is able to perform one task at a time. If a Councilor is also a Commander, it cannot lead troops while assigned to a task. A Councilor gains Lifestyle Experience for their position's primary skill as well as other ancillary benefits.
The Spouse position can be filled by either an '''unlanded''' spouse or one who's a '''direct vassal''' (but not indirect). If the Faith has the Polygamous Marriage Type Doctrine, the Primary Spouse will fill the position. It is possible to switch the Primary Spouse.
The Court Chaplain can only be changed if the Liege's Faith has the Revocable Clerical Appointment doctrine. Faiths with the Theocratic doctrine have a Realm Priest instead of Court Chaplain. Realm Priests Lease all Temple Holdings in the Liege's Domain and receive a portion of the Taxes and Levies of every vassal's Realm Priest of the same Faith. Realm Priests provide their Liege with Taxes and Levies the same way Vassals do; if they hold a negative {{iconify|Opinion}} of the Liege, they will not provide any. A higher opinion will provide a higher amount of Taxes. Realm Priests provide all their Taxes and Levies regardless of {{iconify|Opinion}} if their liege has a {{iconify|Strong Hook}} on them.
Characters cannot be appointed Councilors if they have the {{iconify|Incapable}} trait. In addition a character with the {{iconify|Excommunicated}} trait cannot be appointed Court Chaplain or Realm Priest if faith has the Communion tenet.
__TOC__
== Council task ==
Each non-spouse councilor can be assigned to one of 3 possible tasks. Current progress towards a councilor task is lost if the task is changed, except for ''Integrate Title'' and ''Increase Development in County''.
While a Councilor is performing a task, one event related to it can trigger each year. Positive events can take place if the councilor's skill is above '''8''' and negative events can take place if the councilor's skill is below '''15'''.
{| class="mildtable plainlist"
! Position
! Primary Skill
! Tasks
! Effects
! Possible positive events
! Possible negative events
|-
| rowspan=6 style="text-align: center; | '''Spouse'''<br>[[File:Spouse job.png]]
| rowspan=6 | {{icon|unknown}} All
| [[File:Unknown.png|40px]] Assist Ruler
| {{icon|unknown}} {{green|20%}} of all Councilor's Skills are added to the Ruler's
| rowspan=6 |
* {{icon|prestige}} {{green|+75}} Prestige
* {{icon|dread}} {{green|+10}} Dread
* {{icon|advantage}} {{green|+2}} Advantage for 10 years
* {{icon|levies}} {{green|+10%}} Levy Size for 10 years
* {{icon|gold}} {{green|−20%}} Mercenary Hire Cost for 10 years
* {{icon|gold}} {{green|−25%}} Men-at-Arms Maintenance for 5 years
* {{icon|opinion}} {{green|+20}} Opinion with a Dynasty member
* {{icon|opinion}} {{green|+30}} Opinion with Head of Faith
* {{icon|opinion}} Two children stop being rivals
* {{icon|opinion}} Player Heir befriends another one of the children
* {{icon|weak hook}} Gain a Favor Hook on a Courtier
| rowspan=6 | None
|-
| [[File:Diplomacy.png|40px]] Court Politics
| {{icon|diplomacy}} {{green|50%}} of Councilor's Diplomacy Skill is added to the Ruler's
|-
| [[File:Martial.png|40px]] Chivalry
| {{icon|martial}} {{green|50%}} of Councilor's Martial Skill is added to the Ruler's
|-
| [[File:Stewardship.png|40px]] Manage Domain
| {{icon|stewardship}} {{green|50%}} of Councilor's Stewardship Skill is added to the Ruler's
|-
| [[File:Intrigue.png|40px]] Court Intrigue
| {{icon|intrigue}} {{green|50%}} of Councilor's Intrigue Skill is added to the Ruler's
|-
| [[File:Learning.png|40px]] Patronage
| {{icon|learning}} {{green|50%}} of Councilor's Learning Skill is added to the Ruler's
|-
| rowspan=3 style="text-align: center; | '''Court Chaplain'''<br>[[File:Religious councillor job.png]]
| rowspan=3 | {{iconify|Learning}}
| [[File:Task_religious_relations.png|40px]] Religious Relations
|
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=ReligiousRelationsPietyGain />{{green|+0.05}} <noinclude>Piety per Councilor Skill</noinclude><includeonly>per [[Learning]] skill</includeonly><section end=ReligiousRelationsPietyGain />
