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1,370 バイト追加 、 2021年2月2日 (火) 00:50
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=== Activities ===
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=== アクティビティ===
Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is
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アクティビティ(Activities)とは、キャラクターを特定の場所に一時的に移動させて、しばらくの間キャラクターが他のディシジョンを実行するのを防ぐ小ディシジョンのことです。アクティビティはキャラクターが子どもであったり、投獄されていたり、戦争中であったり、軍勢を指揮していたりする場合は利用不可能です。
a child, imprisoned, at war or commanding an army.
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{| class="mildtable"
 
{| class="mildtable"
! Activity
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! アクティビティ
! Immediate effects
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! 即時効果
! Cost
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! コスト
! Additional requirements
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! 追加の要求事項
! Cooldown
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! クールダウン
    
|- id="Call Hunt"
 
|- id="Call Hunt"
| [[File:Activity hunt.png|60px]] Call Hunt<br>{{collapse|''The untamed wilds are calling, and all manner of beasts are awaiting my spear and arrow!''}}
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| [[File:Activity hunt.png|60px]] 狩りに出かける(Call Hunt)<br>{{collapse|''手つかずの荒野が呼ぶ声が聞こえ、あらゆる種類の獣たちが私の槍と矢を待っている!''}}
 
|  
 
|  
* {{icon|stress loss}} {{green|−30}} Stress if the character doesn't have the Lazy trait
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* {{icon|stress loss}} キャラクターが怠惰(Lazy)の特性を持っていない場合は、ストレスが{{green|−30}}
* {{icon|stress loss}} Additional stress lost if character have Diligent, Athletic, Sadistic, Brave or Hunter trait.
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* {{icon|stress loss}} キャラクターが勤勉(Diligent)、運動好き(Athletic)、嗜虐的(Sadistic)、勇敢(Brave)もしくは猟人(Hunter)の特性を持っていれば追加でストレスを失う
* {{icon|stress gain}} Additional stress gain if character have Compassionate or Craven trait.
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* {{icon|stress gain}} キャラクターが慈悲(Compassionate)もしくは臆病者(Craven)の特性を持っていれば追加でストレスを失う
 
* {{icon|unknown}} Can trigger events with courtiers, vassals and guests. See also [[Modifiers#From hunting|modifiers from hunting]].
 
* {{icon|unknown}} Can trigger events with courtiers, vassals and guests. See also [[Modifiers#From hunting|modifiers from hunting]].
| {{icon|gold}} Depends on primary title tier (divide by 1.5)
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| {{icon|gold}} 主要称号の階位に依存する(1.5で割る)
| None
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| なし
| {{icon|time}} 5 years
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| {{icon|time}} 5年
    
|- id="Host Feast"
 
|- id="Host Feast"
| [[File:Activity feast.png|60px]] Host Feast<br>{{collapse|''Cracking open the casks and inviting guests of honor is not only a duty, but an opportunity to reaffirm bonds of loyalty, and often a great pleasure!''}}
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| [[File:Activity feast.png|60px]] 祝宴を催す(Host Feast)<br>{{collapse|''樽を叩き割り、名誉ある賓客を招待することは、義務であるばかりでなく、忠誠の絆を再確認する機会であり、しばしば大きな喜びともなる!''}}
 
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* {{icon|piety pagan}} {{green|+100}} Piety if faith has the Hedonistic tenet
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* {{icon|piety pagan}} 宗派が快楽主義(Hedonistic)の信条を持っている場合に信仰点が{{green|+100}}
* {{icon|piety pagan}} {{green|+100}} Piety if faith has the Ritual Celebrations tenet
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* {{icon|piety pagan}} 宗派が祝祭儀式(Ritual Celebrations)の信条を持っている場合に信仰点が{{green|+100}}
* {{icon|stress loss}} {{green|−30}} Stress if the character doesn't have the Shy trait
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* {{icon|stress loss}} キャラクターが内向的(Shy)の特性を持っている場合はストレスが{{green|−30}}
 
* {{icon|stress loss}} Additional Stress lost if character have Gluttonous, Gregarious, Drunkard, Comfort Eater, Greedy or Reveler trait.
 
