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There are three important '''resources''' which are necessary for most actions in the game: Prestige, Piety and Gold. Each resource can be spent on different things and all of them can be spent or gained through events.

== Prestige ==
Prestige represents a character's social standing. It is gained primarily by holding titles. Prestige can be spent on vassal interactions, decisions and declarations of war. Prestige has one "weaker" currency, fame.

=== Level of fame ===
A character's level of fame measures their general reputation and how well perceived they are by everyone. Fame is a resource that accrues but cannot be spent in the way that prestige can. However, each time a character gains prestige, they will also get an equivalent amount of fame. As fame accrues, it will increase progress towards their next level of fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's level of fame. A character can pay a prestige cost by paying levels of fame if it doesn't have enough prestige.
{{clear}}
{| class="mildtable" style="text-align: center;
|-
! Level of fame
! {{icon|opinion}} Feudal secular opinion
! {{icon|opinion}} Tribal secular opinion
! {{iconify|Knight}}s
! {{icon|gold}} Tribal Vassal Tax
! {{icon|levies}} Tribal Vassal Levies
! [[File:Conquest cb.png|24px]] Max conquest CB rank
! {{icon|decision}} Adopt Feudal / Clan Ways
! {{icon|decision}} Custom Kingdoms
! {{icon|decision}} Custom Empires
! {{icon|prestige}} Fame
|-
| style="text-align: left; | [[File:Icon prestige 00.png]] Disgraced
| {{red|−10}}
| {{red|−10}}
| {{red|−1}}
| 0%
| 0%
| {{icon|no}} None
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| 0
|-
| style="text-align: left; | [[File:Icon prestige 01.png]] Established
| '''0'''
| '''0'''
| '''0'''
| 8%
| 15%
| {{iconify|County}}
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| 1000
|-
| style="text-align: left; | [[File:Icon prestige 02.png]] Distinguished
| {{green|+5}}
| {{green|+3}}
| {{green|+1}}
| 16%
| 30%
| {{iconify|County}}
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| 2000
|-
| style="text-align: left; | [[File:Icon prestige 03.png]] Illustrious
| {{green|+10}}
| {{green|+5}}
| {{green|+2}}
| 24%
| 45%
| {{iconify|Duchy}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|no}}
| 4000
|-
| style="text-align: left; | [[File:Icon prestige 04.png]] Exalted among Men
| {{green|+20}}
| {{green|+10}}
| {{green|+3}}
| 32%
| 60%
| {{iconify|Kingdom}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| 8000
|-
| style="text-align: left; | [[File:Icon prestige 05.png]] The Living Legend
| {{green|+30}}
| {{green|+20}}
| {{green|+4}}
| 40%
| 75%
| {{iconify|Kingdom}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| 16000
|}

== Piety ==
Piety is a measure of how virtuous a character is in the eye of others and is gained primarily from religious relations and the character's {{iconify|Learning}} skill and traits that its Faith considers virtues. Piety is spent when interacting with the church and declaring holy wars. The icon displayed for representing piety depends on the character's religion.