* {{icon|opinion}} {{green|+0.5}} Theocratic Ruler Opinion per Councilor Skill
| {{icon|opinion}} {{green|+30}} Opinion with a theocratic vassal for 5 years
|
* {{icon|piety}} {{red|−50}} Piety
* {{icon|opinion}} {{red|−30}} Opinion with a theocratic vassal for 5 years
|-
| [[File:Task_conversion.png|40px]] Convert Faith in County
| {{icon|unknown}} At 100% progress, County changes Faith to the liege's
|
* {{icon|development}} {{green|+5%}} County Monthly Development for 5 years
* {{icon|levies}} {{green|+25%}} County Levy Size for 5 years
* {{icon|opinion}} {{green|+30}} County Popular Opinion for 5 years
| {{icon|opinion}} {{red|−30}} County Popular Opinion for 5 years
|-
| [[File:Task fabricate claim.png|40px]] Fabricate Claim on County
| {{icon|unpressed claim}} At 100% progress, gain an Unpressed Claim
| {{icon|unpressed claim}} {{green|20%}} Chance to gain a Claim on the County's Duchy
|
* {{icon|piety}} {{red|−100}} Piety
* {{icon|opinion}} {{red|−30}} Opinion with the title holder for 5 years
* {{icon|opinion}} {{red|−20}} Opinion with a Powerful Vassal for 5 years
* {{icon|opinion}} {{red|−10}} Direct Vassal Opinion for 5 years
|-
| rowspan=3 style="text-align: center; | '''Chancellor'''<br>[[File:Chancellor job.png]]
| rowspan=3 | {{iconify|Diplomacy}}
| [[File:Task_foreign_affairs.png|40px]] Foreign Affairs
|
* {{icon|prestige}} {{green|+0.05}} Prestige per Councilor Skill
* {{icon|opinion}} {{green|+0.5}} Independent Ruler Opinion per Councilor Skill
|
* [[File:Truce.png|24px]] Ends a Truce against another ruler
* {{icon|opinion}} {{green|+30}} Opinion with a neighbor for 5 years
|
* {{icon|opinion}} {{red|−30}} Opinion with a neighbor for 5 years
* {{icon|unpressed claim}} Neighbor gains an Unpressed Claim
* [[File:Truce.png|24px]] Ends an enemy Truce
|-
| [[File:Task_domestic_affairs.png|40px]] Domestic Affairs
| {{icon|opinion}} {{green|+0.5}} Direct Vassal Opinion per Councilor Skill
|
* {{icon|opinion}} {{green|+30}} Opinion with a Powerful Vassal for 5 years
* {{icon|gold}} A Feudal Contract raises Feudal Taxes
* [[File:Truce.png|24px]] Option to end a Vassal war
* {{icon|law}} Option to give a vassal Partition Law
|
* {{icon|prestige}} {{red|−150}} Prestige
* {{icon|opinion}} {{red|−30}} Opinion with a Powerful Vassal for 5 years
* {{icon|gold}} A Feudal Contract lowers Feudal Taxes
|-
| [[File:Task_integrate_title.png|40px]] Integrate Title
| {{icon|yes}} At 100 progress, the targeted Title becomes de jure part of the Primary Title
|
* [[File:Task_integrate_title.png|24px]] {{green|+15%}} Task Progress
* {{icon|unknown}} Option to gain County Development or Prestige
| [[File:Task_integrate_title.png|24px]] {{red|−15%}} Task Progress
|-
| rowspan=3 style="text-align: center; | '''Steward'''<br>[[File:Steward job.png]]
| rowspan=3 | {{iconify|Stewardship}}
| [[File:Task_collect_taxes.png|40px]] Collect Taxes
| {{icon|gold}} {{green|+0.5%}} Domain Taxes per Councilor Skill
| {{iconify|Gold}} based on current monthly income
| [[File:County corruption.png|24px]] County Corruption for 5 years
|-
| [[File:Task_develop_county.png|40px]] Increase Development in County
|
* {{icon|time}} {{green|−1%}} Building and Holding Construction Time per Councilor Skill
* {{icon|development}} {{green|+0.2}} Monthly Development Growth per Councilor Skill
* {{icon|development}} At 100%, increase Development by 1
|
* {{icon|control}} {{green|+20}} County Control
* {{icon|gold}} {{green|+10%}} County Holding Taxes for 10 years
|
* {{icon|control}} {{red|−20}} County Control
* {{icon|time}} {{red|+20}} County Building Construction Time
* {{icon|opinion}} {{red|−40}} County Popular Opinion for 5 years
|-
| [[File:Task_promote_culture.png|40px]] Promote Culture
| {{icon|culture}} At 100%, County changes Culture to the liege's
|
* {{icon|gold}} {{green|+10%}} County Holding Taxes for 5 years