* {{icon|stress loss}} Additional Stress lost if character have Gluttonous, Gregarious, Drunkard, Comfort Eater, Greedy or Reveler trait.
 
* {{icon|unknown}} Can trigger events with courtiers, vassals, family, liege and personal scheme targets. See also [[Modifiers#From feasting|modifiers from feasting]].
 
* {{icon|unknown}} Can trigger events with courtiers, vassals, family, liege and personal scheme targets. See also [[Modifiers#From feasting|modifiers from feasting]].
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| {{icon|gold}} Depends on primary title tier
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| {{icon|gold}} 主要称号の階位に依存する
| None
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| なし
| {{icon|time}} 5 years
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| {{icon|time}} 5年
    
|- id="Meditate in Seclusion"
 
|- id="Meditate in Seclusion"
| [[File:Activity meditation.png|60px]] Meditate in Seclusion<br>{{collapse|''desc''}}
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| [[File:Activity meditation.png|60px]] 隠遁生活を送る(Meditate in Seclusion)<br>{{collapse|''説明''}}
 
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* {{icon|unknown}} Choose a place to meditate based on what terrain controlled baronies have:
 
* {{icon|unknown}} Choose a place to meditate based on what terrain controlled baronies have:
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** If meditating outside the castle can lose or gain random {{iconify|Stress}}, gain {{iconify|Learning}} or lose a negative trait
 
** If meditating outside the castle can lose or gain random {{iconify|Stress}}, gain {{iconify|Learning}} or lose a negative trait
 
* {{icon|learning negative}} Gain the Meditating in Seclusion modifier for 6 months, giving the following effects:
 
* {{icon|learning negative}} Gain the Meditating in Seclusion modifier for 6 months, giving the following effects:
** {{icon|diplomacy}} {{red|−1}} Diplomacy
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** {{icon|diplomacy}} {{red|−1}} 外交
** {{icon|martial}} {{red|−1}} Martial
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** {{icon|martial}} {{red|−1}} 軍事
** {{icon|stewardship}} {{red|−1}} Stewardship
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** {{icon|stewardship}} {{red|−1}} 管理
** {{icon|intrigue}} {{red|−1}} Intrigue
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** {{icon|intrigue}} {{red|−1}} 策略
 
* {{icon|unknown}} Each meditation increases the chance of a successful outcome for further meditations
 
* {{icon|unknown}} Each meditation increases the chance of a successful outcome for further meditations
| None
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| なし
| {{icon|yes}} Faith has one of the following tenets:
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| {{icon|yes}} 宗派が以下の信条のどれか1つを持つ
* Asceticism
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* 禁欲主義(Asceticism)
* Inner Journey
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* 内なる旅(Inner Journey)
| {{icon|time}} 3 years
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| {{icon|time}} 3年
    
|- id="Go on a Pilgrimage"
 
|- id="Go on a Pilgrimage"
| [[File:Activity pilgrimage.png|60px]] Go on a Pilgrimage<br>{{collapse|''The holy sites are the places in our world that are closest to [faith]. To see them for myself is to prove my dedication as a [faith adherent].''}}
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| [[File:Activity pilgrimage.png|60px]] 巡礼に行く(Go on a Pilgrimage)<br>{{collapse|''聖地は、我々の世界で[faith]に最も近い場所である。それを自身の目で見ることは、私の献身を[faith adherent]として証明するということだ。''}}
 
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* {{icon|unknown}} Choose a destination
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* {{icon|unknown}} 目的地を選ぶ
 
* {{icon|unknown}} Can trigger various events. See also [[Modifiers#From pilgrimage|modifiers gained from pilgrimages]].
 
* {{icon|unknown}} Can trigger various events. See also [[Modifiers#From pilgrimage|modifiers gained from pilgrimages]].
 