=== Monthly piety ===
The table below shows available sources of monthly piety. Note that these are value gains; for percentage effects, [[#Factors affecting monthly piety|see the table on factors]].
{| class="mildtable plainlist sortable mw-collapsible mw-collapsed"
! Source
! data-sort-type="number" | {{icon|piety}} Monthly piety
|-
| {{icon|Learning}} [[Learning]] skill
|
{{#lst:Attributes|LearningPietyGain}}
|-
| {{icon|reincarnation}} [[Reincarnation (trait)|Reincarnation]] trait
|
{{#lst:Traits|ReincarnationPietyGain}}
|-
| {{icon|humble}} [[Humble]] trait
|
{{#lst:Traits|HumblePietyGain}}
|-
| {{icon|celibate}} [[Celibate]] trait
|
{{#lst:Traits|CelibatePietyGain}}
|-
| {{icon|devoted}} [[Devoted]] trait
|
{{#lst:Traits|DevotedPietyGain}}
|-
| {{icon|saint}} [[Saint]] trait (unobtainable)
|
{{#lst:Traits|SaintPietyGain}}
|-
| {{icon|court chaplain}} Is [[Court Chaplain]]
|
* {{#lst:Council|CourtChaplainDukePietyGain}} if liege is Duke
* {{#lst:Council|CourtChaplainKingPietyGain}} if liege is King
* {{#lst:Council|CourtChaplainEmperorPietyGain}} if liege is Emperor
|-
| {{icon|Religious Relations}} [[Religious Relations]] council task
|
{{#lst:Council|ReligiousRelationsPietyGain}}
|-
| [[File:Learning_theology_focus.png|24px]] [[Theology]] focus
|
{{#lst:Lifestyle|TheologyPietyGain}}
|-
| Has a [[virtue|virtuous trait]]
|
* {{#lst:Religion|VirtuePietyGain}}
* {{#lst:Religion|GreatVirtuePietyGain}}
|-
| Has a [[sin|sinful trait]]
|
* {{#lst:Religion|SinPietyLoss}}
* {{#lst:Religion|GreatSinPietyLoss}}
|-
| [[Grand Cathedral]]
|
{{#lst:Special buildings|GrandCathedralPietyGain}}
|-
| [[Grand Mosque]]
|
{{#lst:Special buildings|GrandMosquePietyGain}}
|-
|
* [[Grand Temple (pagan)]]
* [[Grand Temple (Indian)]]
* [[Grand Temple (other faiths)]]
|
{{#lst:Special buildings|GrandTemplePietyGain}}
|-
| [[Mahabodhi Temple]]
|
{{#lst:Special buildings|MahabodhiTemplePietyGain}}
|-
| [[Imam Ali Mosque]]
|
{{#lst:Special buildings|ImamAliMosquePietyGain}}
|-
| [[Great Mosque of Mecca]]
|
{{#lst:Special buildings|GreatMosqueOfMeccaPietyGain}}
|-
| [[Great Mosque of Cordoba]]
|
{{#lst:Special buildings|GreatMosqueOfCordobaPietyGain}}
|-
| [[Great Mosque of Djenne]]
|
{{#lst:Special buildings|GreatMosqueOfDjennePietyGain}}
|-
| [[Great Mosque of Samarra]]
|
{{#lst:Special buildings|GreatMosqueOfSamarraPietyGain}}
|-
| [[Canterbury Cathedral]]
|
* {{#lst:Special buildings|CanterburyCathedralPietyGainBase}}
* {{#lst:Special buildings|CanterburyCathedralPietyGainPerPowerfulVassal}}
|-
| [[Prophetic Mosque]]
|
{{#lst:Special buildings|PropheticMosquePietyGain}}
|-
| [[Notre Dame]]
|
{{#lst:Special buildings|NotreDamePietyGain}}
|-
| [[Brihadeeswarar Temple]]
|
{{#lst:Special buildings|BrihadeeswararTemplePietyGain}}
|-
| [[Shwedagon Pagoda]]
|
{{#lst:Special buildings|ShwedagonPagodaPietyGain}}
|-
| [[Hagia Sophia]]
|
{{#lst:Special buildings|HagiaSophiaPietyGain}}
|-
| [[Hall of Heroes]]
|
{{#lst:Special buildings|HallOfHeroesPietyGain}}
|-
| [[Monasteries]]
|
{{#lst:Barony|MonasteriesPietyGain}}
|-
| [[Ritual Hospitality]] tenet
|
{{#lst:Tenet|RitualHospitalityPietyGain}}
|-
| [[Holy sites#Braslau|Braslau]] holy site
|
{{#lst:Holy sites|BraslauPietyGain}}
|-
| Is [[head of faith]]
|
{{#lst:Head of faith|HeadOfFaithPietyGain}}
|-
| {{icon|marriage type}} [[Polygamous]] marriage doctrine
|
{{#lst:Dynasty|MissingSpousePietyLoss}}
|-
| {{icon|magic positive}} ''[[Prophetic Visions]]'' modifier ({{icon|possessed}} [[Possessed]] trait)
|
{{#lst:Modifiers|PropheticVisionsPietyGain}}
|-
| {{icon|learning positive}} ''[[Steward of the Sacred River]]'' modifier ({{icon|decision}} [[Take Stewardship of the Sacred River]] decision)
|
{{#lst:Modifiers|StewardOfTheSacredRiverPietyGain}}
|-
| [[Cologne Cathedral]]
|
{{#lst:Special buildings|CologneCathedralPietyGain}}
|-
| {{icon|letter positive}} ''[[Halq]]'' modifier ({{icon|hajj}} [[Undertake the Hajj]])
|
{{#lst:Modifiers|HalqPietyGain}}
|-
| Various events
| data-sort-value=0 |
|}