* {{icon|levies}} {{green|+25%}} County Levy Size for 5 years
* {{icon|opinion}} {{green|+40}} County Popular Opinion for 5 years
|
* {{icon|opinion}} {{red|−40}} County Popular Opinion for 5 years
|-
| rowspan=3 style="text-align: center; | '''Marshal'''<br>[[File:Marshal job.png]]
| rowspan=3 | {{iconify|Martial}}
| [[File:Task_organize_levies.png|40px]] Organize Levies
|
* {{icon|levies}} {{green|+5%}} Levy Size, Garrison Size and Reinforcement Rate
* {{icon|levies}} {{green|+1%}} Levy Size, Garrison Size and Reinforcement Rate per Councilor Skill
|
* {{icon|gold}} {{green|+5%}} County Holding Taxes for 5 years
* [[File:County corruption.png|24px]] No County Corruption for 5 years
|
* {{icon|levies}} {{red|−5%}} Levy Size for 5 years
* {{icon|gold}} {{red|−10%}} County Holding Taxes for 5 years
* [[File:Modifier county development negative.png|24px]] Thieves Guild County Corruption for 5 years
|-
| [[File:Task_train_commanders.png|40px]] Train Commanders
|
* {{icon|gold}} {{green|−5%}} Men-at-Arms Maintenance
* {{icon|gold}} {{green|−1%}} Men-at-Arms Maintenance per Councilor Skill
* {{icon|unknown}} {{green|+0.33%}} Monthly chance to improve or find a Commander per Councilor Skill
|
* {{icon|prowess}} {{green|+1}} Prowess to a Commander
* {{icon|unknown}} Commander gains a new Commander trait
|
* [[File:Trait wounded 1.png|24px]] Commander gains the Wounded trait
* [[File:Trait maimed.png|24px]] Commander gains the Maimed trait
* [[File:Death natural.png|24px]] Commander is killed
|-
| [[File:Task_increase_control.png|40px]] Increase Control in County
|
* [[File:County corruption.png|24px]] {{green|+0.2%}} Monthly chance to remove County Corruption per Councilor Skill
* [[File:County corruption.png|24px]] Targeted County cannot gain Corruption
|
* {{icon|opinion}} {{green|+50}} County Popular Opinion for 5 years
* {{icon|opinion}} {{green|+30}} Opinion with a baron for 5 years
|
* {{icon|control}} {{red|−20}} County Control
* {{icon|opinion}} {{red|−50}} County Popular Opinion for 5 years
* {{icon|opinion}} {{red|−30}} Opinion with a baron for 5 years
|-
| rowspan=3 style="text-align: center; | '''Spymaster'''<br>[[File:Spymaster job.png]]
| rowspan=3 | {{iconify|Intrigue}}
| [[File:Task_disrupt_schemes.png|40px]] Disrupt Schemes
|
* {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Resistance
* {{icon|scheme success chance}} {{green|+0.5}} Hostile Scheme Resistance per Councilor Skill
* {{icon|scheme secrecy}} {{green|+10}} Scheme Discovery Chance
* {{icon|scheme secrecy}} {{green|+1}} Scheme Discovery Chance per Councilor Skill
|
* {{icon|unknown}} An enemy Hostile Scheme is canceled
* {{icon|unknown}} Discover a Criminal secret
* {{icon|unknown}} Discover a Shunned secret
|
* {{icon|unknown}} A personal secret is revealed to a Powerful Vassal
* {{icon|unknown}} A courtier's secret is revealed to a Powerful Vassal
|-
| [[File:Task_support_schemes.png|40px]] Support Schemes
|
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Power
* {{icon|scheme success chance}} {{green|+1}} Hostile Scheme Power per Councilor Skill
* {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Success Chance
* {{icon|scheme success chance}} {{green|+0.5}} Hostile Scheme Success Chance per Councilor Skill
|
* {{icon|unknown}} Discover a Criminal secret
* {{icon|unknown}} Discover a Shunned secret
|
* {{icon|prestige}} {{red|−150}} Prestige
* {{icon|piety}} {{red|−100}} Piety
* {{icon|unknown}} A Hostile Scheme is canceled
|-
| [[File:Task_find_secrets.png|40px]] Find Secrets
|
* {{icon|unknown}} {{green|+5%}} Chance to discover a Secret at court (if any) per Councilor Skill
* {{icon|weak hook}} With Truth is Relative perk a Hook will be fabricated if there are no Secrets
| None
|
* {{icon|opinion}} {{red|−15}} Opinion with the target
* {{icon|crime}} Crime against the Liege
|}
== Benefits from being a councilor ==
Each councilor will gain various benefits depending on both the exact position and the title rank of its liege.