* {{icon|mystic}} {{green|50%}} Chance to gain or upgrade a Mystic trait if faith has the Esotericism tenet
 
* {{icon|mystic}} {{green|50%}} Chance to gain or upgrade a Mystic trait if faith has the Esotericism tenet
 
* Grants a modifier for 10 years if faith has a corresponding tenet:
 
* Grants a modifier for 10 years if faith has a corresponding tenet:
 
{| class="wikitable plainlist"
 
{| class="wikitable plainlist"
! Modifier
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! 補正
! Tenet
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! 信条
! Effect
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! 効果
 
|-
 
|-
| {{icon|prowess positive}} ''[[Determined Pilgrim]]''
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| {{icon|prowess positive}} ''[[Determined Pilgrim|断固とした巡礼者]]''
| Armed Pilgrimages
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| 武装した巡礼(Armed Pilgrimages)
| {{#lst:Modifiers|DeterminedPilgrimEffects}}
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| {{#lst:補正|DeterminedPilgrimEffects}}
 
|-
 
|-
 
| {{icon|family positive}} ''[[In the Footsteps of My Forebears]]''
 
| {{icon|family positive}} ''[[In the Footsteps of My Forebears]]''
| Ancestor Worship
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| 祖先崇拝(Ancestor Worship)
| {{#lst:Modifiers|InTheFootstepsOfMyForebearsEffects}}
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| {{#lst:補正|InTheFootstepsOfMyForebearsEffects}}
 
|-
 
|-
| {{icon|martial positive}} ''[[Poverty's Journey]]''
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| {{icon|martial positive}} ''[[Poverty's Journey|清貧の旅]]''
| Mendicant Preachers
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| 托鉢修道会(Mendicant Preachers)
| {{#lst:Modifiers|PovertysJourneyEffects}}
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| {{#lst:補正|PovertysJourneyEffects}}
 
|-
 
|-
 
| {{icon|social positive}} ''[[The Seats of Bishops]]''
 
| {{icon|social positive}} ''[[The Seats of Bishops]]''
| Ecclesiarchy
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| 神権国家(Ecclesiarchy)
| {{#lst:Modifiers|TheSeatsOfBishopsEffects}}
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| {{#lst:補正|TheSeatsOfBishopsEffects}}
 
|-
 
|-
| {{icon|social positive}} ''[[Display of Submission]]''
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| {{icon|social positive}} ''[[Display of Submission|服従の表現]]''
| Struggle and Submission
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| 苦闘と服従(Struggle and Submission)
| {{#lst:Modifiers|DisplayOfSubmissionEffects}}
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| {{#lst:補正|DisplayOfSubmissionEffects}}
 
|}
 
|}
 
* {{icon|ill}} {{red|Character may die if they're ill}}
 
* {{icon|ill}} {{red|Character may die if they're ill}}
| {{icon|gold}} Depends on distance to destination
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| {{icon|gold}} 目的地との距離に依存する
 
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{{icon|no}} {{icon|lollard}} Lollardy faith<br>
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{{icon|no}} {{icon|lollard}} 宗派がロラード派(Lollardy)<br>
{{icon|no}} {{icon|paulicianism}} Paulicianism faith<br>
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{{icon|no}} {{icon|paulicianism}} 宗派がパウロ派(Paulicianism)<br>
{{icon|no}} {{icon|waldensian}} Waldensianism faith
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{{icon|no}} {{icon|waldensian}} 宗派がワルドー派(Waldensianism)
| {{icon|time}} 15 years
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| {{icon|time}} 15年
    
|- id="Undertake the Hajj"
 
|- id="Undertake the Hajj"
| [[File:Activity pilgrimage.png|60px]] Undertake the Hajj<br>{{collapse|''The Hajj to Mecca is one of the pillars of my faith. The time has come for me to undertake it, and fulfill my duty as a Muslim.''}}
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| [[File:Activity pilgrimage.png|60px]] ハッジを行う(Undertake the Hajj)<br>{{collapse|''メッカへの巡礼(ハッジ)は私の信仰の柱の一つだ。私はそれを行い、イスラム教徒としての義務を果たす時がきた。''}}
 
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* {{icon|pilgrim}} Gain the Hajjaj Trait
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* {{icon|pilgrim}} ハッジ(Hajjaj)の特性を得る
* {{icon|piety islam}} {{green|+250}} Piety if Mecca is nearby
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* {{icon|piety islam}} メッカが近隣にある場合は信仰点が{{green|+250}}
* {{icon|piety islam}} {{green|+375}} Piety if Mecca is some distance away
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* {{icon|piety islam}} メッカが少し離れている場合は信仰点が{{green|+375}}
* {{icon|piety islam}} {{green|+625}} Piety if Mecca is far
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* {{icon|piety islam}} メッカが遠い場合は信仰点が{{green|+625}}
* {{icon|piety islam}} {{green|+875}} Piety if Mecca is very far
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* {{icon|piety islam}} メッカがとても遠い場合は信仰点が{{green|+875}}
 