==== Factors affecting monthly piety ====
The following table shows factors affecting the gain of monthly piety as a percentage effect. For value additions to monthly piety, [[#Sources of monthly piety|see the table above]]
{| class="mildtable plainlist sortable mw-collapsible mw-collapsed"
! Source
! data-sort-type="number" | {{icon|piety}} Monthly piety
|-
| Cologne Cathedral
| {{#lst:Special buildings|CologneCathedralPietyGainPct}}
|-
| Buddhas of Bamiyan
| {{#lst:Special buildings|BuddhasOfBamiyanPietyGainPct}}
|-
| Ananda Temple
| {{#lst:Special buildings|AnandaTemplePietyGainPct}}
|-
| Temple City
|{{#lst:Special buildings|TempleCityPietyGainPct}}
|-
| The Third Temple / Dome of the Rock
| {{#lst:Special buildings|ThirdTempleDomeOfTheRockPietyGainPct}}
|-
| Reconquista innovation
| {{#lst:Innovation|ReconquistaPietyGainPct}}
|-
| Divine Right innovation
| {{#lst:Innovation|DivineRightPietyGainPct}}
|-
| Ordained Rulership (Second tier of {{icon|erudition legacy}} [[Erudition]] legacy)
| {{#lst:Dynasty|Erudition2PietyGainPct}}
|-
| Prophet perk (Theologian tree)
| {{#lst:Lifestyle|ProphetPietyGainPct}}
|-
| Defender of Faith perk (Theologian tree)
| {{#lst:Lifestyle|DefenderOfFaithPietyGainPct}}
|-
| Sculptor's Workshop Investment modifier (''A Word of Advice'' event)
|
|-
| Great Sculptor's Workshop Investment modifier (''A Word of Advice'' event)
|
|-
| Earthly Focus modifier (Scholarship lifestyle event)
|
|-
| Clerical Guidance modifier (Commision Epic decision)
|
|-
| Related to Wisdom modifier (Sell Minor Titles decision)
|
|-
| Excommunication Recently Lifted
|
|-
| Crusading House modifier (house beneficiary won Crusade)
|
|-
| House of the Mujahid modifier (house beneficiary won Jihad)
|
|-
| Holy Warriors modifier (house beneficiary won Great Holy War)
|
|-
| Saoshyant Resurgent modifier (Become the Saoshyant decision)
|
|-
| Devotee of Hayagriva modifier (Determine Bhakti decision)
|
|-
| Jerusalem holy site
| {{#lst:Holy sites|JerusalemPietyGainPct}}
|-
| Dwin holy site
| {{#lst:Holy sites|DwinPietyGainPct}}
|-
| Armagh holy site
| {{#lst:Holy sites|ArmaghPietyGainPct}}
|-
| Mecca holy site
| {{#lst:Holy sites|MeccaPietyGainPct}}
|-
| Lalish holy site
| {{#lst:Holy sites|LalishPietyGainPct}}
|-
| Ayodhya holy site
| {{#lst:Holy sites|AyodhyaPietyGainPct}}
|-
| Palitana holy site
| {{#lst:Holy sites|PalitanaPietyGainPct}}
|-
| Maowün holy site
| {{#lst:Holy sites|MaowunPietyGainPct}}
|-
| Rebgong holy site
| {{#lst:Holy sites|RebgongPietyGainPct}}
|-
| Takht-e Soleyman holy site
| {{#lst:Holy sites|TakhtESoleymanPietyGainPct}}
|-
| Uppsala holy site
| {{#lst:Holy sites|UppsalaPietyGainPct}}
|-
| Raivola holy site
| {{#lst:Holy sites|RaivolaPietyGainPct}}
|-
| Kiev holy site
| {{#lst:Holy sites|KievPietyGainPct}}
|-
| Olvia holy site
| {{#lst:Holy sites|OlviaPietyGainPct}}
|-
| Kabul holy site
| {{#lst:Holy sites|KabulPietyGainPct}}
|-
| Multan holy site
| {{#lst:Holy sites|MultanPietyGainPct}}
|-
| Lhasa holy site
| {{#lst:Holy sites|LhasaPietyGainPct}}
|-
| Kukiya holy site
| {{#lst:Holy sites|KukiyaPietyGainPct}}
|-
| Ife holy site
| {{#lst:Holy sites|IfePietyGainPct}}
|-
| Harar holy site
| {{#lst:Holy sites|HararPietyGainPct}}
|-
| Theologian trait
| {{#lst:Traits|TheologianPietyGainPct}}
|-
| Cynical trait
| {{#lst:Traits|CynicalPietyLossPct}}
|-
| Zealous trait
| {{#lst:Traits|ZealousPietyGainPct}}
|-
| Pilgrim trait
| {{#lst:Traits|PilgrimPietyGainPct}}
|-
| Excommunicated trait
| {{#lst:Traits|ExcommunicatedPietyLossPct}}
|-
| Stuffed Corpse modifier (Mental break event)
|
|-
| ''[[Church and State]]'' perk (Theologian tree)
| {{#lst:Lifestyle|ChurchAndStatePietyGainPct}}
|-
| {{icon|letter positive}} ''[[Divine Protection]]'' modifier ({{icon|pilgrimage}} [[Go on a Pilgrimage]])
| {{#lst:Modifiers|DivineProtectionPietyGainPct}}
|-
| {{icon|learning positive}} ''[[Dedicated Pilgrim]]'' modifier ({{icon|pilgrimage}} [[Go on a Pilgrimage]])
| {{#lst:Modifiers|DedicatedPilgrimPietyGainPct}}
|-
| {{icon|prowess positive}} ''[[Determined Pilgrim]]'' modifier ({{icon|pilgrimage}} [[Go on a Pilgrimage]])
| {{#lst:Modifiers|DeterminedPilgrimPietyGainPct}}
|}