{| class="mildtable plainlist"
! Liege Title Rank
! {{icon|chancellor}} Chancellor effects
! {{icon|marshal}} Marshal effects
! {{icon|steward}} Steward effects
! {{icon|spymaster}} Spymaster effects
! {{icon|court chaplain}} Court Chaplain effects
|-
! {{iconify|Duke}}
|
* {{icon|prestige}} {{green|+1}} Monthly Prestige
* {{icon|opinion}} {{green|+10}} Fellow Vassal Opinion
* {{icon|Diplomacy lifestyle}} {{green|+10%}} Diplomacy Lifestyle Experience
|
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|levies}} {{green|+10%}} Levy Size
* {{icon|gold}} {{green|−10%}} Army Maintenance
* {{icon|martial lifestyle}} {{green|+10%}} Martial Lifestyle Experience
|
* {{icon|gold}} {{green|+1}} Monthly Gold
* {{icon|gold}} {{green|+10%}} Domain Taxes
* {{icon|gold}} {{green|−10%}} Building Construction Cost
* {{icon|stewardship lifestyle}} {{green|+10%}} Stewardship Lifestyle Experience
|
* {{icon|dread}} {{green|+20}} Natural Dread
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Power
* {{icon|scheme success chance}} {{green|+4}} Hostile Scheme Success Chance
* {{icon|Intrigue lifestyle}} {{green|+10%}} Intrigue Lifestyle Experience
|
<!-- Transclusion used in Piety page. -->
* {{icon|piety}} <section begin=CourtChaplainDukePietyGain />{{green|+1}}<section end=CourtChaplainDukePietyGain /> Monthly Piety
* {{icon|opinion}} {{green|+10}} Popular Opinion
* {{icon|Learning lifestyle}} {{green|+10%}} Learning Lifestyle Experience
|-
! {{iconify|King}}
|
* {{icon|prestige}} {{green|+2}} Monthly Prestige
* {{icon|opinion}} {{green|+15}} Fellow Vassal Opinion
* [[File:Diplomacy lifestyle.png|24px]] {{green|+15%}} Diplomacy Lifestyle Experience
|
* {{icon|prowess}} {{green|+3}} Prowess
* {{icon|levies}} {{green|+15%}} Levy Size
* {{icon|gold}} {{green|−15%}} Army Maintenance
* {{icon|martial lifestyle}} {{green|+15%}} Martial Lifestyle Experience
|
* {{icon|gold}} {{green|+2}} Monthly Gold
* {{icon|gold}} {{green|+15%}} Domain Taxes
* {{icon|gold}} {{green|−15%}} Building Construction Cost
* {{icon|stewardship lifestyle}} {{green|+15%}} Stewardship Lifestyle Experience
|
* {{icon|dread}} {{green|+30}} Natural Dread
* {{icon|scheme success chance}} {{green|+15}} Hostile Scheme Power
* {{icon|scheme success chance}} {{green|+6}} Hostile Scheme Success Chance
* {{icon|intrigue lifestyle}} {{green|+15%}} Intrigue Lifestyle Experience
|
<!-- Transclusion used in Piety page. -->
* {{icon|piety}} <section begin=CourtChaplainKingPietyGain />{{green|+2}}<section end=CourtChaplainKingPietyGain /> Monthly Piety
* {{icon|opinion}} {{green|+15}} Popular Opinion
* {{icon|learning lifestyle}} {{green|+15%}} Learning Lifestyle Experience
|-
! {{iconify|Emperor}}
|
* {{icon|prestige}} {{green|+3}} Monthly Prestige
* {{icon|opinion}} {{green|+20}} Fellow Vassal Opinion
* {{icon|diplomacy lifestyle}} {{green|+20%}} Diplomacy Lifestyle Experience
|
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|levies}} {{green|+20%}} Levy Size
* {{icon|gold}} {{green|−20%}} Army Maintenance
* {{icon|martial lifestyle}} {{green|+20%}} Martial Lifestyle Experience
|
* {{icon|gold}} {{green|+3}} Monthly Gold
* {{icon|gold}} {{green|+20%}} Domain Taxes
* {{icon|gold}} {{green|−20%}} Building Construction Cost
* {{icon|stewardship lifestyle}} {{green|+20%}} Stewardship Lifestyle Experience
|
* {{icon|dread}} {{green|+40}} Natural Dread
* {{icon|scheme success chance}} {{green|+20}} Hostile Scheme Power
* {{icon|scheme success chance}} {{green|+8}} Hostile Scheme Success Chance
* {{icon|intrigue lifestyle}} {{green|+20%}} Intrigue Lifestyle Experience
|
<!-- Transclusion used in Piety page. -->
* {{icon|piety}} <section begin=CourtChaplainEmperorPietyGain />{{green|+3}}<section end=CourtChaplainEmperorPietyGain /> Monthly Piety
* {{icon|opinion}} {{green|+20}} Popular Opinion
* {{icon|learning lifestyle}} {{green|+20%}} Learning Lifestyle Experience
|}
== Notes ==
* Strictly speaking, only faiths with the Lay Clergy doctrine have Court Chaplains. However, both the game and this wiki use "Court Chaplain" as a generic term for the Learning-based councillor that includes true Court Chaplains and Theocratic Realm Priests.
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[[Category:Realm]]