* {{icon|social positive}} Gain the Display of Submission permanent modifier if faith has the Struggle and Submission tenet
 
* {{icon|social positive}} Gain the Display of Submission permanent modifier if faith has the Struggle and Submission tenet
 
* {{icon|letter positive}} Reaching Mecca grants the option to gain the Halq modifier for 5 months, giving the following effects:
 
* {{icon|letter positive}} Reaching Mecca grants the option to gain the Halq modifier for 5 months, giving the following effects:
** [[File:Icon piety islam 01.png|24px]] {{green|+5}} Monthly Piety
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** [[File:Icon piety islam 01.png|24px]] {{green|+5}} 月間の信仰点
** {{icon|opinion}} {{green|+5}} Same Faith Opinion
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** {{icon|opinion}} {{green|+5}} 同じ宗派の評価
** {{icon|opinion}} {{red|−10}} Attraction Opinion
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** {{icon|opinion}} {{red|−10}} 魅了(Attraction)の評価
 
* {{icon|ill}} {{red|Character may die if they're ill}}
 
* {{icon|ill}} {{red|Character may die if they're ill}}
| {{icon|gold}} Depends on distance to Mecca
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| {{icon|gold}} メッカとの距離に依存する
 
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[[File:Icon piety islam 01.png|24px]] Islam religion<br>
 
[[File:Icon piety islam 01.png|24px]] Islam religion<br>
{{icon|no}} {{icon|alevi}} Alevism faith<br>
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{{icon|no}} {{icon|alevi}} 宗派がアレヴィー派(Alevism)<br>
{{icon|no}} {{icon|druze}} Druze faith<br>
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{{icon|no}} {{icon|druze}} 宗派がドゥルーズ派(Druze)<br>
{{icon|no}} {{icon|qarmatian}} Qarmatianism faith<br>
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{{icon|no}} {{icon|qarmatian}} 宗派がカルマト派(Qarmatianism)<br>
{{icon|no}} {{icon|alawite}} Alawism faith
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{{icon|no}} {{icon|alawite}} 宗派がアラウィー派(Alawism)
| {{icon|time}} 15 years
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| {{icon|time}} 15年
    
|- id="Host Grand Rite"
 
|- id="Host Grand Rite"
| [[File:Activity witch ritual.png|60px]] Host Grand Rite<br>{{collapse|''We will worship [witch god] and delve deep into their mysteries! The Grand Rite is an excellent opportunity to socialize and exchange knowledge with my fellow witches.''}}
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| [[File:Activity witch ritual.png|60px]] 壮大な儀式の主催(Host Grand Rite)<br>{{collapse|''我々は[witch god]を崇拝し、かの者の謎を深く探求していく!壮大な儀式は、仲間の魔女との交流や知識交換の絶好の機会だ。''}}
 
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* {{icon|unknown}} 7 days after starting the activity choose what to perform:
 
* {{icon|unknown}} 7 days after starting the activity choose what to perform:
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** Being unsuccessful grants {{red|−15}} {{iconify|Opinion}} with every participant and {{red|+20}} {{iconify|Stress}}
 
** Being unsuccessful grants {{red|−15}} {{iconify|Opinion}} with every participant and {{red|+20}} {{iconify|Stress}}
 
* {{icon|witch}} Can trigger events with characters with the Witch trait
 
* {{icon|witch}} Can trigger events with characters with the Witch trait
| {{icon|gold}} 50 Gold
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| {{icon|gold}} 50ゴールド
 
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{{icon|witch}} Witch trait<br>
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{{icon|witch}} 魔女の特性<br>
{{icon|outdoors positive}} Witch Coven house modifier
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{{icon|outdoors positive}} 魔女の集会(Witch Coven)の家の補正
| {{icon|time}} 10 years
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| {{icon|time}} 10年
 
|}
 
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