=== Level of devotion ===
Each time a character gains piety, they will also gain devotion, which gives progress towards their next level of devotion. Like the levels of fame above, each level of devotion grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety. Generated characters and those at the game start begin with the {{icon|dutiful}} Dutiful level.
{| class="mildtable" style="text-align: center;
|-
! Icons
! Level of devotion
! {{icon|opinion}} Clergy Opinion
! {{icon|gold}} Theocracy Vassal Tax
! {{icon|levies}} Theocracy Vassal Levies
! [[File:Religious war cb.png|24px]] Max Holy War objective rank
! {{icon|decision}} Create Holy Orders
! {{icon|decision}} Consecrate bloodline
! {{icon|piety}} Required piety
|-
| [[File:Icon piety christian 00.png|36px]][[File:Icon piety islam 00.png|36px]][[File:Icon piety eastern 00.png|36px]][[File:Icon piety pagan 00.png|36px]]
| Sinner
| {{red|−10}}
| 0%
| 0%
| {{icon|no}} None
| {{icon|no}}
| {{icon|no}}
| 0
|-
| [[File:Icon piety christian 01.png|36px]][[File:Icon piety islam 01.png|36px]][[File:Icon piety eastern 01.png|36px]][[File:Icon piety pagan 01.png|36px]]
| Dutiful
| '''0'''
| 15%
| 10%
| {{iconify|County}}
| {{icon|no}}
| {{icon|no}}
| 1000
|-
| [[File:Icon piety christian 02.png|36px]][[File:Icon piety islam 02.png|36px]][[File:Icon piety eastern 02.png|36px]][[File:Icon piety pagan 02.png|36px]]
| Faithful
| {{green|+5}}
| 25%
| 20%
| {{iconify|Duchy}}
| {{icon|no}}
| {{icon|no}}
| 1500
|-
| [[File:Icon piety christian 03.png|36px]][[File:Icon piety islam 03.png|36px]][[File:Icon piety eastern 03.png|36px]][[File:Icon piety pagan 03.png|36px]]
| Devoted Servant
| {{green|+10}}
| 35%
| 30%
| {{iconify|Duchy}}
| {{icon|yes}}
| {{icon|no}}
| 2500
|-
| [[File:Icon piety christian 04.png|36px]][[File:Icon piety islam 04.png|36px]][[File:Icon piety eastern 04.png|36px]][[File:Icon piety pagan 04.png|36px]]
| Paragon of Virtue
| {{green|+20}}
| 45%
| 40%
| {{iconify|Kingdom}}
| {{icon|yes}}
| {{icon|no}}
| 4500
|-
| [[File:Icon piety christian 05.png|36px]][[File:Icon piety islam 05.png|36px]][[File:Icon piety eastern 05.png|36px]][[File:Icon piety pagan 05.png|36px]]
| Religious Icon
| {{green|+30}}
| 55%
| 50%
| {{iconify|Kingdom}}
| {{icon|yes}}
| {{icon|yes}}
| 8500
|}

== Gold ==
Gold is a measure of a character's wealth reserves. Most rulers start the game with Gold equal to 12 months of income.

=== Debt ===
Debt occurs when a character has negative Gold. During Debt characters cannot declare war, their Counties can always acquire Corruption, their Men-at-Arms cannot reinforce and they can experience various negative events. In addition Debt grants increasingly negative modifiers the longer it goes on.
{| class="mildtable" style="text-align: center;
! {{icon|time}} Years in Debt
! {{icon|levies}} Levy Size
! {{icon|levies}} Levy Reinforcement Rate
! {{iconify|Development}} Growth
! {{icon|opinion}} Vassal Opinion
! {{icon|opinion}} County Opinion
! {{iconify|Advantage}}
! {{icon|unknown}} Join Faction Acceptance
|-
| '''0'''
| {{red|−10%}}
| {{red|−10%}}
| {{red|−10%}}
| {{red|−5}}
| {{red|−5}}
| {{red|−5}}
| {{red|+10}}
|-
| '''1'''
| {{red|−20%}}
| {{red|−20%}}
| {{red|−20%}}
| {{red|−10}}
| {{red|−10}}
| {{red|−10}}
| {{red|+20}}
|-
| '''2'''
| {{red|−30%}}
| {{red|−30%}}
| {{red|−30%}}
| {{red|−15}}
| {{red|−15}}
| {{red|−15}}
| {{red|+30}}
|-
| '''3'''
| {{red|−40%}}
| {{red|−40%}}
| {{red|−40%}}
| {{red|−20}}
| {{red|−20}}
| {{red|−20}}
| {{red|+40}}
|-
| '''4'''
| {{red|−50%}}
| {{red|−50%}}
| {{red|−50%}}
| {{red|−25}}
| {{red|−25}}
| {{red|−25}}
| {{red|+50}}
|-
| '''5'''
| {{red|−50%}}
| {{red|−50%}}
| {{red|−50%}}
| {{red|−30}}
| {{red|−30}}
| {{red|−30}}
| {{red|+60}}
|-
| '''10'''
| {{red|−90%}}
| {{red|−90%}}
| {{red|−90%}}
| {{red|−50}}
| {{red|−50}}
| {{red|−50}}
| {{red|+70}}
|}

=== Income ===
Monthly gold income comes from multiple sources.

Domain tax is generated by a character's personal holdings. The holder of the barony receives all of the barony's domain tax. It can be increased by the following:
* Character's Stewardship skill (+2% per level)
* Buildings
* Collect Taxes [[Council#Council_task|council task]] (+0.5% per Stewardship level)
* County development (+0.5% per level)

Vassal tax is given to a title holder's direct liege. The amount given depends on the vassal's obligations:
* Castles are limited to normal obligations, giving 10% of their domain tax to the liege.
* Cities are held by republics, who provide 20% taxes.
* Vassal counts, dukes and kings provide tax based on their individual vassal contracts.
* With the Lay Clergy doctrine, churches function identically to castles.
* With the Theocratic doctrine, churches are held directly by a Realm Priest and are taxed under the system explained below.

Realm Priests receive vassal income at a rate of 25% from Realm Priests belonging to their liege's direct vassals. They also provide up to 50% of their income from directly-controlled churches and their vassal priests to their feudal liege, scaled based on opinion.

The taxable income of feudal vassals (count/duke/king) is their own domain tax, as well as vassal tax from their own vassals. If the vassal receives income from a Realm Priest, this income is ''not'' included as taxable income.<ref>Reddit - [https://www.reddit.com/r/CrusaderKings/comments/iu6pw9/the_obligationeconomy_of_ck3_and_where_resources/|The Obligation-Economy of CK3, and Where Resources Come From]</ref>

== See also ==
* [[Renown]], a resource related to dynasties.

== References ==
<references/>
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